When: 1600s
What: Fantasy/ mythical/ magic/ historic
Where: A land called Delmarin (Ancient land, filled with Celtic LIKE lore and similar in landscape to Scotland)
Character roles:
King: Jarin Athalose - Human
Queen: Jacquelyn - Fae
Queenâs trusted/ assassin: Mythical being
Courtier/s: - Human and/or mythical being
Elder: - Mythical being
Available races:
Elf
Fae
Dwarf
Gnome
Half Elf
Human
Halfling
Half Orc
Werewolf
Lycan
Gith
Changeling
Shifter
Available classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Custom class upon approval
Story line
Everyone in the realm knows about King Jarinâs biggest fear. It has never been stated blatantly by the King himself but, as with any other land, servants here are invisible. And What servant has ever REALLY not heard what those around them were saying? Courtiers have never been praised for their ability to keep secrets, and they rarely, if ever, keep track of their surroundings when whispering on about the newest bit of gossip they overheard.
King Jarin has always suspected that there were inhuman creatures sharing this world with us, hiding themselves among commoners, trying to sway them against him. He knew his premonitions couldnât be wrong. They had come to him in his dreams over and over since he was a child. Vicious beasts, creatures with magic, some moving so fast that the eye canât keep up. His parents laughed, telling him that such creatures were nonsense that the common folk told their children to keep them from leaving their beds at night. King Jarinâs parents had never meant it in a cruel way, but it stung him nonetheless. The only other person heâd told for many years was his childhood friend, Fendrel. Together, they scoured the castle and grounds looking for any proof they could find of these elusive creatures.
Of course the King hadnât ever found any real proof, just a few âodd lookingâ stones or an âunexplainedâ muddy spot on the lawn. But he never gave up, and to this day, his paranoias follow him to this day. Fendrel had given up on the theory years ago and suggested that Jarin do the same, to no avail. Now, as the King of Delmarian, he had the power to order searches and missions to unveil the hiding places of the scourge he so feared.
-
Queen Jacquelyn had to listen to her husbandâs paranoid rants nearly every night, and it only seemed to get worse as time went by. They had been together only a short time, but sheâd heard the spiel so many times that she could recite it word for word, even matching his harried pacing in front of the window, only stopping to glare out over the rolling hills where she could only imagine his mind ran wild with delusions about the creatures from his dreams.
Queen Jacquelyn could only roll her eyes and pretend to be interested in her sewing that sheâd taken up upon her arrival at the castle. She was told that it was what proper ladies did here. âProper ladiesâ she scoffed to herself. Proper indeed. These women had no valuable skills, nothing to offer their community or family. They sat around all day on overstuffed chairs, chattering about the latest scandals like a pack of squabbling squirrels. If sheâd had it her way, the Court ladies would be learning how to be useful. But it wasnât up to her. It was up to her husband who was too paranoid about what existed outside the walls of his castle to look the direction of Queen Jacquelyn herself. âGood, it makes my job easierâ she thought to herself.
Now if only she could stand pretending to be a useless lump for the kingdom to look upon long enough to set her plans in motion.
Extra - The Queen is originally a Fae Queen who heard of the young (28?) Human Kingâs fears and plots, so she ever so gently inserts herself into the Kingâs Court, catching his eye and playing to his interests. Not too long after, the King declares that no one else will do but her for his wife. The Queenâs plan?- To learn everything she can about the Kingâs plans and relay the information to the Elders so they may prepare the clans.
Rules:
1) you may choose to create and play more than one character
2)No godmodding
3)No player killing on purpose
4)NO player is fully immune to damage.
5)MUST indicate speech with quotations (â â)
6)You MAY use asterisks (* *) to indicate actions.
7)Out of character comments should be indicated with brackets (( ))
8)No jumping time frames
9)You cannot make person(s) notice something; They must notice it themselves
10)Do not control other playerâs actions or conversations