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    1. Fallen Muse 11 yrs ago
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Welcome to the world of Aquarianus. A world of Dungeons and Dragons 3.5 where yourself and your party members will be the owners of a SHIP! You will travel the world explore, fight pirates, or be a pirate! You will make gold, have adventures on the high seas. fight terrible monsters etc etc find yourself in horrible predicaments gain prestige and reputation becom famous! Men and women of many races, from many walks of life will meet up to helm their own ship, of many possible sorts.

Men and dwarves, working side by side with blackpowder weapons ready to defend their heavy ship, to halflings and gnomes, on fast, speedy stealth ships that can raid their sworn enemies and escape just as easily, and even tribal elves and half breeds, on sleek island hoppers capable of moving fast and smooth. And every sort of group and band in between on many sorts of vessels are possible, and such things can escalate into tales fitting to become the future legends that children grow up on, pretending to be the great heroes and legends of yore. Such will be your tale, in one form or another.

Character Creation:
Character Sheets will be made here:http://www.myth-weavers.com/
Die Rolls will be made here: http://orokos.com/roll/?action=roll
Note: Place Aquarianus into Campaign section after you click “Roll Some dice” on Orokos
You will be required to make accounts on these sites to use them
Note: All characters will start with maxium health and gold for your class/race. On the orokos site you will figure out your stat numbers by typing in 6#4d6k3 under dice to roll. Reroll any stats below 13 until all stats are 13 or higher. Do not reroll everything just the ones below 13 till they are 13 or higher. Allot stat rolls as you see fit among your stats. Stormwrack is a good book to pick up as it has alternatives to armor that are more fitting to a marine setting such as this. Any armor from the PHB will deteriorate over time.
Everyone will start off with level 1

Black powder weapons!
Flintlock Pistol: 2d6 Damage range 15 Feet type bludgeoning/piercing x2 on 20 30 G
Blunderbuss: 2d8 Damage range 15 Feet type piercing x2 18-20 30 G
Flintlock Rifle: 2d8 damage range 40 Feet type Piercing x2 19-20 70 G
Ammunition is a silver a piece.
All black powder weapons will explode in your hands on a roll of 1, 2-3 they break, 4-5 they malfunction and must take a whole round to fix.

















Half Elves





Non Playable Races

Illithids
Ogres
Trolls
Bugbears
Owlbears
Dragons
Mermaids
Sirens
Harpies
Kobolds
Gnolls
Beholders



(Any other races to be applied for characters must be approved before your CS is created)

Factions

The Dwarvish Empire of Kevros: A powerful nation made by intelligent and masterful creators. They use large ships built by their best ship craftsmen. They even reinforce them ships with iron armor. They are currently at peace.

The Allied Cities of Ilsud: These people of varying races have banded together to keep themselves from becoming oppressed under a imperial thumb. They are craftsmen warriors farmer and everything inbetween.

The Chineworth Company: A large company consisting of manufacturers miners merchant vessels, and even privateers.

Sunburst Trading Company: A company of merchants and privateers who while have a reputable business, are sometimes just as bad as pirates when it comes to competition.

Ashur’s Ventures: Ashur being a old one eyed orc started a mercenary company of sorts that runs everything from protection to hunting down trouble pirates. He pays okay, but he tells people they should probably salvage what they can on their runs.

Black Shield Boomers: A company of Privateers that have some very fancy ships. They hunt down pirates and even do a little pirating themselves on the side… Don’t say that to their faces though.

ANY QUESTIONS?! Feel free to ask!
Mages aren't rare but they're usually more expensive to hire. So well off pirates have them and normally only like the better off companies can afford to hire them for vessels. Mages are required to be on Military vessels though
get one more person and i'll throw up a OOC : D
They're using diving bells that are very LARGE versions of a diving bell. And they have created a sort of hose that connects the bell to the surface. Beneath the bell they begin to open up the ground and use a composite of materials that is combined with wood to be sealed water tight and in affect create a tunnel under the giant bell that is effectively water proof. The resource they are mining underwater i'd rather keep secret and only give that knowledge to character who would be privy to it. Some steam technology can be seen, but nothing more than that.
All apps look good and approved.

Waiting on Noxxi as i'dl ike her to get her post in before continuing anything. She should be ready to post sunday.


Welcome to the world of Aquarianus. A world of Dungeons and Dragons 3.5 where yourself and your party members will be the owners of a SHIP! You will travel the world explore, fight pirates, or be a pirate! You will make gold, have adventures on the high seas. fight terrible monsters etc etc find yourself in horrible predicaments gain prestige and reputation becom famous! Men and women of many races, from many walks of life will meet up to helm their own ship, of many possible sorts.

Men and dwarves, working side by side with blackpowder weapons ready to defend their heavy ship, to halflings and gnomes, on fast, speedy stealth ships that can raid their sworn enemies and escape just as easily, and even tribal elves and half breeds, on sleek island hoppers capable of moving fast and smooth. And every sort of group and band in between on many sorts of vessels are possible, and such things can escalate into tales fitting to become the future legends that children grow up on, pretending to be the great heroes and legends of yore. Such will be your tale, in one form or another.

Character Creation:
Character Sheets will be made here:http://www.myth-weavers.com/
Die Rolls will be made here: http://orokos.com/roll/?action=roll
Note: Place Aquarianus into Campaign section after you click “Roll Some dice” on Orokos
You will be required to make accounts on these sites to use them
Note: All characters will start with maxium health and gold for your class/race. On the orokos site you will figure out your stat numbers by typing in 6#4d6k3 under dice to roll.
Everyone will start off with level 1

Black powder weapons!
Flintlock Pistol: 2d6 Damage range 15 Feet type bludgeoning/piercing x2 on 20 30 G
Blunderbuss: 2d8 Damage range 15 Feet type piercing x2 18-20 30 G
Flintlock Rifle: 2d8 damage range 40 Feet type Piercing x2 19-20 70 G
All black powder weapons will explode in your hands on a roll of 1, 2-3 they break, 4-5 they malfunction and must take a whole round to fix.

















Half Elves





Non Playable Races

Illithids
Ogres
Trolls
Bugbears
Owlbears
Dragons
Mermaids
Sirens
Harpies
Kobolds
Gnolls
Beholders

(Any other races to be applied for characters must be approved before your CS is created)

Factions

The Dwarvish Empire of Kevros: A powerful nation made by intelligent and masterful creators. They use large ships built by their best ship craftsmen. They even reinforce them ships with iron armor. They are currently at peace.

The Allied Cities of Ilsud: These people of varying races have banded together to keep themselves from becoming oppressed under a imperial thumb. They are craftsmen warriors farmer and everything inbetween.

The Chineworth Company: A large company consisting of manufacturers miners merchant vessels, and even privateers.

Sunburst Trading Company: A company of merchants and privateers who while have a reputable business, are sometimes just as bad as pirates when it comes to competition.

Ashur’s Ventures: Ashur being a old one eyed orc started a mercenary company of sorts that runs everything from protection to hunting down trouble pirates. He pays okay, but he tells people they should probably salvage what they can on their runs.

Black Shield Boomers: A company of Privateers that have some very fancy ships. They hunt down pirates and even do a little pirating themselves on the side… Don’t say that to their faces though.

ANY QUESTIONS?! Feel free to ask!
Late summer
waiting on poooosts
Things were going smoothly in the Dark Talon camp, final loading operations and repairs had already begun when the order they were all waiting for finally came down to them. Combat had opened up on the other front, which was the main signal for them to begin their assault ASAP. The camped mercenaries burst into a rapid series of activities, the BA pilots running and jumping into their armors, strapping in while technicians loaded the last rounds of ammunition into their armor and made sure everything was green lit before clearing them to get moving. The mech pilots ran to their individual machines, they had their own series of preparations and operations to do before they could even get the engines warmed up, let alone marching. The Battlearmor was faster to get ready, for a multitude of reasons, and they stood by for the mech pilots and their war machines while the technicians fine tuned their work, taking clear advantage of the moment to make final checks before allowing them to march off into battle, especially against enemies unknown.

The mech pilots scrambled up into their individual units, closing the cockpits behind them while the technicians rushed to finish loading the munitions and running the last minute diagnostics, everyone being used to such abrupt, rapid calls for action by this point. Pilots ran their system tests, observing for any sort of trouble that could be a problem in the battle, or prevent them from getting their out right. They all knew what they were doing, as did the technicians, who, credit to their haste, were actually outpacing the pilots work within the machines of war, getting clear of the equipment as the pilots each took their mech's engines online, the machines clearly coming to life as they straightened up, or took appropriate postures, while they ran weapon's checks and checked their munition load outs, making sure everything was green lit and ready to go. This included the ejection systems, but those shouldn't be needed if everything went according to plan. But, better safe than sorry.

One by one, they sounded off as Kashra finished her own checks, first, the battle armor teams. "All systems check out Commander." The mech pilots each sounded off in turn. "Check, all systems checked and online Commander." Once everyone was checked in, and the technicians were out of the way, Kashra started giving out orders, her own Mech moving into motion as she spoke, the others quick to snap to, to avoid being left behind and losing out on some of the salvage and pay. "Dark Talons, move forward! Keep your eyes open, Battle Armor, hit the thicker woods, scan for targets and screen for anti Mech. Mechs, fall in, we're keeping to the woods, but the thinner stuff so we won't go knocking down the forest and letting them know which direction we are precisely coming from. Watch your sides, watch your buddies sides, and we'll get some easy pay off this job, Quiaff?"

That got an enthusiastic affirmative, and while Kashra was heavily focused on her surroundings, listening to the chatter and reports from her team, the Dark Talons snapped quickly to her orders. The Battle Armor was off ahead of the Mech lance, not finding any real targets of any sort right away, figuring much of the picket and outlying defensive skirmishers had pulled back into the main defensive line to bolster it against the inevitable attack on their flank, or if they were foolish, to reinforce the other side. It didn't take long to find someone though, and the Battle Armor sounded back towards Kashra, identifying the target. "Commander, got a pair of Myrmidons and some accompanying infantry, your orders?" The Dark Talons were more than ready to pick off this group, but were waiting on their CO's orders before they engaged.

"Heading to that location" Kashra's short, simple reply set into motion the destruction of that unsuspecting, and most unready, enemy unit. The Battle Armor held position, out of sight and undetected by the two tanks and accompanying infantry units, who were setting up to provide a first warning point for any enemies that came through. Odds were they would die doing so, but that was such in the art of war. And if it would save their world, then these troops would gladly give their lives doing so. They were not mercenaries, but were too lightly equipped for serious entrenched fighting. So they were sent a scouting, to die for the sake of the proper defenses, but salvage was salvage, after all, so the Dark Talons had their orders, and they all knew precisely what they were going to be doing.

Artillery round started landing near the Battle Armor, which had hunkered down in a nearby rock formation, so everyone present ignored the landing rounds, while the Dark Talon mech lance came marching out of the woods, weapons blazing fury and death at the tanks and infantry. The one Dragon started taking some fire from one of the Myrmidons, but it was to little avail as the Dragon ignored it, energy weapons blazing full force from the Dark Talon mechs, ripping the tanks to shreds as they stood little real chance in the woods, against mechs, with no viable weapons for quickly bringing them down. Let alone the energy weapon barrage coming from the Mechs, the tanks stood no practical chance when pinned in such a situation, but their death cries were known by others, but it was little consolation to the now utterly defenseless infantry, rather than mostly defenseless.

It was at this point that the Rottwieler battle armor units ran onto the scene, and they would spell the infantry detachment's ultimate demise, sure as sure. After all, flechette cannons wreak utter havoc against such units. And wreak havoc they did, the Rottwieler pair storming into the clearing, cannons barking figurative walls of death, the flechettes tearing apart the light armor the infantry was wearing, and none of their weapons would pose any real threat to the Battle Armor that was attacking and moping up after the mech's had stormed the area, ruined tanks now sitting surrounded by shredded corpses, the first kills of the Dark Talons.
Kaylan and malal are both approved.
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