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The final map!! Here is the political map of Crysteria. The inhabitants of this frozen wasteland include the People (humans) of the Trident and The Brith- a catlike humanoid race (inspired by nordic culture). Their design is influenced by the Wrothian of Xenoblade Chronicles (though obviously without futuristic armor).





Hey all, sorry for the lack of response today. My laptop was acting buggy, and I left some of my LSAT books at school after graduation. I just got back from picking them up. Hope everyone is having a good day. I think almost everyone has submitted me character concepts at this point. We're almost ready to start!
Maybe add an equipment bit to the CS, unless your wanting us to start from scratch as we're in a prison.

Edit:Also Appearence

Son of the Edit: also, aside from the obvious ones, which schools of magic pertain to which type of magic, was thinking of either illusion/enchantment or transmutation types with a smidgen of evocation


Hmm I may need to add Illusion as it's own school. Transmutation is definitely primal, and evocation could be RP'd as primal or pact magic. I'll also add starting equipment to the list, thanks! I have so much to plan for this so I may overlook some things at first.

The Constitution School focuses on healing spells and barriers. Advanced arts allow for revival spells, but bringing someone back from the dead falls into necromancy and is banned in most nations. Technically speaking, necromancy falls under the Constitution School of magic.

The Divine School focuses on divine magics like 'Bless'. Essentially these are your cleric characters.

The Destruction School focuses on powerful spell-casting, AOE attacks, and elemental powers. Fireballs and the like.

The Pact School focuses on summoning spells and magic obtained through pacts with creatures, deities, etc. Summoning is certainly legal in most schools, but a lot of Pact magic is forbidden.

The Primal School focuses on the manipulation of nature. Summoning insects, bears, etc. As well, things like curse or hex are the darker arts of the primal school. Blood magic technically falls the Primal School of Magic.

And then we'd definitely need an Illusion School I'd think. People like arcane tricksters (and arcane tinkerers) would also fall under this school.
Oh, and I was thinking of adding another race to the mix. I thought the Khajiit from the Elder Scrolls were a pretty interesting race. How would everyone feel about adding them (or something similar) as a race on Crysteria (essentially a habitable Antarctica)?
Here's an update! For the people who have gotten back to me so far it seems that we have:

Human City Guard- @thegreenleafe
Elven Sorceress- @Assallya
Human Necromancer- @Avanhelsing
Tiefling Bard/Sorcerer- @The Fox Without
Orc (I'm guessing warrior?)- @LokiLeo789
Unknown Character- @Kejmur

One or two other people had interest but haven't gotten back to me. I'm going to close applications (unless I missed someone). If the party gets too big, I will probably figure a way to split things up (please don't worry about relinquishing a spot, I can figure it out).
Below is a skeleton for how to pitch your character. We'll work out the finer details through PM (I want to develop the characters before we start the campaign). If you have any general questions about the character sheet, ask here, so I can answer them for everyone!


@Assallya Exactly right, the prison is a mining facility where prisoners are forced to mine for the rare materials that lie beneath Ardent's Fall. Unfortunately, innocent people are sometimes taken into the prison to be used for labor.
Geez, sorry for another re-post. The site isn't being very cooperative today.
No orcs?


The Orcish Kingdom is located in High Mist (the third map I uploaded). Though Orcs appear pretty much everywhere (especially Carthus and Valenndale). Plus, there is another continent left :)
Double post again, sorry :)
Here's the political map for Penult! The red represents a human nation, while the white represents a Dwarven Kingdom. The orange coloring represents the Wilds a place where nomadic Dark Elves roam. The yellow area represents an Elven colony under rule from the mainland Elven kingdom in Valenndale.

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