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    1. Famotill 10 yrs ago
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Hey all, I'm ready to get started! Hopefully you all are too :)
@rush99999Alright, awesome. You're all more than welcome to give an introduction to your character in the prison. :)
They may be there for another reason. That reason is for you to decide. Though I may have to talk with you about something involving the quests plot.
If you ever have any questions about actions your characters can take feel free to message me on here, in my PM or in the off-site chat!
Okay, so I've made an intro! So once we're all ready, I can give you all the info about which cell you're in (if you're in a cell). I'd like everyone to provide a quick intro for the character in the IC. How they got there, their reaction to their situation (etc.) Don't worry, afterwards I'll give you all something to interact with :) I'm excited to kick this off!
The Pit is a tomb for the wicked and innocent alike. One where no man leaves without the permission of the Warden- Oliver Twist. The underground miner's prison is dark, damp, and unkempt. The walls of each cell are decrepit and suffocating, and the smell from the makeshift privy in each cell only made the encroaching environment seem ever-more miserable. Underground roots slithered through cracks and hung from the stone architecture- a constant battle between man and nature. Guards walked the halls, weapons constantly at the ready. They peered into each cell quickly before moving on down the long corridors. The occasional aperture in the roofing teased the inmates with glimpses of the outside world. Light was a rarity in the depths of the Pit.

The echoes of clanging steel against iron ore rang through every chamber. Through the cells and the mess hall; all the way into the Warden's office. The occasional scream of pain mixed with metal drumming. The mines often created a slight smog throughout the prison, and filled the air with an exhausting, nauseating aroma. Many of the guards wore rags over their mouths to keep them from breathing in the fumes and smells.

The heroes of our story have found themselves within this prison. The will of Rao? Or perhaps a curse from Incabulos. Whatever the case, this tale begins here...choked in darkness and metallic. This tale is one of owls and wolves.





Ardent's Pit: The Miner's Prison
Yes, sorry for the late response. The chat is for dice rolling an random conversation. I was thinking that it may be easier to have one or two days where we RP. If everyone prefers that we just RP without any rolling that would be fine with me. Keep in mind though, that it'd be my discretion to decide what actions would fail (say someone) lockpicking. I could just do the rolling myself as well. I promise I'm not a cruel tyrant that would make you fail on purpose.

The off-site chat is so we have a quicker and more reliable means of chatting. Especially when you consider how often this site crashes. If someone has a question or an idea they can ask it quickly, and get a response quickly.

As I said, it's up to you all on the dice rolling. If people aren't comfortable with that, we can definitely switch it up! (@thegreenleafe, @The Fox Without, @Eodwyn Aether, @Tackytaff, @Avanhelsing, @rush99999)

PS. Sorry to keep tagging you all, but I want to make sure everyone can see the responses I give to any questions asked. I'm working on the IC now!
@rush99999 I thought it may be easier to schedule a day (or two days) of the week where we get onto the chat and RP. This way we aren't scrambling to make a post only to find that no-one else is on. It helps move the RP along at a reasonable pace.
Full Designated Name: Edgar Vargas
Nicknames or alternate names?: N/A
Age: 22
Gender: Male
Race: Bi-racial (Ethnically: Latino)
Appearance:


Edgar would conventionally be considered quite handsome. His skin is a light bronze in color, and his eyes are hazel. He has shaggy brown hair that he tries to keep gelled whenever possible. When he can, he enjoys fading the sides and back of his hair, whilst letting the top grow, but more often than not he's working with natural growth.

He is fairly athletic with a slightly larger body type than a runner's physique. His right arm is constantly covered regardless of what armor or clothing he is wearing.

During warmer seasons Edgar only wears a torn button up shirt that only covers his right arm. The shirt is reinforced with body armor and refitted arm protection made from robotic scraps. His free arm (kept unprotected for melee versatility) just has an armband on the bicep. He also wears gloves with a grip for climbing (though his ability to climb can be limited depending on the level of pain in his arm). He wears slim-fitting joggers that are also reinforced with scrap robotic parts. Lastly, he wears combat boots (and sometimes road goggles rest on his forehead).

For less combat oriented roles, Edgar is typically wearing casual attire: leather jackets, flannels, t-shirts, jeans, etc.

Sexual Orientation: Homosexual

General Personality and Outlook on Others: Edgar is a bit socially awkward having grown up with the Children. A bit brooding/quiet, he often prefers isolation, and is incredibly slow to trust. Edgar once saw death as a horrid thing, but has come to see it as a commonality in the wasteland. While he was no vault-dweller and still faced the obstacles of the wastes, he was relatively safe-guarded throughout childhood. He was quickly forced to grow-up working as a merchant (and occasional bodyguard) to survive.

Hobbies and Interests:

-Traveling
-Reading (pre-war books)
-Selling Goods
-Armor Crafting

Profession and Position: Merchant/Hired Gun

Recognized Past: Edgar was born to a retired mercenary father and a chem-addicted mother. Edgar's early childhood wasn't that far off from most wastelanders. He learned to survive; just as others did. After one particularly bad trip, Edgar's father sought to get rehabilitation for his wife. He had little alternative but to seek help from a settlement in Vancouver. The settlement could only afford to permit one entrant from the three of them. Edgar left his wife with the settlement to get cured, taking Edgar with him. The plan was to come back for Edgar's mom when once she was a bit more healthy

Struggling to survive with two mouths to feed Edgar's father would embrace a cult of people that worshiped radiation. These "Children of Atom" offered shelter to both Edgar and his father. Edgar (already six by this time) was incredibly weary of the group especially because he grew increasingly worried about his mother. Edgar's father dismissed his fears.

Fast forward nine years, and Edgar and his father had become living members of the Children of Atom. While Edgar remained skeptical he was obedient and far more sympathetic to the people who saved his life. Exposure to radiation began to affect Edgar's father quite noticeably throughout the years. He began using chems himself to dull the effects it had on his body. This only worked to deteriorate his mind, and Edgar's father became increasingly more aggressive. Feelings of deep-seeded insecurities regarding their family began to surface in unhealthy ways. It ultimately culminated in a fight between Edgar and his father. Edgar's father would attack his son with acid, though fortunately only managed to harm his right arm. The damage was still severe. The medics in the cult tended to Edgar's wounds. Whilst being treated, the High Confessor of the order told Edgar that he would do best serving as a missionary. With the world's vegetation slowly returning to its natural state- the cult worried that Atom's grip on the planet was waning. Once Edgar was healed he'd be escorted by a sister of the order.

Having grown up a quiet skeptic of the faith, Edgar was more than willing to get away from his father and from the Children. Once healed, he and Sister Kathleen embarked on a mission to spread the word of Atom. Edgar would try and leave peacefully multiple times, but never had the opportunity. He was still trying to gain feeling in his right arm, whilst learning to use his left. After months of traveling Edgar managed to build enough strength to leave Sister Kathleen. He attempted to sneak away from their camp at night, only to be confront by Kathleen. Sister Kathleen would not allow Edgar to abandon Atom, and attempted to subdue Edgar. The fight ended with Edgar killing Kathleen with a revolver. Traumatized by what he had done, Edgar had little other option but to leave Vancouver for fear of the Children finding him. Edgar headed for Oregon where he would eventually meet two merchants- a brother and sister (Tali and Ray).

Talents, Abilities, and Skills:

-Partially resistant to radiation: Edgar is slightly more tolerant when it comes to radiation exposure. However, prolonged exposure to radiation can affect the use of his arm for some time- causing numbness and a lack of sensation. This makes melee in radiated areas rather tricky. While he has a better tolerance for picking up rads- he is by no means invulnerable. Prolonged exposure can kill him about as easily as any other person.

-Sniper: Edgar's preferred weapon is a sniper rifle. He is much better at long distance range than in close combat. His right arm is not reliable enough (especially for drawn out fights) to try hand-to-hand combat approaches most of the time. Instead, Edgar enjoys attacking from afar and allowing his allies to move in close to weakened targets

-Revolver: Edgar's most reliable weapon in close-quarter combat. Edgar has become relatively adept at shooting with his left hand. He's certainly not the best shot, but it has saved his life on quite a few occasions.

Relationships with others: Edgar has become best friends with Tali and Ray- a brother and sister who both work as traveling merchants. Edgar has served as both a bodyguard and third member of their enterprise.

Family members and status: Edgar's parents are both still alive as far as he knows, though their relationship is shaky. They are both in Vancouver.

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