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I figured it might help others to see my recommendations so I'm going to post them here. If you have any concerns or questions please don't hesitate to shoot me a PM. I'm still working to fix-up or add some lore bits to the Atlas so it's understandable if you're confused or need help!

@LordofthePies

Okay so here are some of the notes I have for Light. I really enjoyed reading about the character. I always find tieflings to have some of the most interesting stories to tell. I really enjoyed the skillset you gave him. I think it could really create some interesting moments in the RP:


@LordofthePies Sorry my response is taking a bit. I'm working on notes, suggestions, lore bits, and potential NPCs and the like involving Light. I'll PM you soon with my thoughts!
@LordofthePies

Yes, Tieflings have a natural ability known as "Dread Call". Tieflings are heavily resistant to demonic and otherworldly possession (except from the Dread God itself) and can temporarily call upon the Dreaded One to read ancient texts (though the Dread God may not always answer).
I'm going to be adding a natural ability for all races, but Dwarves have the natural ability of Forge Touched which makes their bodies temporarily more resistant to intense heats or non-fatal blows. They can still be hurt, but they are capable of ignoring pain for longer than most races at least in this regard. This is particularly true of burning. As for other skills, is Berris skilled in the forge like many of his kin? Perhaps some more roguish abilities would work for him? Is he a marksman or quick at the draw (fast reflexes). Skills aren't set abilities in the way spells are. They are more just what your character is talented at since we aren't rolling or anything.

They are also more prone to know/figure out history relevant to stone-work throughout Ithea. Were you thinking of Barris hailing from the Viguard or Ostguard empire?
Personally, I don't mind highlighting the text, but it is kind of hard to see so it might be a good idea to switch it up. I'll have a review/suggestions up for you later on today! (I'm on EST-US time just so you know)
Totally understandable! I appreciate your trying things out! We're sad to see you go :(
That's okay Lion! I'm sorry if my writing of characters wasn't concise or interesting! Good luck to you in future RP endeavors!
OOC is up! Feel free to check it out: here! Excited to see potential peeps over there. Just hashing out the boring stuff like rules and application stuff rn! I'll be updating the Atlas as well so look out for that!


The Essential Ithean Atlas

Authored by Professor Copernicus Plumbottom












A Tale of Owls and Wolves


The world of Ithea is a wondrous one; fraught with powerful nations and technologies that aim to shake the foundations of this realm. Be it the High Elves of Valenndale, the Orcs of High Mist, or the humans of Carthus and Penault. This tale is one of triumph, exploration, and conquest.

Beware the misty glimmer of Ithean shores; not all is at it seems. For even the owl's ivory feathers may be plucked, and the wolf's fangs, dulled.


The year is 138 in the Age of Owls. The focus of our tale lies with a group of strangers all brought together by the Talon Company of Ardent's Fall. The local organization is a union of various artisan guilds in Ardent's Fall and throughout all of Carthus. Each member of the unlikely partnership has been brought to this great city for their own reasons, but all of them are indebted to the Talon Company. They find themselves arriving to the city on the day of the 'Festival of Broken Conquerors"- a festival celebrating the vanquishing of elven dragon "Deis the Conqueror" by Ardent Lady of the Bog.

After a string of murders has terrorized the city the group is formed as a discreet investigative body. As stories of old warn not all is as it seems in Ithea. The magic of this world is an ancient and deceitful mistress. Do take care in unearthing secrets that were never meant for mortal eyes.



Rules and Character Sheet

If you are ever unsure about something be sure to message me! I try to be as understanding and accommodating as possible!
Rules





Character Sheet


If there are more submissions than expected I may have to select from the pool of applicants for the most fitting of the applications. With only myself as GM I would prefer a smaller party of around 4 (not including myself) players. However, if some players want to sign on as Co-GMs as well then I'd be willing to have a slightly larger party. Feel free to let me know if you're interested in being a Co-GM!

I will also allow for reserve submissions if you'd like to secure a spot should anyone drop out down the road!

*Feel free to take design liberties with the CS Sheet. I've found this sheet to be a useful skeleton, but as long as you include the information most relevant to your character in a concise and readable way it's fine.*


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