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    1. Feigling 10 yrs ago

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Frontliner said
We stayed mostly in a town called Llantwit Fardre, but we toured around Cardiff, St. Fagans museum, the beach at Ogmore, Pen-y-fen, and Caerphilly Castle.


Nice place, Wales. Quite quiet. My dad came from Cardiff, which is why I was interested.
ASTA needs to fill in a culture and asuras has a few holes in his app.
Whilst there are others who have a couple of things left out, as long as this is fixed before they become important, I can't see a problem. Other than the aforementioned duo, everyone has been accepted.
Oh, and Lancer? Your city names? You can keep them, but my nation will absolutely take the piss out of you for it.
Name: Liesel Steinhartz

Age: 14

Gender: Female

Race: Kasai

Appearance:
Liesel is scrawny, underweight and short, with big blue eyes and shoulder-length blonde hair. Once you get past her milk-white complexion and rather depressed features, she can look incredibly pretty. Despite living in the poor side of town, she keeps her skin and hair immaculate

Clothing: All of Liesel's clothes are ill-fitting, torn and dirty. They are plain, mostly dresses, often found or given to her as gifts. Most afford her little protection, but she has been working on a 'combat dress' that is reinforced with leather and metal. It's nowhere near conplete yet, but it still offers a little bit of protection.

Weapons: Graveyard Shovel - it's not pretty and it can be bulky, but the weight and strength of the shovel serves it well as an improvised weapon. However, she has a few problems swinging it.

Young Lady's Dagger - A dagger that can be concealed easily in folds of clothing. Nothing special, but a great holdout weapon.

Magic: Summon Ghost - Calls a lone Ghost from the other realm to help. Ghosts can interact with their surroundings, can levitate and cast weak ice spells. Ghosts can stay with her up to six hours, but can be desummoned at will. Not every ghost reacts kindly to being torn away from the afterlife, but most are happy to return. Of course, they'll be a little less happy if they return for the sole purpose of menial labour.

Summon Wraith - Summons a single Wraith to Liesel's aid. Wraiths can levitate, silence and cast weak ice and dark spells, as well as being able to interact with their surroundings. Wraiths are more aggressive than Ghosts, some even going so far as to attack their allies, but not their summoner. Unlike Ghosts, Wraiths retain no memory of their past life. Wraiths remain for up to four hours.

Reanimate - A target corpse returns to life briefly. The 'zombie' retains all its skills and magic, but is little more than a puppet and serves Liesel fully. The same corpse cannot be reanimated twice and will collapse after its initial order is complete.

Skills: Lightweight - Liesel can walk over treacherous ground easier and is less likely to activate floor-based traps at the cost of being easier to lift and easier to knock over.

Agile - Liesel is quick and nimble, can run swiftly, climb buildings with relative ease and can jump out the way of slower attacks. Sadly, her dresses can get in the way, so she can only really do this if she's wearing less restrictive clothes than usual.

Intimidating Presence - "I don't know what it is, but something about that girl gives me the creeps" Liesel is well-known around Estermere as 'the little girl who lives in the graveyard'. As such, people are more likely to shy away from her. Even strangers find her slightly off-putting.

Forbbiden Knowledge - Liesel knows things most adults don't. Ask her about the Occult, black magic, dark rituals, etc. if you ever need to know about such things

Educated - Some people were kind enough to teach her to read and write, which is always beneficial.

Inventory:
A doll
The Gravedigger's Handbook
Some bread
A handful of Silver - about 10 pieces

Backstory: Pending (Sorry)
For now, suffice to say that Liesel was discovered in a graveyard one day by the diggers. They took her in, clothed her, fed her and taught her how to read and write. Her life before this is a mystery.
Her job now is to look after the graves, especially at night when hooligans and Orks like to wreck the stones. She tried digging graves, but she lacked the strength.
Estermere's residents are scared of her. Some people initially thought she was a vampire who didn't burn in the sun and they still haven't really grown acustomed to the pale-skinned, sharp-tooth necromancer with no irises.
Name: Kasai
Appearance: Kasai are the result of a cruel experiment involving vampires, ghouls and the undead. They are pale, almost totally white. Their eyes have no irises, just solid colour, and take on all kinds of strange colours like red, purple, yellow and grey. They have two sharp fangs, like vampires, but do not need to drink blood. Their stomachs are tougher than those of humans, allowing them to eat raw meat.
Natural abilities:
Night vision - all Kasai can see clearly even in absolute darkness. As a downside, light seems much more intense to them.
Ghost Vision - Kasai can see ghosts, even those who haven't manifested. An unmanifest ghost is different to summoned and manifest ghosts in that they do not have a form, appearing as shapeless orbs, and cannot communicate.
Necromage - Death magic comes easier to Kasai than other kinds of magic. As a downside, they struggle to learn other types of magic and cannot learn Holy Magic.
Blasphemy - Kasai cannot use Holy Magic or wield blessed artifacts.
Affiliation: Generally Chaotic Neutral
Yes. Bye Rosa! Bye Lucien!
New CS will be posted here
Frontliner said
While we're on the subject of travel; I once went to Wales over in the UK for a week. Beautiful country, nice people, and a lot of history. You can walk inside buildings older than the United States (which I guess is true for many other countries). But overall it was an amazing experience.By the way Dinh, loving the Game of Thrones reference.


Wales? Which part?

TwistedSun said
We started a whole discussion about qualities never mentioned or intended. The only time I've written beautiful was due to a subjective slip in describing their wings, but it seems that just because they're angel-like, they are supposedly graceful and perfect. Having features commonly referred to an exotic fashion doesn't make them necessarily attractive; red haired people with green eyes are today referred to as cool, beautiful, whilst in medieval ages they were hunted down, or deeply despised.Now, if you read the history, you may understand that the race is restricted to the sole Aeonas Kingdom, incredibly lowering ethnic differences and the DNA pool variations. For this reason they're faces look fairly similar one to another.About wings, I am obviously not an expert on the matter, so analyzing flight, wings complexion and other descriptive measures to validate their presence is rightly impossible to me. However I implied more times that by being magical beings, their origins and mana supported automatically flight, through a specific apparate.Obviously, something that flies, unless it has an incredible strength and such, can't possibly take with him anything more than a bow and some arrows, or a short sword and a parma, with little to none armor. If i have to explicitly say that an angel that wears an armor can't do anything more than glide, please say so.
On magic I've expressed my opinion. Now, since it's not allowed, and I'm not given to know why it is not allowed by the GM itself, I'll go trash in the bin around 10 hours I've spent designing my faction, because apparently too Mary Sue, too unrealistic, too magical.


Angel-like is synonymous with beautiful to me. Sorry about the misunderstanding.
I think my hatred of flying-types comes from a different NRP, where someone played as Seraphs. At the time, a few eyebrows were raised over the OP race, but the GM allowed it. However, once a battle started, they just flew overhead raining arrows from the sky. They had a legitimate reason to wipe everyone out. Walls meant nothing, no-one could hit them and eventually it stopped being fun, because no-one could face up to them. And the GM let it all happen. I don't want that happening.
I don't personally mind magic, if it's handled well. But I know someone is going to cast a spell, the victim will say 'that's OP' and one of them will quit because I'll need to pick a side and annoy the other side, who'll doubtlessly say I'm being unfair and I suck as a GM and so on and so forth. Magic is one hell of a can of worms - I would rather avoid it if possible.
IncredibleBee said
They've been quiet as of late. It's probably best to proceed solo until they return.


Well, cake. They don't need to post, just let me know if they're still here. Otherwise, I'll scrap Le Croix and make a new CS.
Ok, I looked through a few apps. There is some cleaning up to do, I'm afraid.

First, the 'game vs. story' thing, I personally prefer story. A lot of people make the mistake of assuming that when two armies face off, it's all or nothing - just you and your troops versus the enemy and their troops over a crucial point that without, the whole campaign falls apart - NCR vs. Legion, if you'll forgive the New Vegas reference.
But the Greek states united against the Persians. France, England and Germany united during the crusades. The 'Auld Alliance' gave Scotland several crucial French-funded advantages during its fight against England. Some people side with the underdog whilst others side with the favourite, for varying reasons - loyalty, fear, religion, mutual advantage, etc. It won't ever be 1v1 out there.

Also remember armies don't just contain soldiers. They need blacksmiths, town guards, trainers, medics, messengers, scouts and at least a dozen more classes of non-combatant.

That said, numbers depend on culture and wealth. If you are a warlike, tribal nation, you will likely have more troops per civillian than a more peaceful, but far richer nation, but they will also be worse off.

If any of you play Warhammer 40k - both nerdy and unrealistic, I know - imagine I said "Orks vs Eldar - who wins?"
You could guess, but the answer will always be 'it depends'. Where are they fighting? How many of each type is there? What equipment do they have? And so on and so forth. Everyone knows a Screaming Banshee would dominate a lone Ork Boy in combat, but what about a Nob? Or a Warlord? Or 50 Boyz?

To add even more consideration, remember an army doesn't just fight - it trains, it protects and it studies. Your men need holidays occasionally, and maybe you could spare a squad or two to go help that explorer. Perhaps you want to recruit more troops - you'll need soldiers to do that. And if your soldier isn't there for the fight, he misses it. Very rarely will the whole army fight another whole army. There may be skirmishes, quick deathmatches that mean nothing to the war as a whole, but will add up over time. They'll need to take positions, make friends and keep a steady supply of food and water close at hand before they even think about fighting.

Also, races. No general 'they're all beautiful' races. Every race should have its stunners and its dogs. They can have similiar features, but think about it like this - Caucasians have wide eyes and pale skin, Eastern Asians have darker skin and thinner eyes. Both races have their attractive people and ugly people, but they have similiar aesthetic traits to other Caucasians and Asians. An ugly Asian will still have the darker skin as an attractive Asian, just like a pretty Caucasian shares her wider eyes with her ugly sister. But not all Asians are beautiful, nor are they all ugly. Same with Caucasians. Same with Hispanics and Africans and Middle-eastern people. So too, then, should your races have variety in their looks.

As for wings - flight + ranged weapon = an unstoppable army. Give an angel a crossbow and you have the fantasy equivalent of a bomber with no AA to take it down. The only way to beat it is to have another flying creature to counter it. Have something that limits them e.g. flight is short ranged, flight doesn't go very high, they can't carry weapons while flying, so on and so forth, to make flying creatures a bit less OP.
TheSovereignGrave said
Hey Feigling, how was your trip?Anyway, could we get a final and definitive decision on magic in the setting? Also, I'm having some trouble with my sheet, and to be perfectly honest I'm thinking of just scrapping my nation and creating a new one. I just can't think of what to write for the culture section. -.-


I wasn't keen on the weather - I come from a naturally cold country, so heat is a big no-no for me - and I kept speaking Italian rather than Spanish, but other than that, it was a good trip. Lovely people, good food and some very pretty buildings. Thanks for asking

I think it's a no for magic. Maybe in a later RP, bur not this time. Sorry to anyone who wanted magic.

I'm struggling with my culture section too! Just outline the basic 'vibe' of your nation - perhaps you're a group of eager but naive explorers who have recently founded a country, or maybe you're an ancient, cruel empire that slaughters people for the lulz. Remember you can always add more later.
Obviously, the first question I'm going to ask is if Stitches and Metro are still present. If not, I'm going to need one hell of a work-around.
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