Avatar of Finris
  • Last Seen: 5 yrs ago
  • Joined: 6 yrs ago
  • Posts: 111 (0.05 / day)
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    1. Finris 6 yrs ago

Status

Recent Statuses

5 yrs ago
Current I'll be somewhat absent the following week thanks to renovation.
6 yrs ago
Being a GM in tabletop can apparently mean driving your players insane - I was surprised how "well" everyone repsonded to being surrounded by crazies and care takers. Hope they get out in the end...
1 like
6 yrs ago
My love-hate always kicks in when learning words without an equivalent in other languages, and complex meaning. It is amazing the word exists, but hard to grasp its usage.
1 like
6 yrs ago
The strangest thing about learning new languages is still that they have words your language can only desribe and vice versa: Torschlusspanik, dépaysement, l'appel du vide, madrugar.
4 likes
6 yrs ago
I am out on a tournament for the next two days - so less answers, but hopefully a fun weekend!
1 like

Bio

I have some experience (well rather some years of experience) in roleplaying, but I am rather new here.

This will most likely not turn out to be the most helpful Bio, especially as I am currently blissfully unaware and somewhat apathetic to everything concerning cosmetical possibilities. It is partly due to the fact that there is no fascinating, wonderfully rounded and polished characters - I just fought I would share some insights about the things I like.

For the roleplaying part I came here looking for something rather relaxed in a classical fantasy environment. More or less along the lines of a typical tabletop adventure or classical side quest (or row of side quests) in gaming. I am also fairly interested in longer, more elaborate plots but currently not in the position to think one up and keep it running.

Apart from that there is a broad variety of settings I am interested in. It ranges from historically themed ideas over to our current time and world up to futuristic scenarios, including post-apocalypting settings in this range. Any of those might be high or low fantasy. In short it is not one specific slice of things that is fascinating me, it is the possibility to dive into another world. That is the reason why there is also a small set of fandoms I like.

I prefer creating my own characters for a roleplay. This means that I can easily create characters requiring a set of skills, sometimes even character traits, but I often have a hard time to fill a pre-shaped role already described with character traits and (parts of a) backstory. For me this creation process is an important step when immersing into a new world.

Before finally concluding I should mention that the better part of my characters has at least dark spots in their history or behaviour. Many of the topics touched are mature, so if you feel unconfortable (or just aren't mature) please inform me beforehand. I usually also try to outline the problematic traits beforehand.

To round things up: If you found something interesting here, or have an idea that you want to share, just send me a message. It would surely make me happy!

Avatar is from Rogier Hoekstra on Pixabay - very nice side for free images.

Most Recent Posts

Would be interested
I like the soundtrack :D
A little.

I've read up on facilities and it highly depends which kind of objects should be contained as facility reach from mostly safe-class up until specializing in partially uncontainable SCPs.

In general what I would be shooting for would be an armed research facility, hosting SCPs requiring containment (not only objects).
if we want to go for Keter SCPs mostly, it would need to be an area, of the world, nuclear fail-safes and such. Area-02 from canon would be one in that direction.

For a facility dealing with mostly anything, albeit Keter there are just not containable but "harmless" I would actually suggest Site 11:
Site-11 Site-11 is a large-scale Foundation facility located in the mid-western United States consisting of an entire self-sustaining community including residential housing, commercial businesses, and industrial/manufacturing facilities as well as an extensive underground containment and research complex. The Foundation maintains strict tracking of all personnel and civilians within Site-11 and as such, the facility is often used as a safe location for personnel requiring additional security and protection. Objects contained at this facility include: SCP-986 scp-wiki.net/secure-facilities-locations
(some SCPs there include: 2566, 3852, 2811, exit point for 1021, 068, book about/frm 3547, appearance of 2536, 4332 (that must have been a funny incident!), 2923, 3131, 3453, 4388, 1444, 270. 4701, 3255-2,
Site furthermore contains biological, secure and maximum security storage, anomalous computing center as well as holding and humanoid containment, from only what I've seen and read so far. it is a large hub for the location in the US, containing apparently few task forces (Witchhunters, Bibliographers and Shamanic Analysis Unit e.g.) and sending out or storing things.
For me it sounds like a good start, especially if we are running research and containment at the same time as people can just meet up outside work.

For the Mobile Tasks Forces, which we would most likely need, one could orient itself with the rather well described Task Forces of the foundation scp-wiki.net/task-forces or just crate something fitting the idea of the roleplay.

For recovering a set of MTF operatives and containment teams is usefull, as well as some researchers. Containment teams form canon are MTF-Beta-7, MTF-Omega-7 (Pandora's Box) which is not suited to be any more than appearing, Edna-84) - so I guess there is room to freely create.
For the running of the show researches, security personnel and such are also required.

For any purpose where a new object should be introduced and because I guess it is needed knowledge I would refer any participant to object classes as well as Security and clearance. The about page offers a nice introduction: scp-wiki.net/about-the-scp-foundation

In general apart from a few things in security and object classes, as well as a little organization SCP is very flexible.
I would be alright with a smaller group
Lynn rolled her eyes and just shook her head "Beautiful you're so definitely not in the position to intimidate me." She took a bite of her food and just took her time "or to judge if I have friends."
She went silent again. She was not in the game to snrch on them but she was also very not interested in poisoning someone. She contemplated sazing something, instead she took another bite and scratched her left arm again, trying to keep her last bit of calmness. It would be fun to see this unfold either was.

Lexaja

The slums, late evening

Dizzy. She felt so... dizzy. Slowly she forced her eyes back into focus. Dizzy. Focused again she took a deep breath and continued washing out her appliances. The deal she had landed was rather helpful for her. A local substance merchant had opted to give her a room to work, under the condition that she provided him with a stimulant called rainbow cinder.

Rainbow cinder was a very potent stimulant, leaving the user with a wonderful extended or altered sensual perception. She had heard an user tell her he could smell touches - something she definitely could not comprehend. Seeing colours or hearing them was as likely. And it was wonderfully addictive because of this. The issue of rainbow cinder was another one: It was hard to produce. Pure rainbow cinder was not too detrimental for one's health. The production process produced vapours leading to a rather potent high. Most alchemists would mix different additives in during production, which reduced the vapours but made the end product less pure and more dangerous.

Lexaja had other ways. She just took the high, which was a lot lighter than it would be for other people. She finished scrubbing the basin. Dizzy. She focused her eyes again, put the basin aside and took up the dish containing the cinder. She just needed to fill it into something she could close.

Dizzy. Her hands nearly slipped from the dish, she just grabbed it more firmly and slowly shook the cinder into a clay flask. A rather big one for the purpose of clean rainbow cinder. When her exes tilted back to focus some of the mother-of-pearl coloured, shimmering powder was on the work bench. She sighed and scooped it back into the dish, than concentrated to get it into the flask. Dizzy again.

Slowly she put the flask at the agreed position in the room. She held onto the wall for a second, jerked herself up. Just the bench... Dizzy. she nearly fell over her bag on the ground and just grinned. Oh shit she needed to be done here, it would still get worse. She wiped down the surfaces and then opened the door.

Lexaja liked the idea of taking in a deep breath of fresh air. She took a deep breath and started coughing. The makeshift laboratory was in the slums and hell the slums were not the place for a breath of fresh air. She new the foul smell lingering, but she forgot. She gagged for a few moments, then closed the door and strolled onto the streets. Slightly swaying. Humming.

The voices whispered again. The slums were a horrible place for a medium. Never silent. She grinned and waved at a figure - that was not there. She did not care and just went onto her merry way.

Her first destination would be a place with cleaner water. Salt water. She wanted to cook something that needed salt water and a port city may also hold some other beings or plants that could be useful.

Dizzy... The first shock of "fresh air" had cleared and her mind turned again to also make her world turn for a while. Maybe she should just stumble into a tavern... it would most likely be safer.

Orginal image by Deevad at Deviantart
Lexaja
Currency: 57 bits
Ammunition: 4 bolts
Status:

I will be posting tomorrow (hopefully). Very nice posts so far
Breath in. Come on. Breath. Breathing...

She really needed to remind herself of it. It hurt like hell. The constant feeling of suffocating, combined with the burning, stabbing, aching from the wounds. And oh hell, she already was on some rather good potions to eliminate the pain. Her last request. She knew it. Fix me up, need to get going. The words alone had taken more strength than anything else she could remember. But they did. They stopped the bleeding - as far as possible. They gave her a splint for her leg and a cane and some potions.

She walked out. She was nowhere near a straight line, but she walked out.

She picked the letter to her brother from her belongings, handing it to one of the blue arrows. It would only reach him after her death. Afterwards she left for the sea. It was a little climb down a very stony side to get to cave. Her vision blurred ad she needed to stop from time to time. The constant pain was awful, but the sharp stings from her swaying walk were worse.

A hand grabbed her. She smiled. She knew the wiry man in front of her, albeit making him out became difficult. He went to her side, effectively walking on thin air. At least the pain subsided slightly. Going down to the cave none of them uttered a word. Lea sank down in the sand and tried to take her shoes of, just to feel darkness creeping in and immense pain just from bending down. A smile escaped her when he took them of, making the waves wash over her feet. She leaned back against a rock, feeling his hand on her head.

"I am sorry."

Her smile stayed while she looked over the shore "Things happen. I knew what I signed up for... albeit you never gave me something to sign."

She turned silent again "I forgot to write on the letter where I am, if you could be kind enough to point him here."
A nod and both went silent again. She stopped forcing herself to breath and did not fight the creeping darkness any longer. She lost the feeling of the waves washing against her feet and at last the sound of the sea.

Then she awoke again. For a moment she just laid on the small, well-known bed and felt... nothing. Well that was not unusual. She sat up and took a look around, but the ceiling had already given it away. She was in the small hut she had been long years ago. Somewhere in the middle of the woods, but none could be seen as there were no windows. The real hut had windows - this was just a remake. A refuge created in her own mind, deep down. Deep enough to fool those trying to enter her thoughts. Secure enough to lockaway anything from the personality she pretended to be at the moment.
And a place to meet those who were allowed in. The familiar desk was there, the chests. The shelves, stuffed with smaller chests and flasks and pergaments.

Lea stood up and not feeling excruciating pain was refreshing, albeit pain had never been something she could feel here. And still something was odd. She could not pin it down. Slowly she went around, inspecting the flasks and things around. Was she missing anything? What...

She jerked when someone knocked at the door and spun around. For a while she just stared. Why was there a door?!

The real hut had had windows and a door - but besides from the bed and fireplace had been fairly empty. Her hut had no door. It was not meant to be entered!

Was this the afterlife? Her ... test? She tried to remember what would normally, per the sayings, happen to the dead but she found no answer.

After a while of starring she took a deep breath and a last look around "I hope your brother does hold no grudge against me." She took a strand of her hair, wrapped it around the rest to keep it out of her eyes and open the door to step out into the unknown.
Still here, just on a renovation - that kills time
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