Current
I'll be somewhat absent the following week thanks to renovation.
6 yrs ago
Being a GM in tabletop can apparently mean driving your players insane - I was surprised how "well" everyone repsonded to being surrounded by crazies and care takers. Hope they get out in the end...
1
like
6 yrs ago
My love-hate always kicks in when learning words without an equivalent in other languages, and complex meaning. It is amazing the word exists, but hard to grasp its usage.
I am out on a tournament for the next two days - so less answers, but hopefully a fun weekend!
1
like
Bio
I have some experience (well rather some years of experience) in roleplaying, but I am rather new here.
This will most likely not turn out to be the most helpful Bio, especially as I am currently blissfully unaware and somewhat apathetic to everything concerning cosmetical possibilities. It is partly due to the fact that there is no fascinating, wonderfully rounded and polished characters - I just fought I would share some insights about the things I like.
For the roleplaying part I came here looking for something rather relaxed in a classical fantasy environment. More or less along the lines of a typical tabletop adventure or classical side quest (or row of side quests) in gaming. I am also fairly interested in longer, more elaborate plots but currently not in the position to think one up and keep it running.
Apart from that there is a broad variety of settings I am interested in. It ranges from historically themed ideas over to our current time and world up to futuristic scenarios, including post-apocalypting settings in this range. Any of those might be high or low fantasy. In short it is not one specific slice of things that is fascinating me, it is the possibility to dive into another world. That is the reason why there is also a small set of fandoms I like.
I prefer creating my own characters for a roleplay. This means that I can easily create characters requiring a set of skills, sometimes even character traits, but I often have a hard time to fill a pre-shaped role already described with character traits and (parts of a) backstory. For me this creation process is an important step when immersing into a new world.
Before finally concluding I should mention that the better part of my characters has at least dark spots in their history or behaviour. Many of the topics touched are mature, so if you feel unconfortable (or just aren't mature) please inform me beforehand. I usually also try to outline the problematic traits beforehand.
To round things up: If you found something interesting here, or have an idea that you want to share, just send me a message. It would surely make me happy!
Avatar is from Rogier Hoekstra on Pixabay - very nice side for free images.
Gender: Female Age: 24 Race: Human Origin: Montare Attire: Depending on the situation, most of the time simple, sturdy clothes and a green tunic with a woven belt, a brace with some alchemical symbols around her arm and often green head cloth holding, embroidered with different color, to hold her brown her back. Demeanor: Easily (and often unexplainably) distracted, curios and listening, kind but often somewhat out of place, sharp-minded
Flaws: Lexaja is a medium. The kind that did not chose it and she certainly does not highly like it. It is hard to go by the whispers and talking. It is even harder talking to someone and later finding out they are a ghost. It makes a nice show whenever she tries to hush or get rid of someone and more often than not makes her seem as if she randomly talks to herself. Furthermore, sometimes hindering her craft, Lexaja has a strong fear of fire, even more so whenever it is uncontrolled.
Skillsets
Lockpicking - 3 Stealth - 2 Climbing - 3 Resistance against poison - 2 Alchemy and accomp. magic* - 5
​Magic required for the alchemy is mostly based on a few potions (poisons) were it is needed: A spell to scare people, one to make them fall asleep, a healing skill. A little magic is always required in making and testing potions, but that can not be used outside her work.
Background:
Lexaja has had a turbulent life. For the earliest parts, up until she was 7 or 8, only her uncle told her that she was living in Montare, a mountain side city, with her father and her insert nasty word here mother. Lexaja only has distant memories of both and can't say how they died - but she is very certain they did. After that her uncle travelled with her for a while, using her small figure and climbing abilities. He learned her how to pick or break locks, enter peoples houses and bring back money. After a while they reached Vyfleur, a nice and partially wealthy city. Her uncle decided it was a good city for the both of them and they stayed. She still went out to earn money, nothing too big. Hell she was still a child. It was enough to feed her and get her uncle a life where he could go out drinking in the evening. At least while drunk he often talked about the Brothel and how she should try to make it there. It always scared her. Maybe because she had a pretty face. But her uncle would tend to lock her on the grave yard or near the waters were people drowned lately whenever she spoke up - so she learned to keep her mouth shut.
Things turned out better by luck. She entered a small, not too impressive house. She found a little workshop, full of flasks and strange appliances. And full of some things packaged in leather, filled in flasks or carefully put into clay cans. She had no idea what she stumbled into, but it seemed costly. And costly meant it could be sold! She started gathering things nearly at random, climbing on the workbench as she was way to small too reach the shelves on top. One vial fell and the next few hours for her were spend in a horrible place of pain, darkness and shifting between life and death - which is an experience she does not want to repeat. The owner found her in the morning. He cleaned up around her very carefully after taking an antidote. When he lifted her to get rid of the body he was very surprised to find her alive. A few hours and treatment later she learned for the first time that she was resistant to most poison and therefor also to most stimulants. And that the owner needed an apprentice. She was suited. And anything was better than her uncle. She started to learn and even though her phobia put her into a tight spot she pulled through. She became very knowledgeable and skilled in creating poisons, learned how to create stimulants and all the small little gadgets like disappearing ink or simple gunpowder. During this name she also left her last name behind, cutting the last ties with her uncle. Lately her apprenticeship ended. She has traveled to Gullian to make a living there, but getting into her craft is hard when you have problems to talk to people and no money. It does not necessarily help
Personal Effects:
Traveller's alchemist kit - containing a few flasks, frames and bowls as well as base ingredients (e.g. alcohol, fats) to create very simple things
A small leather bag, containing few vials (at the moment Fear poison, one strong and one weaker Paralysing poison, one bag of sleeping powder)
A dagger
Set of laboratory clothes, including e.g. leather hat, gloves and apron
A small crossbow, well used
Travelling coat and boots
Lockpicking and climbing set, deep in her bag, wrapped in clothes
I hope (really) to get to it tomorrow - today I am just done. I am helping renovate and it is just sliiiightly tiring. But I have a coarse idea in mind :D
We would need to decide on a facility but I have yet to completely read up on that.
For the security levels we should probably limit.playwr characters to class C people and level 2 maximum 3 access clearance - as such most likely it would be useful to not have scps that need or inude much higher security rating / informations
Name: Lea Nicknames/Aliases/Titles: Red Mask, Wanderer, Paladin of the Mask Age: 26 Gender: female Race: Human Appearance: Lea is a beautiful young woman with wavy, brown hair and green eyes. Her skin is lightly tanned. She often smiles, but can also be seen with a very stern face. Standing at 6'5" she is not very tall. She has a lean, athletic build. If she is free of tasks she tends to wear colorfull clothing, preferring green and orange. During her work she switches clothing a lot, but being bound by the kind of work she does it is often dark blue or grey. As her own world is rather medieval, he tends to a style according to this. She can be often seen wearen linnen trousers, a simple blouse and a colourful tunique to round things off.
Personality: Lea is a sociable girl. She has found herself in a tight spot more than once in her life and has gotten out of it by luck or help and has, long ago, decided to pay this back and since tried to make life less threatening for people like her. Albeit she has a very own set of morale rules it can be definitely said that she does not like the innocent to be hurt and is very adamant that a given set of rules people agreed to must be kept. Mostly not for the good of oneself only, but for the good of anybody. Most of the time she will be joyful and helpful, but as soon as she sees the need to protect herself, her cause or somebody she decides worthy of protection she will change to a cool, stern attitude that can turn to lash outs of violence. During her work she usually decides to show this side.
History: For Lea everything started out normally enough, being born in a caring family and so on. She was a little less lucky that her caring family worked in the grey areas of law. That had two effects on her: First the glimming spark of magic in the girl was not properly trained. Second she also learned living in this area was sometimes required. It got a good bit more troublesome when she, as still a more or less young girl, decided to take a tour through the wrong mansion. While she was over some other things were going on and in the end she took the blame. She fled, for the moment, and explored other countries and regions. It was an interesting and defining experience and the first time she was thought some control over her magic. In the end she decided to return home, missing her family, especially her brother. She also missed the rather fixed system. Lea still worked outside of law she had just gotten a good bit better at it. But she missed the systematic approach to things. Where she came from thieves were organized in circles or guilds, for a city, sometimes a region, and the organizations themselves fell into the whole country's ring whith a King in the capital. Sure that generated some own problems, but in general it held people from doing dumb shit as that would endanger everyone.
For a while things went fine. She took the opportunity to get into the organizing part in the city she came from and as she was still on the verge of being considered an adult member she started out by caring for the children. Caring meant caring that they paid their duty, but Lea went ahead of that. she did some reorganization and withheld a lot of critique and attacks from other members of the circles. When she finally was considered an adult she rose up in the circle, taking care that the work she had done would be continued by someone she trusted and taking the seat of the master of thieves. The following years were hard, defined by a mixture of loyality and hate. It ended rather suprisingly when she was approached, in one of her few quiet moments, by a middle-aged man with black her that showed the first traces of white, tanned skin, colorful clothing set with many shining decorations and the deepest mischievous smile she would ever see. She soon learned that this was the preferred form of the god of thieves. Things were about to go under, people were plotting against the circle and its rules. He needed someone to take care of that. It was apparent she would leave her position afterwards. Lea still did not skip a beat. And so she became a Paladin of the Mask.
In her countery the Paladins of the Mask were mere legends. Told only with a lot of inaccuracies and fiction in the normal life and even the rogues only new tales. Tales who put those following direct orders of the mask at a strange position between rogues and law, requiring the rogues to allegiance but also showcasing how the Paladins did not fear to work with the law, if it would set the course right. A set of speculation about the powers of the Paladins also widened and narrowed depending on the storyteller. Other countries knew them better, having less organized rogue circles - or none - they only ever showed allegiance to those working in the name of their God to make sure some simple rules were held high. Lea became a mixture of judge and deathsman. She would go to the cities were tensions were high and endangering the city, the rogues or sometimes even innocent bystanders as the poor and beggars. The following years her job was to settle these tensions. This could mean something as trivial as two thieves (or organizations) having a lasting dispute over loot, or something as important as a sovereign deciding to wipe out any thieve, murderer, prostitute, brute and if necessary all of their families - sometimes out of pure spite, sometimes because one group was too troubling.
Most of the time her mission was lonely. You do not tend to make many friends if you are only at places to stop people from breaking rules and punishing them for it. You make even less friends if those people are used to think no rule would apply to them. And things get really complicated if a decision requires you to wipe out entired groups just for the rest to survive. Her motivation helped her through this, but she had the agreement with her god to one day just retire in peace. It would not come to this. She had been chasing down a circle of human traffickers (slaves being one of the things her god especially despised) and was in the best process of getting law to finally end their work, when one of the traffickers' mages slightly overshot his goal. The whole building was blown up before the law forces could enter, efficiently ending the circle but also dealing a lot of damage to the surroundings in which Lea happened to be. She was badly injured. The kind of badly injured that even magic would not fix in time. She was too far away from home to bid her farewell. She let herself get fixed up enough to be able to get somewhere and disappeared to a quiet place for her final hours.
Name of Power: Manipulation of magic strings Range of Power: close Description of Power Effects: The world Lea comes from is filled with magic. Every being has a spark of it - most just can not access it. Albeit Lea is not a powerful mage missing the formal training has lead her to an understanding different from many. If the world she resides in is similarly fille with magic she has learned to pull out strings of it to form effects. This is commonly only used for smaller things - like lighting a fire. Weaknesses of Spell: Manipulation of magic strings is no trivial thing and mostly not a good idea. The effects can reach from chsnging the color of something to suddenly detonate a whole area. Lea seldomly uses the power and the effects of her doing are - if she has never done it before - sometimes unpredictable for her. It also requires a lot of concentration.
Name of Power: Eyes of the eagle, ears of the fox Range of Power: Self or single persons, touch Description of Power Effects: The senses of the target are enhanced, enabling the heightened perception of the environment. This can simply mean that low voices can be heard and reaches up to the possibility to spot very small objects from distances over which no human would be able to see them. Casting Limit: Effect wears of after 5 to 30 minutes Weaknesses of Spell: The enhancement also heightens sensibility - a loud sound, bright light or sudden and strong smell might throw the user off guard if they are not able to correctly react.
Name of Power: Binding circle Range of Power: Close range Description of Power Effects: By creating a closed circle - either out of salt, ash, powder or simply by laying a string on the ground, the beings in the circle are bound to not leave them. They have to be in the circle when it is created, albeit the circle might be on another flour. While Lea can decide on a duration, the duration is normally bound to somewhere around 12 to 16 hours. The power can be used by binding beings outside of the circle, albeit it only lasts a few hours in this case and is more straining on the magical powers and concentration. Weaknesses of Spell: Bound beings can try to leave the circle every few minutes, which mostly requires a very strong will and is therefor usually only possible after some hours for humans or near the end of the duration for many animals. The circle is just a circle - it does not create magical walls so any matter can just pass through it (e.g. an arrow could still pass through)
Name of Power: View into the mind Range of Power: One Person, on sight Description of Power Effects: The thoughts of the affected person become visible to Lea as somewhat blurred images for a short while (under a minute). The spell can also be used on dreaming persons. Weaknesses of Spell: The affected can, if he notices someone entering, deduct his thoughts. Furthermore the images become unclearer or harder to interpret the stranger the affected being.
Name of Power: Blinding Range of Power: Viewfield Description of Power Effects: The victims are blinded and desorientied by a bright lightning flash, resulting in severely (from completely up to annoying, depending on the enemies might) hindered possibilities to fight or correctly react. The effect last only a short time (view rounds of fight, short time to e.g. cross a large room etc), before normal sight returns. Weaknesses of Spell: The spell can only work on beings requiring sight in a classical way (having eyes) and does fail on some non-corporeal beings or constructs. It only affects sight, so enemies being skilled in blinded fight or using other senses are not as severely affected.
Name of Power: Illusionist's game Range of Power: Viewfield Description of Power Effects: Any person in the viewfield is affected by an illusion created. Illusions can be as small as a flying butterfly, or as big as a marching army. While technically not being there, the affected will act and feel as if the illusion was real e.g. perceiving to be hurt when grabbing an illusionistic blade. Albeit no bodily damage is done a part of the damage is dealt as the victim really beleaves to have been hurt. Weaknesses of Spell: The realism and therefor noticability of the illusion depends on the creators concentration and how much of it they lay into it. Creating a realistic butterfly is easy - creating a whale flying through the air rather not. Illusions can be recognized as such, but a believable illusion is harder to see than an unrealistic one as the idea to mentally check if everything is real must arise first. If the check succeeds highly depends again on the quality, which depends on the concentration and might the creator uses. Some spells and abilities (seeing aura or magic doing) are more useful in seeing the illusion and very hard to counter.
Name of Power: Cleptasigilli Range of Power: Object Description of Power Effects: A very small seal is scratched or drawn on something that is supposed to reamin sealed. If anyone but the sealer (or sometimes another person chosen) opens the container all contents are destroyed Weaknesses of Spell: Very hard to break - but all conctents are destroyed on opening while the thief remains unharmed.
Name of Power: Waving leaves Range of Power: about 100 m Description of Power Effects: The zone chosen drones out any noise not typically found in it. This can mean that in a forest leaves, birds and animals appear louder while steps or talking are harder to hear. Weaknesses of Spell: The user must now the typical sounds of the environment - otherwise things will sound odd to anybody familiar.
Name of Power: Ignored and unseen Range of Power: Touch Description of Power Effects: The caster, touched object or willing subject are completely falling out of interest for anyone around them. They will not be noticed by bystanders and even if someone is specifically looking at or for them (e.g. guards in front of a door in an otherwise empty room) the perception is highly hindered. The same spell can be cast on objects. Weaknesses of Spell: The spell is a mixture of an illusion blending the object/subject in and an effect on other peoples mind actively averting attention. It can therefor be broken by protection against these effects and is easier recognizable for someone able to sense magic.
Name of Power: Unhindered passing Range of Power: self Description of Power Effects: Lea may pass any environment as if it was a big, well build street void of people. This means that the passing through a crowd is unhindered by them, as well as passing through hedges and thicket. Deliberate hinderings like barriers, streams of water or gates must still be passed as if they were placed on a road. Weaknesses of Spell: If a passing is impossible or unlikely, like on a steep mountain side or completely blocked road, the spell won't have any effect.
Name of Power: Private ears or eyes Range of Power: Zone, maximal 20 m Description of Power Effects: No word spoken inside the zone can be heard by an outside observer, effectively protecting against unwanted listeners. It is similar for real observation - as long as an observer can only observe small parts of the zone, through a keyhole or small slit in curtains, they can not see what is going on and either see an empty room or be unable to make out interesting details. Weaknesses of Spell: A skilled observer notices that something is kept hidden from them, as the total silence or inability to concenrate on a detail is very obvious. The spell can be broken with enough countermagic or by entering, albeit breaking it without the caster noticing is difficult
Name of Power: Moonlight's reflection Range of Power: affected person most be under the same celestial body Description of Power Effects: A depression (in stone, a bowl ..) is filled with spring water. As soon as the moon or any comparably large celestial body is reflected, the caster can concentrate on someone and they will appear as a reflection on the bowl. The caster (and anybody around) can see the person affected and some smaller background details. The caster will furthermore get some impression of the persons feelings. For a person known to the caster small communications are possible. If both persons know and use the spell the communication is completely enabled. The spell is usually cast for known persons and harder to cast on someone unknown, albeit something holding their essence (hair, a long owned object) will slightly ease the spell. Weaknesses of Spell: As the connection is two-sided the person reflected also gets at least a short impression about the caster and their feelings to them (like a sudden flash of memory). Depending on the person and his situation this might be ignored as a memory, not really noticed as other feelings are stronger (in situations of flight, battle...) or be correctly recognized as a sign for a spell, albeit this is only realisticly possible if the person is aware that this kind of spell and effect exists. The reflection of feelings on the caster can become dangerous when the chosen person is in an highly emotional state, as the sudden rush of emotions being thrown at the caster can break their control over the spell. Intrusive emotions are hard to handle and can potentially become dangerous as soon as things turn to high pain or a fight for life.
Name of Power: Fading lights Range of Power: up to 15 m radius Description of Power Effects: All lights fade in the zone created by the spell. While light from outside, like sunrays, can enter any light in the zone will fade out and lighting a new one like a torch or candle will fail. Weaknesses of Spell: Induced darkness only works when it is only dark outside as lights outide the zone work noraml.
Name of Power: Slightly skilled in healing magic Range of Power: Touch Description of Power Effects: Lea has learned to heal minor injuries like cuts, heavy bleeding and smooth fractures. It is mostly used to stay functional rather than really heal someone. Weaknesses of Spell: While Lea might prevent someone from bleeding to death, she can not really heal them and prolonged "life support" will drain her energy very fast
Special Talents: - Lock picking: Lea still physically picks lock - mostly with the help of sets designed for this. But she has an undeniable talent for this, most locks not really posing a barrier between her and her goals - Diplomacy: Sometimes better, sometimes worse, but in general Lea has learned to live up to her task and this always require some diplomacy. She has a mostly helpful feeling at which points which wors are needed and at which point blatant blackmail might be more useful than arguments. This partially also includes an ability to adapt into societies and just blend in. - Cryptography: Albeit not being skilled in the use of technology, Lea knows how to use cryptography in her world, knowing a growing set of codes, possible ways to hide messages either physically or through the use of magic and as many options to break these.
Weapons: Lea is skilled to fight with an epee or daggers and has some profiency in using throwing knives.
Armor/Clothing: (for what type of armor/clothes they use, and if it actually has any magical effects please describe) Necklace of the Mask: A necklace showing a simplified mask. It provides her with some protective effects, making her immune to (mostly) any poison and effectively hindering people to access her aura or mind. For beings not to powerful and skilled it makes her appear as unmagical. During her usual work she wears normal clothes: Linnen trousers, a simple shirt and a tunique or simple dresses, often adapting to the environment she is currently working in such that she can blend in. If she is prepared for combat she owns a leather armor, protecting her from the worst injuries and making it harder to use spells against her which are aimed at restraining her in battle e.g. by blinding. Her formal "uniform" is a white robe with a red mask on the chest and red splashes on any seams, looking like blood. Albeit this attire heightens her possibility to cast spells she does not chose it very often as it is anything but
I have some experience (well rather some years of experience) in roleplaying, but I am rather new here.
This will most likely not turn out to be the most helpful Bio, especially as I am currently blissfully unaware and somewhat apathetic to everything concerning cosmetical possibilities. It is partly due to the fact that there is no fascinating, wonderfully rounded and polished characters - I just fought I would share some insights about the things I like.
For the roleplaying part I came here looking for something rather relaxed in a classical fantasy environment. More or less along the lines of a typical tabletop adventure or classical side quest (or row of side quests) in gaming. I am also fairly interested in longer, more elaborate plots but currently not in the position to think one up and keep it running.
Apart from that there is a broad variety of settings I am interested in. It ranges from historically themed ideas over to our current time and world up to futuristic scenarios, including post-apocalypting settings in this range. Any of those might be high or low fantasy. In short it is not one specific slice of things that is fascinating me, it is the possibility to dive into another world. That is the reason why there is also a small set of fandoms I like.
I prefer creating my own characters for a roleplay. This means that I can easily create characters requiring a set of skills, sometimes even character traits, but I often have a hard time to fill a pre-shaped role already described with character traits and (parts of a) backstory. For me this creation process is an important step when immersing into a new world.
Before finally concluding I should mention that the better part of my characters has at least dark spots in their history or behaviour. Many of the topics touched are mature, so if you feel unconfortable (or just aren't mature) please inform me beforehand. I usually also try to outline the problematic traits beforehand.
To round things up: If you found something interesting here, or have an idea that you want to share, just send me a message. It would surely make me happy!
[color=666666]Avatar is from Rogier Hoekstra on Pixabay - very nice side for free images.[/color]
<div style="white-space:pre-wrap;">I have some experience (well rather some years of experience) in roleplaying, but I am rather new here.<br><br>This will most likely not turn out to be the most helpful Bio, especially as I am currently blissfully unaware and somewhat apathetic to everything concerning cosmetical possibilities. It is partly due to the fact that there is no fascinating, wonderfully rounded and polished characters - I just fought I would share some insights about the things I like.<br><br>For the roleplaying part I came here looking for something rather relaxed in a classical fantasy environment. More or less along the lines of a typical tabletop adventure or classical side quest (or row of side quests) in gaming. I am also fairly interested in longer, more elaborate plots but currently not in the position to think one up and keep it running.<br><br>Apart from that there is a broad variety of settings I am interested in. It ranges from historically themed ideas over to our current time and world up to futuristic scenarios, including post-apocalypting settings in this range. Any of those might be high or low fantasy. In short it is not one specific slice of things that is fascinating me, it is the possibility to dive into another world. That is the reason why there is also a small set of fandoms I like.<br><br>I prefer creating my own characters for a roleplay. This means that I can easily create characters requiring a set of skills, sometimes even character traits, but I often have a hard time to fill a pre-shaped role already described with character traits and (parts of a) backstory. For me this creation process is an important step when immersing into a new world.<br><br>Before finally concluding I should mention that the better part of my characters has at least dark spots in their history or behaviour. Many of the topics touched are mature, so if you feel unconfortable (or just aren't mature) please inform me beforehand. I usually also try to outline the problematic traits beforehand. <br><br>To round things up: If you found something interesting here, or have an idea that you want to share, just send me a message. It would surely make me happy!<br><br><font color="#666666">Avatar is from Rogier Hoekstra on Pixabay - very nice side for free images.</font></div>