Avatar of Freeshooter92

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7 yrs ago
Current This all feels very nostalgic, I'm told.

Bio

I'm just some guy, don't worry about me too much.

Most Recent Posts

Very nice example of creativity in the use of Hydromancy, a very good show of how creativity doesn't require extreme or flashy moves to be interesting. Brovo, brovo.

@Konan375

Yes, but there were very few (If any) explosions. I'll have to deduct points. Don't worry, sport. One day, you too can cause massive amounts of unnecessary collateral damage!
@Lucius Cypher

"I feel as if we have very different definitions of 'battle'. I need potions to help me FIGHT them, not bed them."
It's just a big gauntlet, I think.


What he said.
@Lucius Cypher
"Potion seller, you don't understand. I am going into battle, and I need only your STRONGEST potions."
@Lucius Cypher

"Potion seller, I'm going into battle, and I need only your strongest potions."
Alaira Taenn

Age: Appears to be in her Mid-twenties, but she's actually in her early forties.
Mageblood Type: Clima.
Favored Magic Class: Alaira favors Electromancy, but she also studies Aeromancy.
Previous Magic Training: A fair amount of College schooling has put her at an Intermediate level.
Race: Half-Forest Elf, a few might say she's half ogre with that build of hers, but that's a good way to get decked.
Appearance: Alaira stands at an impressive 7' 8", tall even for her kind. And she's not just tall, she possesses an impressively muscular physique. She can appear deceptively thin thanks to her height, but she's a giant to be sure, and there is a tremendous amount of power in that frame. Her breasts aren't very large, a blessing in many ways and a curse in a few others. A larger bust wouldn't be very nice to have for a woman of her type, they'd just get in the way, and wearing a binder under her armor wouldn't be very comfortable... Then again, she very much doesn't like being mistaken for a man, and she has several insecurities besides. Nonetheless, it's a sensitive issue and best not brought up at all, lest one wishes to start an impromptu brawl. It doesn't happen often though, as thanks to her wider hips and shapely rear her figure remains quite feminine.

From the neck down her darker flesh is marred by all manner of scars however, many small gashes from razor-like claws and burns from an acidic creature... It's basically all scar tissue. Her face remains free of scars, however... Why? Well, during a demon assault she had once fought a certain demon, all claws and acidic ooze. Her Pyrrhic victory over the creature left her a broken mess... And her face was the worst of it, most of it was just... gone. However, thanks to the... 'generous' flesh donation of a student that had died in the battle, they were able to fix up her face so she wouldn't have to worry overmuch about disfiguring scars. But, they were unable to do cosmetic fixes to the rest of her at the time on account of the massive amount of wounded. This experience was very traumatizing for her, and among her many insecurities this is among the worst.

As for her features, the sculptors admittedly made her face look a little better... Her features are attractive, with beautiful electric blue eyes, full lips, and good bone structure in general. She has a strong jaw, and her pointed ears peek some from her dark brown hair. Said hair is usually somewhat unkempt, combed now and then less for looks and more for maintenance. She's recently cut her hair (using the 'grab a bundle of it and slice with knife' method), and it now reaches just above her shoulders. Her voice bears special mention, as she really does have a beautiful, melodic voice. Unfortunately, it's usually twisted into an angry growl... So when she speaks more softly it can come as quite a surprise.

Alaira owns a fairly impressive suit of Fortite armor, which originally belonged to her mother (Although it did require a slight reforging, given that Alaira is two feet taller than her mother was). It's Pearl-pink color often leads to ridicule when she is seen in it among the more... terminally stupid members of society, but she's quite fond of it anyway. The plate-armor's most defining feature is the Silver trim inlaid among the plates, as well as the imagery of stars and constellations engraved and inlaid with yet more silver.

Her spear is an incredibly well-made weapon, despite it's steel construction. One began with a hollow tube for about half of the inside of the haft. At the bottom was a wider, hollow segment where the 'Batteries' were stored, and on the other hand, the spearhead would be fit. Inside the tube was a rod of solid gold, about a quarter-inch in diameter. Between the rod and the tube a sort of non-conductive resin was poured, and then the tube was fitted onto a half-cored oaken haft, locked in place once the spearhead was screwed on and welded. The oak had been carved with lightning-bolt shaped channels and blackened, with pewter poured in and polished once it had set, silver bolts on a black background. The whole thing was then varnished and sealed with more resin. The result? A weapon she could fire her magic through, and even amplify it in some cases.

Bio: Alaira is a strange example of a half-elf. She's a veritable giant, and apart from that she possesses an aggressive demeanor fit for an Orc. As for her actual past, it's shrouded in mystery. People don't ask often, and when they do, she prefers not to talk about it... and the things she HAS said seem to contradict eachother. What's known and generally agreed upon is that at a young age, some disaster of some kind destroyed her small village. She was the sole survivor, and was taken in by an older man of the mountains, who trained her to better use her anger to deadly effect. When he passed away, she found work as a mercenary, wandering the world and getting in fights for coin. Eventually though, she simply couldn't really live off of that anymore. And while she'd been a mage for a long time, she'd gotten to the point where she couldn't improve without help. So she grudgingly headed for the Twilight college, eager to grow stronger if not necessarily to be there.

It's been a somewhat bumpy ride for her since attending, though at least she's not bored. She's become rather close to several people, a man, a naga, and their child (Whom she helped deliver, and named). And while some say she's loyal only to violence, these people are the greatest evidence to the contrary. She's fiercely protective of them, and will fight to the death to ensure their continued existence... and has, on multiple occasions. But while she has made friends, she's made enemies as well (Though that might be too strong a word). A fair few believe that her reckless nature makes her more of a liability than an asset, and it would be false to say that she's never gotten into trouble because of it.

Everything has contributed to make her somewhat of an emotional wreck, her various insecurities all making her somewhat unstable. She's just aware enough of her faults to recognize the damage she's causing to a great many people, but unable to actually improve, too stubborn to listen to those she doesn't trust, and there aren't many people she trusts... Only time will tell if things go right for her.

Good Attributes:


  • Blitzkrieg: Alaira is strong, tough, and most terrifyingly of all, fast. She tears her way through battles, dismantling and panicking the opposition. By the time most people can react she's already stabbed one guy and fried another, moving on to the next, and the next, while her allies take advantage of the confusion she sows. Even if morale holds she's still a skilled conventional warrior as well...
  • Berserker: Alaira is the last disciple of a technique that draws upon the deepest recesses of one's rage and emotion, lending incredible strength in battle through weaponized hate. Some madmen might be described as berserkers, but the difference lies in training: Any asshole can get angry and fight, but to truly use that rage requires knowledge and skill.
  • Blacksmith: Alaira is a skilled metalworker, her arms and armor are often given to the more senior guardsmen. While Tyrael is good too, especially with his various tools constructed out of actual creatures, Alaira is a savant with metals and the like. Her gear is not only practical, but often possessing a refined beauty in their construction, oftentimes with little ornamentation. Unfortunately, she can't really crank out lower quality stuff very quickly: Go big or go home. A lesser known fact is that she can make awfully pretty jewelry as well, when so inclined.
  • Mistress at Arms: Alaira is skilled with a massive variety of weapons. Swords, axes, spears, hammers, bows... Not only can she wield just about anything, but wield it well. And while there are some weapons she's never used, such is the scope of her expertise that she can learn fairly quickly. That said, the only weapon she's truly mastered entirely is the spear.
  • Huntress: When the situation calls for it, Alaira is quite stealthy too. While not an undetectable shadow by any means, she still knows how to keep a low profile when the situation calls for it. Apart from that, she's an excellent tracker. When you had to hunt to live for years you tend to be good at it...
  • Ferocious Loyalty: Alaira is fiercely protective of her friends, and will go to absolutely insane lengths to keep them safe, thanks to her high regard for them and low regard for personal safety. And on that note, she holds particular disgust for traitors.
  • A Softer Side: Despite all this, Alaira had, many years ago, wanted to be a bard before violence consumed her life. As such, she has a certain fondness for stories and songs. She can still sing, in fact... Though there aren't many that know that. This can be somewhat ironic if you know of a certain weakness of hers...


Bad Attributes:


  • Illiteracy: Alaira can't actually read. It's speculated that she forgot, however, rather than never learning. How, exactly, is anyone's guess. This is a very sensitive issue for her, and unlike most things she tends to go quiet and avoid you rather than hit you if you bring it up.
  • Brute: Alaira is... not easy to get along with. Blunt, violent, quick to anger, among other things. As such, she tends to be a huge liability in sensitive social situations. Unless you actually need someone scary, in which case she shines.
  • Madwoman: Alaira is also somewhat unstable, and more than a little psychotic. Sometimes, she gets awfully violent over a slight, and tends to be abusive to all but a select few. She has softened somewhat, however, her newfound friends being quite the positive influence on her.
  • Broken inside: She has more than her fair shares of insecurities and inadequacies, and a generally low self-esteem. And now that she's had a taste of what it's like to be around people who care about her again, she greatly fears being alone as well. One of her greatest fears is being buried alive however, thanks to an incredibly traumatic experience as a young child. As such, she fears caves and the underground a fair amount... Buildings are fine though.
  • Bigot: She hates Eysires as a whole, and has great difficulty trusting them, even though she can at least act civil around them. Asking why is a great way to get kicked in the stomach however, so she's never told anyone.
  • Shattered Mind: She bears a peculiar weakness to psychomancy, though at this time there seems to be no explanation. When targeted by a psionic effect, it simply doesn't work. Her mind can't be read, she can't see illusions, etc. What DOES happen though is her mind is flooded with terrible static, causing great pain, followed by uncontrollable violence towards everything around her, followed by unconsciousness. However, she's slowly become able to resist the effects... though she cannot stop them. Interestingly enough, Psychomancy works normally on her when she's sleeping. Not that anyone's figured that out yet. For this reason, she hates Psychomancers. A lot. Especially since most of them try poking in her brain when they first meet her... She not only hates the pain, but the total disregard for privacy as well.
  • Jealousy: Though certainly minor in comparison to the other things, she does tend to get somewhat... envious of those around her with more womanly proportions.

Greyson 'Grey' Onyx

Age: Appears to be in his late twenties.

Mageblood type: Ancient

Favored Magic Class: Runic

Current Skill Level: Sub-Novice, he has access to but one 'Spell'

Race: Flesh Golem, Passes as Human.

Appearance: Grey is an intimidating mountain of a man that stands tall, nearly six and a half feet in fact. Height alone doesn't make you scary though, just gangly. And Grey? He ain't gangly. He's a physically impressive specimen in most regards, strong and muscly all over. A right proper heroic physique... A shame that he looks somewhat villainous. What with his short dark hair, pale flesh, and missing eye, and all. The fact that his remaining eye is a bright violet doesn't help either. He keeps one eye covered, the flesh immediately surrounding the missing organ horribly scarred, even cutting into his hair some. Without those scars some might say he'd be a rather attractive man; his features are just as strong as the rest of him, without being brutish. But, he doesn't take good care of his appearance thanks to a lack of worry about the subject, so there's generally a layer of stubble over his chin as well. He doesn't shave unless he has to.

His armor is simple steel, battered and worn. Despite its lack of adornment, it is very well-constructed armor. Most would think it liable to fall apart at any given moment thanks to the superficial damage he doesn't usually bother to repair. There are some parts of the armor that look like they've been scraped at for long periods of time: These were once Djarken emblems, now filed off.

Short Bio: Not much was known about this man, save he seemed extremely durable, able to survive things that would fairly easily kill ordinary men. He hails from a Djarkel village known as Blacklight, which was constructed from the remains of a military base that was partially destroyed by some sort of vortex. Recently, he has been employed as a guardsman at the Twilight College, where he serves with pride.

He has had a few bumpy spots in his career (His latest mission, for instance) as well as high points (Exhibiting tremendous bravery in the demon attack), though he suddenly finds himself questioning things... Odd events seem to constantly happen around him, and he accomplishes feats no mortal man can... Just what is he? Nonetheless, he soldiers on despite his depression, always willing to do his job regardless of his personal issues.



And so, Grey came to work for the Twilight College. Things have not necessarily been going well for him, however. While he distinguished himself at the First Invasion for exceptional bravery in facing down a greater demon by himself, he finds himself constantly plagued with doubts. Eerie things seem to be happening to him, and at this point he isn't sure what he even is. His most recent operation had traumatized him, leaving him depressed and blaming himself for perceived failures. On top of all that, he seems to be falling for the woman overseeing his employment, hardly professional.

Good Attributes:

  • Perfect body: Grey is physically perfect, or as near as one can get. Though not superhuman, he is fast, strong, and durable. While he may not be as agile as others, only a fool would think his size made him slow.
  • Gentle Soul: Grey is a fairly Altruistic fellow, concerned for the well being and protection of others.
  • Adept Armorer: Grey is a fairly good blacksmith, and is capable of forging a few weapons, but his true skills lie with forging armor.
  • Bladesman: Grey has mastered Axemanship.
  • Shield Brother: Grey has also mastered the shield.
  • Resolute: Grey is extremely brave, but not rash. He will never back down. Exceptions exist...
  • Indomitable: Though means of harm that would kill normal men will still render him unconscious (Such as puncturing a lung or crushing a heart), Grey has a mild regenerative property that can keep him alive long enough to receive medical attention, and might potentially allow him to survive without it. However, this regenerative effect is too slow to influence combat, save that his blood clots very quickly, ensuring he doesn't bleed out. aside from this, he is simply harder to kill in general, given that he can just shrug off weaker blows. In addition, his pain tolerance is legendary. There are limits however, and he is nowhere near invincible.




Bad Attributes:

  • Large frame: Grey is a big guy, this means he is a big target, and less agile.
  • Sucker: Grey is quite Naive and easily deceived. He's far too quick to trust, and that gets him into all kinds of trouble.
  • Achilles heart: The 'Crystal Heart', a gem-like formation in the center of his body, is his greatest weakness. if it were to be damaged, he would die without immediate attention, as it contains his soul.
  • Goody two-shoes: Grey's kind heart coupled with his naivete render him prone to making fairly stupid decisions. He will not allow himself to stand by when someone's in need (Or is made to think someone's in need).
  • ...What to do?: Grey occasionally may find himself paralyzed with indecision, unable to choose between difficult choices and doing nothing instead...
  • Cyclops: Though he seems remarkable able to cope, Grey's depth perception is terrible at a distance. His 'range' of unimpeded vision is about 30 feet.
  • They won't hurt me, they won't...: While Grey was once terrified of things one might describe as 'abnormal', Grey has mostly gotten over it. However, exceptionally horrifying creatures or phenomena may still get to him.
  • Monster! You don't belong in this world!: Grey abhors vampires, finding that allowing one to live will only lead to suffering for someone else down the line, as they must devour people to survive. He retains this view, but has softened lately. Now he sees the vampire mostly as a creature to be pitied, the release of death more what needs to be done than anything. He doesn't get aggressive at the mere sight of one, but he has extreme difficulty trusting them: Vampires have caused him great grief in the past.
  • Complex: Grey's internal organs are arranged differently from a human's, in addition he has a redundant nervous system and his internals are covered in runes. While other runes may work to repair the damaged runes inside him, if enough runes are destroyed his healing is rendered very slow. In addition, he is much harder to heal by outside means, as the complexity of his body renders him very difficult to be healed by Vitamancy (Harmful Vitamancy effects are just as powerful on him). In addition, a Rune Crafter as well as a Vitamancer is required if heavy damage is to be healed manually, rather than just allowing him to recover on his own. It is imperative that if a limb is lost, it is recovered, for it may be impossible for anyone to replicate a new one rather than attach it without the 'blueprints'. And finally, his missing eye may never be healed since, for whatever reason, any replacement created ceases to function after several minutes.
<Snipped quote by EliteCommander>

And some degree of naivety. Don't forget that.


Yeah, he still believes in diplomacy for some reason. Gotta get with the times, man.
<Snipped quote by Freeshooter92>

Please, Ssarak has class, and skill, and maybe some intimidating muscular strength.


One day, Ssarak will discover humor. And he will be confused.
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