Current
Wont be around today, too busy dying from this massive hang over. Sorry guys!
9 yrs ago
This is asking for an RP in which the Southend-on-Sea furniture bots battle for control with the Korean casino bots, in an ultimate struggle that will destroy the world.
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9 yrs ago
Suddenly building some kind of wall doesn't seem like a bad idea. Vote Frengo 2016 for RPG President.
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9 yrs ago
Is it sad that I bought a 10yo Netbook from Ebay with the sole intent of using it just to write my RP posts?
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9 yrs ago
Sea Gorillas are not a "personal" issue, and affect the entirety of mankind. It's morons like you that prevent social and cultural progress.
Just to remind you all that I'm not a lazy tart, here's the world map thus far (barring Scalethein's territorial expansion, and the last posts of the nations not mentioned).
If that's not an incentive to breakout MS paint, I don't know what is :D
And this logic can also be applied to your trade revenue. If you're doing a lot of trading (which I don't think anyone is at the moment?) then it'd probably be like 20-30%? Depending on how lucrative and dependant you are on the trade, of course.
But perhaps you are right, maybe it's a detail not worth bothering with. I could walk the middle ground, and leave it as an optional detail.
Make a character, based on any existing universe - fictional or factual - such as video games, movies, comics, ya know, the whole works. Even pick a pre-made character from those universes, if that's your fancy. All that I'll ask is that you scale down any OMFG powers accordingly, to prevent characters such as Superman from breaking the game.
And then you look at the map, plant them down at one of the locations, and then attempt to survive an unforgiving Nightmare Realm that is full of horrors, borders on trippy and thrives on creepiness!
DayZ on steroids, is another way of looking at this, I guess.
If the characters dig deep enough (see Places of Interest for key investigating areas!), they may well find out where they are, and why they have been brought there.
I have a system in place that will periodically send packs of monstrous NPCs after the various characters... just to keep things fresh and dramatic :D
So yeah, here's a generic apocalyptic sandbox designed for maximum fun and freedom. Read on for more info (it's not as long as it looks!)
The Nightmare Realm
Helpful Links
-ACTIVE CHARACTERS-
Map
Overview
There is no reasoning as to why you are here, there are no answers to be gained from questions asked. You are simply here - in the moment - and here is not a nice place.
Twisted branches seem to reach up at you from the shadows; every bush rustles with the ghostly whispering of children - or something worse. The moon keeps a constant vigil, high in the clear night sky; it mocks you with its silence.
Animals stir in the trees, and through the thicket of branches, you see the comforting sight of candle-lit windows in the distance - but do not be fooled. This is a forsaken land. A dead land.
And They hunger for you.
You will need water, and you will need food - and these resources are available to one willing to brave the darkening wilderness. You will need shelter, and a place to hide from what lurks beyond - and this too, will be provided, given that you can make your way to a safe haven and set up a home there.
What good will this all do though, in a realm forgotten by time and space?
What good though, will giving up do?
There must be a way to escape this accursed land, and perhaps if you survive long enough, an opportunity will present itself justly.
But tread carefully, for Death lusts after the hearts of optimistic fools.
Places of Interest
Farmsteads: Wooden and brick structures, nestled between decaying fields of crops. They hold many valuable resources, such as tools and precious food, but be warned!
Something moves amidst the fields; it watches with invisible eyes, and it waits, and it plots.
Hag's House: An ancient, dilapidated house with a thatched roof. An old woman dwells here, and though she seems like someone's sweet grandma, there's is something terribly malevolent behind those kind eyes. She makes fine promises, but you can't help but feel that you're dealing with the Devil.
Visit her in your desperation, visit her in your darkest hour. Maybe she'll help. Maybe no one will ever see you again.
Cottages: A relic from better times; warm, cosy homes for families that once sat around a table to break bread, to laugh and to love. Now, empty husks wait with inhuman patience, for a visitor to knock at their door.
Brave the owners, put them to their rest, and plunder what you can: Food, solid walls and roof. Maybe more.
But never think that the owners were without friends.
Priest's Hovel: A Holy Home for a Holy Man; a crazed preist dwells here, as the last living being in the land. He is a timeless relic, driven insane by his immortality, and by his immunity to the evil beyond his door. Approach him as a friend or as an enemy, it matters little, for there is only one way this troubled man greets visitors.
Yet perhaps... perhaps, if he can be coerced, he holds the key to escaping this nightmare?
Church of the Creator: An abandoned House of God. Do not look for divine assistance here, for whatever holiness lived within the stone walls is no longer present. Instead, a relentless, merciless evil stalks the grounds. It seeks not the flesh of the living, but their souls.
Perhaps if this monster can be put to the sword, a fine home the church would make! But could you sleep beneath the roof of a defiled church?
Abandoned Barn: Nothing lives here, and it is doubtless that anything ever did. A wise starting place to search for tools, weapons and other supplies?
Expect the unexpected, however. Trust not the silence, and certainly do not embrace it. Greet it instead, with the barrel of your rifle, the edge of your sword or the glow of your magic - it is for the best.
River Olos: There is plenty of life to be found in the river, which is odd. Fish flow as freely as the current, and perhaps they offer a source of sustainable food?
Careful though, for the Horror that Lurks Within - or as it is sometimes called, the Beast of Many hands.
Tom's Bridge: A nice name of nicer times, a simple bridge of wood and stone, now weakened by the years. Watch your footing, lest you fall to the icy waters below.
Marlon's Crossing: Who was Marlon? None can say, but he must have been a swell guy, for the bridge is made of solid stone and is fit to carry a horse and cart!
Scorched Ruins: Something terrible happened here. You can feel it, in the air - an echo from long, long ago. The epicenter of this madness, perhaps? Only sifting through the ruins will reveal the answers you seek.
But be warned, for some stones are best left unturned.
Forts: Medieval castles, with sprawling ramparts and vast, empty halls. Weapons you may find aplenty, and a decent home too - perhaps a safeguard against the forces of the eternal night.
Though take care, for these forts once had garrisons, and it is well known that the dead sleep uneasily in this haunted land.
Wildlife
There is something peculiar about the animals of this land - perhaps expectedly so. The wolves never quite seem to cease their howling, and the bears never quite seem to cease their roaring. Every critter, from the smallest rat to the largest dog has been driven mad and feral.
Their meat might be good, but then again, would you dare your jaws on the flesh of anything in this land?
Kill them, kill them all and do not hesitate - you are unlikely to find friends amongst the wildlife.
Monsters
Evil runs amok, and it hungers for you.
Legions of the damned, packs of werewolves, tentacled monsters, flying horrors, friendly faces hiding unfriendly daggers - evil takes many forms.
Whether you are a U.S Navy Seal, or an Anime Witch Doctor, the relentlessness of evil will target you accordingly... for it is not a foolish, feral evil.
It is an intelligent evil, and it will test you, and it will find ways to break you, and eventually, it will consume you.
The Workings of Evil
The system is simple. I allot a number to each character, from 1 upwards. And then, I will periodically ask Mr. Random Number Selector to pick an unfortunate character.
And then I roll a virtual 7 sided dice.
1 - Small group of easy enemies. 2 - Large group of easy enemies. 3 - Small group of medium enemies. 4 - Large group of medium enemies. 5 - Small group of tough enemies. 6 - Large group of tough enemies. 7 - Is... is that a Balrog?
I'll then put a little counter on the map, showing an image of the selected enemy, and its direction of approach.
You then try to not die.
Rules
Rule 1: No dickery or tomfoolery towards other players, under pain of immediate expulsion or bitch slapping goodness.
Rule 2: Don't try to sneak a God character in here. I might not be familiar with the lore of your selected universe, and therefore might not realise I'm admitting such a character, but someone else might - and so help me God if I find out you've been a Dick Dastardly.
Rule 3: Food and water are a thing. Unless you're a robot. So's sleep, for that matter - but again, not if you're a robot.
Rule 4: Scale down your character's OMFG powers accordingly. I will take you at your word, on the basis that I want this to be a chilled out affair - but again, if I find out you've been a Dick Dastardly, then there's going to be repercussions.
Rule 5: Watch the speed posting. This is in the free section because I care not for quality or quantity; however, I still care about player inclusion. Speed post away if you are interacting with a character that can keep up the pace, but don't speed post anyone into quitting the game or I'll cannibalise your face.
Rule 6: Emphasis on the chill. I've got another huge ass RP across the way, that takes up a lot of my time. This RP is as casual as it gets, as free as Free Willy - and I refuse to be bogged down by sorting out petty disputes or minute details.
Rule 7: By signing up to this RP, you accept the automatic role of Supervisor. By this, I mean you will actively help ME watch out for Dick Dastardly and his henchmen, so that I don't have to spend all of my time looking over posts for infractions. Truth be told, I'll be concerned with my own little corner of the nightmare - and I'd like to keep it that way as much as possible.
Character Sheet
Lieutenant Jack Harvey, H.E.C.U
Origin: Half-Life 1
Equipment:
Main Weapon: M16A2 Assault Rile | 3 x 30 round mags.
Secondary Weapon: Grenade Launcher | 5 x Grenades
Inventory:
30 ft Rope x 1
Hand Grenades x 2
Combat Knife x 1
Tactical Radio x 1
Powers and Skills:
Ranged weapons training.
Basic CQC training.
Basic survival training.
Basic first aid training.
Back Story/Bio: Lieutenant Jack Harvey leads the survivors of L Company, a HECU (Hazardous Environment Combat Unit) force that was deployed to contain the infamous Resonance Cascade at Black Mesa. During the fighting, he and his men were cut off from their comrades, and stumbled into a portal that took them off-world.
Starting Location: Warren Farmstead
Other Info:
Feel free to choose characters from existing media, such as books, videogames, movies and comics - but scale down their abilities if you feel they may be too OP.
[center]Picture or Text Description[/center]
[center][h3]Name[/h3][/center]
[center][h3][i]Origin: IF APPLICABLE[/i][/h3][/center]
[b]Powers and Skills:[/b][list][*]Blahblah [*]Blahblah [*]Blahblah [*]Blahblah[/list]
[b]Back Story/Bio:[/b] Give us a brief idea of who they are, and where they've come from.
[b]Starting Location:[/b] Choose a location on the map.
[b]Other Info:[/b]
[center][i]Feel free to choose characters from existing media, such as books, videogames, movies and comics - but scale down their abilities if you feel they may be too OP.[/i][/center]
I really wouldn't worry about trying to be totally accurate with your population. All I need you to do is to give us (the other players) something to work with. Estimate it the best you can.
Hmmm, actually I change my mind. It's not really too long; the way it's laid out and formatted made it look quite a bit longer than it actually is. My bad.
I do think we could do without the "Estimated National Income Through Trade" part, though.
I think the word you are looking for is... ORGANISED.
Look at it, look at that grade of organisation. Jesus Christ. Frengo, you are awesome!
Why yes I am, other Frengo!
Anyway, I think there was some heathen talk about the income through trade. Allow me to explain why I included it in there:
Your enemies might like to know what would happen if they started blockading and raiding your trade routes. Of course you shouldn't give them this information, but they should be able to guess anyway - it's just your chance to clarify things.
It might not be an issue, people might not try to spend the entire in-character phase killing each other, but by all that is Frengo, I want to be prepared :)
Having prepped my chainsaw to fell huge parts of the sheet, I dutifully sallied forth to do the just deed.
But then I couldn't identify an "unimportant" part of information. So obviously, I quickly deduced that I'm a rabid mad man who is frothing at the mouth, and therefore, we are on different wave lengths.
So I invite YOU, the PEOPLE, to tell me what we don't really need included?
I present thy good selves with the draft of the Nation Summary Sheet.
Suggestions or ideas will now be accepted, until you all annoy me and I press ahead anyway :D
States of Evolution
Late Ancient Era Nation Summary
Flag
Nation Name
Lightning Summary: In one paragraph, summarise your nation. This is to provide any new players a brief idea of what your nation is, and what it's about.
Example - "Jalsador is a single city state, but a regional maritime power, with an emphasis on securing trade to all nations that are willing. It maintains a small professional army, but its true strength lies in its navy. It is led by a King, and has a proud history of acting on the right side of morality. It is inhabited by a mixture of humans and turtle-like humanoids."
Population:
Race A
Race B
Race C
Main State Religions:
Religion A
Religion B
Religion C
Famous Technological Developments:
Tech A - Year
Tech B - Year
Tech C - Year
State Government:
Name
Type
Names of leaders or prominent individuals and their roles within government.
Infrastructure Summary
Capital City:
City Name
Known For: I.e Centre of learning
Other Major Cities:
City A
Known For: I.e Iron Production
City B
Known For: I.E Trade Hub
City C
Known For: I.E Religious Centre
Transportation Network Summary: What are the main forms of travel employed by your nation, when transporting goods? Horse and cart? Carried by hand, and on foot? Sea routes? And what kind of condition are your trade routes in? Are they roads paved of stone? Are they waterways full of hazardous reefs? Are bandits and pirates a problem?
Military Summary
Standing Army Size:
Crisis Army Size: (The most individuals you could plausibly call up to serve, and equip, in a time of crisis on a short term basis)
Outline of Military Tactics and Doctrine: I.e emphasis on tightly packed spear infantry, loose unit guerilla tactics, focus on individual combat, use of missile weapons, use of cavalry and support wings. Etc, etc. How your army fights, in a typical situation, basically.
Navy Size:
Heavy Ships - Large war galleys, or in that ilk.
Medium Ships - Balance of power and speed. Ships of the line.
Light Ships - Fast, but lacking combat power. Used for raiding and harassing.
Crisis Navy Size: After converting all merchant and civilian ships into makeshift war ships, how many vessels could you feasibly float in a time of crisis?)
Outline of Naval Tactics and Doctrine: Your ships, their advantages and weaknesses, their weapons and use of tactics, etc, etc.
Industry and Trade Summary
Nation's Natural Resources: What kind of natural resources does your nation have access to?
Goods Available for Trade: Anything and everything your nation is able to trade with others. Examples include processed iron, lumber, food, mercenaries, silk, salt etc etc
Trade Pacts: Nations you start the RP trading with.
Estimated National Income Through Trade: % of annual income.
Through Their Eyes...
Character Name:
Character Gender:
Character Race:
Character Age:
Character Appearance:
Character's Role Within Nation:
Character Background Info:
Other:
Leaders: Monarchs, Emperors, Prime Ministers etc
Government Officials: Prominent members of government who do not necessarily dictate the direction of a nation, but may have a hand in influencing it.
Generals: Leaders of armies who are not necessarily linked to the running of state, but rather, the leading of armies. Commanders, Lords, Princes, Admirals, Captains - that kind of role.
Scientists/Inventors: Individuals whose research and experiments are likely to procure ground breaking results in the very near future. Could for example, be someone on the verge of figuring out how to harness gun powder in an effective form.
Explorers: Individuals who have accumulated enough wealth, or who have been sponsored by rich benefactors, to set sail beyond the great seas to lands yet unknown. Think Christopher Columbus.
Soldiers: Individuals of great skill and renown (or not?), who have made their living in the trenches or on the sands of some Gods forsaken arena, but whose story might bring grit to the tale of an entire Empire.
Common Folk: Every day citizens and subjects, or slaves, who may yet one day be of some significance to the history of your nation.
If we run short on players, I would also be fine recruiting one or two to take over either a human NPC or the Grogar/Regulii (assuming that was kosher with their creators). That might cut down on the NPC management we all have to do.
Well, now that we're near the end of the Evolution Phase, it would be improper to suddenly plonk any new nations down. However, if any of you have friends that might like to take on the roles of characters within your nations, then that is certainly an idea I am willing to explore.
As for asking someone to take on an existing NPC state, I'm not sure how popular that idea would be, or how long it might take to recruit a suitable candidate.
When we zoom ahead to the next Age, the RP will open once more for new players, and we'll have a brief recruitment period to see if we can enlist some new blood.
With the closure of the Evolution Phase, and the start of the RP proper, I will be giving the first OOC post a makeover to reflect the changes the RP underwent, as well as putting up an updated map of the world.