I'd like a hat too, por favor! Clubs always had fancy hats.
High five!
If you bring pie too I'll give you like a high five
There was one idea I had for this game that I wanted to bounce off people and see if they thought it was good or terrible. Specifically, I was playing with the idea of requiring two separate character sheets for a vigilante character (players of course are free to play as something other than a vigilante if it fits into the story). One is a full sheet, everything about that person. Their name, age, personal history, everything. This is only for that player and the GM, though. What everyone else in the RP gets to see is just what's publicly known about the vigilante. I was thinking it might take the form of a police dossier or something.
I want to get more into the ethics and difficulties of being a superhero, and giving more importance to secret identities is one way to do it. Revealing your identity to someone willingly should be a gesture of enormous trust and faith. However, having it discovered by accident or force should be a life-changing and dangerous event. Either way, I feel like there's great potential for drama and character development there.
Is this a feature people would be willing to try in this game or is it too much of a complication?