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    1. Gabriel Evings 11 yrs ago

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and the floodgates have opened, We have released the kraken.

also for those of you who feel ichin for a history update

Warmachine Universe stuffs

its not much but it will at least give you a small rundown
As he woke smoke began bellowing from the steam engines that helped move his rather heavy armor. The first sense that triggered was a emptiness. He reached out magically to connect and re-awaken the several hulking engines of death that were under his command merely seconds ago. Nothing, Not even his ever loyal cankerworms were within his grasp. Keeping his surroundings in mind he calmly reached for the two metal cages that rested around his waist. One contained several souls of those he had collected in order to continue providing necrotite to his steam core, the other his own soul that provided him his immortality. While risky to carry to the Cygnar invasion, the other lich lords would surely seek it out if had left it in skell, if not them a servant lich may become ambitious enough to try and usurp him. An all too familiar scenario, aye Asphyxious? Mumbling softly to the soul that rested in his spear "Silence fool I need, not sarcastic remarks from one who could hardly defend himself."

Hearing the grunts and voices he turned to face others who seemed equally confused by the sudden change in surroundings. Many had arrived some earlier others still asleep, None wearing the colors of any faction that he recognized, except for three, and only one may have had any idea as they were whom he was besieging. Adressing saber "You, Cygnar fool, what kind of wretched place have you brought me too, and why did you bring two Khador brutes with you?" pointing to Vash and Hikonin. This seemed beyond Cygnar magic or Khador's for that matter however it was more likely the Scholars were responsible for this mess then anything the frozen north could muster.
the small ones not long typically in game each spell can be cast so long as he has enough focus, the in game resource. focus is returned to the casters each turn which translates to about 10 seconds on the battlefield. As for the feats these are typically big f-off spells that signify the immense power of the warcaster(which is what these people are called) and can only ever be used once per battle so I believe it would take at the very least a day before he could summon ghosts again.
Alright I think I got it all lemme know any complaints or questions.
yes I know I am currently still editing and changing stuffs as I think is the best way to change, after all it ain't easy being green.

sides most of the stuff has been changed to some degree or another I just want some form of balance here for example teleport is normal 8 inches in game.
*Name: Iron Lich Asphyxious, Asphyxious the Hellbringer, Lich Lord Asphyxious
*Universe: Warmachine
*Appearance:
*Personality: Devout, treacherous, Loyal to his master, Unrelenting, and incredibly intelligent
*Powers/Skills: Caustic Mist - a spell that let's the caster place a small AOE cloud effect. Anything in the cloud effect suffer corrosion damage.
Death Knell - offensive spell with a medium AOE whose power is increased each character caught in the blast.
Excarnate - offensive spell with decent range and power. Whenever a npc is killed by Excarnate, it is turned into a Bane thrall
Hellbound - A spell that causes any enemies to find it hard to move within 5 feet of Asphyxious
Parasite - A spell that slowly rips metal armor slowly from an opponent. The metal fuses itself with Asphyxious's body fortifying his armor.
Teleport - spell which places the caster anywhere completely within half a mile of its current location. After the spell is cast Asphyxious is unable to act for a brief period of time
Feat - Spectral Legion
Asphyxious can bring up to ten People Asphxyious has killed previously in the area back for brief time. They are placed within 3 feet of Asphyxious, become Ghostly and Undead
"note This is NOT something Asphyxious can do often and requires a great deal of time and concentration to do again after it has been used

*Brief Bio: Asphyxious has become the Dragonfather’s chosen instrument on the mainland and the unholy general of the rapacious unliving army of Cryx. Wherever he goes, he leaves behind him ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. A prime source of the cancer feeding upon western Immoren, he gleefully spreads the shadow of the Dragonlord’s wings. It is a shadow that will one day, by his efforts, extend across all Caen.

A thousand years ago Asphyxious was a druid whom was sworn to protect the Volcano in which the Undead Empire of Cryx now stands. After a massive war with his children, Toruk the dragonfather, came to the island and found the man Asphyxious use to be. So mesmerized and enthralled with Toruks power the Druid sacrificed his life to the Dragonlord by jumping into the heart of the volcano itself. As reward for his devotion the Dragonfather scooped up the remains with his massive paw and breathed unlife into Asphyxious. When Toruk's empire rose to power and its forges fueled and bellowing smoke into the air he gave the lich lords the gift of steel covering brittle bone in hard metal.

For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the Daeamortus, a spear forged from the soul of a conquered lich lord.

*Equipment:Daeamortus- Daeamortus is the height of Asphyxious's ingenious mind. After slaying the Lich lord that previously held his current position in Turok's armies he took the vessel that held Daeamortus's soul and forged both into a spear of great magical strength. Daeamortus allows Asphyxious to harvest souls and use them as power for spells.
"note: these souls are not required for the spells themselves but can be used to increase the strength of the spells
*Others:
I was wondering if maybe it would be possible for me to play the Iron Lich Asphyxious?
I'll bite interested
In Arisen 10 yrs ago Forum: Casual Roleplay
"all in due time my friends all in due time." he went over and watched Corvian for a bit but it wasn't long until he was mumbling not to do something or where to properly place something, and soon after he pushed the large man out of the way and started his own efforts on it stopping for only a few moments to grab his own tools. "first things first we have to figure out whats going on in the central regions."
In Arisen 10 yrs ago Forum: Casual Roleplay
Josh maintained his cool and continued with his his fresh drink "Easy now Angelo, there is no need to get flustered when a child throws a tantrum. After all maybe if we hear him out he will simple find another to whine too." With that he closed his eyes and thought, A simple lighting chain could take maybe 5 of them but 20 was far too vast to do anything about without harming the bystanders.

"perhaps we would all feel more comfortable if we could see your face? After all you clearly know us, you wouldn't be here otherwise, return the favor no?" The spell-produced blade was odd as well it wasn't lighting at least it shouldn't be it wouldn't glow quite that color, or would it? He focused hard on the closest blade trying to disrupt the flow of magic, instead of projecting outward into a blade he tried to make it snap back into the doppelganger's arm.
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