♦ Skills: Charlotte's a pretty good musician, solid with video games, has fairly good skills with Photoshop, and is a fairly decent writer. On top of that, she was a blue belt in karate, but that's about it with her skills that could be useful.
♦ Classification: The GM will tell you what to put here after you power has been reviewed/approved.
♦ Mechanics: Cape can enter a hard-light breaker state at any time, upon which their entire body becomes illuminated (though, does not give off any ambient light).
In this state, the cape takes on Striker qualities, with the cape's punches dealing incredible amounts of damage (as you're pretty much being punched by a laser) while leaving what is effectively smoldering burns in it's wake. Cape also possesses Blaster qualities in this state, with the cape's appendages being able to stretch to upwards of 15 meters, wherewhich they can deal the same general type of damage. The cape has Trump qualities, making the previous two applications of powers the most basic forms of the variety of powers the cape possesses. All powers revolve around making contact with a hardlight appendage, though the method can change, ranging from a very small, but very long range dartlike strike, to a charge attack that knocks the cape out of their breaker state. (Typed list of applications can be provided, though it would not be complete for a while as more ideas would come up over time.)
Upon leaving the breaker state, the civilian appearance of the cape is not directly changed, though their concept of their own self worth is either heightened or decreased in response to them and their Shard's belief on whether their actions were morally good or not, affecting the conscience of the Cape as a result. The cape's breaker state changes in appearance to reflect this change, with more glitches appearing on their body the worse they're feeling.
♦ Equipment: As for goodies, Charlotte has none that are of much note when she's Aesthetic. She carries fairly mundane items as herself, though.
ITEM: n/a
ITEM: n/a