• Last Seen: 9 yrs ago
  • Old Guild Username: Gat, Why change it?
  • Joined: 11 yrs ago
  • Posts: 320 (0.08 / day)
  • VMs: 0
  • Username history
    1. Gat 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Ok now I'm home and can go over it properly, a list of things you'll need to edit.

1. Your LAAT/i gunship's build is 'wrong'. We actually have an accepted build for many of the canon craft, we've been slowly working on getting them into the google doc but its slow going. Many of the canon craft sheets were actually built by me so the others often come to me when they want a canon sheet made for a craft, apparently I build them well and as close to how they're represented in the canon as the rules allow. This also means some canon craft have components that are not in the standard builder, I've done tanks, walkers, shuttles and fighters it really is quite a lot when I look at my files. ('correct' build in hider at bottom of post)

2. At the moment you have an impressive array of tanks etc, problem is you've got no way to get them off your ship. Non of your Small Craft have vehicle transport capacity and your ship doesn't have a landing system, so you can probably hold mock battles in your vehicle bays at the moment but that's about it.

3. Still on the subject of small ships, you've miss-calculated them. They don't just have their price halved like the strike craft (fighters bombers etc) do cost remains the same buy you buy them in batches of 4, or you quarter the cost for individual craft. (as a result of points 1 and 3 your hangers are out of wack and will need revisiting, sorry)

4. Hypershield and Hypervelocity gun are both 100sp or more in cost and as such by the rules you were working off, prohibited items. as another note the planetary guns need a secondary hypermatter reactor to even fire them when attached to a ship. well that or you're going to suffer a near total power drain for the rest of the ships systems while you fire and for a while after.

5. This doesn't need changing but its something you may want to consider, Ord Mantell is presently a major hotspot of the clone wars, not the safest place to setup shop specially with a major weapons manufacturing plant..

6. The image you've selected for Invictus is sadly already in use (by me actually, my sith specifically :p) we try to avoid using the same images as each other except in the case of canon things.

7. The Clonetroopers will I'm afraid have to go. It was an interesting idea to tie them to your relative in power trait but you cant get canon units that you don't have the trait for during creation. And unfortunately as a sith you don't get access to the clonetroopers trait during creation. That said it is possible to get the trait during play or making use of your relative in power idea to 'recruit' some clones through him during play, you just cannot start with them unfortunately.

Note: this is why these sheets are called brain burning, Becuase like all Kad engines its damn near impossible to get right on the first pass.

another thing i suggest is adding names, pics/descriptions and histories for your minor characters (blanket term for apprentices darths lieutenants etc.) it'll have an effect on what traits they end up with basically gives you some control rather than being totally random.
Couple of possible issues I see from a gm side of things, however they are minor and I figure kad sarz and I should discuss them before making a decision on them
Zach, you need to change sharing permissions so that its visible to the rest of us.
amusing you list sanderson or wheel of time temp but robert jordan.
i tend to read by authors myself, so my fantasy list mirrors kadaeux's considerably, with a couple of others.

Anne Bishop
Jennifer Fallon
Kate Forsyth

and a few more i cant remember without checking my bookshelf... which i cant do because im at work.
Sere said snip


Mate I'm starting to wonder if you're even reading the posts you're replying to, because you're latching on to tangents that only you have ever mentioned in the thread and running with them as if they were the entire reason for other peoples posts, when really they don't actually relate except to maybe 2 words taken out of context.
TheNewGirl said
I understand.People say it's the "Coward's way out", there's nothing cowardly about going against every human instinct to survive. I wouldn't call it courage, and certainly not bravery, but it's something somewhat admirable.That's what makes it a tricky subject to comment upon.


I'm one of those people. and while it may not be strictly true in that actually taking your own life takes a certain level of willpower, I see is as the cowards way becuase said people would be better served using that willpower to face their problems and work through them. nothing, is EVER bad enough that taking ones own life is the best or even a viable course of action to take *. Sure it solves their problem, but it also creats more problems for everyone around them.

Take the old saying 'Where there's a will there's a way.' People who commit suicide obviously have willpower, they're just using it in the wrong manner.

* Note: Certain incurable and untreatable medical conditions aside, if death is more or less a certainty I see no reason to prolong any suffering. I don't count mental health issues because they can be overcome.
Hey Zach, shame you had to drop in the original. your character was one of the more interesting approaches in my opinion. You looking at making a brain burning character or a roamer?
Dude, calm your socks, some of us (myself for instance) work 10 hours a day 5 days a week, I'll be making a post this evening or tomorrow morning, then I think only zephyr needs to post and brovo can go again, I think, my mind has a tendency to lose track of these things on weekdays as you might imagine.
© 2007-2024
BBCode Cheatsheet