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  • Old Guild Username: Gat, Why change it?
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    1. Gat 11 yrs ago

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Looks suitable though I find it interesting there Is no barracks for even a token security detail.
Thats not to say ive not been in depressing times, I was 15 when my mother died, my father was unemployed and my little sister started going right off the rails. The only stable part of my life at that point was I had a roof over my head and I had the routine of school. For most people thats prime depression material as far as I know. I just didnt let my self be taken by the bad things. I used the willpower I have to push for positive changes and lowand behold it worked even if it did take a few years.
So dont rely on those around you. At the end of the day only you can make real changes in your life. If you have the willpower to take your own life then you've got the capability to make things better for yourself you just have to focus on the goal and instead of dwelling on how thing are at the moment.

Bare in mind I am a highly independent person. And im pretty sure ive never been depressed. The whole concept is alien to me on a personal level because I strive to stay positive or at least practical with everything I do. Its worked for 20 odd years so far, even during the low parts of my life.
No matter how you look at it courage doesnt really apply (at least in my view). It takes willpower to do the deed, but you said yourself you wanted to escape your issues rather than face them. It takes real courage to face ones fears instead of running and even more to keep trying if you fail at first.
Im not sure if you quite understood what I meant by 'picking your max rank minors specilisation. Instructor warrior assassain are listed there in greater detail, along with their requirements. For instance an instructor needs a ship of their own built using the capital ship rules, something about the size of a corellian corvette. A warrior needs an army consisting of at least 2 companies assigned to them and an assassain needs an 'oldship' kinda like maul or starkillers ships for example. All of these (well the one you pick anyway) need to be bought using your starting funds be they sp or ap. As I zaid kad not including them is something of an oversight so far only we three gms have completed full sheets using the updated rules and we already know all this stuff.

Note: Despite the fact that ill be working upwards of 12 hours a day for the next three days I have my tablet and the files I need to roll minors with me so once we clear this bit up I can make the rolls during my next break.
You haven't seen the 'levelup rules' have you?
Oversight on Kads part in setting up the first post I suppose, outlines the difference between darths/knights/colonels and apprentices/padawans/lieutenants, also provides details on what we mean by max rank, its kinda important as you need your starting funds to 'set them up' as it were.

That document also details the process of leveling up during play, your characters aren't all static after all. And if you poke around the rest of the document you'll see other mechanics, mostly the financial ones that we keep track of.
Hmm rolling up your max ranker now, the rest can potentially wait for Sarz or Kad, or myself... much later... not likely till Sunday though because I'll be flat out until then with work.

But your max rank's history inspired certain trait choices in my mind to go into the rolling pool :p

on a related note which specialisation did you want your max rank to have?
Warrior (like a general and very good in straight combat)
Assassain (what it sounds like, also espionage jobs are in their purview)
Instructor (the look for and train new force sensitives for your ranks.)
Finally! I have thus posted!

...now I can sleep for the night :p
First Blow


Maher blinked in surprise as he reached the top of the hill and saw what awaited them there. The... creature... gargoyle... whatever it was... well Maher had certainly not been expecting to run into such a thing. In hindsight he considered that he should have thought of it, they were targeting a Lich after all, creatures of magic as well as undead would likely be placed in their path. He knew little about the construct except the abstract theory behind the magic that animated them studied in passing as part of his magical training over the years. His father had believed that focusing on a single path of magic without at least the briefest knowledge of other practices was the mark of an ignorant magician. Still Maher had never studied the other disciplines in depth, water he knew, and he had studied anti-magic as part of his training with the templars, for the rest he knew only slightly more than a non-practicioner, certainly nothing as complex as the creation of a construct.

As the creatures wings buffeted the group and Maher heard the now familiar sounds of undead approaching from behind, his sisters 'voice' in his head interrupted. So she was going underground, he knew how much his sister hated not being able to see the sky. He smiled slightly at the thought and returned the equivalent of a mental grin along their shared link. He then shook his head a little and refocused his attention on his surroundings, he had more immediate worries than his sisters discomfort after all.

He heard Thalien bark orders and falling back on the military discipline he had learned as part of the Templars Maher found himself moving to comply. The four man group had no formal leader but the orders had a degree of sense to them and frankly it appeared no one else was stepping up to make order from the chaos of the situation, at least until Erasmus chimed in with his input. Maher suppressed a shudder as his attention was called to the 'magical dead zone' around Erasmus, Maher had unconsiously stepped away from the man when he had cast at the undead earlier it seemed easier to forget the mans influence and simply move to avoid it by instinct, with it not called to the forefront of his mind Maher suddenly felt... smaller... less than he was. He had learned to fight without magic of course, but magic had been ingrained as part of his life since early childhood, and strength of arm alone was not going to defeat the creature before them. Still Erasmus' suggestion was sound and so Maher began moving right as he studied the gargoyles form.

All magic shared some components, the more complex the spell the more components it tended to contain, Somatic and verbal tended to be the most common followed by certain materials imbued with magical properties and runes or other written forms given power. The least common tended to be less tangible, souls, divine favour, direct access to the wells of power themselves. How a spell was put together granted insight to how one might counter it.

Try as he might however as he studied the gargoyle Maher could not see any external signs of spellwork, so they would need to breach the outer shell to really counter this creature which was likely using some of the less common components, it appeared intelligent after all, there was only one way to do that that he knew of even with his admittedly limited knowledge of such magic, implanting a soul to power the construct. All in all it did not bode well for the group.

Regardless they had to try, not doing so meant death... and surely worse. Moving to the opposite side of the Gargoyle from Erasmus, Maher raised his hands and began canting and making arcane gestures. "Mystic river grant me strength, your waters pure and cleansing... Sunder thou prohibitive dams, let your cleansing power flow... BREACH!" Maher finished as he flung out his arms towards the Gargoyle mixing properties of anti-magic with a torrent of compressed water as its carrier... with a little luck he might weaken or break whatever protective magic was contained in its outer shell, with a lot of luck he might breach the outershell itself, at least he believed that was possible and poured his intent into just such an effort...
Each individual ship takes up its specified space, so if you buy a set of 4 heavy support craft, that fills a whole hanger, full 4 light support is half a hanger, only the strike craft take up their set space as a squadron.

Also in regards to that list its more cost effective to get the special hangers to house 'Oldships', the oldships hanger (5sp, holds 1 oldship only) or the private hanger (10sp, 2 oldships or a 'super squadron' which not even the legacy characters can get just yet, though a few of us meet (almost) all the requirements.)
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