@Weird Tales What do you think of this type of magic?
Conrad Stadin
Age: 23 Gender: Male Race: Human Magic: Glyph
Glyph magic utilizes a variation of symbols in combination with the casters intents to create effects, and is limited by the sacrifice the caster is willing to give, and what the caster can. There are thousands of ‘Bases’ for a spell, but each Base has only three degrees, which determine the focus, effect, and cost of the spell. Complex spells can be created by using multiple bases, but these tend to be more intricate than powerful, as a cost for each base must be applied. The second degree does not have to match the first degree of a spell; a mismatched second degree will cause half of the cost to come from the origin of the second degree. Otherwise the third degree always matches the first degree of the spell. The greatest danger in using Glyphs is self-control, as a spell cannot be withdrawn once cast. The caster does not always have to pay the price, and as many can pay as are in physical contact with the glyph itself, and are willing participants in the spell. As such, some cities are built around the concept, utilizing their rulers as the caster and the citizens as participants for legendary feats in protective measures. However, many practitioners have suffered for paying costs beyond themselves for the deed. The lucky ones died quickly.
First Degree: The focused element of a spell, determining the major element and outlining the ‘goal’ of a spell. Second Degree: This is the ‘nature’ of a spell, determining the active component of the spell. Third Degree: This is the sacrifice the mage gives in exchange for the spell, and is synonymous with the first degree. (Sometimes factored by the second as well, however.)
Within: The mage embraces the magic within himself to bring out physical effects in line with the degrees. The most dangerous but
effective of methods, pulling out the mages full potential in perfect balance for an exchange of a greater cost in the third degree. This also represents the only way another glyph mage may combat another, absorbing the spell within themselves- as well as offering up the third degree of the spell again. Most Glyph casters will avoid this as much as possible though, as the doubling of the cost (from the initial caster, and the cost from the absorbing caster) results in much greater power, which is hard to control and harder to direct- sometimes leading to a loss of sanity.
Without: Out and into the world, where the control of the mage fades over the distance between the glyph and the outer effects of
the spell. This is easier method, but misbalanced, focusing on the second degree of a spell. Larger glyphs have far greater ranges than smaller ones.
Three black metal rings, each etched with various glyphs for quickly casting spells. He has a scattering of them through his pack, as disposable things that can break/melt/disappear from time to time. Glyphed Boots: Air in the first, second, and third degree Glyphed Gloves: Earth in the first, second, and third degree Glyphed Underwear: Water in the first, earth in the second, and combined third degree
Personality:
Conrad is generally a kind man, choosing to use his gift to help others. He is calm and tries to empathize with those around him. He represents that fool you see giving a street urchin an apple, despite the fact that the wretch was just caught trying to rob him a moment ago. He feels a degree of duty towards those that are less fortunate.
History:
Conrad’s mother died in childbirth, and he grew up primarily on his uncle’s farm, with his father stopping by as often as possible to spend time with him. When he was old enough to be taught magic, his father took him on as an apprentice in the craft, though he refused to teach Conrad anything beyond the basics- citing “The more glyphs you know, the less creative and the less familiar with the costs you will be. Learn your limits now, and when you are older you can decide for yourself.”
Though irritated in his teenage years by the philosophy, experience taught him the wisdom of the concept. He stayed with the four basic elements, broadening his understanding and familiarity with them. When the young caster turned twenty, he completed the apprenticeship and headed out on his own, though he and his father keep contact through letters and the occasional visit.
;-; I ask, how can I choose between two beautiful designs?
I mean, the bottom one isn't a TRADITIONAL kriegmesser, but its proportioning is so attractive... (Though it probably takes a hit in cutting power too)
Would it be alright to exchange the longsword for a Kreigmesser? It also fits the role of a one-two handed type weapon, with a similar size. The main difference is the guard and shape of the blade.
(Just felt awkward to ask about it earlier, since I get that you can't list EVERY type of weapon in the shop.)
Vamyr had been riding back towards Rohan via the North-South road since morning, though he had alternated between walking and riding every few miles to keep Fred fresh. He wasn’t in a great hurry anyway. Ultimately, he had found nothing. The king of Rohan was a mere shell of his former self, and where he scoffed the need to help, his people had become grim and withdrawn. Gondor would receive no aid from the Riders, and no one further north was close enough to offer any aid. Without anything favorable to report, haste meant little. There would be no help, regardless of his arrival on the morrow or in four moons.
He gently slowed Fred at a passing well and decided to take a moment to water the horse. The soldier first swished some water about his mouth to test the flavor of it before dumping a bucketful of water into the makeshift trough next to the well for Fred. They could probably take the time to camp in the next few hours, and reach Gondor in a week or so. He was readying to mount Fred and move on when a soft flap of wings marked the arrival of a small bird. It was the color that gave him pause though. White doves were a rarity in the wild. Slowly, so as to not scare it, the guardsman shook his foot free of the stirrup and approached the delicate bird carefully, though it didn’t seem afraid. The message tied to its leg stood out as it scooted closer along the well towards him, and Vamyr reached out to untie it, hands shaking. He hadn’t thought that the rangers had access to this kind of delivery, but to send something in this manner, it had to be of utmost importance.
He barely glanced at the silver pin that fell into his hand, instead reading the message aloud, to his horse.
”Dear Vamyr Turambar
Troubles have found me here, hindered me, unabling me to reach you myself. I am sure you will forgive me, for rhere is indeed a darkness looming above us all beyond the mortal sense. I have watched you, studied you, and, having been greatly gladdened by your adventurous spirit, discovered you might be a perfect candidate for my quest in the far Northern reaches. By all that you hold dear, meet by December 25 in the village of Angfort, and be not a day late! We must haste!
P.S. Forget not the silver pin I have sent you! Wear it, tie your cloak with it, for the others must know!
Cormamin lindua ele lle,
O.”
”Well, looks like we aren’t going home afterall." He swung into the saddle and turned about, towards the north. It would be a hard travel to get there in time. There would be no rest tonight. He didn’t know who had sent the message, but he was going to find out.