Avatar of GingerBaron
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    1. GingerBaron 8 yrs ago

Status

Recent Statuses

2 yrs ago
Current Returned
8 yrs ago
Away till 27th, off to Kyoto get me some pod action

Bio

Names Jack nice to meet you, I used to use this site pre 2015 so I thought Id give it another shot and reopen my imagination!

And yes I am ginger...

Most Recent Posts

@Wraithblade6
Sorry about that buddy
Character Creation Sheet:

Name:
Captain Loch

Age:
312 Years

Appearance: Minus the Jump Pack (I love this model!)
img.roleplayerguild.com/prod/users/a99..

Desired position:
Captain

Equipment:
MK. VI Corvus Helmet
MK. VII Aquila Armour Set
Power Axe
Storm Shield
Bolt Pistol
Locator Beacon
Melta bombs

Skills/Abilities:
Surveyor: Thoughtout Lochs time as an Astartes he has an innate ability to take in his enemy, environment and situation, plan accordingly even guess his opponents next move. This allows for counters, crucial reinforcements where needed to be successful. If the battle hasnt started it adds to his tactics of how he wants the enemy to react to his own deployment.

Deep Strike: Lochs own favoured choice is the drop pod to enter the frey. Look how the battle is unfolding and decide his best placement to bolster to troops morale and will to fight.

Close Combat: As a battle brother Loch enjoyed looking into the eyes of his enemy before purging them off the face of the planet for the emperor. He is swift and agile with his attacks, larger weapons was never his forte. He is adept with the use of multiple weapons but his preferred loadout is Power Axe and Storm Shield.

Personal History:
Loch grew up on the hive world Kiavhar, well grew up is to put it lightly he survived his time there. He wasn’t brought up in any fancy houses of the hive, never saw the riches, he was a street rat. With all street rats you live or die, Loch was very good at living and causing trouble whilst he did. Offering his services to various gangs he was astute at sneaking and thievery. One job arose which lead him to a near assassination of an Adeptus arbite officer however he was caught before he could sink his blade. He was summoned to high court to be judged, seeing the natural talents of the boy the judge sent him to the Raven Guard stating "Death is your sentence, whether it by gene-seed, training or in battle. Justice will be served"

Loch couldn't believe his fortune no torture or kill squad, his naivety was soon realised being transferred to the Raven Guard. Many of the men he saw on that transport he never saw again, it is known that the gene-seed and genetic modification is a harsh one which few surpass, Loch was fortunate again. With this fortune he did not turn his back on it and applied himself to his new life. His drive was never to give the satisfaction of his death to the judge for as long as possible. With Lochs age he probably surpassed him anyway. During Lochs time in the Raven Guard he was noted for his quick thinking, close quarters fighting and leadership.

Loch saw action during the Battle of Parocheus against the vicious Dark Eldar. At that time he was a tactical squad sergeant. One of many that was tasked to enter the tunnels towards the xenos base, his men clouded by uncertainty as well as Loch himself. These tunnels didnt seem right, like an illusion to mask the bigger picture, something was lurking. Loch threw up his hand to halt his men as they did Loch went to touch the sidewall of the tunnel and it was almost as if a dark mist surrounded it. Being in the mountain and with something larger afoot the comms were out of action, they decided to proceed further until a large quake surrounded them. Loch ordered a tactical retreat with fear of the earthquake covering the opening, other squads had the same idea, some were not so lucky.

That moment the Raven Guard knew there enemy, dark eldar. Ships in the sky and abominations pouring out of the mines. "Form up! May the hand of the emporer be on your shoulder on this day for you will not falter, we never falter!" Lochs willing words heard by his squad and brother around him, as resounding cheer before bolter fire lay down at the coming onslaught. Luck had been on Lochs side once again, even though the battle was over it was not won. Many brothers dragged away but it was not time to counter they were to few. At the return Loch commanded multiple squads during the entry of the mountain as he had been there, taking the fight into the heart of the mountain. Their brothers recovered, it still left a bitterness in Lochs mouth unable to wreak havoc upon whoever commanded this master plan. Loch from then on worked his way up the ranks until this day when he bid farewell to the Raven Guard.

Now has come the time for Loch to start anew, he was approached to join this new chapter with his knowledge and skills. Knowing of the Chapter Master or Lord Commander as he put it he answered the call willingly, adorning a new sigil and colours. He took a knee knowing he could help mould this new chapter and make it renowned amongst all others.
Id be happy to try for a captaincy role, I'll write up my character this evening
@Ollumhammersong
I was thinking maybe a previous battle brother in a thunder hammer, storm shield assault squad. Promoted to a close combat veteran sergeant without the jump pack. The love of up close fighting but without the stealth escape tactic? What do you think?
This sounds like fun! I will mock something together
So much love in here right now, overwhelming. Hugs all round!
Appearance:



Personality:

- Aspiring - Cheerful - Adaptable - Single Minded -

Name:

- Viktor Picton -

Age:

- 30 -

Origin:

- Viktor hails from a town known as Iron Haven, the name was given after the local hills found seems of iron and coal ore. To be more productive it was colonized and now is a popular trade route for the kingdoms. As the men delve deeper into the ground other minerals were discovered, however much of the produce found is carted away for use in the cities in exchange for food, supplies even military defence.
This was where he was brought up, his father a miner and his mother a cook. Viktor takes after his father primarily strong and well built, from his mother finding the good in all things. In his adolescence he took up the job as an apprentice blacksmith helping the men smelt the ores down so they could be forged into bars before being shipped to the larger cities. As he grew up he became adept in smithing all manner of items from weapons and armour to tools, he had a knack of forging items for practical use. Things that had never been designed before, this however lead to jealousy amongst others and a meticulous nature within Viktor for good or bad.
At the age of 25 Viktor found himself at a plateau being stuck in this town with no aims so he gathered some wears and left his family following a caravan along a trade route to these fabled giant cities hoping adventure would lead him to a better well being -


Life:

- Viktor now works as a free lance smithy learning more skills with each smithy he works alongside. There's always something that needs to be fixed, maintained or newly forged leaving him with ample work, some he does for free in barter for a room and board. The job allows him to meet all sorts of people and stories of their adventures and settlements they have visited. With so much time by the forge it isn't without its hazards, through his time concentrating up close his eyes have slowly deteriorated when it comes to distance. Viktor can still see colours and shapes but the outline is always blurry. Also during his training Viktor unfortuneately misconstrued his hand for the metal thus hammering his index and middle finger, lucky it caught the tips which he lost rather than the entirety.
Viktor keeps a note of each dwelling he has lived and the one he wishes to visit. When the time is right and the want to see more if world envelopes his body he finishes his contracts bids farewell to the residences and makes way. He usually tags along with shipments and caravans for safe passage being another make shift guard but also able to make repairs if need be. With each movement from city to city it isn't always smooth sailing, bandits, mercenaries and pirates to name a few always wanting their take. With these problems Viktor carries with him a two handed warhammer for defence rather than offence, he is no hero that bards would create songs over however due to his size and strength he does cast a slight intimidation amongst some foes. Luckily his travels hasn't seen many fights that others would relish upon but it has never deterred him from continuing his journey gaining more skill as a smithy and ticking off the list of cities to visit. -


Talents:

- Smithing -

- Repairing -

- Strength -

- Endurance -


Flaws:

- Overally Trustworthy -

- Finicky -


Combat:

- Viktor has his two handed warhammer which benefits with his strength and power to overcome foes however without any training he lacks military precision or discipline even dexterity and finesse also weilding a two handed weapon can lead him to leaving himself open. Due to his size he is rather slow with his actions but still intimidating with his large strikes. He will only draw his weapon when attacked or to defend his friends -
@Andreyich You said about the dwarf first, be my guest I wish not to tread on toes

@Jbcool Ok thank you for the info and differences, with the writing perfectly understandable seeing as Im a noob.
You want me to sling you a PM with it?
@Genkai Im glad you like the character, I put him at such a high level of smithing as in my head he started at 18 and has travelled to various smiths to gain extra skills. For some faults how about due to working with his hands and up close he is short sighted and on his left hand he has lost the tips of his index and middle finger due to being absent minded and hammering them instead of the piece being crafted. For fighting I would say he is slow, he aims for huge hits which always leaves him open if he doesnt hit his mark especially with a two handed weapon.
Finally him being finicky for me means that he sometimes loses track of the bigger picture he over complicates things when they should be simple. For example of a piece of armour, the person may just want a quick fix to cover the crack but he wants to make the piece even as if there never was a crack. Maybe taking to much time can lead to frustration on some of his clients parts?
Appearance:



Personality:

- Aspiring - Cheerful - Adaptable - Single Minded -

Name:

- Viktor Picton -

Age:

- 30 -

Origin:

- Viktor hails from a town known as Iron Haven, the name was given after the local hills found seems of iron and coal ore. To be more productive it was colonized and now is a popular trade route for the kingdoms. As the men delve  deeper into the ground other minerals were discovered, however much of the produce found is carted away for use in the cities in exchange for food, supplies even military defence.
This was where he was brought up, his father a miner and his mother a cook. Viktor takes after his father primarily strong and well built, from his mother finding the good in all things. In his adolescence he took up the job as an apprentice blacksmith helping the men smelt the ores down so they could be forged into bars before being shipped to the larger cities. As he grew up he became adept in smithing all manner of items from weapons and armour to tools, he had a knack of forging items for practical use. Things that had never been designed before, this however lead to jealousy amongst others and a meticulous nature within Viktor for good or bad.
At the age of 25 Viktor found himself at a plateau being stuck in this town with no aims so he gathered some wears and left his family following a caravan along a trade route to these fabled giant cities hoping adventure would lead him to a better well being -


Life:

- Viktor now works as a free lance smithy learning more skills with each smithy he works alongside. There's always something that needs to be fixed, maintained or newly forged leaving him with ample work, some he does for free in barter for a room and board. The job allows him to meet all sorts of people and stories of their adventures and settlements they have visited. With so much time by the forge it isn't without its hazards, through his time concentrating up close his eyes have slowly deteriorated when it comes to distance. Viktor can still see colours and shapes but the outline is always blurry. Also during his training Viktor unfortuneately misconstrued his hand for the metal thus hammering his index and middle finger, lucky it caught the tips which he lost rather than the entirety.
Viktor keeps a note of each dwelling he has lived and the one he wishes to visit. When the time is right and the want to see more if world envelopes his body he finishes his contracts bids farewell to the residences and makes way. He usually tags along with shipments and caravans for safe passage being another make shift guard but also able to make repairs if need be. With each movement from city to city it isn't always smooth sailing, bandits, mercenaries and pirates to name a few always wanting their take. With these problems Viktor carries with him a two handed warhammer for defence rather than offence, he is no hero that bards would create songs over however due to his size and strength he does cast a slight intimidation amongst some foes. Luckily his travels hasn't seen many fights that others would relish upon but it has never deterred him from continuing his journey gaining more skill as a smithy and ticking off the list of cities to visit. -


Talents:

- Smithing -

- Repairing -

- Strength -

- Endurance -


Flaws:

- Overally Trustworthy -

- Finicky -


Combat:

- Viktor has his two handed warhammer which benefits with his strength and power to overcome foes however without any training he lacks military precision or discipline even dexterity and finesse also weilding a two handed weapon can lead him to leaving himself open. Due to his size he is rather slow with his actions but still intimidating with his large strikes. He will only draw his weapon when attacked or to defend his friends -
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