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@Dead Cruiser I've some questions about the nature of tutelaries.

So they're summoned from the Aether, and I know rookie sorcerers can lose control of them so obviously they have a will of their own. How exactly are they controlled? Is it like a contract where they do as we tell them, but might end up monkey's pawing us? Or are they like bound to our will and they do what we want regardless of how we phrase it?

Do they hate us?

Can they die? Is it possible/common for a sorcerer to have more than one tutelary in their career. Not at the same time, but by necessity.

Conversely, is it possible that my tutelary has served sorcerer's before me? Can they lend magical knowledge from past indentures?
So this is going to revolve around like a goblin market kind of deal?
I'm interested as well.

And if you want to bounce any ideas for world building around the thread, I'm always down for that.
I'm interested and also willing to help co-GM.

I sent a message.
I'm going to have to put a hold on this, at least temporarily. It's just too intensive for me right now, I'm probably going to try to do something simpler.
@Lurking Shadow yeah, it's a weird request. Because you know you're going to have powers, but they aren't important to the character that you're creating now.
@Lurking Shadow

No worries, I'm excited to see it!

I love that folks are coming up with previous history, it makes the game start smoother, I think.

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