The irrelevant Eritreans, quickly sacrificing their youngest child's heavy heart to their hypno-toad god, pleaded for mercy and heavy American artillery of their own to fight off Richard.
Unless the game and situation goes in a way disastrous direction, Alexia doesn't mind angering the Dark Gods... indeed, it's her sworn mission to foil everything they stand for after all!
And yes, Alexia cares for the Goodly Gods and pays them and the Church respect, but the source of her power, when she finally makes her vows, will come from her own convictions and the strength of her spirit, so it's important that her Holy Symbol be something she made herself and represents her views and the things she draws strength out of instead of simply the representation of a single, specific God.
She's quite the ambitious and independent one, huh?
@Ryuzaki, I sincerely apologize, but I may not be able to follow through with this RP. It is not due to the basis seeming disorganized, complicated, or boring in any way, I would love to stay if I could, but I am currently GMing an RP and fixing to start participating in an advanced roleplay. These activities will likely consume most of my time. Thank you for letting me join in the first place, and I wish you luck. This is an amazing concept for an RP.
Oh, I was wondering if we were going for one of the D&D pantheons in particular since there is the Dragonlance, Forgotten Realms, Eberron and Greyhawk ones... Hmm though if we're going for all of them, Alexia will definitely worship multiple good deities of protection and light. Her Holy Symbol will likely be a customized pendant of her creation not dedicated to one specific Deity but burrowing elements of the Godly ones. Thinking a perfectly round pendant with a sun motif and an eye in the middle of it. The names of various Gods written in runes behind it.
I apologize for incorrectly specifying, daltar. I think it'd be best to just assume we're using all of the pantheons. Also, I like your idea about the pendant and Alexia's faith. (But remember, the dark gods don't take kindly to whoever follows a more hallowed faith.)
Oh, I forgot to ask which Pantheon we're going with for Gods.
We will being using both the 5e pantheon, and the 3.5 pantheon of gods. Also, since you mentioned deities, I should probably say this now...
I have, occasionally, set up custom pantheons of gods that are unique to my campaign story. These 'god options' are not available at character creation, but instead, are viable during the actual game. The more you pray and pay tribute to these gods throughout the tale, the more bounties they shall reap for you. You are never set to one god, so you may freely praise multiple gods at once without much consequence. Mind you, these gods are usually fickle, and are much more charismatic than the static gods of olde'. For The Morges, however, I will be releasing a pantheon of disastrous and malicious gods. These gods will not (neccesarily) influence the alignment and actions of your player, but instead, give them boons and banes based on the god's ideals. Gifts/curses from gods may sometimes be entirely useless, or unimaginably helpful. Either way, for the dark gods, all gifts will be delivered in a gruesome manner.
You are not required to participate in these custom pantheons.
This is just a fun little additive I have used in some past groups, and since you brought it up, I feel like The Morges could be a good place to experiment with multiple more sinister entities. Darkness can sometimes be a great ally...
Tarterus:Chaotic Neutral; Known also as 'Lord of the beasts', Tarterus embodies ferocity, fangs and fur all the same. Many people suffering from the disease and constant threat of lycanthropy pray to this primal god, hoping for mercy. But Tarterus has never been known to grant graceful blessings. Strength, obliteration, and domination are all pleasing in the eyes of Tarterus. In return, Tarterus promises raw ambition, stamina, and the will of the bellowing god himself.
Skylix:Lawful Evil; Portrayed as the embodiment of the hollow Timberwood, Skylix preaches the beginning and end of the land. This alienated celestial body influences the darkness of The Morges through delicate arrangements and agents, making certain that death's festering decay may desecrate the living. This, as Skylix believes, will allow the region to become a new. Skylix respects wisdom, and any who have experienced The world and it's workings. But, Skylix also requires that those who follow him are not afraid of the ultimate change he has planned for The Morges. Knowledge of the land and it's diminishing creatures is what Skylix will grant his servants, and perhaps, momentary protection from the woods deadly presence.
Pitrius:True Evil; The alluring temptress of vampiric rites, Pitrius draws all who hunger for unobtainable goals to her with promises of prolonged prosperity and fulfillment. Vampires and witches alike pray and pay murderous gifts to this goddess in hopes of receiving even greater tiers of immortality and ascension. By far, Pitrius is the most worshipped member of The Morgues pantheon. She askes that her followers release themselves to darkness, and willfully descend into their own sins to where they cannot escape. In return, Pitrius promises the manifestation of your wildest dreams. Yet, the hidden maiden does not always keep her word...
Narscellec:TrueNeutral; Born of forbidden magic, Narscellec strives to forcefully enlighten all who come in contact with the zealous god. Narscellec is ignorant to the boundaries of mortals, and has distraught many spell casters through promises of overwhelming power, only to have those who loathly accept be incinerated by what such a generous god has granted them. Narscellec has no perquisites to who he will give his next offer to, but only those who are born cautious and made willful can hope to withstand this god's gifts. Narscellec's abilities are unpredictable, disastrous, and surreal. But, to those who are able to inherit them, extremely powerful.