At 6' 3", Gank finds shirts to be rather restraining, and thus rarely wears one. After that, some cloth wraps, cargo shorts, and a scarf usually complete the goat-kid's makeshift wardrobe.
Name: Gankona. No last name found or recorded. known as Gank for short.
Age: 15
Personality: "Gank, how can you describe that goat kid? Sits funny, always laughs just a little too loud, never takes much of any threat seriously, is too stupid to ever be scared, and can become ram-head stubborn in a blink. He's the kind of guy you really can't ever predict: he always loves pulling something out of his ass-of-a-head to stir up the pot. Though, you have to give it to him, he doesn't back down easily. If at all. Though, that usually works against everyone around him. Honestly, he's probably the next best thing to an actual Satyr.
But, sometimes you can see a glint of something in his eyes, something loyal and venerable. An "old-soul", you'd say. But that soul's just not there yet. At the very least, he's unfiltered and truthful: he finds no use in lying or backstabbing, so he'll only fight you head on for what he wants.
He's not a bully, just desperate."
~Officer Mashakeshi, on Gankona, after his third run-in with the criminal.
Quirk: [MUTANT]: True Ram: Gankona's body takes on the form of a half-goat, half-human hybrid. This quirk includes an engulfing coat of night-black fur, a long, fluffy tail, a pair of curly horns, sharp goat ears, and reddish-yellow eyes. Furthermore, Genkona has greater physical strength, endurance, and fortitude than an average human. Finally, Gankona cannot have his mind, nor body, directly tampered with by a quirk. For example, if an opponent's quirk entails that they can make a limb on a person completely limp, Gankona could not be affected by their ability, as it directly targets his being. On the flip-side, if Gankona's squad mates are communicating via telepathy, Gank is unable to hear or speak to his friends through this method.
Background: You can easily cut Gankona's life down into a series of broken sentences, each of them describing one thing; he was losing from the beginning.
Abandoned at birth. Who wants a Goat baby? The anti-christ if anything. Put in a quirk-specific orphanage, left as soon as he learned to walk and talk. Who wants to stay at an orphanage? The anti-christ's work if anything. Begging wasn't his style, either. Smash and grab, now that was what seemed worth it. A lot of cops can't grapple a squirming goat-kid very well when he's kicking, so robbing definitely was viable. It was viable for 8 years, with odd jobs on the side. Finally, age 13, they got him. Actual heroes this time. They had enough. "You gotta go to school and get some stability", they said. "No", he protested. A big legal argument broke out. Kid's got no guardians. Nobody is willing to parent him. Ultimately the case boiled down to a simmer on Gankona's 15th birthday. the verdict; "You are pardoned from all past crimes, but are required to attend the Last Option School for Eccentric Rejects in hopes that you may better your community in the future. You will be surveyed by parental figures there". Well, that wasn't a deal he could pass up, now was it?.
But, honestly, that last ordeal hasn't changed the kid's habits much. Let's see what a little bit of schooling can do, though. You never know.
Equipment: Not a penny to his name. Not even a last name onto that.
Misc: Contradictory to popular beliefs, living on the streets gives you quite a lot of hobbies to develop in your numerous amount of spare time. One of which is collecting: glittering forks, colorful bags, children's toys, broken electronics, and best of all; plushies. Regardless of condition, Gankona is almost always smitten by any kind of goat-related plushie you can provide him. Perhaps it's a pack instinct, but he will treat the toy as a mom would treat her child; show it off, clean it, and protect it. Sadly, such a collection of scraps and plush objects was taken from Gank quickly after being enrolled into L.O.S.E.R and being moved to a homeless shelter closer by the school. Other than that, Gankona is fascinated with TV and any other large, video-displaying electronics you put in front of him. Gank was never exposed to such things as a working television on the streets, except for the rare occasion that he passed a LG store with a display rack. They really do mystify them with their workings. Then, finally, with not much to eat on the streets, you get creative with your meals; thus, Gankona is a relatively ok cook. You can give him about anything, and he'll find a way to make it work. He always has.
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