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    1. Goldmyr 10 yrs ago

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I don't think it would be a good fit considering how I am having the party meet: On the chain gang after being accused, rightly or wrongly, of a serious crime. Unless you want to play a dragonrider without a dragon, I don't think it will be a good fit at this time.
I'm looking for players who would want to play in an evil-type campaign. However, I want to set some ground rules to keep it going well.
First, no turning against your party. If nothing else, you should be loyal to your team mates.
Second, I would like to get an idea of your character's long term goals to help build an adventure suitable for your party.
Third, I would prefer not to let in irrationally insane characters.

Stats will be rolled using 4d6 and dropping the lowest. Use this dice room on Rolz.org: Perils of the Lost Coast
All core Pathfinder material is allowed. Splat material or 3rd party material with be accepted on a case by case basis.

I'm looking for around 4-6 players for this campaign.
The shifting weight of the axe as it turns back to its normal size in midair throws off Alastor's aim. It sails past the hostile monster, but doesn't go unnoticed. It smashes the eagle with it's greatclub, forcing the creature to disappear like the dog. It moves over to Jack, the most worthy looking enemy he can find. It growls and hisses at him. He and Gratianus recognize that the savage is actually speaking a language called Draconic. "You. You're the one Pillbug asked me to find. Come with me and you won't be injured. Yet." Alastor immediately recognizes the name Pillbug. That short, fat man was the reason he was nearly dead broke and barely a contender in the weapons business.

OOC: Do you want to take your action Arzhel? As an attack of opportunity for the move. You'll still go unconscious if you do.
One of the eagle's talons manage to cut through the creature's skin. The skin bubbles and blisteres like a bad burn, but the damage is mostly superficial.

OOC: Because Alastor would get his turn first, he can't get the flanking bonus, but the Eagle could.
The lawful canine clamps down on the reptilian's leg, but the creature doesn't even slow down. It's thick hide prevents the dog's teeth from even breaking skin. Arzhel is having similar troubles in penetrating the bone armor it wears. His Tian Xian blades are ineffective against the crude material. However, the creature realizes that it is surrounded. It roars and some nocturnal rodents go scampering away, but it also magnifies the saurian's strength. He slams his club into Arzhel's chest. (12 damage) The elf begins gasping for breath. Your assailant then spins and clamps its jaws into the neck of the animal biting its leg. The resolute animal disappears in the same flash it arrived in.

OOC: Alastor and Gratianus get to go next. Arzhel will only get a move or a standard action and will fall unconscious if he takes it. The dog was killed.
Gratianus wakes up to find their watchman laying unconscious on the ground, blood caking the dwarf's hair and beard. Standing over him, Arzhel was battling sword to club against some kind of grey skinned reptilian humanoid wielding weapons and armor made of bone. And standing over them both, the Alchemist had suddenly grown to over ten feet tall.

OOC: You can get a turn now as well Gratianus.
Apparently, the surprise of being awoken in the middle of the night has drained much of Arzhel's strength for the steel of his sword is stopped dead against the creature's armor of bone. The light of your campfire shines a hellish light through the creature's bright, yellow eyes, and it's crocodilian maw widens in a wicked and toothy smile. The danger suddenly sinks into Arzhel. Adrenaline quickens his reflexes, allowing him to duck under the return swing.

OOC: Alastor is up, Gratianus should make a perception check, and then it's Arzhel's turn again.
OOC: Arzhel, you're up.

Arzhel and Alastor see a grey reptilian creature standing over Desgoffe's unconscious form, illuminated by the light of your fire. It wears a crude imitation of scale armor built from the small bits of bones and hide of various animals. The skulls of a cougar and horse form the shoulder pads. It carries a large club made of the bone of some large creature, maybe a giant, and despite it's savage appearance, you can see the cunning mind of a hunter behind it's head. When it notices you are awake, it begins making a series of hisses, and growls.
OOC: If you managed to succeed, at your Perception check, make an Initiative roll. Just need Init checks for Graham and Jack before combat starts.

Initiative scores
-Gratianus: 24
-Arzhel: 17
-Creature: 17
-Alastor: 10
OOC: I have no idea who ChibiYuki is, and considering she didn't post much, we should be able to ignore them. Also, I took Graham's advice. However, I forgot to add the extra power attack damage into the roll, the result is actually 16 damage.

Despite watching out for incoming threats, Desgoffe doesn't notice the grey reptilian creature slinking in the rocky outcropping. With a growl, it strikes and takes the dwarf by surprise, slamming a massive club of bone into the dwarf's head and knocking him unconscious.

OOC: Everyone who is asleep has to make a DC 14 Perception check to wake up. Don't worry, losing here won't result in a TPK. After reading your backstories, I came up with something that better suits your characters than my original plan.
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