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    1. Goldmyr 10 yrs ago

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You know, there is rarely a time for the PCs to use such a specialized supplement. I say go for it.

What do you mean by conflict of interests? I've never heard that before.
You are definitely a fast poster Primal. You ninja'd my edit. :P You may want to look at that post again.
How often can you guys post? I just need to know how fast this thing will move. We seem to be pretty active right now, but I tnk that will change when everything gets running.

Players
Omega-Necrocleric or Summoner (Undead Themed Eidolon? Just a suggestion)
Allassya-Diplomancer
The 42nd Gecko-Kirin Monk
Primal Conundrum-Spirit Cleric

Mattmanganon is all filled up for his RP slots, so he had to drop out. How do you guys feel about DM PCs? And a friend of mine is looking to join, but he's taking his sweet time signing up. With him and a DM PC we could hit my maximum of 6 players or we could start now. What do you guys think?
OOC: Does anyone conscious have any other input?
Bios: Pseudo-Mage

Name: Parwan Moroi

Age: 19

Appearance: Moroi is half Japanese/half Romanian. His facial features mostly suit that of a young Japanese male, his mother's influence is strong in his genetics, but his darker skin and blue eyes show off his greek heritage. He wears dark, baggy clothes to hide the scars he has put on himself. Black and deep purple are his favorites colors to wear. He also wears a lot of jewelry: two earrings in each ear, rings through his nose and eyebrows, and a long, silver necklace. His favorite article, though, is the obsidian ring he was given about a year ago.

Personality: Moroi is rebellious, and fanatical about Japanese culture. He loves the mythology and the stories of samurai, and the way they strive towards their goals, single mindedly. He is working on developing a sense of humor, a trait his family did not prize as he was growing up.

Abilities: Moroi wasn't born with his abilities. Magic doesn't run through his blood, like it does in other mages. However, he was given a ring that allows him to use magic. Its affinity is shadow with a lean towards illusions, hiding, and mimicry. His weakest spells use only a short word or phrase. These allow him to make shapes appear out of the corner of the eye or in shadows or to make sounds come out of nowhere, like ventriloquism. However, the illusions only last for a second and disappear if the target focuses on them too much. A longer incantation allows his to fill a room with darkness to hide himself. However, this is a rather obvious tactic. The second level of his magic requires writing a bit of the spell on the target. In this way, he can make people or objects completely invisible. This ability also works in reverse. With a long, repetitive chant, he make make illusion disappear. Each cycle of the chant makes the target spell weaken and fade a little bit. In this way, weak illusions can be dispelled quickly, but strong ones may go unnoticed for hours before they are finally affected. His last ability of mimicry is his only means of offense. After seeing a spell be performed, he can do it himself. However, the mimicked spell is significantly weaker than the real thing. Also, he can only commit a spell to memory for so long. The stronger and more complex the spell, the shorter the time frame in which he can replicate it. He has always compared this power to being able to do something with the directions in front of you, but not knowing where to start without them.

Weapons/Equipment: As a rebellious youth in a strict house and later petty criminal, Moroi has a talent for picking locks. He can spring open nearly any kind of ordinary lockbox or door or safe he can get his hands on, and he always carries a set of lockpics and jimmies on his person.

Brief Backstory: As the son of a Greek ambassador to the island country of Japan, Parwan Moroi was constantly moving back and forth between the two nations, and he hated it. He hated having to pack his things every couple of weeks. Mostly, he hated being treated like luggage. Most parents in this position would have sent their kids to a boarding school to avoid this, but Moroi had to stay around his arrogant father constantly. As he got older, he began acting out. He had nearly his entire face pierced and he began hanging around the kind of teenagers his dad hated the most, the japanese gangs. He constantly sneak out and join up with the mischievous kids, and when locks were put on his doors, he learned to pick them. The last straw was when he landed himself in a japanese jail. No longer wanting to soil his reputation, Mr. Parwan refused to bail his son out and left for Greece without him. It took most of Moroi's pocket money to get him out of that predicament, and he didn't have much left for food or shelter. He took up room in a ghetto hotel and ate crappy fast food for nearly a week. Then, he put his breaking and entering skills to more liberal use, using his plunders to fund himself. After a couple months, he was caught. He lost them for a few minutes by hiding out in an alley sewer, but they were still looking. With nothing left to do, he had begun to accept his fate that he would spend the next few years in prison. That's when it showed up. A small, blue, horned creatured came out of the darkness. It offered him a way out of his situation and gave him a ring and a phrase that became his first spell. He carved the spell into his skin and became invisible, sneaking past the cops. Every once in a while, a request or spell to practice would come to him from the little oni, named Jet, the latest one being to join up with a supernatural detective agency, and he has just succeeded in acquiring the job.
Dropping down in power is optional, you can keep the rolled stats if you want. It's more I'm giving those who are unhappy with their rolled stats a boost if they want it, so there is not problem with actually trying to roll. I have also retracted asking people to drop down if they got higher than a 20 pb character.
Okay then. 20 point buy if you didn't at least match that. I do enjoy rolling for my stats, but I'm not willing to lose a player over it. There are plenty of other things to disagree on. ;)
"I suppose, but those supplies are for our competitors. I can't let them stay intact." The reptile moved towards the campfire and grabbed the bottom of a burning bit of wood.
"So you'll come quietly then?" it asks.
Just got off of work. Looking for one more player before I start. Pantheon is standard for Golarion, but I'll include other Pantheons if you want. I'm really not picky. Clerics of Real World religions are a favorite of mine. Even gods of other systems are okay with me. We can come up with a doctrine for you over PMs or OOC chat.

The Lizardfolk race looks fine. Nothing too powerful. The reason I use rolling is just habit. My RL group has always hated point buy in Pathfinder, and we don't worry about balance. Our reasoning is that the game's balance is all ready out of wack, so leveling the playing field on stats isn't going to help much. We had a GURPS game for a little while where everyone had an equal point buy, but it didn't last long. Power balance wasn't really much better. Some people will always be better at gaming the system. But a good game doesn't come from gaming the system, it comes from everyone feeling relevant, and you don't need equal stats to be equally relevant.

And correct, no gold, no equipment. However, there will be a sleight of hand roll at the beginning to see what you can smuggle past the guards. I know some of you may be tempted to put a point in Sleight of Hand for the first level, but try to make it make sense for your character.

List of players so far:
Omega-Necrosummoner
Mattmanganon-Unknown
Assallya-Diplomancer
The 42nd Gecko-Kirin Monk
Primal Conundrum-Unknown
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