Name: Frederika Bernstein
Title(s): None
Appearance:Her family's crest lies upon her chest, and the Command Seals just above it. She tends to wear loose clothing, and short skirts.
Gender: Female
Age: 22
Alignment: Chaotic Good
Rank: Cause:Open
Her official rank as far as the Magus Association was concerned, granted as a way for them to encourage her to be more involved with them. While she has good mastery over her family's craft to warrant this title, she does not do well in other fields, and thus this rank was little more than just a title.
Objective for the Grail: "Why am I in this? I just want a quiet life!"Command Seal: An equilateral triangle separated at the middle point of each line, with a point at only the right side of each broken line.
Personality: Seemingly the stoic, silent type, she was more shy than anything else, unable to really muster up the courage to speak to more than one person at a time. Even then she would just as likely to deflate trying to speak to them. However, this did not mean she was submissive when it came to something she believed in, being rather headstrong if she truly believed in something, nor will she simply give up if she believed she needed to do something. A headstrong, but rather shy person, this would inevitably mean she tends to run off on her own. This did not mean she was averse to cooperating with another however, just that she finds it hard to even speak to people. If she truly needed to, she can and will work as best she could with another, though she still might find it hard to even speak to them.
Bio: Her family had always been the reclusive types, though they were known to the Mage's Association, thus she had lived in Germany for as long as she knew, learning her family's secrets and memorizing all the different rituals, the techniques involved in the rituals themselves and even how to condense them. After that, she was supposed to follow in the footsteps of her ancestors before her; travelling around the world to find more to research and assimilate into their craft. They believed that some day they will be able to reach the Root should they manage to fabricate a ritual that allowed them to do so.
Considering her family's goals, she did not really engage in anything much that was exciting, like a mage versus mage duel and the likes, until she encountered Executors hunting Dead Apostles. Even then, her involvement in that incident was limited to sheltering the Executors and devising traps for them to use.
Perhaps it was just as well, for she, like most of her family, had no real interest in getting involved with the politics of the outside world, much less the politics going on in the Mages' Association. Until, of course, she travelled to America, seeking to research and catalogue the shamans there, and got inevitably pulled into a Grail War without even realising it.
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Magic Circuit Switch: A water droplet falling upon a pool, rippling outwards.
Number of Magic Circuits: C
Quality of Magic Circuits: A
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Elemental Affinity: Water
Magecraft: Formalcraft: A variety of Formalcrafts, ranging from ones passed down and recorded from ancient times to ones the Bernstein family had developed themselves. A simple one could simply be taking a bundle of hair, invoking a name and blowing upon them, while the more complex can take up to a day in incantation alone. One of her best rituals involves absorbing all the prana in the environment and amplify it for further use, depending on what else she drew upon the circle. More often than not, she would usually use that to power something else, though that was rare, considering her relatively peaceful life. Due to their focus in this, her family had streamlined many of these rituals to be far less time consuming, allowing he to enact even more elaborate rituals using just a few people or even with just herself.
General Magecraft: The basic of the basics.
High speed aria: Allows for faster casting, especially in her family's craft.
Item Creation: Due to their focus, it was hard not to dip into this area considering the myriads of rituals that involves making or enchanting an item.
Curses: Many rituals also involved these sorts of things, like hammering a straw doll tied with the hair of the target of the curse with a large nail. Thus, she has knowledge of this as well.
Crest: Near a thousand years old, it was mostly a collection of rituals, transcribed from foreign grimoires, lists of improvements and a few practical spells like Gandr. Thus, it acts mostly as a library of information for her when activated. A catalogue of spells and rituals her family had collected over generations essentially. Has a portion of its library sealed off. It was no trouble for her to unseal it, but there was several of her ancestors who went mad after unsealing it, before sealing it back with a warning to never open it. It became a sort of a family tradition that the crest would be inherited with words of warning about that sealed section. Trying to access while it was still sealed only gave her a warning and the words "That is not dead which can eternal lie."
Weapon: An Azoth sword, fashioned to look like a 14th century style cruciform sword, with the gem in the hilt. It becomes a sword only when it is activated, otherwise, it will be a gemmed hilt with no blade. A jade bracelet, designed to generate lines out of whatever she fed it, whether it be into specific shapes or just plain lines, or even just be lines she can control and manipulate.
Exceptional Benefit: Support Magi- 10 average magi follows her, subordinates that served her family. Some are here to exchange their services for learning some of their long list of rituals.