Name: Megana Corvus, nicknamed Meg (the latter is the name she goes by)
Age: 25
Gender: Female
Race: Nord/Imperial (her father is an Imperial, her mother was a Nord)
Appearance: Meg is about average height and weight, though on the short side for someone with Nord blood in her veins, tending more toward her Imperial father in terms of both height and looks, both no taller than 5'6. She could be called the wiry sort, her body strong from living an active life from childhood, no extra fat on her limbs. Her skin is tanned from birth, though a little rough from both the sun as well as the winter weather she's travelled in. Her straight and rather dark brown hair barely touch her shoulders, partially tied back to keep our of her eyes.
Her face is rather angular, high cheekbones and a strong nose that has a hint of a curve at the tip, set over a wide mouth more prone to smiling than frowning. Her left cheek sports three long scars from scratches she received when she was a youngster, though it's hard to tell due to the green double line warpaint she likes to wear. Her eyes are a bland sort of green and usually lined with black.
As for her clothes, Meg tends to favour comfort and agility. She dons a faded beige belted tunic, dark brown woolen trousers, and calf high sturdy brown boots. For colder days as well as doubling as a blanket, she has a thick green cloak. She isn't much for jewellery, but she does wear a gold ring passed down to her from her mother.
Personality: Meg's personality is rather varied. For the most part, she's a calm and collected sort, friendly as well as easy going and mostly down to earth. She tries to think the best of most people she meets, but won't put it past anyone to be on darker side of the morality scale. While she values kindness and charity, she can be a little picky with whom she extends it out to. If someone crosses her a few times too many or hurts her friends/comrades, she will not stoop away from getting back at that person.
She is somewhat of a tomboy, having lived around males most of her earlier life. Whatever she can use in a fight she will, even if it includes yanking someone's mustache or throwing sand in their face. All in all, a dirty fighter if push comes to shove. She is hardworking and for the most part loyal, unless given a solid reason in why she shouldn't be.
She can be a little impatient when folks make much ado about nothing. She also doesn't enjoy people messing around when it's time to get down and do work. That being said she will tolerate it to a certain degree, keeping quiet rather than making a fuss. When it's time to relax she certainly will, enjoying a drink and song like most others. She has a crass sort of humour and doesn't shy away from using naughty words.
All in all, her personality wholly depends on who she's around and what mood she may be in at the time.
History: Megana, otherwise known as Meg, was born to a Nord named Ylva and an Imperial named Falen. Her mother was originally for Riverwood though she had moved to Whiterun at a young age, joining with the Companions in her youth. As for her father, he was a deserter from the Imperial army. Seeking refuge in Skyrim, he stayed in Riften, finding it easy to keep his head low as he engaged in selling his sword for coin. Fate would have that Ylva and Falen met, both hired on a treasure hunting mission. Killing draugrs and felling ghosts together, it was apparent the two had taken a liking to each other, and it wasn't long before they married at the Temple of Mara.
Meg's birth slowed down their life of adventure, and then couple decided to settle down Riverwood, where Ylva's family house was ready for the taking, seeing her old parents had passed on to Sovngarde. Falen was quite happy with a relaxed life, working as a tanner at the blacksmith's. Ylva on the other hand was restless with a life as a mother. Once Meg was old enough, the Nord warrior decided to once more lend her sword, taking up different quests. Alas, her final fight was against a coven of witches, and whilst she did kill most of them, in the end she lost her life.
Falen took his wife's passing hard, and for a good few months he did little more than drink and sleep. Thankfully by this time Meg was old enough to fend for herself, but she was just a child after all. It took her falling ill and nearly passing away to break Falen from his stupor. Regretting the way his grief had overtaken him and nearly killed his daughter, he decided he had to leave Riverwood and head elsewhere. Selling off most of their belongings for gold, the pair left with few belongings, bought a horse and headed over to Riften, looking for a chance to restart somewhere he was familiar with. The journey wasn't too strenuous, but the many times Falen had to unsheathe his sword reminded him he was quite good at wielding a blade. Perhaps it was time he returned to his roots?
Whilst there, Falen decided to take on the job of hired muscle for various shady folks. It wasn't safe to take Meg along with him, so he would leave here at the Temple of Mara. While she was an obedient child for the most part, staying all day at a stuffy temple wasn't much fun at all. She took to sneaking out of the temple, making her way through the city, taking in the various sites, though keeping out of the Ratway. It was around this time Meg had come across her first Khajiit, a merchant selling just outside the city walls. She had heard much negative things about them, that they were sneaky thieves and other such negative epithets. However, she felt no such disdain for the merchant, only interest, much to his amusement. Used to being looked down as second class, it was an interesting change of pace for the Khajiit merchant.
Unfortunately for Meg, the Khajiit merchant wasn't there for too long, but during the little time he was, she learned that perhaps her father and the rest of the folk weren't quite right about the cat-like people. Her ability to sneak about town without being noticed made it easy for her to meet up with other less savoury folk. Whilst some found her rather irritable and would readily skewer her if they had the chance, she did come upon others who were much more eager to teach a youngster the art of picking pockets and lockpicking.
The day however came when Falen caught wind of what his daughter was up to. It occurred to him that he should have probably realized this sooner than he had. Not wanting a life of thievery for his daughter, the pair packed up yet again. This time Meg's father had made the decision to head to Whiterun, where he would attempt to find a job that would allow him a closer eye on his daughter. By this time, however, she was already nearing thirteen years of age and had quite a mind of her own, and she did not appreciate being taken away from Riften.
As they journeyed, Fallen decided it was high time to teach Meg combat with sword. Not only did he hope for her to be able to defend herself, the best defence being offence, but he hoped it would help curb her away from the bad habits she had picked up in Riften. Thankfully, Meg took to the sword quite well, wielding it with ease. It wasn’t long before she upgraded from Skeevers to full grown bandits.
Whiterun was quite a difference for Meg, and it took a while for her to get used to a place that was mostly all Nord with the occasional Imperial, Breton or Redguard. As she was old enough to contribute in bringing in gold, she would head to the farmers around Whiterun and aid in harvesting their crops as well as other menial tasks, including helping with transportation of goods. This further allowed her to develop her skills with her sword, as well as giving her a chance to meet interesting new faces, including, much to her delight, more Khajiit merchants and travellers passing through the way.
Life went on as it usually does, becoming something of a mundane ritual. Whilst Meg wasn’t as unsatisfied as her mother had been with the settled sort of life, she did feel as if there was more to life that carting cabbages around. Once she reached her twentieth year, she decided it was high time she left her father and see the rest of Skyrim, and then the world, if possible. He was already involved with a lady named Marne, and Meg reckoned there would be children along the way soon enough, giving her the perfect excuse to leave. With her mother’s sword and armour, along with bare necessities, she at left Whiterun on her own. It was easy enough to make gold this way as travelling merchants were happy to hire a sellsword to watch their backs.
As the years passed, Meg involved herself in other activities aside from escorting people back and forth. Hunting marks and going after treasure involved a whole lot more effort, but there was plenty of gold and other goodies to be found, making it all the more sweeter.
Skills: Major- Sneak- Having spent most of her childhood doing exactly that, Meg is quite skilled at keeping stealthy. Whilst this was mostly used for entering and exiting places silently, she found it quite useful when having to sneak up on bandits and the like.
- One Handed- Meg is a more offensive fighter with her sword than defensive, striking whenever she sees an opening, hoping to land critical hits wherever she can. As she doesn’t like to use a shield, she’s had to learn to parry attacks as well as countering them.
Minor - Lockpicking- A skill she had picked up in Riften as a child, Meg had to further teach herself this skill once she left Whiterun and began the ancient art of treasure hunting. Practice makes it perfect, but she still has ways to go.
- Archery- Using a bow and arrow is something that Meg had to teach herself after leaving home. It was easier to keeping the farmers she escorted alive and unwounded if she could shoot enemies before they came too close. However, she still has much practice needed in getting better at this particular way of combat.
- Speech- Meg isn’t too shabby at haggling over prices she thinks she may get for a little less coin, and she does occasionally manage to persuade others with her words and very rarely allure. However, more often than not her persuasion falls on deaf ears.
Equipment: - Skyforge Steel Sword- The sword was given to her by her father. It used to be her mother's sword, although she had not bought it either, rather it was handed to her as a reward during her years with the Companions. Whilst the sword is quite old, it had been well taken care of and Meg is quite diligent in making sure it remains that way.
- Banded Armour- Just like her sword, this armour is a hand-me-down from her mother as well, procured ie stolen from someone killed during her years of adventuring as a Companion. It's quite old and not in the best condition, but Meg still wears it for sentimental reasons along with the obvious protection.
- Hunting bow and quiver with 20 iron arrows
- Satchel containing some apples, carrots, some salmon and rabbit meat, and a couple of ale bottles.
- A second smaller satchel containing herbs which she uses to make restoration/healing potions as well as a mortar and pestle.
- 10 lockpicks
Birthsign: The Lady
Miscellaneous: Race doesn't really play any part in Meg's perception of people; she deals with them as they act and not as they look.