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You're also not safe if I know you have pets. Isn't that right..... @Greenie?!


XD I'll be entering my boy for sure XD

(now which of the bajillion pics should I pick......)
TBA


I have exhausted all other options.
Tamriel has bled for decades, and what prize is worth the cost of the countless lives thrown into maelstrom of battle? Kings, queens, warlords, all vying for the Ruby Throne. At least some have the decency to not pretend their reasons are altruistic. None want the throne to put an end to all these wars and to spare Tamriel from tyranny.

I do, and I will.

They say that history is written by the victor, and when I’m through, history will be whatever I decree it to be. Some might consider what I set out to do monstrous, but in the end, they will thank me for it. They simply will not know any better.









By Invitation Only




Welcome to The Elder Scrolls: Voice of the Sky, a story taking place roughly three decades after the events of Elder Scrolls Online and the beginning of the Three Banners War. This is the interregnum, a period with no Emperor and no stability, and before Tiber Septim rose to take the reigns of power and create the Septim Empire, an unlikely conqueror took the throne; the Witch-Emperor Raxus, a son of a Nibanese noblewoman who was shaped by Reachman culture. Having assembled a coalition of unlikely allies from disenfranchised corners of the world, Raxus has achieved stunning victory after stunning victory and has done what would have been unthinkable even a few short years ago; he has seized Imperial City and taken the Ruby Throne, outwitting and out-fighting the war-weary armies of Tamriel.

Before the world could come to terms with these events, mysterious auroras begin to form in the sky, seen across the breadth of Tamriel, from Solstheim to Summerset, with the most intense displays over Cyrodiil. Soon the fighting begins to die down across the battlefields and word begins to spread about this new Empire, and for the first time in a generation, enemies are beginning to find seats at the table to discuss peace terms. Raxus becomes a name that is spoken of in almost reverent tones, and peace seems to be just over the horizon… although no one can exactly explain why.

You are one of the characters who has witnessed these events unfold as either a soldier in one of the factions, a citizen trying to survive these dark times, or something in between and you are unaffected by whatever seems to have gripped the population of Tamriel. Your convictions are still your own, and Raxus is just another enemy or warlord to fight or be wary of, and although initially beautiful, the auroras have brought out something sinister. Voicing concern or protest has painted a target on your back and soon warriors garbed in a mixture of dragonbone and Akaviri armour apprehend you and your comrades in arms do nothing to stop this, some in fact cheering these warriors on.

You fall unconscious and when you wake up once more, you are somewhere dark and hidden from the light, terrible screams are heard in the next room with blinding flashes of violet light, chained up alongside those you considered enemies. And now, they are your only hope of survival.






    - The year is 2E600
    - It has been eighteen years since the Planemeld was stopped, ending Molag Bal's plans to merge Nirn with Coldharbour. This was due to the efforts of the reforged Five Companions, along with the combined aid of the Mages Guild and the Fighters Guild.
    -The Gray Host, a First Era army comprising of vampires, werewolves and witches, has been defeated after their invasion of Western Skyrim and the Reach.
    - The Dark Brotherhood is still finding its footing for all intents and purposes, mainly operating out of the Gold Coast and sanctuaries found as far as Black Marsh, but they have filled the void left by the Morag Tong’s fall from grace with ruthless efficiency and have achieved a presence across Tamriel to such a degree that many cannot remember a time before their rise to power.
    - The Fighters Guild and Mages Guild are still flourishing across Tamriel
    - Morag Tong is enjoying a resurgence of power after their initial fall from grace following the collapse of the Akaviri Potentate and the fallout that ensued. It has in recent years reintegrated into Dunmeri society and has proven to be a professional association that is seen as a necessary evil among the Great Houses. However, it still operates almost exclusively in Morrowind with the very seldom involvement outside of that province’s borders.
    - The Thieves Guild is alive and well in all parts of Tamriel, some chapters are doing better than others.







1. No Godmodding or power gaming of any kind. We're telling a story, not having a competition. Not to say you can't do awesome things when it comes around time for combat, but know your limitations. This includes self-insert characters, backstories that are designed to give the character access to abilities, skills, and equipment that would be considered an unfair or overpowered advantage, autokilling NPCs during fights with virtually no effort put into it, taking on a room full of people single handedly, meta gaming, trying to have everyone treat your character like they’re something unique and special, your character knowing things they shouldn’t, et cetera. The goal here is believable characters.

2. The writing standard is typical Advanced. Read what you wrote over before you post, and ensure you have acceptable spelling and grammar. That said, I'm not a perfectionist, and mistakes are made by everyone. Just make an honest effort and we'll get along just fine. As long as you are routinely able to write multiple detailed paragraphs and keep pace with the roleplay, everything should be fine. If you are only comfortable with one-liners or short paragraph replies, this is likely going to be overwhelming and outside of your comfort zone. For the sake of preventing friction, the GMs will be looking for players of similar writing skill and experience.

3. No speed posting. This means give other people a chance to post before you do. There won't be a strict posting order, but if I notice the same two people posting back and forward in a short time span without giving others involved in that group or conversation or whatever a chance to reply, I will not be happy. If you have characters involved in a conversation, consider opening up a Gdocs pad and doing collaborations; that will be done quite a lot in this RP so be prepared for that.

4. If you are going to be absent for any length of time, please let me know. I’m not going to kill your character or kick you to the curb because stuff came up. Real life comes first, but that said, do try to be fairly active. Your character will be controlled by a GM until you return. If you vanish without a word for more than 14 days, you will be removed from the game and your characters written off or killed. Consider this your only warning.

5. If you disagree with the contents of someone's posts, don't turn the OOC into some horrible flame fest. We're all hopefully mature enough to settle disagreements through logical discourse. If things start to go into flame war territory, I will warn the players. Failure to STFU will lead to your banishment from this RP. We’re here to have fun, not get in mud-slinging fights.

6. If you want to do something, and you aren't sure, ask in the OOC so it can be discussed. Or, if you want it to be a surprise, PM the GMs. If it's a good idea, we'll work it into the plot. I like to encourage creativity and think that all good RPs involve ideas from all their players. Sometimes this leads to amazing subplots and character development.

7. If you have questions or ideas for events, PM the GMs. Your input will help keep you not only invested, but it’ll give the GMs more fuel to work with for upcoming encounters and plot lines in the RP. Remember, it’s your story too! It’s important that your character is an important part of it, and players feel that they have agency and aren’t just along for the ride.

8. If you feel the need to start a romance between characters, that's cool. This isn't exactly a rated role play, and it’s bound to happen. I personally like to graphically describe violence and swear quite a bit, but if you feel the need to indulge in smut, please take that stuff to PM. 4 pages of graphic sex isn't going to save the world; it'll just cause everyone else to feel really awkward and need a cold shower afterwards. It is known.

9. The GMs may choose to do background checks to find out if you’re reliable and generally write at an acceptable quality, so beware that even if your character sheet is outstanding, if the GMs discover you’re argumentative, write at an unacceptable level, go AWOL frequently, power game, and so on, there’s a good chance you WILL NOT be accepted.




-Common Materials:
Crafted and obtained in abundance, the vast majority of equipment won’t need justification to possess, such as iron, steel, leathers, and so on.
-Dwemer, or dwarven: This is relatively common in Skyrim, Morrowind, or Hammerfell if your character has been in the ruins. Most of their machines and defenses are still working, so chances are, your character is brave and tenacious if they got their hands on this stuff. Stores would sell limited stocks at pretty marked up prices considering how hard it is to obtain it.
-Stalhrim: A special, magic ice-crafted set of equipment that can only be forged by the greatest masters using techniques only known by the Skaal. Chances are, your character will have neither access to stalhrim, the equipment to mine it, or the knowledge to do anything with it. It is exceedingly rare and specialized material that holds significant importance for the Skall and as such almost certainly will not be in possession of the player characters.

-Ayleid/Akaviri: The Akaviri Potentate ended only a few decades prior and the last Akaviri invasion that had forged the Ebonheart Pact had only formed 3 decades ago, there are Akaviri bits of gear still fairly readily available, albeit in various condition and quantities. It has been decades of war at this point, and stockpiles of equipment aren’t likely to stay untouched for long.

-Falmer and Reach: Both sets of gear are crude but effective, being formed from the remains of animals and fashioned into weapons and armour. While the vast majority of people wouldn’t even know of the existence of the Falmer, let alone encounter them, the Reach is currently ruled by Reachmen; trade with some tribes is possible.

-Glass and Ebony: Both of these are high-end, expensive, and extremely well made weapons and armour that you'd be lucky to ever find. Ebony gear originates in Morrowind, so it would be found among the rich and powerful there, and likewise, Glass gear comes from the Aldmeri Dominion and is usually only found on their elite soldiers, although the Buoyant Armigers of Vivec also use a variation of volcanic glass in their designs that are similar to the Aldmeri glass craftsmanship. While possible to possess equipment from these kinds of materials, please justify it in your backstory.

-Dragon: The reemergence of Dragons in Elsweyr was brief over 28 years ago, and they have not been seen in Skyrim for thousands of years. The remains of dragons are exceptionally rare, you likely will never come into contact with this material. For the purposes of this roleplay, this is off limits.

-Daedric: As the Amulet of Kings still remains, Daedric incursions are still few and far between. Princes have to work through mortal intermediaries to have access to Mundus. While plenty of Dremora, Xivkyn, and other species of Daedra did come through and were killed in significant numbers during the Planemeld, there is still a massive stigma against these sorts of materials. For the purposes of the roleplay, this is off limits.

Any enchantments: Possible, but you'll need to find the soul gems to charge them. You will need to be or find an enchanter to have your gear enchanted.

-Daedric artifacts: No. Just no.




1. You can only carry so much on your person at a time. Think of real life, are you going to be carrying a bow, a claymore, 3 daggers, a staff, 400 arrows, steel plate armour, just as many potions and scrolls, and every book out of the public library? Keep it reasonable, keep it realistic. Collecting loot should never be your goal. You should also specify how your character is carrying around most of their inventory.

2. No matter how strong, talented, and experienced your character is, you're still only mortal. If you're running into 15 bandits, your odds don't look good. A troll is going to be the fight of your life. Herd of mammoths? Run like hell. You sustain injuries; you may die if you encounter a situation that is suicidal.

3. Potions take time to work in most cases, so you're not going to get gutted by an axe and then look brand new by chugging Tamriel Energy Drink. It'll help your body mesh the wounds and heal you, and it takes time for it to eliminate poisons and disease. In short, be careful. On that note, chugging potion after potion isn't going to happen unless you happen to be a whale with the body mass to do so.

4. Scrolls take time to read, so if you're reading one in combat to cast something, make sure you have someone watching your back and there isn't a group of Minotaurs looking to rip your arm off ten feet away.

7. Damage is realistic(ish), if you're hit by an ice spike or an arrow; you're going to need some serious medical attention if it hits something vital. But since this is Elder Scrolls, and potions work in impossible ways. People also aren’t going to die of an infection from a blade wound after three days of sickness or something. Point is, your character is mortal and will be taking wounds in combat.

8. Keep in mind that whatever weapons and armour you do have does not reflect how well your character is going to do in a fight or survive, so don’t doctor a CS around trying to make sure that they’re the best equipped person in the game so you have a combat advantage. There’s going to be tough-as-nails bandits out there running around in fur armour and iron weapons who’ve killed more people than your character has ever met who will not care if your character is decked out in full ebony armour, a shield, and a longsword. He’s light and fast, you’re low and heavy, and experience trumps expensive weapons and armour almost every time. Try to give your character equipment that makes sense for who they are and what they’ve been through.

9. Weapons do not necessarily have to be what you find in the games, but follow it as a template. As such, things like spears, throwing knives, throwing axes, glaives, halberds, javelins, and flails are fair game, even if most of that didn’t appear in any of the Elder Scrolls games. However, that isn’t free reign to try to put something that is high-fantasy or just ridiculous into the game. Do try to keep things lore appropriate where possible, as well.

10. To keep things simple, we will not be permitting werewolf, necromancer or vampire characters. It’s an extra layer of scrutiny to go through when reviewing character submissions, and there’s always a concern that players just want the conditions for the powers/ badass factor rather than for narrative purposes, as well as it complicates group dynamics because realistically, a character with said conditions would show symptoms sooner or later and likely be attacked before long because of it.

11. If you are trying to omit something in your character sheet saying that it will ‘be revealed later in the RP’ or just generally want to keep it a surprise, GMs need to be notified of the idea for approval and may be able to help incorporate ideas into the game.

12. Don’t have your characters have close personal relationships with canon characters. It’s one thing to say you served under King Emeric, but we don’t want to hear about how you were lovers or poker buddies or something. We aren’t fans of shrinking the world and since people tend to have their own personal ideas of what these characters are like, we’re keeping any canon NPCs firmly under GM lock and key.







[B]Name:[/B]
[B]Race:[/B]
[B]Sex:[/B]
[B]Age:[/B]
[B]Family Origins:[/B]
[B]Appearance:[/B]
[B]Equipment:[/B]
[B]Misc. Possessions:[/B]
[B]Family and Associations:[/B]
[B]Favoured Skills:[/B]
[Indent][B]Spell List:[/B][/Indent]
[B]History:[/B]
[B]Personality:[/B]

Name: Character's name and any alias they may go by

Race: What race they are (Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orsimer, or Redguard.)

Age: How old your character is. Age brings wisdom, youth brings strength and energy. Keep in mind elves tend to have longer lifespans than men and beast races but all races mature at a fairly similar rate. Queen Ayrenn, for instance, was 28 years old when the Three Banners War began, and as an Altmer she can expect to live a natural life of many centuries. She is 46 as of 2E600.

Family Origins: Where was your character born and raised? This may affect their cultural outlook. It can be anywhere in Tamriel, just bear in mind that, for example, a Cyrodiillic cosmopolitan orc will have a different culture and mentality than a Skyrim stronghold orc, or a Summerset Islands born and raised Altmer may hold different values than one who was born and raised in Morrowind.

Appearance: A detailed description of what your character looks like and a picture, if possible. The more people have to reference, the better if is for role playing purposes. Please try to find realistic or semi-realistic portraits for your character.

Equipment: Weapons and armour. As you fill this out, ask yourself, if you were your character, would you be able to carry all of this stuff? More stuff= more encumbered. Less stuff= less encumbered, but less resources at your disposal.

Misc. Possessions: Things like lock picks, food, smithing materials, scrolls, potions. The weight thing applies as well. Doesn’t necessarily have to be things from the games.

Favored Skills: This section gets a bit more complicated. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 highly proficient skill, 3 moderately proficient skills, and 3 somewhat proficient skills. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 highly proficient at the cost of 2 moderately proficient). Likewise, you can gain more skills if you downgrade a skill (1 moderately proficient becomes two somewhat proficient, for example). Explain why your character is good at each skill in a brief sentence.

[SPECIAL NOTE FOR MAGES: For a quick understanding, Highly Proficient skills are equivalent of expert level spells, Moderately Proficient is Adept Level Spells, and Somewhat Proficient is Apprentice level. Keep that in mind when playing your character and picking your proficiencies. Please stick to spells you see in the games, but I’m not against combining some of them if it makes sense, but keep in mind your character would have to be exceptionally talented to do so. Run spell ideas by the GM if you aren’t sure for approval, but if you see it in the games, you should be okay.]

Spell list: Highly Proficient is 4 spells from that school, Moderately Proficient is 3 spells from that skill, Somewhat Proficient is 2 spells from that school.

History: Explain your character's back story, how they came to be who they are, and so on. Please make this fairly detailed as it really fleshes out who your character is supposed to be. This also will help determine if I think your writing quality is satisfactory for Advanced requirements. Be sure to include things like upbringing, important people in their lives, how they came into possession of their skills and equipment, where they’ve been and what they’ve experienced, and how historical events in their lifetime may have affected them, if applicable. Should be several good paragraphs in length, don’t be afraid to go crazy on this. It won’t be what’s expected for your usual posts, but the more information you have here the better you can play your character and the better invested you’ll be in the RP if you spent a good amount of time working on a character sheet instead of crapping one out in half an hour and expecting to care for your character with a two paragraph bio.

Personality: Explain what your character's personality is like, including quirks, faults, and so on. Nuance goes a long way; the goal is to make someone believable and relatable, not a flawless little diamond in the rough.
Thanks to whoever sent me candycane yesterday <3
Birds of a Feather


by Greenie and Dervs


Nimriell found that the salted fish she had been snacking on earlier during the day hadn’t quite filled up the hole in her stomach, merely consoling it a little while she was distracted by other more interesting things. If truth be told, she was actually quite missing the food she would cook for herself, or more so, the food her mother would cook, or the other Baandari. Perhaps she was a Bosmer, but her palate was certainly not. Her first taste of rotmeth had not ended well, and it would take a lot of convincing for her to ever taste it again. She was a curious sort and liked trying new things, yes, but she wasn’t stupid and was certainly not going to try anything that involved fermented meat in it.

Rubbing the back of her neck, she let out an almost inaudible sigh before heading out for the makeshift market. Gold was never a problem for her- she didn’t normally spend too much, and having lived with a merchant family, she knew how to save and find good deals. What she wanted right now was something more to eat and perhaps some water, but it was hard not to get distracted with all the different stalls and see what people of different cultures had for sale. From weapons to adornments, from little animals to stones that were most probably fakes that were not imbued with ayleid magic as was claimed by their seller- it was all rather fascinating. The little Bosmer may have had a calm and placid smile on her face, but her eyes were shining with excitement.

A passing wagon suddenly crashed hard to a corner, the wheel coming off on the rough cobblestone wheel. The guar pulling it roared frightfully and tried to run with the dead load behind it, a pitiful sound that caused quite a commotion as wood dragged on stone. The rider was bucked from the wagon, landing roughly on the stone.

Raznog headed the guar off, sprinting from his tent to the scene, throwing his arms around the guar, “Woah, woah! Easy… easy!” he called out to the guar, pressing his boots into the ground against it trying to push and grabbing hold of its reins. It bellowed again, now seemingly more perplexed by the stranger that was holding his own against the beast’s strength than bothered by the wagon. Raznog, sensing the shift in the creature’s disposition, chuckled warmly and stroked the creature’s neck.”That’s a good girl. Don’t like loud noises, do you?” he asked the bipedial reptile, which snorted contentedly to the pats. Raznog took the reins of the guar and quickly tied the lead to a tree before hurrying over to the rider to see if they were okay.

“Fine, I’m fine! I think I’m more startled than bruised…” the young Imperial woman laughed, wiping her brow of sweat. “Bella’s been acting strangely the past day or so, like she’s wound up and ready to run. She’s always been sensitive.” she explained, smiling up at the Orsimer, he returned the smile. “Thank you, sir. It could have been so much worse without your quick reaction!”

“Think nothing of it! A person in need is just a friend you haven’t met yet, my father always told me.” offering a hand, he helped the woman to her feet. “Let me help you get your wagon wheel back on, yeah?”

He looked around for it, finding the wheel nearby a curiously garbed Bosmer woman. “Pardon me, miss! Mind bringing that over?”

"Not at all!" Nimriell had quickly gotten out of the out of control wagon's way as any normal person would, not wishing to get hurt or possibly run over. She wasn't too unfamiliar with rogue vehicles herself, but it was never so common an incident that she would have expected it. Quickly picking up the wheel and standing it on the path, Nimriell then easily rolled it over to the odd looking orc who had helped the lady with her guar.

"Here you go, five-claw," she said, pushing the wheel at the orc, though keeping a grip on it until he took it from her. Her eyes quickly wandered over his appearance. This person was like no other Orsimer she had seen before. The relatively clean and taken care of appearance, the spectacles, the clothes- it was a far cry from what she was used to. Then again, she supposed she too looked a little odd in her mixture of Khajiit and Bosmer attire.

"This one has to admit that was quick thinking on your part," she added, eyeing the guar and its owner before looking back up at the orc. "The rest of us scattered like wasps from a disturbed hive."

“Five-claw?” Raznog repeated with a grin. “You sound like my partner over there. And think nothing of it, miss; big strong guys like me have a responsibility to step in when the situation calls for it. You grow up on a ship yard, you get used to putting yourself in the way of heavy, out of control objects and hoping for the best.” he replied with a hearty laugh.

Picking up the corner of the wagon, he instructed Nimriell, “Alright, if you’re able, just slip the wheel over the peg there. This nice lady and her guar have already drawn enough attention; I’m sure they’d like to carry on their day.”

Nodding, Nimriell carefully lifted the wheel and carefully slipped it over the peg until it was sitting as it should. "There, that should be good," she commented. giving it a pat before straightening up to look at the Orsimer. "Feel free to let it go, it should be fine now, this one believes!"

She was rather curious about his comment on his partner; truth be told she hadn't even realized what she had said until he mentioned it, it was so habitual. But she kept her curiosity in check for the time being. There was still the matter of the wagon being ready to roll.

Raznog set the wagon down gently and slotted in a new pin that the Imperial brought over. After a quick thank you and farewell, Bella the guar and her master carried on down the road. The Orsimer stretched, satisfied at a good deed done. He regarded the Bosmer with polite curiosity, adjusting his spectacles. “Five-claw, this one… are you an Ohmes, by chance? Pardon my ignorance, I’ve tried to learn from my partner about all the different kinds of Khajiit that roam Tamriel, but stories don’t always match up to life experiences, or the lack thereof.” he shook his head, smiling. “But where are my manners; Raznog gro-Malak, at your service. Thank you for your assistance, miss…?”

"Nimriell Briarwood," the Bosmer replied, giving Raznog a friendly smile, "though this one is also known as Green, a childhood nickname that has stuck throughout the years, perhaps due to the green clothes she chooses to wear." She then shook her head, a small chuckle escaping her lips. "There's no ignorance on your part, Nimriell can full well understand your confusion. This one's actually a Bosmer, but since she has grown up with a khajiit family almost since birth, there is not much Bosmer left in her save looks " She pointed to the antlers protruding from her forehead before tapping at the markings adorning her face. "It's true that this one could pass as an Ohmes, but it's more habit now than anything else."

"And yourself? There's much this one hasn't seen or heard of, but perhaps this is the first time Nimriell's met an Orsimer with a Khajiit partner."

“Lots of strange and wonderful things happen when you travel around, miss Nimriell. Pretty name, by the way!” Raznog said warmly. “My partner and I happened to be in different caravans when we chanced by each other and decided to travel together, fresh start and perspectives for both of us. It’s been good so far.”

He looked back at the tent where Shazali had already lost interest in the wagon commotion and was setting up her enchanting supplies for the custom order that had come through. “So what brings you to the festival? Anything in particular you might be after?” the Orsimer asked.

Nimriell had followed Raznog's line of sight but then looked away, not wishing to be impolite. Smiling at his question, she shook her head no. "This one wouldn't say anything in particular," she replied, lightly rubbing her chin in thought. "Coming here was more for seeking knowledge perhaps? This one may look like a Bosmer but has no real idea as to the customs of the wood elves." She paused a moment, eyes lingering over the market stalls. "This one was adopted by a Baandari family, and so she knows to travel with a purpose. Now her brother is far off in Anequina, and her parents, the Sands behind the Stars. So now Nimriell is simply a vagabond, hoping to learn more about the ways of others."

Raznog nodded somberly. “I’m sorry about your loss, lass, but I’d like to think your folks are looking after you even from the Sands Behind the Stars. Shazali’s told me a lot about it, so I’d like to think I know a thing or two.” he said warmly. “Whatever it is you find on your travels, I hope it brings you the answers you need. What have you learned so far?”

She shook her head at his condolences. “Thank you, this one appreciates your sentiments, though her parents lived quite a good life; this one thinks they are living a well deserved rest now. As for what this one has learned…” Nimriell smirked before letting out a small chuckle. “Rotmeth is probably not a drink this one’ll ever learn to love after a life of khajiiti food. But in all seriousness, this one’s been enjoying spending time away from arid lands and amongst the trees, and it’s quite interesting to learn about the different ways people view things. In her recent travels, Nimriell met someone who followed the Green Pact… this one doesn’t think she could even follow those kinds of staunch rules.

“What about yourself?” she continued after a moment’s pause, stepping a little back so that she could see the orc properly. “There has to be much you learned even before you met your partner if it was in a caravan.” She looked around a moment before settling down on a rather large root of an even larger tree. “This one’s originally from Reaper’s March, but lived mostly in Malabal Tor. What about you?”

“A good story always takes time to unravel, I always found. Maybe yours is just starting to get interesting?” Raznog chuckled heartedly. “And don’t feel too bad; I always enjoyed munching on a carrot from time to time, myself. I’d be a terrible wood elf.” he said, leaning up against the tree himself to continue the conversation.

“I hail from Jehanna, grew up working at a shipyard, so I learned from a young age how to work with wood and ropes and all that other nautical goodness on one hand and how to sell those services with the other. Part of why I always favoured a hammer; when you’re dealing with something that’s meant to support the weight of several dozen steers or enough supplies to keep a town happy for a month, it requires a little bit of extra persuasion to make sure things fit nice and snug from time to time.

“My mother is a Breton, she married into the family after I was born, so I suppose that’s where I got my open-mind about people and a sense for dressing presentably. In that way, I suppose we have something in common.” the Orsimer smiled, adjusting his spectacles as he regarded Nimriell warmly. “You meet all sorts of interesting folks from all over when you grow up in a port city, so I guess it never occurred to me that meeting Shazali and agreeing to be her companion was all that strange of a proposition. The world’s a nicer place when we all look after each other, yeah?”

"This one completely agrees with that sentiment," Nimriell replied with a little grin, thinking of her mother and father. "She for one wouldn't even be here if her khajiiti parents didn't pick her up and bring her home with them. We too met quite a few people throughout our journeys- one of the best things about being a family of Baandari merchants. But this one has to agree that living by a port city would have opened your eyes even more to the world than most. Nimriell and her family travelled for the most part through Valenwood and Elsweyr and seldom headed north. She has heard of other khajiit heading to colder places, even Skyrim! Even the thought makes her one shiver."

She feigned herself shivering, wrapping her arms around herself before letting them fall loosely to her side, chuckling as she stood up. "It would be a shame if Nimriell didn't ask about you and your partner's wares, friend." The Bosmer gave the tall man a friendly wink. "This one knows all about people who come to stalls and walk away without even inquiring about an item or two."
“Ah!” Raznog clasped his hands together, pleased with the sudden shift in topic. “Why don’t you come and take a look yourself? Crafts and enchantments of all kinds! Pretty sure I still have tea in the kettle, and if not, I can brew some more. I’m sure something a Khajiit-at-heart Bosmer lass like yourself will find something to your liking; our enchanter is an Alfiq, after all!”

"Tea sounds like a lovely idea," Nimriell admitted. She was feeling a little parched, and being able to chat some more over tea and wares seemed like a fun idea. "This one's parents would sell spices and clothes, that sort of thing. There was no one quite with magicka in our family- this one is quite certain if she tried to spell something, it would go very awry." She shook her head, hair swaying to and fro as she started towards the tent. "Nimriell would help with setting things up and bringing over potential buyers, though later on she learned to use the bow and hunt, as well as a little alchemy." Raising her hand, she waved it. "Nothing too powerful though- this one has a long way to go for that."

“You and me both!” Raznog explained with a grin. “Just because mother was a Breton doesn’t mean I share her genes; she could do some dazzling things with her talents. Me? I just stubbornly make tangible things take the form I want. Kind of more fun for an Orc like me, you know?” he said, escorting Nimriell to his tent. “Hunting is an important skill, especially for traveling caravans! I’m sure your folks were very proud of you.” Raznog said warmly.

They reached the tent, where Shazali was waving off another pair of customers who were making off with the guar nightlight. Her amber eye locked on the pair with a curious tilt of the head. “It turns out your heroics helped drive a sale; that customer felt inspired by the brave little guar and her eyes turned to our wares. So considerate.” she chuckled, taking notice of the Bosmer accompanying Raznog.

“And this one must commend you stepping in to help, even in such a capacity. Thank you for looking out for others; you probably helped salvage that poor girl’s experience in Woodhearth, yes?” Shazali said to Nimriell.

"Oh," Nimriell replied, waving her hand and shaking her head, "it was nothing much, this one did very little compared to friend Raznog over here, she simply helped set the wheel in place." She smiled at the alfiq khajiit, not at all surprised to see a khajiit who may have simply been thought a normal house cat by unaware and ignorant people. While her immediate adoptive family had no alfiq (and quite the opposite with her senche-raht brother), she had known a few family friends who were talented with magic as this khajiit seemed to be.

"This one was hoping to look through your wares and perhaps enjoy a chat or two," the bosmer added after a moment. "Nimriell is this one's name- you must the be one named Shazali? It's a pleasure to meet you."

Shazali bowed her head slightly. “Raznog talks this one up, but that’s because the novelty of a talking cat has yet to wear off.” she replied, gesturing towards the displays. “Everything here is enchanted by me, and if it is made of wood, carved by Raznog. If there is anything you might be interested in, Shazali will help you find it, five-claw.”

She regarded the Bosmer for a moment. “You speak not unlike this one, a slightly different dialect, Shazali thinks. Are you from the Redfur Trading Post to the Northeast?” the Alfiq asked.

"This one's been to the Redfur Trading Post before many times, but she is from further north, Malabal Tor," Nimriell replied with a small grin. "The Baandari Trading Post is where this one grew up and spent most of her time when not travelling. Nimriell’s family was originally from Reaper's March but moved west very early on in her life." She raised an eyebrow, curiosity apparent in her expression. "Are you from Valenwood as well? Or perhaps from Elsweyr? This one’s brother lives there now."

“Shazali hails from Dune, the Western, arid part of Elsweyr. Where this one is from, there is not so many trees… or bugs that are the size of Shazali.” the Alfiq sighed, shaking her head. “But when one is Baandari, you get used to the road and seeing the good to go with the bad. This one hasn’t really missed it yet; there were reasons for me to leave, and not enough to return. Shazali has never been one to settle for long.” she said warmly. “What has prompted your travels?”

"This one's family was also Baandari," Nimriell replied, enthusiasm in her voice clear even though she had attempted to veil it so as not to look too exuberant. "It's why she is so used to travelling as it seems you are as well. Nimriell did stop for a while when her parents became too old, but resumed once more after they took their journey to the Sands behind the stars." She smiled and feigned a laugh; she didn't wish to make the conversation heavy and morose. "This one's quite sure they're enjoying a nap right now in moonsugar!"

Shazali bowed her head slightly. “This one is sorry for your loss, she did not wish to bring up hard memories, but Shazali is certain you’re right; they’re enjoying paradise right now and keeping an eye out for you.” the Alfiq said kindly. “But since you’re here and experiencing new things, what has caught your eye?” she asked, gesturing towards the displays.

"Hmmm..." Nimriell did want to buy something, especially when she had spent so much time chatting with the two and stealing time that could have been used to call people over. Her eyes looked over the various items displayed before stopping upon one- a beautifully carved wooden box. A soft smile on her lips, she couldn't help but remember the music box that would always accompany her father during their travels; he had always been the merrier of her two parents.

"This one would quite like to take a look at that," she said, nodding towards the box that had caught her eye.

“Here, let me help you with that.” Raznog said, approaching with surprising grace and soft-steps for an Orc of his size. He lifted the lid of the box, snowflakes falling from the lid and with ginger fingers, he turned the handle on the side quietly in a few rotations. A quiet chiming song began to play, two lovers entwined dancing atop of the mechanism. Raznog set it down in front of Nimriell for her to witness it.

Nimriell's eyes widened, following the dancers as they moved to the song. It was hard not to feel a sting or held back tears, thought her smile was wide, beaming one could say. "Jone and Jode, this is more beautiful than Nimriell imagined! So beautiful, magical!" She stared avidly for a good moment before straightening. After a quick sniffle and wipe of her eyes with the back of her hand, she looked at both Raznog and Shazali.

"This one would like to purchase this, it has stirred quite a few fond memories of her father."

Raznog smiled warmly. “I think sometimes fate has a funny way of bringing you the things you need when you least expect it. I can tell this box has a lot of personal warmth for you, and you should have it.” he glanced over to Shazali, who simply nodded in turn.

“Tell you what, Nimriell; just pay what you think is fair, and in exchange, you join us at the fire tonight. What do you say?”

"But that..." She looked at the two and could see the sincerity of their offer. Rather touched by the friendly, thoughtful pair, the Baandari Bosmer put a hand to her heart and bowed her head. "Deal. This one will keep her side of the bargain." Standing up straight once more, she fiddled in her satchel for a moment before pulling out the right amount of septims, placing them in Raznog's hands.

"This one will be happy to join fellow Baandari by the fire tonight."

Raznog pocketed the coin and wrapped an arm around Nimriell’s shoulders with a broad grin. “And we’ll be damned happy to have you! We’re all a long way from home, but there’s no reason any of us should spend the time alone.”

Shazali spoke up, “And you do not need to be on your own, Walker; from one Khajiit to another, we need to stick together, yes?”

Nimriell nodded in agreement, a grin playing on her lips as she looked at Shazali, appreciating the inclusion in not just companionship, but as a Khajiit. "Indeed, this one wholeheartedly agrees with that. The benefit of travelling, yes? A few steps this way or a few steps that. and a new friend to be found, stories to tell and jokes to laugh at!" She sighed, a breath of happiness.
Was gud postie
*peeks*

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