Avatar of Hael
  • Last Seen: 7 yrs ago
  • Old Guild Username: StormySea
  • Joined: 11 yrs ago
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    1. Hael 11 yrs ago
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Status

Recent Statuses

8 yrs ago
Current My Italian friend just asked me if it's true that all Americans are fat. I'm offended but I can't stop laughing.
7 likes
9 yrs ago
I always respond to OOC tags within 10 minutes, but I respond to PMs within 10 days. I don't know why- I suppose it's just because PMs are so easy to brush aside and forget about
5 likes
9 yrs ago
I don't have any finals, but everyone else having finals is slowing down my RPs. Second-hand busyness.
5 likes
9 yrs ago
I know it's time to go to bed, because I just started wondering if maybe the whole universe is a single cell on some alien's ass
4 likes
9 yrs ago
If a tree falls in the woods and Fox news isn't around to see it, is it still Obama's fault?
9 likes

Bio

I like to write things collaboratively.

And in the end, isn't that all you need to know to RP with me?

Most Recent Posts

Six-legged insect bunnies.


OH DEAR GOSH, NEVERMIND
@Hael



HAVE YOU SEEN WHAT YOU HAVE DRIVEN ME TO!



Hmmm.

Hmmm.

I'm very sorry, but it's still too big. Reduce it by 50%, and make sure it isn't touching anyone else, and take down your military installations, and transform all X'Cor into fluffy bunnies.

x'D This is fine as it is. I'll put this up on the OP, so everyone else can add to it.
<Snipped quote>

Well, they MIGHT be interested in the technologies the Namilee have which are related to what they can DO with their DNA and their biological knowledge, but that's very specific.


Yes, they would be.

The Xim are rather advanced technologically, it's just that biological changes are far more important to them. Most of their high-tech equipment came as a direct result of advancements in biology and chemistry.

But yes, they would be highly interested in Namilee technology, especially their personal cloaking devices and replicators, as well as their ship technology, since Xim ships are exceedingly slow and weak.

<Snipped quote by Shorticus>

I've really had no idea where to put the Mabronnans so close would work.

Yeah, it probably would. How many dark legends would be told of the Mabronnans to scare little Namilee into behaving?


None, because the Namilee are too kind to ever spread dark legends about another species.
Ah, @Hael

here is my little clam, sorry for the sloppiness I only had a mouse pad 030



I understand, but it's way too big.

It looks like it's 2/3rds the size of the NAR, which is almost 400 billion people, and yet it is less than 200 billion folks. It should be not even half the size of either the Xim or the New Republic.

I don't mean to be rude, but I have to ensure that the map is accurate, and that there's room on it

Try to get it somewhere inbetween the size of Federation and Xim, and you should be about right.
In the case of empires knowing each other:

As the Namilee never really had an empire and I assume their territory is somewhere around the border of X'cor space, I'm going to assume people might know OF them, and they might know OF other species, but they're relatively isolated historically (sans from a race they uplifted - which probably got eaten by the X'cor) and maybe exploring civilizations.


Oh yes, the Namilee should be an exception to that. I imagine that most people they meet will either have never heard of them, or only heard vague rumors of ex-slaves wondering the galaxy. Namilee will probably be rather new to everyone.

I was mainly regarding full nations, not small groups of ex-slaves who rarely ever left their homeworld.

EDIT: Although, if you want, you could have met some of the nations. I would prefer you to have never met the Xim, however, as I have something planned that requires the Xim having no knowledge of the Namilee or their genes (I was tempted to say "technology", but then I remembered that they Xim don't give two shits about technology compared to how much they care about biology )
Welp, I'm off to Morocco chaps, I'll be back on Sunday!

The thread will probably be another 500 posts deep by that point ._.


I'll give you a small update for anything important, when you return

I'm actually keeping track of everything important that's said in the OOC. I've making a neat little list xD

I'll be here, awaiting PMs :)


So will I. ;)

<Snipped quote by Lauder>

In my humble opinion I think that'd be rather easy for Short's enemies to get around with a pair of highly high-tech ear plugs.


In my humble opinion, you're totally underestimating the power of vibrations on parts of the bodies other than the ear.

Intense enough sound can literally break your bones, regardless of whether you hear it or not

Sounds is a very possibly lethal weapon.


Yep. But the Namilee could probably just use it to a lesser extent, so that the worse it does is cause some vomiting and ear-bleeding: enough to incapacitate without killing.

@Hael

Before I get too far into formatting the Commonwealth for this, I thought I'd run their stock NS by you first to see if you have any issues with them.

Potential problems:

1) Their size. The Commonwealth's defining feature is that it's a sprawling regime full of oppressed non-citizens and dissenting factions, held together by ruthless pragmatism and bits of string, frequently on the edge of going up in flames. For that reason, I would like to have the 100 systems you mentioned as the upper limit, if that's acceptable.

2) Their engine/power generation tech. I'm not good with the phsysics end of science. I don't think gravitons actually work that way, I don't know if anti-gravitons exist/are theorized to exist, and I have no idea if positrons could be usefully weaponized. It's all just technobabble to vaguely explain things I just think are neat. Take a look and let me know. (It's down in the "Military" hider).

3) Biology and History. They're skimpy. I'm not that keen on getting in depth on their biology, because it's not important to me in the Commonwealth's case. History, I think I'll add a little more, but the Commonwealth is a relatively young nation, they're making their history now. My Government and Society sections are nice and long to compensate, because that's the stuff that interests me most about the Commonwealth.

EDIT: Orite and FTL. Yeah, that's flexible. I'm pretty fond of the tech behind it, but the actual effect can be whatever. I could literally find+replace every instance of the word "surge" and replace it with "warp" and not compromise anything.



I'm with @Lauder: the gravitons/anti-graviton techs are impracticable as weapons or engines, as are the positrons (plus they're just plain OP). You'll have to do something different, unless you're okay with your ships weapons constantly destroying themselves and being overall a pain-in-the-ass to operate

I'm not saying positron weaponry is impossible, just... unlikely.

If it helps, here's a short list of weapons I've seen people using thus far:
-Particle weapons
-Plasma weapons
-Railguns/mass-drivers
-Lasers
-Missiles
-NUCLEAR missiles
-Nuclear shit in general
-Torpedoes
-Coilguns
-Techno swords
-Possibly sound?
-Bioweapons, such as disease
-And probably a few others that I've forgotten. Our weapon field is very diverse.

Added some more information on my explorer and species. Feedback is welcome, of course.

Wait a second. Have we not already made contact with everyone else yet? I just assumed we had, given how these empires are long-established.


My empire is composed of cast-off bits of other empires, or at least, that was my original idea. So some form of contact would be nice.


Well, the New Alleghian Republic is the second-most populus empire in the Alpha Quadrant with its nearly 400 billion inhabitants and is the dominant trade power within both the Core Worlds as well as the Inner Rim. Consider that they were also at war for centuries with a similarly-sized entity whose borders alone stretch all the way into the outermost extremes of the quadrant, I see no reason why the NAR shouldn't be well-known amongst most every species in play, let alone empire.


Who you've had contact with is up to you and whoever you are claiming to have contact with, but yes, you can assume most empires are generally aware of eachother, at least to some degree. Some may even have shared history, like the Federation/Xim war.

Empires who are on opposite sides of the map (I still need all of you to do the map, by the way ) may have only heard rumors of eachother and never actually met, while isolationist empires (Kazzlehorf, for example) is probably known to exist by MOST other nations, but not all of them. If an empire is really isolationist and not near anyone else, than it is fully possible that many player-nations have simply never even heard of you.

But for the most part, you can assume that the majority of empires have had at least some contact or heard rumors of most other empires. Space if big, afterall, but rumors of giant nations tend to spread pretty fast.
Wow this is getting a lot of attention for a space NRP, any room for one more?@Hael


Yes! There's always room!

Also, [@Everyone], I've updated the OP with a new map, thanks to @Brink_, which looks a lot neater than the old one. You should all start to add your nations to it and post it here.
<Snipped quote by Hael>

Oh yeah, that's what I was going for. I mean, stuff like asteroids would take significantly less time to consume but I'm well aware that actual planets and moons are freaking massive. The idea came to me just because the basic idea of my nation is "single system with a bunch of megastructures in it" and megastructures would take ludicrous amounts of resources to create. So what better way to gather them than to just rip apart entire celestial bodies for raw materials?


The energy used must be enormous

But I completely approve of the idea, and the Xim do as well, and may seek to purchase this technology.
<Snipped quote by Hael>

Fabulous. Because there's a reason I referred to the T'kai as the "builders and worldeaters of Ch'ak". I haven't put it up yet, but I imagine them having 'fleets' of Worldeaters which are, essentially, massive ships that use utilize exceptionally strong gravitational manipulation to rip apart celestial bodies (from asteroids to planets) for raw materials rather than go the more traditional route of strip-mining them.

That's an issue, is it? And it's not a particularly fast process; it's not like I'd be able to send Worldeaters to enemy planets to just completely destroy their worlds. And that's even disregarding the fact that they're less ships and more giant facilities with engines strapped to them and are slow and defenseless.


Only if this process takes a very long time, like months or years.
<Snipped quote by Hael>

I just realized, that may be a good anti-boarding technique, to just, not have gravity on your ship. In less professional games it's the kind of situation no one plans for until it comes up, and then they go, 'Oh my guys totally have magnetic boots, or jetpacks, or something.'

Of course, now that i bring it up, everyone, including me, is going to make sure it's clear they have a countermeasure to that XD


I haven't shown anyone my NS yet, but I actually have giant worm-like soldiers that wear devices to fly, and are used in all boarding parties.

Plus, most Xim ships don't actually have anti-gravity: only the big ones. Smaller ships don't have anti-gravity, warp, or so on.

So I actually have a legit countermeasure- my people are already equipped for that.
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