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    1. Haeo 9 yrs ago
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3 yrs ago
Current Pirates, monsters, magic, islands and no civilization to steal from. Hmm.
5 yrs ago
Now, what happens when you have a bunch of monsters that were living in a forest and they get transmigrated into a futuristic urban setting?
6 yrs ago
I know that few, if any, people on this site would be interested in it... but... I just got an idea for a SAO/GGO/XCOM/UFO crossover... fun tingles...
6 yrs ago
Life has never given mankind sufficient time... nor sleep... nor comprehension. If it had, we would have stopped trying.
2 likes
6 yrs ago
It can be greatly refreshing to return to a thing that one has long loved.
3 likes

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<Snipped quote by Haeo>

Also, we don't have to let this happen too often. I think scarring would only occur when player killers don't actually kill their target but get it very very close to death and just leave it lingering there or something like that.


That's a good modifier. Hmm, maybe they have to use some kind of poison too? Something that delays injury recovery or a certain amount of hit point restoration until it's nullified or wears off? So, if they did twenty damage to you and ten was the poison's strength then you could only recover ten hit points until it wore off. There's lots of ways to work this.
@DestinyStar@Zelosse That's a good idea, in my opinion. Maybe on the first floor there's only one Healing Spring and it's at the bottom of that secret dungeon in the gorge in a side chamber?
@Haeo

I personally don't think I want my character to be THAT special, like to be the only one who this could happen to. I find the idea that it is fixable by something incredibly rare and expensive pretty good, though. Also... I still think it gives the RP more depth... and more drama concerning the PVP players, which we don't necessarily have to delve into.


Sure, that sounds like a good dramatic device to me and it takes the pressure off. My only concern, if I was setting it up, would be the lack of opposing characters. We don't have PC Player Killers so it's harder to balance and build the presence of the threat. It still adds depth and drama and we don't have to go deep into it at all. It's just one of those things where if too many people show up scarred then there would be a certain demand for a PvP fight with the players doing the scarring.
Utu's eyes adjusted to the daylight glare more slowly than usual. His nose was sluggish as well. But adjusting slowly does not make one blind, nor deprive one of a sense of smell. Utu's tail stiffened, ceasing its usual balancing movements. He stood perfectly still, hardly blinking as he took in the view of the docks. Many of the dead had already been removed by this time but some still remained, or at least pieces of them. The stones were covered with blood and organs. The place smelled like a slaughterhouse that had never been cleaned. It was testament to his years of experience hunting and hard upbringing that the argonian did not add the stench of his vomit to the stones. As it was, they were perfumed with horror and bathed in death.

He suddenly remembered the words that he had just said a moment before. His mouth felt dry and his stomach churned as his face twisted into a grimace. Cocky... arrogant, cocky and stupid. That was what those words had sounded like. They were the words of a child with something to prove and a strong desire to belong, to be accepted and acknowledged. He was too old for that now. He had come too far and survived too much to live like a child any longer. All of his careful planning, all of the angling for position and working his way closer to those with the power to protect him, it was worthless. It was less than worthless. It had distanced him from anyone who might have fought beside him.

Someone saved his life, pulled him from beside the water after his daedra cursed, fool stunt. He'd managed to kill one and nearly lost his life for it. Everything else he did during the battle was like throwing shiny toys at a giant, hoping that they'd stop to play and forget to kill the people running away from them. And, he hadn't even been brave. He'd been sneaky and murderous. He had hunted that armored warrior like it was a beast in the forest. Utu knew that some others would tell him that he had saved lives, that the way he fought wasn't a problem. But it was. It felt like his soul was being sharpened the wrong way on a coarse rock.

The intact bodies and identifiable remains were being gathered away for burial. The humans were seeing to their dead. If they all shared the same air for their first breaths, if they all would join with the same earth in the end, it didn't matter if they thought he didn't belong. Family doesn't always share blood. Family doesn't always share anything more than air and earth. The scattered organs and disparate body parts were being overlooked by many of those who were cleaning up the docks. Warriors deserved better.

He steadied himself and slowly began gathering the parts that people hesitated to touch into his arms, the bits that had been full of fear and strength such a short time ago. Then he began to carefully carry them to the Hall of the Dead in his arms. Some of the guards looked like they might accuse him of some vile perversion. But, the priests of Arkay heard his request, even though they could not grant it. In the end, the parts went into the mass graves with the other bodies. There was no time to treat the dead properly. He went back for more, and then again.

Utu's body still felt wrong, he couldn't move quickly or well, but he slowly trudged the distance over and over until every part large enough to be carried had been brought to burial. Then he went back to the warehouse, numb, weary, and sad. There he washed himself until he could not detect the smell of blood on his body or leathers. The armor was full of holes. It was not a quick fix. He would need new leathers, not that they would be able to do much in the next fight.

@Frizan@gcold
It was a short time later that he found himself sitting in the shadows beside the entrance to the Candlehearth Hall, cold and weary. He breathed slow and shallow, his eyes fixed on the stones. He heard the murmur of voices and the dull clunk of tankards mingling with the crackling of the fire within. It seemed that no one saw what he had tried. Either that, or no one cared. It wasn't like it had made a difference. All he had done was kill one and then get saved by somebody who probably didn't even know how the stupid lizard ended up in the water in the first place. He still felt queasy. But, warriors often seemed to turn to ale when the battles were done. Maybe it was time he gave it a real try. The only thing keeping him seated in the cold was the stale stiffness of old fear, the fear he had learned from his mother all those years ago. The blind fear that no nord would really accept an argonian, no matter where they were from.
Either that or there are certain, let's call it enchantments, that might make injuries permanent, or at least longer lasting than just taking a quick potion.

I don't know if I want to make it completely permanent, maybe just enough to leave a noticeable scar or something. But then a sub plot would vanish...

I mean, personally the thing I always found wanting about the anime was that duels with players were kinda meaningless, except for the killing part. But if players could injure other players, maybe even damage parts, not talking about legs, arms, hands, fingers or gauging out eyes and stuff, the threat of nasty players would be even more real, if you get my thought process here. I mean, I can of course just edit the post and make everything not happen at all, if you want, for authenticity's sake.


The idea of "character modification" being an aggressive attribute is actually a fascinating one. It is very non-canon but I'm not a GM and we've already dispensed with good parts of the canon so I really have no opinion on that, per-se.

Partial permanence could be good, like a notched ear making her look a little more rough around the edges. But, there is one rule that usually applies to this kind of thing. If something is a significant departure from the norm then it needs to be explained and its presence in the story needs to be justified so that it doesn't become a red herring. Basically, why did Kayaba make an exception for you? The answer could take a long time to find but the presence of the question would need to be acknowledged and clues or something "plotty" should be developed to take care of that later.

That kind of PvP behavior would motivate groups like World Walkers to start developing cosmetic mods to correct or compensate for disfigurement. In the case of a notched ear, a kind of earring that decoratively filled the space or covered that part of the ear could be an option for later. Who knows, they might even have stat or ability boosts on them but have a disfiguring injury as a prerequisite for equipping them. There's lots of room for additional drama there. After all, let's face it, the series had numerous time-skips and only minimal descriptions of what happened during those intervening periods. We don't have an episode limit or a deadline to worry about and a lot of writers willing to play through almost every moment, by comparison anyway. That means we need content and complexity to fill the intervening hours with something other than grinding.
@Durandal
Understood. I will consider and start the process of building a character modeled on the Field Electronic Warfare Specialist [FEWS] concept. However, as my knowledge of Deus Ex is limited to adds and youtube I will be trying to be extra careful when it comes to augmentation.

Actually, I've been considering the potential of a support character for awhile, one who does not seek to kill the enemy when in a team but rather seeks to create openings for their teammates. Basically, my hopes for this character will revolve around them being able to make everyone else more effective at whatever they are doing. I've tried elsewhere and I faced one critical problem. Nobody paid attention enough to other people's posts to actually take advantage of openings. I think I'll have to try mentioning anyone who would gain an opening or other advantage through my character's intervention.
@DestinyStar Yay, friendship. Still damaged ear will stay damaged.


Permanent, disfiguring damage would definitely be something unusual... if not completely unique. There's an opportunity for a truly twisted subplot there, maybe something dealing with the Cardinal system and Kayaba's subconscious?
<Snipped quote by Frizan>

Yes, it's also very funny -read: annoying- when you clearly hit an enemy in the head with your sword and they keep moving like nothing happened, specially when they are those grave guardians or something that take 80 points out of your carry weigh


I found it particularly... entertaining, when I would put numerous arrows into a netch and somehow they all missed. Requiring the player to put the shot on target before rolling for chance to miss is a very, very obtuse system.
@PyroDash888 Impressive dramatic re-entrance! Tailpin can return to town as well, so he's an option.
<Snipped quote by Haeo>

I did the same with my first character(well, the first one I got past level three with...). I joined the Thieves Guild, did some jobs sure, but I mainly ran around and explored all of Morrowind's long deep holes. I ended my "thief" character wearing the Savior's Hide, glass leggings/helmet, and I was chopping bitches up with a daedric dai-katana.

Never actually sneaked much...at all. Besides most enemies don't have patrol paths and they're usually placed in a way that they're staring right at you when you enter Bandit Hobbit Hole #498 and the pickpocket skill is broke as fuck, yo. Literally impossible to be successful without a code patch.


Yeah, only I just never bothered with it at all, no matter how many characters I made. I always used spears as much as bows and was more of a B&E thief than a wannabe pickpocket. I never even put any effort into the skill.

Gotta go for the night though, so... signing off.
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