Sure, it's clearly implied. Might be a bit much for the current scene but might be a possibility later on. Come join us! even if it's a one off post no harm in practicing writing.
Heh, you have a point there. This scene is already very busy. However, it would be a fascinating way to foreshadow a later development to have a slithering shadow suddenly surge from the fens just long enough to engulf the giant boar and disappear. The human presence wouldn't have been what disturbed it, after all. Maybe... a little something smaller...
I hope that you'll pardon a voice from the interested peanut gallery.
I found myself wondering whether the entrance of a "legendary beast" from territory "A" into territory "B" might rouse something that could have slept there for a long time, perhaps some kind of mythical beast that dwells beneath the fens? Perhaps a race... hmm... something oily with tentacles and a penchant for fire?
Just a thought. I'd build something myself but... I'm already overcommitted.
Skrik’s patience and care was rewarded yet again. This kill was quick and fairly quiet, though the hit was not as clean as he would have wished. Still, the simple wooden javelin had proven to be powerful enough for this familiar prey. He would have to re-evaluate his opinion on them, it seemed that he had been underestimating them.
He contemplated his skills briefly, noting that his effectiveness mostly stemmed from precision, surprise, and range. He advanced toward his prey and carefully cleaned and skinned it, being careful to keep the fat with the meat and most of the bones inside the skin, but burying the skull in a shallow hole in the shadow of the nearby bushes. Over this, he placed a simple cairn of handy stones that rose about the length of his hand above the surrounding ground. The plenty that this beast had enjoyed would now be a source of power for him.
Skrik also found a couple large leaves and used them in combination as a crude pouch to store a couple handfuls of the berries that the horned rabbit had been eating. The pouch wouldn’t last long, but it wouldn’t have to. He also reclaimed the thrown javelin, checking it for damage before securing it for carry with the others. Even if it was damaged, it would be useful for practice. The berries would serve him well as a travel snack as he continued on his way back to the cave.
He had intended to hunt more extensively. But, he couldn’t justify wanton slaughter for the sake of mere practice. If he had better equipment and a larger pack to carry game and materials then it might have been justifiable but with things as they were he had no need for such reckless harvesting. Still, he did make a mental note as to the location where there had been such a gathering of horned rabbits. He might need to hunt there again. For now, Skrik retraced his steps back toward the cave, moving as swiftly as he dared but being cautious of losing his way. He also took care to keep his guard up in case something more dangerous than a horned rabbit stumbled across him. Still, his goal was to make it back to the cave before nightfall. He would need to verify whether or not anything had made the cave into a den in the absence of the goblins.
Starting Skill: Butcher’s Insight [Heightened ability to find vital points, predict movement based on physiology, and get the most out of a carcass.] Acquired Skills: Slash (claws)= The goblin has learned how to use his sharper nails to create a slashing attack making it effective in rending flesh. Has no effect on armor; can be upgraded Pierce (weapon)= The goblin has learned to pinpoint a spot on an enemy and use a sharp weapon to strike hard at it. This allows the goblin to strike a deadly blow with any sharp weapon and when upgraded can pierce through weapons and armor. Throwing Intuition= This goblin, having thrown enough things, has been given insight when using a thrown weapon. He can accurately guess the distance, wind, angle, and strength of his throws. At higher levels can gain pinpoint accuracy to his targets weak spots.
Titles:
Blessings:
Curses:
-Flint from starting cave. -Horned Rabbits from local area near berries, just a bit upriver from Tree Camp -Sand from around the pond -Prism crystals from bottom of pond -Fist sized rocks from the river
Crafting goal list: -Rock jars with wood stoppers sealed with “wax” (drill hole partway through round rock) -Flint tipped spears -Flint knife (hide wrapped grip for better use) -Horn tipped javelins -flint throwing stones (kunai) -Meditation crystal array (prism crystals arranged around a candle to help him focus on magic training) -Drill (spinning stick with grains of sand to grind a hole) -Fire starting set (two sticks and a wad of tinder) -Fire place (Ground level near base of Tree Camp)
-Pool Contents -Flow of 'strength' through web of life (Magic 101) -Balance between living and dead (Religion 101) -Small game trapping (Snares) -Large game trapping (Claw, Jaw, Pit, Tree traps) -Properties of Numbing Oil -Poisonous plants and secondary properties -Stone Shaping (Knapping) -Woodworking -Rope Making -Fire (How to: Make, maintain, strengthen, weaken, store, and focus, as well as a behavioral analysis)
Latest Rendition... Just bio, images (ugh), and... possibly relationships missing.
Azmodeus White
Character Image Here ... Are you aware that you have been looking at me for two minutes without speaking... ?
Name: Azmodeus White Gender: Male Age: 24 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate Birthmark Shape: Stylized frontal view of an open raven’s beak Location of Birthmark: Center Chest Magical Abilities: Alteration of attributes of dead materials. Physical contact required. Place of Birth:Chicago Currently Residing:New York, New York Personality: With strong instincts, excellent reflexes, and a strong tendency toward athleticism, Az is far more likely to experiment than study and more likely to fight than argue. However, his sense of responsibility as the eldest of the brothers is strong enough that he restrains himself when he thinks that they might be affected by the aftermath of any trouble. He is also the most grounded of his brothers and manages the advertising and supply aspects of their business to make sure that it stays both legal and discrete. History/Bio: Relationships Name: Relationship (Bold as needed):Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)
-----------------------------
Belial White
Character Image Here ... If you would like to place an order, go to the address on this card and ask for Fen.
Name: Belial White Gender: Male Age: 22 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate Birthmark Shape: Raven wings folded across the eye sockets of a skull so that the jawline and teeth are still visible Location of Birthmark: Left back, right behind the heart Magical Abilities: Alteration of attributes of living materials. Physical contact required. Place of Birth:Philadelphia suburbs Currently Residing: New York, New York Personality:Bookish and well read with strong prioritization skills and a natural affinity toward math, Bel is far more inclined toward study than experimentation. He handles the financial affairs of the business while also paying close attention to any possible security problems. While not quite paranoid, he is the least likely of the brothers to trust anyone and the awareness of life given by his magic makes it impossible for him to forget that all life is savage and that betrayal is as common as breath. He avoids trouble when he can but if it comes to him, he leaves no traces behind that anything ever happened. History/Bio: Relationships Name: Relationship (Bold as needed): Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)
---------------
Fenrus White
Character Image Here Hi. How can I help you? We only do custom work but we are offering a discount on coffin orders and personal toys for the rest of the month. Spread the word!
Name: Fenrus White Gender: Male Age: 19 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate Birthmark Shape: The back of a skull with raven feathers sewn on in place of hair and six raven’s eyes sewn down the middle in two rows, looking out at you. Location of Birthmark: Back of the neck with feathers extending forward as far as the primary blood vessels on both sides Magical Abilities: Able to add to and modify the magical attributes of anything that has been touched by magic. In short, Magic Hacking. Place of Birth:Maryland Currently Residing: New York, New York Personality: Loyal to and protective of his brothers but fiercely determined to hold a place of equal significance, his competitive streak is strong and healthy but exclusively focused on gaining his brothers' respect. His talents lie close to Bel’s, tending toward study and analysis as well as leaning toward paranoia. However, his particular strengths focus more on situational prediction and awareness. He also dislikes loud noises in general and prefers to move quietly. He tries to avoid trouble, even when people do notice him, but his generally quiet presence makes even his most risky excursions far less eventful than they are for his brothers. He idolizes Az for his strength and diligence as he idolizes Bel for his raw intellect and caution, but he often fails to see how his abilities allow him the potential to achieve greater heights than either of them. He was also raised less cautiously than his brothers and had a couple friends as a small child and is more comfortable around other people in general as a result. But, he is always cautious around those with magic… and he can always tell. History/Bio: Relationships Name: Relationship (Bold as needed):Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)
Skrik observed that the rabbit was skittish. It might be a big target but it still valued its survival and with all that fat it probably didn't need to eat desperately enough to fight over it. He calmed his mind, focusing on expanding his awareness while staying focused on the horned rabbit. His Butcher's Insight would help him predict the beast's movements and land a good hit, as would his Pierce skill. He held his Short Spear in his left hand to keep it off the ground and away from things that might make sound. In his right, he readied a Poisoned Light Javelin.
His target was the center of mass of the horned rabbit. He hurled the javelin while keeping his movements silent and used the follow through motion to carry his right hand to join his left on the short spear's shaft. He would be ready with both hands on the weapon if the javelin was not enough to bring down the larger rabbit.
He did have one lingering concern. He had tried to place himself between the rabbit and its den. But, that meant that anything in its den would be behind him. He would have to focus his vision on the prey in front of him and trust his ears to detect anything that might come from another direction.
Starting Skill: Butcher’s Insight [Heightened ability to find vital points, predict movement based on physiology, and get the most out of a carcass.] Acquired Skills: Slash (claws)= The goblin has learned how to use his sharper nails to create a slashing attack making it effective in rending flesh. Has no effect on armor; can be upgraded Pierce (weapon)= The goblin has learned to pinpoint a spot on an enemy and use a sharp weapon to strike hard at it. This allows the goblin to strike a deadly blow with any sharp weapon and when upgraded can pierce through weapons and armor.
Titles:
Blessings:
Curses:
-Flint from starting cave. -Horned Rabbits from local area near berries, just a bit upriver from Tree Camp -Sand from around the pond -Prism crystals from bottom of pond -Fist sized rocks from the river
Crafting goal list: -Rock jars with wood stoppers sealed with “wax” (drill hole partway through round rock) -Flint tipped spears -Flint knife (hide wrapped grip for better use) -Horn tipped javelins -flint throwing stones (kunai) -Meditation crystal array (prism crystals arranged around a candle to help him focus on magic training) -Drill (spinning stick with grains of sand to grind a hole) -Fire starting set (two sticks and a wad of tinder) -Fire place (Ground level near base of Tree Camp)
-Pool Contents -Flow of 'strength' through web of life (Magic 101) -Balance between living and dead (Religion 101) -Small game trapping (Snares) -Large game trapping (Claw, Jaw, Pit, Tree traps) -Properties of Numbing Oil -Poisonous plants and secondary properties -Stone Shaping (Knapping) -Woodworking -Rope Making -Fire (How to: Make, maintain, strengthen, weaken, store, and focus, as well as a behavioral analysis)
Character Image Here ... Are you aware that you have been looking at me for two minutes without speaking... ?
Name: Azmodeus White Gender: Male Age: 24 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate
Birthmark Shape: Stylized frontal view of an open raven’s beak Location of Birthmark: Center Chest Magical Abilities: Alteration of attributes of dead materials. Physical contact required.
Place of Birth: Currently Residing:New York, New York Personality: History/Bio:
Relationships Name: Relationship (Bold as needed):Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)
-----------------------------
Belial White
Character Image Here ... If you would like to place an order, go to the address on this card and ask for Fen.
Name: Belial White Gender: Male Age: 22 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate
Birthmark Shape: Raven wings folded across the eye sockets of a skull so that the jawline and teeth are still visible Location of Birthmark: Left back, right behind the heart Magical Abilities: Alteration of attributes of living materials. Physical contact required.
Place of Birth: Currently Residing: New York, New York Personality: History/Bio:
Relationships Name: Relationship (Bold as needed): Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)
---------------
Fenrus White
Character Image Here Hi. How can I help you? We only do custom work but we are offering a discount on coffin orders for the rest of the month. Spread the word!
Name: Fenrus White Gender: Male Age: 19 Alignment: Dark Shadow Rank within Organisation: Loose Affiliate
Birthmark Shape: The back of a skull with raven feathers sewn on in place of hair and six raven’s eyes sewn down the middle in two rows, looking out at you. Location of Birthmark: Back of the neck with feathers extending forward as far as the primary blood vessels on both sides Magical Abilities: Able to add to and modify the magical attributes of anything that has been touched by magic. In short, Magic Hacking.
Place of Birth: Currently Residing: New York, New York Personality: Loyal to and protective of his brothers but fiercely determined to hold a place of equal significance, his competitive streak is strong and healthy but exclusively focused on gaining his brothers' respect. History/Bio:
Relationships Name: Relationship (Bold as needed):Best Friends - Good Friends - Friends - Well known - Warm - Acquaintances - Unknown - Cold - Dislikes - Hates - Enemies - Rival - Nemesis Characters opinion of them: (Why do they feel the way that they do)