Full Name: Ashley (Ash for short) Munroy
Gender: Female.
Age: 23
Occupation: Pilot/driver/hacker for hire.
Physical Description:
Height: 5' 7"
Skin colour and tone: White, slightly tanned.
Hair colour: Naturally bleached blonde
Hair Style: Ashley sports a rough and short tomboyish haircut.
Eye colour: Ice blue.
Tattoos: A pair of angelic wings tattooed on her back.
Clothes: Ashley's military clothing is generally worn as casually as possible and bears a number of personalisation's such as little flaming skull and cross bone patches stitched on just beneath the her rank slides (2nd lieutenant. The rank she was at when she left the forces.). Her casual wear generally consists of baggy combat pants, a white tank top and a brown leather aviators jacket anyway although she can sometimes opt for something more girly. Ashley almost always wears her fingerless sparring gloves which have a grippy rubber palm and ever so slightly padded knuckles (more for her protection than her opponents.) and it would take physical force to make her stop wearing her dog tags somewhere on her person.
Makeup: Normally wears eyeliner and mascara.
Biography:
Ashley was space born and consequentially is somewhat lacking in physical strength although her fitness is the envy of many humans. She has only actually visited Earth twice and her lifetime of space travel has been attributed as contributing to her affinity with technology. Aged 17 Ashley joined the UN Peacekeeping task force as a pilot and quickly gained a reputation as a capable and somewhat maverick pilot. When her superiors discovered the trick to her ability they began to deploy her in other capacities such as hacking and even sent her with boarding parties to access "Standalone" computer systems. Eventually however Ashley became sick of the strict hierarchy that a professional military employs and resigned despite fierce resistance from her superiors.
Ashley has since set up as a "private military contractor" otherwise known as a mercenary. The pay is better and she has her own ship, equipment and command structure. Her command structure primarily consists of "what I say, goes." which is fine most of the time because she operates alone. She will however sometimes operate as a member of a team if the job deems it necessary and her attitude to this varies greatly depending on her teammates. In her previous encounter with Telmeck, Rareth and Luna Ashley was in the pay of a mining corporation who needed illegal mining operations investigated. When the corporation turned out to be corrupt Ashley managed to do the right thing whilst still completing the terms of her contract and then assisted in the investigation of a distress beacon encountered as the team returned to the base of operations. The Rothian government amply compensated Ashley for these additional services and this is something she has borne in mind since although she still prefers to take payment upfront or 50-50 before an after.
Equipment:
-Light Armour Under-layer. Basically an advanced jumpsuit Ashley wears this under her normal clothes at almost all times and will always wear in a combat situation, removing the sleeves and legs where necessary if it looks awkward or gives itself away. This layer serves as protection against light injuries incurred from shrapnel or stab wounds. It is also partially effective at dissipating the damage from energy weapons.
-Seburo C-X (Compact-Xploder) pistol. Fires .45 calibre rounds at semi automatic only. Its unusual magazine design allows the pistol to hold 16 rounds (including one in the chamber) despite the large calibre. The Compact-Xploder is something of a status weapon and isn't cheap or easy to come by. Wielders are usually treated with respect until someone decides they deserve the gun more. Ashley carries this pistol at all times and, if possible, will have its holster concealed. Add-ons: Holster, 2 spare magazines.
Picture.-Seburo MN EP-1 Carbine Rifle. Fires 5.56mm rounds at up to 800rpm. Very accurate. Has single, burst (3 rounds) and full auto modes. 45 round magazine (including round in chamber). Usually reserved for police work this gun Ashley managed to gain on the black-market at a throwaway price. Ashley carries this when she thinks extra firepower is necessary. Add-ons: integrated laser sight, single point sling, 2 spare magazines.
Picture.- The Hummingbird. The Hummingbird is one of only two of it's class. The two ships were built as a collaborative project between UN forces and the Rothian military to fill a need for a deep infiltration dropship. The project was arguably a resounding success. Whilst the technology on board is primarily Rothian due to it's more advanced nature the humans were able to see applications for the technology that the Rothians could not and vice versa for the human technology. The result was a highly advanced, stealth capable dropship with capacity for thirty personnel or a volume of cargo in the hold. It's speed and manoeuvrability far exceeds most ships of its size and it can fly mid-range journeys without the aid of a carrier. Beyond the first two however the project was deemed too expensive to continue production. Ashley bought the Hummingbird from the UN after she resigned their force. Had they had a pilot trained to fly it she likely would not have been able to afford it. The Hummingbird has countermeasures against attack but no weapons of its own.
Picture.-Trinity-X Wrist Computer. This is a small, streamlined device mounted along Ashley's left forearm. It utilises a 3-dimensional holographic display as a monitor and touchable interface. It can be used to perform all the functions of modern computers including access an advanced version of the internet as well as take photos and record footage. Ashley has programmed a highly secure link between this computer and the Hummingbird allowing her to lock and unlock it using the device and control the ship remotely.
-UN Assault Marine Armour. Standard issue to most UN Peacekeepers this armour is comprised of loosely connected polymer plates. These plates are both rigid and heavy, providing reasonable protection at the expense of flexibility and manoeuvrability. It's cheap price and "one size fits all" nature makes it highly accessible for civilian contractors and military forces alike but it is generally considered sub-par when compared to the advanced armours of other races.
Picture.Magic:
Ashley is capable of possessing technology she is in physical contact with and travelling the networks connected to that technology. When she does this her consciousness is almost entirely transferred into the technology leaving her body unable to move aside from those movements necessary to manipulate the technology she is possessing and to enable speech, her bodies physical senses also remain accessible to her. This ability enables her to be a far superior pilot to most and makes her an almost unsurpassable hacker but leaves her highly vulnerable whilst in use. Should the technology she is possessing be destroyed, turned off or the network she is travelling be disconnected between her consciousness and her body her consciousness will return immediately to her body but the process is an immense shock to the system and as such Ashley can be left comatose for as much as several days depending on the severity of the incident. Ashley also feels damage done to the technology she is possessing as physical pain.
Cybernetics:
-Cosmetic Skin and Hair. Low level fashion implants for which the entirety of the subjects skin and hair is chemically dissolved and then replaced with synthetic substitutes. These cybernetics allow her to change her skin and hair colour (and hair style) at will within a couple of minutes. The range of colours is absolute and can even be changed outside of the visible spectrum. The downside of these is that if they for whatever reason were to power down they would turn near transparent and they feel a little plasticky and synthetic to the touch (although the hair actually feels more like nylon).