Avatar of Hailfire
  • Last Seen: 4 yrs ago
  • Old Guild Username: Hailfire
  • Joined: 11 yrs ago
  • Posts: 514 (0.13 / day)
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    1. Hailfire 11 yrs ago

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8 yrs ago
Current I am bad, and that is good. I will never be good, and that's not bad. There is no-one I'd rather be, but me.
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Most Recent Posts

ManoftheNorth said
Hey, I just happened to think about something, transportation? Is that something we will have, or will it all be on foot?


You will be starting on foot but vehicles will be available. Most cars will still run (at least to some extent) on gas so if you can find fuel and a vehicle to match (or adapt one to match for you engineering types) you will be able to drive. The group is quite large now though so anything short of a pickup/4x4 will be a bit of a squeeze. Just to clarify what tech is down. Electronic gear has been damaged heavily including generators (although not hardwired designs immune to emp). Mechanical tech should still operate. If it doesn't its likely there is a electronic component in there somewhere which needs bypassing.
Take whatever gun tickles your fancy (or not if you don't fancy one at all). Also. Feel free to post your cs in the OOC thread when you have a moment. Then I can add it to the list of approved characters.
Ok. Sleep attained. Food attained (I'd been living yesterday off the one pancake I had for breakfast). Ready to go.

Dext I love your character. The gadget set up you have set up is actually strongly reminiscent of something I had in the concept staging of the roleplay. I had planned to give players an N-Tic chip (neuro-technology interfacing chip) that would allow direct mental control over their chosen gadgets. I removed the concept later on in order to allow more versatility in player gadget set ups but it is actually really nice to see someone came up with something similar and I look forwards to seeing how it performs in game.

When you say infiltration I assume you mean electronic infiltration and system control as one specilisation. Physical infiltration and electronic system control would be two specialisations. Also, as you characters civi specialisation is hacking you may change that combat specialisation to something else if you like and not lose the skill.

The thing you did with the voices was AWESOME! Forgive the intrusive question and feel free to ignore it but was that your voice?

Aha. The seraph. Someones been playing dues ex. ;)

Overall a very good character. Approved.

ManoftheNorth said
I am sorry everyone, I JUST NOW remembered to add a Paramedic's Jumpbag and the image for Allen's Rucksack to his CS, so I have added those and now I can breathe easily. XD


Don't worry about it dude. Must admit I did wonder about medical kits but forgot to voice the thought.
reganza said
He said he'd check it out, give him a bit.


In this instance I was talking to Leon who expressed an interest a couple of days ago. I Wasn't trying to sound nasty. I just didn't want him missing out if he wanted in. Anyways. I think i have jacked the elder scrolls ooc long enough now. I'll look at getting an IC done now.
Just thought I'd nudge u here leon as I am not sure how often you check your PMs. You've posted to say u are interested in blackout but as of yet you haven't posted a cs. Theres not all that much time left to do it.

Now I must genuinely sleep. I made the mistake of checking my subscriptions and ended up staying up later answering questions.
Not quickly I am afraid although yes. It could be stripped down and put together. With the right preparation you could have the gun ready when u need it and use a pistol for self defence. Alternatively i think there is a version with a folding stock/he could add a folding stock which would knock about thirty centimetres off. It could be hidden in the rucksack then. Just about.

I'm going to have to sleep now I am afraid.
Good stuff. I'll read it in the morning when I wake up. At the moment I blink and open my eyes seeing double. Need to sleep it off.
The USAS-12 shotgun is fine although bear in mind that at about a yard/metre long its gunna be a monster to hide. In terms of the gift thing it is possible I guess but only really if he happened to be on the training course when the blackout occurred. Agents in the uk aren't really supposed to possess guns when not on active duty.
The New Yorker said
I will, at the very least, look at the Int Chk. If I decide to join, well, I'll let you know


Thanks dude. No pressure.
I really, really want to reply right now IC but the moment I stop typing to think my eyes are glazing over and losing focus so I see double. I'm going to have to sleep this off. I will post in the morning.
I understand the uniqueness of the character and it will definitely be useful to have someone with above-average proficiency at close quarters. You are right however. Something to protect yourself at range would be a good idea.

Hmmm... in terms of weapons you might want to look into a handgun, a compact smg or, in your characters case, an automatic shotgun.

I assume you at least know a little about handguns so won't present an example.

The http://www.israel-weapon.com/?catid=%7B89B2D388-821D-424D-B8AB-CB619D165202%7D is a good example of what to look for in an smg. At just 12 inches/30cm long and being very light it'd be easy to conceal and its rate of fire and size make it great at close quarters.

An automatic shotgun would be devastating at close ranges but their effective ranges generally max out at about 50 or less metres for short barrelled versions (which have the upside of being more likely to hit and having the potential to hit more than one opponent at close ranges). This seems like a good fit for your character. Theres a list of existing auto shotties at the bottom of this page http://en.wikipedia.org/wiki/Automatic_shotgun

Note. A gun is not essential. As I said it might be interesting having a character who, for whatever reason didn't start with a weapon and had to pick one up in game. You may well find some of the weapons you'll be facing early in game would suit your character and you could always borrow one.
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