Avatar of Hallowed Mind
  • Last Seen: 9 yrs ago
  • Old Guild Username: Hallowed Mind
  • Joined: 11 yrs ago
  • Posts: 84 (0.02 / day)
  • VMs: 0
  • Username history
    1. Hallowed Mind 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Oh, and I found an artist that I like who is doing Pokemon team commissions for $70, so I'm definitely seeing if I can get Anne Marie commissioned.
*Is very intimidated by the post lengths due to being being one of posts of a shorter-than-most-but-longer-than-free variety.*

Is very, very intimidated.
Trainer’s Papers
Trainer name: Anne Sandria Marie
Gender: Female
Date of Birth [Age]: March 2, 1898
Region of Origin: Sunnyshore City, Sinnoh
Physical description: Few people strike such a figure as Anne. First off, she's tall. REAL tall. Talking 6'1" tall and built like a redwood, tall and strong. Then there's the hair. Long, black, and ragged, wild even. As if it's visual indicator of all that she's lived through. The skin, her skin, her pale, white skin. White as the ash from the death of a fire. But perhaps, perhaps, perhaps the most noticeable, the most striking thing about her is a long scar across her face. Starting at the right side of her lips and crossing across her cheek, her entire face has been split open and then sewn as close to closed as possible. It's still open, and the skin is still raw, even though the wound itself has sealed the best it could. The result is someone who is fully aware of the effect of her appearance.

Occupation during war: Travelling singer
Post-War Occupation: Info Broker
Brief Biography: The war. That great terrible war. There were many casualties. One such casualty in the conflicts outside of the capital was a travelling singer from Hoenn who had come in search of inspiration for an anti-war album. Those that saw the damage to her face as a result of the conflict she ended up being harmed by often asked what caused it. She hasn’t said, though the most common theory is shrapnel from an explosion.
She was one of the lucky ones to have been at the edges of the conflict when she was wounded and not in the capital. She was taken away to Agata fr treatment. When she recovered enough to be released, she left and virtually disappeared off the radar. Theories abound about what happened to her, considered she was something of a rising star. Some say that she could no longer sing, and thus she retired to a quieter life. Others say she went back into the conflict and died there. Others, among other things, suggest that what she saw and suffered broke her faith and man and she hid in the shadows.
In 1920, a woman arrived in the city in the late hours and set up shop in the underground. For those who knew how to find her and could pay her fee, she was a source of information both of the outside and of the chaos in the city. A vendor of knowledge with no allegiance, both sides came to her, but never at the same time. She sold her information to whoever bought it, whoever wanted it, but no one thought that there may slight twists to that knowledge. Slight, small chances to encourage both the law and the Rockets into conflict with each other. Why would they, when she had built up a reputation for being both reliable and honest in her dealings, with her information rarely being bad.

From the shadows, the woman smiled a smile made too long by split of her cheek. She smiled and dealt her knowledge.

Legal alignment: UNLAWFUL

Pokémon’s Papers
(Limited to a party of four, none in storage: Your primary Pokémon will be the most skilled, and your fourth will be the least experienced.)

First Pokémon (primary partner)
Name: Elizabeth
Species: Chatot
Gender: Female
Type: Normal/Flying
Physical description: Nothing special here. Eli's a pretty standard Chatot in looks, it's her training's that's special.
Met: Anne's first 'Mon, caught right off Sunnyshore. Constant companion since.
Brief personality description: Eli is more observant and intelligent than she puts on. Observant Eli often keeps an eye out for her trainer's mood, trying to remind her that the entire world ain't gone to hell yet. As such, when she's not off flying around, she can be found near a radio, listening to what's broadcast.
Relationship with trainer: Eli is Anne's oldest companion, and by this point, the two of them are thicker than hardened mud.
Move Set: (No moves post-Gen IV.)
Sing/Chatter
Roost/Hyper Voice

Second Pokémon (secondary partner)
Name: Sketch
Species: Smeargle
Gender: Male
Type: Normal
Physical description: Pretty standard Smeargle, tail paint color tends to change.
Met: Sinnoh's Route 212, 1913
Brief personality description: Sketch is always watching people and places. Often, the best way to find out Anne's location is to look for Sketch, because she's often not too far away. If Sketch ain't looking for a subject, he's painting his current ones with startling accuracy.
Relationship with trainer: Loyal, partly because Anne treats him well, even now. And partly because there's always something for him to paint with her.
Move Set: (No moves post-Gen IV.)
Camouflage / Tailwind
Teleport / Last Resort

Third Pokémon
Name: Chark
Species: Torkoal
Gender: Male
Type: Fire
Physical description: Nothing terribly standouty about Chark, save that his shell is a little cracked from tanking some heavy blows.
Met: Fiery Path 1917
Brief personality description: Probably the calmest of Anne's team. Chark serves as a reminder to Anne to not always rush forward.That said, he's probably the quickest to get people out of her presence, generally by smoking 'em out.
Relationship with trainer: They trust each other, after all, they've been companions for some years. Chark is generally Anna's muscle on the team.
Move Set: (No moves post-Gen IV.)
Iron Defense / Smoke Screen
Heat Wave / Body Slam
Even if she's actively passing information to both sides? Her basic MO is to sabotage success of either side via information dropped by the loose tongues and, well, just being there....

...

...I just realized that I basically placed her role as an info broker to either side.

I do believe that's technically considered Unlawful, isn't it?
@Jenno: You remembered! :D

Two questions: I'm planning a character whose alignment doesn't really swing towards removing the Rockets or aiding their control. Sure, the Rockets are bad news, but they're a paying audience, and that's good for her. As far as she's concerned, things are best if kept in balance, which neither side winning. So what would that put her alignment at?

Second, mind if I use a picture for her?

@Slamm: I can provide a link to the video if you'd like.
Heyyyyy.....I remember this back from Oldguild.

Shame it didn't do nearly as well then as it seems to be doing here.
Ill be hopping back on board again.
I have done so.

Still, I am lost.
•Name: Merle Galecloak
•Gender: Female
•Age: 29
•Race: Kuri
•Appearance: 7'3" and built lithe, Merle stands out n a crowd. Perhaps even more so due to her preference of travelling with every nch of her covered, save for her eyes. Beneath the cocealling clothing is a body tanned from a youth spent outdooors and firm muscles from an active life. Scars tooo, mementoos of past battles. Her tar bllack hair iis kept cut to a bob to keep it out of the view of her same-colored eyes when using her bow. Four arms and the ability to use 'em, Merle dooesn't exactly come across as cut from the same cloth as most people and the eight beads of her secondary eyes don't help either. Thin of lips and average bust, she's not the most striking of figures, but her height more than makkes up foor that.
•Gear & Possessions:
-1 wide brimmed hat, well worn
-1 traveling cloak, well worn and a little ragged
-1 coat Kuri Silk armor, fraying and stained from constant travel
-2 sets travelling clothes, well worn and travel-stained
-2 pairs cloth gloves, well worn and dirt-stained.
-1 pair travelling boots, well worn.
-6 bundles wrappings (for sealing gaps in clothing and coveriing exposed skin during desert travel), fraying slightly and long since stained the coloor of sand.
-1 weeks traveling rations, water and horse feed included.
-1 bag assorted currency.
-4 short blades
-1 cavalry bow
-2 quivers, priimary and back-up, containing 30 and 15 arrows each respectively.
-1 bundle bedding
-1 knapsack
-1 horse, Euros
•Skills & Abilities:
-Spider's Silk: Merle can produce the silk that all of her kiind can. Though iit is not sticky, the silk is quite strong and ductile, making it hard to break through exerting force on it.
-Weaving: Merle is traiNed in working her silk into items. In order to weave items more complex than bolts of silk cloth, bandages, or ropes, she needs a loom and needle.
-Mounted Marksman: Trained in the use of a cavalry bow and using it while riding.
-Traveled Far: Merle's life of constant travel has made her accustomed to it.
-A Blade in Hand: Though she prefers to use only two weapons at a time, Merle can wield a weapon in any hand without loss of ability. That said the mre weapos she uses at once, the more she has to focus on her movements. Instinctive control of four limbs doesn't mean that using four swords at once won't result in a tangle of limbs if not careful.
-Spider's Bite: Like all Kuri, Merle can produce an acid when she bites, inflicting rather painful burns on the bitten area. Not fatal unless she scores something like the jugular.
•Personality: Merle is fated to travel until she dies, something she s ready for. Hardy and weathered, she can handle the loneliness her life brings without complaint. Even during her usually brief periods with companons, she's quiet and self-keeping. Her life on the road has left her socially undertrained, so she tends to come off as aloof and stand-offish. Though to be honest, she is. In a way, she prefers being alone oon the road, just travelling on Euros. And while she may be constantly alone and unable to settle down, the world is open to her and there is much to see.
•History: Due to the relatively scattered poopulation of the Kuri and their less-than-hospital roaming ground, not much is known of their religion. However, one of their known deities, the Traveler, is marked by the life his devotees live. One of travel. Constant, endless travel untl they finally die. It is a life chosen by by a surprising number, and the devvotees have never been known to regret their choice.
Merle began her life as a devotee of the Traveler when she was 15 a year after she had been recognised as an adult by partaking the rite of passage. She picked her horse, her weapons, her llife, then she left. She sought to see the world on her own terms. See the land on her own time.
At first, it was euphoric, seeing the woorld beyond the desert. Seeing all the other races, the cities. The the euphoria faded and the loneliness set in. The crushng, breaking loneliness. During that time, she ended up travelling with various parties to ease the pain. After a few years, the pain of looneliness was eased from her heart as she matured and became inured to the hardships. Traveling became her love, her life. No town, no city could keep her for long. She always returned to the roads. She always has always will. After all, there's a world to travel. Better do so.
Trying to figure out where to come in.

So uch going on.
As for me, I'm a figment of EVERYONE'S imagination.

I am always at teh back of your head, whispering for ou to do the things you don't want to do...and chewing on yer grey matter.

Delicious stuff, grey matter.
© 2007-2024
BBCode Cheatsheet