@Shoryu Magami Yes, that is entirely accurate, I will play in the game just like any other player. The rule about having the next poster decide was born from a wish to play a game like this, but not have to answer for the whole world. Instead everyone is a little bit of a GM and to be fair, if the whole group chips in and offers up their creativity it should be a far sight better than if just one guy was in charge of it all. I guess you could say that it is the story, the adventure, that is the main part of the game, which is a bit uncommon as many PbP-rps focus heavily on the characters. So I know it's something of a challenge for people, but that's what roleplaying is all about. For me at least.
@Shoryu Magami Welcome! It is nice to see an advanced writer writer around here. I believe that you could really bring something to the game. The light hearted vibe of the game is kind of the basis of it all, which is why I've chosen to have the characters portrayed as stereotypes instead of actual, developed characters with goals, backstories and stuff like that. If things goes out of control it shouldn't happen to characters that we actually care about. This is Trine, not Skyrim after all.
I see what you're saying about the trolling, and unfortunately there is very little to actually, practically do about that. We should all be familiar with the character that we're writing results for. We'll use a posting order, so it'll always be the same one. Both failure and success is supposed to bring the story forward, sometimes success isn't the most interesting thing that can happen. Sure, sometimes we'll fail for no reason at all, but sometimes we succeed with that one-in-a-million thing. If someone really goes into this and only writes failures all the time it won't just hurt that character or player, but the whole game, so that kind of behaviour will get both boring and obvious really fast and can be dealt with if there is a need. We're supposed to have fun here after all.
Name: Curt. Status: Alive. Sex: Female. Age: 19. Role: Religious leader. Distinguishing features: Heterochromia, one green, one blue. Distinguishing skills: Knowledge about herbs and medicine. Possessions: simple leather pouch that contains samples of herbs, dry bones and other trinkets used for her practices. Relations: N/A Playable by: Anyone.
Inspired by games like Trine, Magica and several “choose your adventure”-books I suggest a premise for a game. I’m looking for a few players who will take up arms with me as one of the “archetypes” of the fantasy genre. As such, please leave the realism at the door. The characters should be based on stereotypes or “tropes” that are easily recognised and played with. Together we will go on an adventure through a fantasy world where nothing is decided beforehand. We will develop the world around us as we explore and experience it and all of its dangerous inhabitants.
This will not be as easy as it sounds though, to play you must: Accept that your character can and will fail, and use this as a tool to create a more interesting story. Be able to produce around two paragraphs of text per post (This means both “no one-liners” and “no wall of text”). Be able to push the story forward with every post. Accept what is happening to the world, situation and your character.
Important info for everyone!
I've had a thought about posting length and arrived at the conclusion that it is suboptimal. The rules states two paragraphs of text per post, I believe that three paragraphs will be better suited for this game, and it will make things a lot clearer. In each post we will not only have to react to whatever has happened since our last post and write out what we want to do next, we also have to resolve whatever actions the guy before us wants to do, in two paragraphs it will get messy. With three paragraphs to work with a post may look like this:
§1: Results of previous poster's actions. This way the player won't have to read the entire post to figure out what happened or if it is irrelevant to their own character. §2: Reaction to what has happened, new info, actions, thoughts, feelings... You get the drill. §3: Declaration of next course of action. This is what the next poster will need to resolve. (At the end of your last paragraph, please use the mention function to let the next guy know it is time to post.)
Rules in the game:
To avoid having one player doing 90% of the posts (or only 10%) we’ll use a posting order. The only time this will really matter is right at the start of the game because the player who goes first doesn’t have anything to react to. Once we’re rolling it should run smoothly. The posting order is an important part of the balance of the game, as well as a system to make sure that everyone is keeping up with the story. Please keep this in mind.
This is meant to balance the gameplay and make sure that everyone has something to write. How does this work? Every time you intend to interact with the world (Try to kill someone, open a door, jump into a hole, force a merchant to give to the enchanted sword…) you leave the result open ended (As in “I try to hit the guy with my sword” “I send a fireball toward the bandit” “I sneak up behind the guard the try to steal the keys”) The next writer then starts her post by deciding the outcome of the action and write how it plays out. This means that you take limited control of another player’s character, and in turn allow someone else to control yours.
In this game we’re supposed to push the story forward with every post, that means that we can’t just stand around waiting for something to happen. At the same time, failure is an important part of the game that should be encouraged. However, as the resolver of actions, pay attention to the flow of the game. Don’t hold your friend back just because she didn’t figure out exactly what you wanted her to do.
If at first you don’t succeed, try something else. If you missed with your attack, don’t just attack again, try to find another way. We’re supposed to be on the move almost all the time here, so if you find yourself in the same situation two posts in a row, try to find another way of getting out of it.
This game is not supposed to be a big project. Neither is it supposed to be your “main game” here on the guild but rather an amusing side-quest. Short post, low realism, sudden changes and archetypes are all deliberately put into the game because I don’t want this to become a time-consuming chore. I just want to play around and have fun, and I hope that’s what you want as well.
Name: (Keep race in mind) Title/Nickname: (If any) Age: (Same as always) Gender: (Yeah, you know) Race: (If not human, please put in a new category where you describe the race) Profession: (What you do for money) Trope/Archetype: (Please link trope on http://tvtropes.org/) Very important Appearance: (What do you look like? Picture is fine) Equipment: (Only one “special” item each. Try not to carry too much. Lack of equipment and/or finding equipment can be good for the story) Background: (Keep this short) Pros: (two or three things that you’re good at, or that will work in your favor) Cons: (two or three things that you’re bad at, or that will work against you) Other: (anything else worth mentioning)
most people might not be familiar with the concept of choose-your-own-adventure books. The idea is quite simple. After a brief introduction the reader (player, adventurer) is given a few choices as to how the adventure will continue, the choice will take the reader to a new page of the book and a short text about what happens next, followed by a few new choices. For you convenience I have tracked down a somewhat known duo known on youtube as Simon and Lewis from Yogscast, as they play one of these adventures: House of hell
And it just hit me that most people might not be familiar with the concept of choose-your-own-adventure books. The idea is quite simple. After a brief introduction the reader (player, adventurer) is given a few choices as to how the adventure will continue, the choice will take the reader to a new page of the book and a short text about what happens next, followed by a few new choices. For you convenience I have tracked down a somewhat known duo known on youtube as Simon and Lewis from Yogscast, as they play one of these adventures: House of hell
Inspired by games like Trine, Magica and several “choose your adventure”-books I suggest a premise for a game. I’m looking for a few players who will take up arms with me as one of the “archetypes” of the fantasy genre. As such, please leave the realism at the door. The characters should be based on stereotypes or “tropes” that are easily recognised and played with. Together we will go on an adventure through a fantasy world where nothing is decided beforehand. We will develop the world around us as we explore and experience it and all of its dangerous inhabitants.
This will not be as easy as it sounds though, to play you must: Accept that your character can and will fail, and use this as a tool to create a more interesting story. Be able to produce around two paragraphs of text per post (This means both “no one-liners” and “no wall of text”). Be able to push the story forward with every post. Accept what is happening to the world, situation and your character.
Rules in the game:
To avoid having one player doing 90% of the posts (or only 10%) we’ll use a posting order. The only time this will really matter is right at the start of the game because the player who goes first doesn’t have anything to react to. Once we’re rolling it should run smoothly. The posting order is an important part of the balance of the game, as well as a system to make sure that everyone is keeping up with the story. Please keep this in mind.
This is meant to balance the gameplay and make sure that everyone has something to write. How does this work? Every time you intend to interact with the world (Try to kill someone, open a door, jump into a hole, force a merchant to give to the enchanted sword…) you leave the result open ended (As in “I try to hit the guy with my sword” “I send a fireball toward the bandit” “I sneak up behind the guard the try to steal the keys”) The next writer then starts her post by deciding the outcome of the action and write how it plays out. This means that you take limited control of another player’s character, and in turn allow someone else to control yours.
In this game we’re supposed to push the story forward with every post, that means that we can’t just stand around waiting for something to happen. At the same time, failure is an important part of the game that should be encouraged. However, as the resolver of actions, pay attention to the flow of the game. Don’t hold your friend back just because she didn’t figure out exactly what you wanted her to do.
If at first you don’t succeed, try something else. If you missed with your attack, don’t just attack again, try to find another way. We’re supposed to be on the move almost all the time here, so if you find yourself in the same situation two posts in a row, try to find another way of getting out of it.
This game is not supposed to be a big project. Neither is it supposed to be your “main game” here on the guild but rather an amusing side-quest. Short post, low realism, sudden changes and archetypes are all deliberately put into the game because I don’t want this to become a time-consuming chore. I just want to play around and have fun, and I hope that’s what you want as well.
Name: (Keep race in mind) Title/Nickname: (If any) Age: (Same as always) Gender: (Yeah, you know) Race: (If not human, please put in a new category where you describe the race) Profession: (What you do for money) Trope/Archetype: (Please link trope on http://tvtropes.org/) Very important Equipment: (Only one “special” item each. Try not to carry too much. Lack of equipment and/or finding equipment can be good for the story) Background: (Keep this short) Pros: (two or three things that you’re good at, or that will work in your favor) Cons: (two or three things that you’re bad at, or that will work against you) Other: (anything else worth mentioning)
@JolentaI'm always up for a good Naruto-game and this seems pretty interesting. Oh yeah, questions:
I get the setting, the time and all that. But what is you take on abilities, if we start off at 14-16, that would be roughly chuunin-level in the series, but for us, where do we stand?
What is your take on the clans that we all know and love (and hate)? I mean, we know that they were around (at least some of them), any thoughts about playing an early clan member? Which ones would you either like to see or not like at all?
Other than playing a female, do you have any thoughts on your character? I'm asking because I would like to complement you as much as is reasonable, thus making us a good team.
That sounds like a good idea. A basic rundown about what technology looks like for us, what the aliens are and such things. I'm thinking about creating a religious person as my first, basic pantheistic stuff, should be fun to explore.