Avatar of Halvtand
  • Last Seen: 9 mos ago
  • Old Guild Username: Halvtand
  • Joined: 11 yrs ago
  • Posts: 978 (0.25 / day)
  • VMs: 2
  • Username history
    1. Halvtand 11 yrs ago

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Recent Statuses

5 yrs ago
Current If you are what you eat, only cannibals are human
2 likes
5 yrs ago
The five-second rule does not apply when you have a two-second dog
14 likes
6 yrs ago
How many lightbulbs does it take to change a person?
1 like
6 yrs ago
If pigs are so smart, why does 66% of them build houses out of such crappy materials?
6 yrs ago
When you become an adult, people stop asking which dinosaur is your favourite. It's like they don't even care anymore.
11 likes

Most Recent Posts

The two men argued audibly and drew the attention of not just the orc, but almost everyone else in the room that wasn't too drunk to open their eyes. the satchel they passed between them looked heavy and full, but its contents were a mystery. When the bigger of them suddenly burst out in dwarfish his companion did the same, unloading a string of sharp noises and heavy consonants in the direction of his comrade. The big guy turned toward the door to leave, pressed the handle down and without further ceremony walked straight into the solid wood of the barrier. Locked. "Key, ye daft bastard!" He yelled at his friend, who enraged threw the satchel out into the air.
"I ain't got no key, ya baboon, ye got i' yerself!"
The satchel soared through the air with all the grace of an eagle, paralysed from the neck down and n serious need of a shit. By some miraculous coincidence it flew straight toward the orc and with the amazing reflexes of someone who hadn't been dead for hundreds of years he opened his hands and caught it almost silently.
Almost.
The faint "tink" of one coin hitting another escaped.
All eyes were on the satchel.

Baxxink decided to take the chance, he should be swift enough. The pen was pocketed almost before his feet hit the floor, the key came second. He looked at the parchment for a second but left it. Too big, only worth something in good condition and even then only to the right kind of buyer who'd love to get away cheaply. Something heavy slammed against the door and Baxxink instantly abandoned any thought of searching the room further. He swung out of the room like a piss-stained swan and crouched down on the other side. He hadn't gotten any money, which was what he'd been after, he'd have to trade the pen somewhere... The key. Maybe there were some money stored in the coach.

@Fetzen
Baxxink made his way down the tree swiftly, down was the easy part after all. He didn't enjoy rubbing himself against the piss-coloured bark of it, but figured that he could order up a bath and wash his clothes at the same time if he only found some money. He rounded the inn and came up the the spot where coaches were held. There were a lot of them, various sizes and shapes for various amounts of wealthy occupants. Baxxink looked at the key again, but there was no way of determining which coach it belonged to. HE'd have to try them all one by one and hope that the coachmen didn't find him suspicious.
Working on my char, hasn't really had time alone to concentrate on writing. Still thinking about what kind of magic I want.
Alchemy is set as the primary, thaumaturgy is a pretty solid second and I would like to enchant stuff as well, but then I'd have nothing to use "in the moment" so I'm thinking about some kind of evocation, either earth or water. Water would be good as water is bad for other mages, so it could constitute as one of those practical "combat magics" that the bloke in the kilt talked about.

Decisions, decisions, decisions...
@knighthawkDon't be afraid, young padawan.
I know that the game format here is different from most games, but there is no need to hold back.
When you resolve an action, do take care to finish the situation, you have the power over the other PC to do this, so go for it.
For comparison, have a look at how Fetzen resolved Baxxink's plan in his previous post. Baxxink started out on the ground and ended up on the second floor with a room scouted out, in other words his plan worked, mostly. But after you resolved Vekyzz's action he was still in walking toward the harp player.

@KiltmanBagz Sounds like a truly horrible plan. I love it. Do you have a recommendation on what kind of magic I should use?
Wardens can have apprentices?
Nobody wants an apprentice?
@knighthawkHey, working on the next post?
I've been thinking... (Yeah, that's why you smell burnt hair)

While it would be fun to play a vanilla mortal at first the schtick would get old pretty fast and the character would have to develop some kind of supernatural ability to not get horribly murdered. I'm thinking about turning my scrapheap witch into an inexperienced apprentice, thus getting both the "Vampires are real?!" and the "Eat magic, suckers!", as well as an excuse for writing stupid shit in the IC about stuff I don't comprehend. It's what the old greeks used to call a win-win situation. Is anyone working on a wizard, and would they like to have an appendix?
Holy crap, that is a lot of magic.

So, my first thought about this game was to play a mortal who was being introduced to the supernatural world in this game. One that just happens to be in the right (wrong) place at the right (wrong) time and for reasons that are probably contrived out the arse is not only allowed to live but to hang out with you cool dudes. But I guess that with the whole "white council and their allies" that won't work?

My second thought would be a scrapheap witch. Basically an alchemist (maybe some other form of magic), but with the restriction that there will be no expensive stuff. No diamonds to put in the love potion. Every ingredient must be reasonable to find (if you know where to look) or bought at a regular store of some kind.

Thoughts?
@Fetzen Great post. I loved the resolution of my action, and you've posed a very interesting one for Knighthawk to deal with. Now i want to see what happens to the poor harp player XD.
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