Location: Hotel Room [Inside > Outside] Interaction(s): Johnny (Texting) @Jasper19
Jerking awake with wide eyes, Sid shot up from the floor into a sitting position. He scanned the room intently for a couple of moments before realizing no one else was there; Nothing out of the ordinary was there. Just him. Rubbing at his eyes with a loud sigh, realizing there was no immediate threat, Sid leaned forward to give himself a few long minutes to actually wake up. It felt impossibly early even though he could clearly see the sunlight beaming into the hotel room from the window.
A few long minutes later, after trying his best to let the troubling feeling fall from his shoulders to no avail, Sid pushed himself off of the floor. He dug into his bag quickly for his travel-pack before heading to the bathroom, checking every corner of the room in the process. He made quick work of brushing his teeth and his hair, but found himself slowing down before he got to wash his face. The feeling of someone behind him was damn near impossible to brush off. He knew there wasn't anything there but the intense feeling simply wouldn't go away.
With a great deal of mentally convincing himself, Sid kept his attention forward and his eyes down away from the mirror. He focused on the chilled water as he splashed it on his face and the sharp prickly feeling of stubble he needed to shave off. It helped divert his attention but he found himself still rushing through the motions. Determined to finish the task at hand while still being too anxious to look in the mirror to see what was there- even though it was nothing!
Then it happened mere moments after he turned the faucet off. A small shift in light from the window had Sid lifting his head to look in the mirror. Almost instantaneously he felt relief. Not a single thing was there, like he knew there wasn't. But the feeling only shifted from someone being behind him to a more anxious energy of needing to leave the hotel room.
Grabbing his stuff from the counter, Sid moved quickly to change his clothes- his back close to a wall so he could keep his gaze on the rest of the room. If today was going to be a bad one, he decided it was alright to wear his favorite clothes. A simple tshirt, a well worn pair of jeans, but most importantly of all, his hooded jacket. It was a bit too warm already to be wearing it, but he felt he needed the extra layer for his own comfort.
After his backpack was secured on his person and all his belongings were squared away in the correct pockets, Sid finally grabbed his phone. Now that he was dressed and ready to leave, he felt a lot better, leaving him to smile faintly as he tapped the screen to read his unread messages.
Should have just woken me up. He replied to Johnny through text.
Heading out now. Good luck. Leaving it at that, Sid backed out of the hotel room a bit awkwardly. He didn't let himself take a breath of the fresh outside air until he heard the hotel door lock closed. Time to head off to the Spoon for a quick meal before heading off to another trail. He didn't think he'd make it in time to meet the old man, but hey, he was hungry, especially now that he wasn't feeling to trapped.
Location: Outside of the Greasy Spoon > Johnny's Hotel Room Interactions:@Jasper19 -Talking with @Zyshi@BlackXIII - Drive-by Waving!
Sid immediately found himself filled with mild regret. Why had he asked about why this stranger needed a weapon? Why did he feel the need to butt-in like that? Was it to feel included? A change of pace?! All of that could have been done another time, another place, where weapons weren't involved and he couldn't feel his ancestors rolling in their graves and shaking their heads at him in their obvious disapproval of his actions and choices.
"Sure thing." Without complaint or protest, he slipped on the helmet. It was kind of uncomfortable, as he had never really worn biking helmets. He was a bit shocked though at how kind this stranger just offered. It was suspicious as all hell, but honestly, it sure wasn't the weirdest thing that had ever happened to him during his travels. It was nine-thousand times better than getting approached by a prostitute or someone attempting to mug him; all of which had happened several times in several different places, unfortunately.
Huffing softly, he buckled the borrowed helmet and hopped onto the back of the bike. He wasn't entirely sure where to put his hands, so he made sure his backpack was secure on his back and simply grabbed onto the guy so he was sure he wouldn't go flying head-first if they came to an abrupt halt. As they sped by on the bike, he caught sight of some other people on the street- some homeless looking man and a woman. Without giving it any thought he raised a hand slightly to give them a small wave, but it seems to have gone largely ignored as they zoomed by. The rest of the trip was smooth and easy sailing.
When they got to the hotel, he quickly hopped off the bike and followed the guy into his hotel room. He tugged off the helmet and set it on the cheap dresser all hotel rooms seemed to have, fixing his hair a bit with a small smirk. "Nice to meet you, Johnny, my name is Syberus! But you can just call me Sid, its a lot easier to remember."
Moving to sit down on a small stool, he loosely crossed his arms over his chest, leaning back with a small contemplative look on his face. "You tryin' to kill that thing? I mean... I've been here for a few days already. I, uh, have been going around hiking in a lot of different places. I think your therapist picked a bad spot to go, they've had curfew nearly every night I've been here."
'Is that butterflies in my stomach? Oh, nope. Internal bleeding! Even better.'
◉ ♂ ◉ 1'6" / 6' ◉4lbs / 140lbs ◉ 29 ◉
◉ A P P E A R A N C E
Aeh is a small crow Beastkin. He stands at a foot and a half tall with a wingspan of four feet, he barely weighs four pounds. His feathers are all black, the only color that stands out on him is his eyes, which much unlike real crows, are a pale shade of blue. For sake of ease, when he isn't planning on flying, he keeps his longer wing-feathers tucked carefully in the sleeves of his cloak, or bound back from his hands so they aren't getting in his way when he is casting spells. The bindings are easy enough to break out of if he should need to fly suddenly.
Due to his ability for magic, Aeh is also able to take on a human form. As a human, he stands roughly at six foot even with a slim yet toned figure. His hair is short and as black as his feathers, his eyes are the same pale blue as they are in his true form. Unsurprisingly his human form doesn't have any scars to be seen, as he doesn't actually have any in his true form either.
◉ P E R S O N A L I T Y
Aeh is very smart but unless you see him actually making potions, you'd have no idea. He has very little shame and isn't afraid to ask to be carried around when the journey is a long one. Has a good sense for 'good' people.
Likes: Potions, herbs, people, brewing Loves: Learning, exploring, big comfortable beds Dislikes: People, his own dumbassery, flying long distances
◉ B I O
Aeh was born and raised in the forests of Itura. Both his parents were alchemists and potion makers, and from a young age he was trained to be one as well. He took to his parents teachings with great determination and admiration for the craft. By the time he was a teenager he was able to easily identify and hunt down the valuable ingredients to make potions, tonics, and drinks. What couldn't be found in the forests, grown in the garden, or nearby was always traded for from the Elves or in the depths of the nearest city/town. It was even to the point that he had begun to craft and brew his own lesser versions of the more powerful things his parents crafted.
Due to his parents work, Aeh wasn't limited to a simple home-life of wasting away in the kitchen or isolated to a life without adventure. His parents actively encouraged him to interact with their customers and he was always taken along when one parent had to leave the home to deliver an order or medicine outside of the forest. Because of this, he was exposed to many different walks of life and many different races of people. While he never really picked up on learning how to speak any different languages, he has a fantastic understand of many of them. But more importantly, this lead to Aeh's adventures into the teachings of magic from an Elf that they visited frequently.
His teachings into magic were simple at best, utility over anything else. While he did have an obvious talent for much stronger, more dangerous magic, he never took an interest, favoring the easier quality of life spells.
Despite all his freedom, Aeh turned out to be exactly as his parents were; homebodies. This lead to the unfortunate incident of him having to live through both of his parents passing on due to old age. They had decided to have him later in their lives, a bit too late even; his mother passed on first and his father shortly after, leaving Aeh effectively alone in the world. After he buried his parents and he was sure all of their long-time customers were informed of their passing -and that the shop was closing indefinitely-, Aeh gathered all he could carry before boarding up the entire house and leaving it under the care of a family friend who lived not too far away.
From there, he left the forest and entered the city life with some struggle, to continue his learning of potion making and the alike. After several years of studying under a doctor- learning first hand how to make stronger healing potions and more about herbal medicines- he decided it was fine time to put his teachings to good use. Despite having minimal combat experience, Aeh is quite sure his knowledge can help someone out there.
Monster hunting sure wasn't on his ideal list of 'helping someone out', but it struck a cord within him that it was the place he needed to be.
◉ G E A R
As a 'mage', Aeh doesn't really carry much on him, especially considering how small he usually is. He travels as light as possible, leaving him with only his cloak and his alchemy bag. His bag is filled with all sorts of things and carries everything he owns.
Alchemy Bag: A decently sized bag of holding. Its amazing what Aeh can fit into the damn thing. At current, it carries a spare change of clothes, vials and bottles with stoppers, countless pouches and small bags of herbs and other ingredients, a couple of things of water, a shrunken (crow sized) pot along with a spoon, needle and thread, cloth for bandages, and his family tome of potion making. This isn't including the few vials he keeps on hand at any given time for emergencies; mostly healing tonics and 'sip' sized jars of poison. On the outside of the bag he carries his weapons, the short sword and rapier are strapped on the right of the bag while his bow is secured on the left.
Focus Ring: A simple misshapen ring. It has a small yet insanely sturdy crystal hanging off of it with a single metal hoop. The crystal itself isn't very pretty and is easily mistaken for a small chunk of metal with its gross looking color. But it works just fine for Aeh as a focus, allowing him to maintain his channeled magic and cast spells with a great deal of ease. While in human form, it acts as a simple ring on his left hand. But while in his true form, he keeps it around his neck like a necklace.
Throwing Bottles: Special bottles Aeh learned to make as a child. Instead of the typical glass many bottles are crafted with, Aeh learned to utilized his magic into making bottles out of wax-lined crystallized sugar and/or other substances. This allows for bottles that break a lot easier for faster administration of potions and poisons.
◉ M A G I C
Aeh knows several spells, but most of them are quality of life.
Daily Use Transformation: Aeh's most valued and used magic. This spell allows him to gain human form to perform 'simple' tasks that the larger races don't even have to think about. It is a magic he needs to remain semi-focused to use, so he cannot keep the form all the time. But usually he can hold his shape for quite a while. If he falls asleep or falls unconscious though, the spell immediately breaks and he returns to normal. This spell also, thankfully, works on his clothing and anything else he is 'wearing'. So his bag and all the items in it change in size to keep up with his body.
'Ghost Hands': A varied form of 'telekinesis'. Aeh cannot use this in his human shape. But while in his true form, he can use this to take small materials and shape them into other things, or to bring things to himself as long as they aren't too heavy. More often than not it is used in crafting Throwing Bottles, but in some instances it can be used to throw things further than he normally could or to assist with other small, mundane things.
Fire Starting: Basic to fire spells, Aeh can conjure flame at the tips of his hands. This is able to be used in either form but the amount of fire always seems to be the same amount regardless.
Uncommon Slow Falling: A buff spell. When cast on someone else or something, whatever it is will now fall slower for an undetermined amount of time. The heavier something is the less effective this spell tends to be, but it can often save someone from at least splattering into goop on the ground.
Gust of Wind: Using the breeze or air currents, Aeh is able to cause a sudden gust of wind. While not seeming super useful, to anyone slow falling or flying, it definitely can help with staying in the air longer or getting a push in the right direction.
◉ P O T I O N C R A F T I N G
A master of his craft, Aeh knows how to brew all kinds of potions from his years and years of study and practice. Not only is he able to make healing tonics or soothing brews to restore energy, he knows of volatile acids and poisons. Within his family potions book, he has been continually improving and furthering his studies any chance he gets; he might even need to invest in a new book soon.
Potions Healing Potion: The typical healing potion. Heals broken bones, cures poisons, and other serious injuries. Grants full energy restoration! Unfortunately the added energy only lasts a short while before it dissipates, leaving the drinker exhausted afterwards.
Healing Potion 'Plus': An advanced healing potion. Carried strictly in 'Throwing Bottles'. Will heal bullet holes, minor magic afflictions, corrosive poisons, and other things that might otherwise kill you. It does not, however, grant any energy. In fact, it more often than not will render someone completely unconscious if they are nearly dead hen its used. For how long, it is entirely unknown. You might not die but you sure might not wake up either without further intervention. Good luck!
Potion of Sticky Weakness: A toxic liquid that can be used while wet or dry. It smells absolutely awful until it dries, at which point it looses its scent and becomes nearly clear. When it is dried, it turns into a very thin goo-like substance that is terribly sticky; it will stick to shoes, hair, trees, and anything it touches. The poison, if put on the skin, is easily absorbed. It will cause muscle weakness and intense joint pain until it runs its way through the body which can take anywhere from a few minutes to a few hours, all depending on a creatures metabolism. Fortunately, this washes away very easily with a bit of water; Spit and sweat work just as well, but it requires at least a cup full to completely clear away.
'Potion' of Burning: A bottle filled with highly flammable liquid. Kept in a throwing bottle. Sometimes has a small 'spark starter' in the stopper to allow for a sudden rush of flame at a specific location.
Tonic Of Cure: A simple tonic that cures typical poisons, like from bad mushrooms, berries, etc. Can slow the spread of stronger poisons, if not cure it completely. Also returns some energy for a short bit. Will make one slightly tired.
Tonic of The Hangover: A simple tonic that helps with terrible hangovers; the stopper of headaches and neck stiffness from sleeping awkwardly on the floor or in a corner somewhere. Very similar to the Tonic of Cure but with less of an after effect of being tired. Might make weaker folk sleepy, but hey, the headache is gone!
Tonic of Mending: A simple tonic that mends cuts and alleviates aches and other minor pains. Restores some energy but similar to healing potions, leaves the one using it to be a bit tired.
Tea of Soothing: A very simple tea made with a fresh blend of herbs and other goodness. Good for a rough day when the body aches and the soul hurts. Has proven to be very rejuvenating, slowly restoring energy while it eases the ache of the day away. It doesn't restore a whole lot, but it helps. Best served warm, taste varies between slightly sweet or a bit bland.
Sips of Sleepiness: Rough day? Cant sleep? Or maybe its the middle of the day but being conscious just isn't working out? This is the exact thing you need. Just a small sip of this liquid will put a grown man on his ass for a few hours, if not days. Has no scent at all but tastes terribly bitter, best taken with a small meal.
Broth from Home: Cooked up along side other meals, this liquid is best served warm. Usually smells really good. It works in rejuvenating small cuts and scratches and can help fight off illness and other minor things; sadly it doesn't restore much energy, but it has been noted to help lift spirits and occasionally help people to sleep.
Tea, just good ol' fashioned tea: Your basic, every day tea made with good ingredients. Sometimes people don't need anything special, they just need a drink and some quiet time.
Brew of Spit: You've pissed Aeh off but for some reason still expect something because none of the mages can heal or don't have any energy left. You get a cup of spit mixed with some blades of grass or whatever else he can throw in there, it somehow looks drinkable, but you won't know it until you actually take a sip.
'Is that butterflies in my stomach? Oh, nope. Internal bleeding! Even better.'
◉ ♂ ◉ 1'6" / 6' ◉4lbs / 140lbs ◉ 29 ◉
◉ A P P E A R A N C E
Aeh is a small crow Beastkin. He stands at a foot and a half tall with a wingspan of four feet, he barely weighs four pounds. His feathers are all black, the only color that stands out on him is his eyes, which much unlike real crows, are a pale shade of blue. For sake of ease, when he isn't planning on flying, he keeps his longer wing-feathers tucked carefully in the sleeves of his cloak, or bound back from his hands so they aren't getting in his way when he is casting spells. The bindings are easy enough to break out of if he should need to fly suddenly.
Due to his ability for magic, Aeh is also able to take on a human form. As a human, he stands roughly at six foot even with a slim yet toned figure. His hair is short and as black as his feathers, his eyes are the same pale blue as they are in his true form. Unsurprisingly his human form doesn't have any scars to be seen, as he doesn't actually have any in his true form either.
◉ P E R S O N A L I T Y
Aeh is very smart but unless you see him actually making potions, you'd have no idea. He has very little shame and isn't afraid to ask to be carried around when the journey is a long one. Has a good sense for 'good' people.
Likes: Potions, herbs, people, brewing Loves: Learning, exploring, big comfortable beds Dislikes: People, his own dumbassery, flying long distances
◉ B I O
Aeh was born and raised in the forests of Itura. Both his parents were alchemists and potion makers, and from a young age he was trained to be one as well. He took to his parents teachings with great determination and admiration for the craft. By the time he was a teenager he was able to easily identify and hunt down the valuable ingredients to make potions, tonics, and drinks. What couldn't be found in the forests, grown in the garden, or nearby was always traded for from the Elves or in the depths of the nearest city/town. It was even to the point that he had begun to craft and brew his own lesser versions of the more powerful things his parents crafted.
Due to his parents work, Aeh wasn't limited to a simple home-life of wasting away in the kitchen or isolated to a life without adventure. His parents actively encouraged him to interact with their customers and he was always taken along when one parent had to leave the home to deliver an order or medicine outside of the forest. Because of this, he was exposed to many different walks of life and many different races of people. While he never really picked up on learning how to speak any different languages, he has a fantastic understand of many of them. But more importantly, this lead to Aeh's adventures into the teachings of magic from an Elf that they visited frequently.
His teachings into magic were simple at best, utility over anything else. While he did have an obvious talent for much stronger, more dangerous magic, he never took an interest, favoring the easier quality of life spells.
Despite all his freedom, Aeh turned out to be exactly as his parents were; homebodies. This lead to the unfortunate incident of him having to live through both of his parents passing on due to old age. They had decided to have him later in their lives, a bit too late even; his mother passed on first and his father shortly after, leaving Aeh effectively alone in the world. After he buried his parents and he was sure all of their long-time customers were informed of their passing -and that the shop was closing indefinitely-, Aeh gathered all he could carry before boarding up the entire house and leaving it under the care of a family friend who lived not too far away.
From there, he left the forest and entered the city life with some struggle, to continue his learning of potion making and the alike. After several years of studying under a doctor- learning first hand how to make stronger healing potions and more about herbal medicines- he decided it was fine time to put his teachings to good use. Despite having minimal combat experience, Aeh is quite sure his knowledge can help someone out there.
Monster hunting sure wasn't on his ideal list of 'helping someone out', but it struck a cord within him that it was the place he needed to be.
◉ G E A R
As a 'mage', Aeh doesn't really carry much on him, especially considering how small he usually is. He travels as light as possible, leaving him with only his cloak and his alchemy bag. His bag is filled with all sorts of things and carries everything he owns.
Alchemy Bag: A decently sized bag of holding. Its amazing what Aeh can fit into the damn thing. At current, it carries a spare change of clothes, vials and bottles with stoppers, countless pouches and small bags of herbs and other ingredients, a couple of things of water, a shrunken (crow sized) pot along with a spoon, needle and thread, cloth for bandages, and his family tome of potion making. This isn't including the few vials he keeps on hand at any given time for emergencies; mostly healing tonics and 'sip' sized jars of poison. On the outside of the bag he carries his weapons, the short sword and rapier are strapped on the right of the bag while his bow is secured on the left.
Focus Ring: A simple misshapen ring. It has a small yet insanely sturdy crystal hanging off of it with a single metal hoop. The crystal itself isn't very pretty and is easily mistaken for a small chunk of metal with its gross looking color. But it works just fine for Aeh as a focus, allowing him to maintain his channeled magic and cast spells with a great deal of ease. While in human form, it acts as a simple ring on his left hand. But while in his true form, he keeps it around his neck like a necklace.
Throwing Bottles: Special bottles Aeh learned to make as a child. Instead of the typical glass many bottles are crafted with, Aeh learned to utilized his magic into making bottles out of wax-lined crystallized sugar and/or other substances. This allows for bottles that break a lot easier for faster administration of potions and poisons.
◉ M A G I C
Aeh knows several spells, but most of them are quality of life.
Daily Use Transformation: Aeh's most valued and used magic. This spell allows him to gain human form to perform 'simple' tasks that the larger races don't even have to think about. It is a magic he needs to remain semi-focused to use, so he cannot keep the form all the time. But usually he can hold his shape for quite a while. If he falls asleep or falls unconscious though, the spell immediately breaks and he returns to normal. This spell also, thankfully, works on his clothing and anything else he is 'wearing'. So his bag and all the items in it change in size to keep up with his body.
'Ghost Hands': A varied form of 'telekinesis'. Aeh cannot use this in his human shape. But while in his true form, he can use this to take small materials and shape them into other things, or to bring things to himself as long as they aren't too heavy. More often than not it is used in crafting Throwing Bottles, but in some instances it can be used to throw things further than he normally could or to assist with other small, mundane things.
Fire Starting: Basic to fire spells, Aeh can conjure flame at the tips of his hands. This is able to be used in either form but the amount of fire always seems to be the same amount regardless.
Uncommon Slow Falling: A buff spell. When cast on someone else or something, whatever it is will now fall slower for an undetermined amount of time. The heavier something is the less effective this spell tends to be, but it can often save someone from at least splattering into goop on the ground.
Gust of Wind: Using the breeze or air currents, Aeh is able to cause a sudden gust of wind. While not seeming super useful, to anyone slow falling or flying, it definitely can help with staying in the air longer or getting a push in the right direction.
◉ P O T I O N C R A F T I N G
A master of his craft, Aeh knows how to brew all kinds of potions from his years and years of study and practice. Not only is he able to make healing tonics or soothing brews to restore energy, he knows of volatile acids and poisons. Within his family potions book, he has been continually improving and furthering his studies any chance he gets; he might even need to invest in a new book soon.
Potions Healing Potion: The typical healing potion. Heals broken bones, cures poisons, and other serious injuries. Grants full energy restoration! Unfortunately the added energy only lasts a short while before it dissipates, leaving the drinker exhausted afterwards.
Healing Potion 'Plus': An advanced healing potion. Carried strictly in 'Throwing Bottles'. Will heal bullet holes, minor magic afflictions, corrosive poisons, and other things that might otherwise kill you. It does not, however, grant any energy. In fact, it more often than not will render someone completely unconscious if they are nearly dead hen its used. For how long, it is entirely unknown. You might not die but you sure might not wake up either without further intervention. Good luck!
Potion of Sticky Weakness: A toxic liquid that can be used while wet or dry. It smells absolutely awful until it dries, at which point it looses its scent and becomes nearly clear. When it is dried, it turns into a very thin goo-like substance that is terribly sticky; it will stick to shoes, hair, trees, and anything it touches. The poison, if put on the skin, is easily absorbed. It will cause muscle weakness and intense joint pain until it runs its way through the body which can take anywhere from a few minutes to a few hours, all depending on a creatures metabolism. Fortunately, this washes away very easily with a bit of water; Spit and sweat work just as well, but it requires at least a cup full to completely clear away.
'Potion' of Burning: A bottle filled with highly flammable liquid. Kept in a throwing bottle. Sometimes has a small 'spark starter' in the stopper to allow for a sudden rush of flame at a specific location.
Tonic Of Cure: A simple tonic that cures typical poisons, like from bad mushrooms, berries, etc. Can slow the spread of stronger poisons, if not cure it completely. Also returns some energy for a short bit. Will make one slightly tired.
Tonic of The Hangover: A simple tonic that helps with terrible hangovers; the stopper of headaches and neck stiffness from sleeping awkwardly on the floor or in a corner somewhere. Very similar to the Tonic of Cure but with less of an after effect of being tired. Might make weaker folk sleepy, but hey, the headache is gone!
Tonic of Mending: A simple tonic that mends cuts and alleviates aches and other minor pains. Restores some energy but similar to healing potions, leaves the one using it to be a bit tired.
Tea of Soothing: A very simple tea made with a fresh blend of herbs and other goodness. Good for a rough day when the body aches and the soul hurts. Has proven to be very rejuvenating, slowly restoring energy while it eases the ache of the day away. It doesn't restore a whole lot, but it helps. Best served warm, taste varies between slightly sweet or a bit bland.
Sips of Sleepiness: Rough day? Cant sleep? Or maybe its the middle of the day but being conscious just isn't working out? This is the exact thing you need. Just a small sip of this liquid will put a grown man on his ass for a few hours, if not days. Has no scent at all but tastes terribly bitter, best taken with a small meal.
Broth from Home: Cooked up along side other meals, this liquid is best served warm. Usually smells really good. It works in rejuvenating small cuts and scratches and can help fight off illness and other minor things; sadly it doesn't restore much energy, but it has been noted to help lift spirits and occasionally help people to sleep.
Tea, just good ol' fashioned tea: Your basic, every day tea made with good ingredients. Sometimes people don't need anything special, they just need a drink and some quiet time.
Brew of Spit: You've pissed Aeh off but for some reason still expect something because none of the mages can heal or don't have any energy left. You get a cup of spit mixed with some blades of grass or whatever else he can throw in there, it somehow looks drinkable, but you won't know it until you actually take a sip.
Location: Nowhere, USA > Outside of the Greasy Spoon Interactions:@Jasper19@BenG85
Finishing his food after it was brought, Sid kept himself occupied with his carefully borrowed newspaper. There wasn't anything too interesting to be found within, the comic section was alright, the advertisements were for some other smaller local businesses, and everything else was fairly basic. Nothing really stood out to him. So instead of looking at it for much longer, he folded it neatly back up and slid it back into its previous place at the nearby table. Pulling out his phone he began to scroll through some article about some old time-honored traditional meals in the south.
He was sure it was going to be another boring evening, especially after curfew hit. At least until the old man came in and started to make a scene. Nothing had really been going on before, so when the deputy-sheriff-person got up to settle it, Sid couldn't help but take notice. Even after the two had gone out, he couldn't help the curiosity he felt. He'd promised his Elisi he would not bother with this kind of thing, wouldn't even stick his nose into it! If he ever heard anything on it, he was to leave immediately.
Unfortunately, the moment he watched some blond guy pay and rush after the man and the deputy, he found himself standing up in a hurry to follow after them. He grabbed his bag and paid quickly before rushing out after them, suddenly fearing he would loose them easily. His fear was for naught; they hadn't gotten very far. In fact, he showed up just in time to hear the tail end of whatever the young looking stranger was saying.
"Why do you need a weapon?" He asked, gently gripping onto one of his backpack straps as he stared forward.
"Absolutely starving." Sid announced loudly as he entered the Greasy Spoon, wiping the sweat from his forehead. He was greeted with a few stares, mostly from the locals; he greeted them with a small wave and a bow of his head before quickly made a b-line to an open seat. He slid his bag off of his shoulder and let it rest by his feet, quickly threading his foot through the straps so no one would go wandering away with it if he wasn't paying attention. Thankfully he wasn't waiting long, a waiter quickly approaching him for his order.
"The usual?" The man asked, causing Sid to awkwardly rub the back of his head. He'd been here nearly a week and had eaten here nearly every single time. This waiter had dealt with him nearly each visit. Look, it wasn't his fault he wasn't a huge fan of having a variety of foods daily. He liked what he liked and it was usually what he wanted.
But under the slight scrutiny of being called out- "No, I think I'll try something a bit different... uh." Grabbing a menu off the table, he scanned over it quickly. "Cheeseburger, a bunch of fries... side of toast, wait, this comes with three sides? No extra cost?"
"No extra cost."
"Great! A side of toast, two scrambled eggs, and some lightly grilled mixed veggies." After rattling off his order, him and the waiter shared some quick chit-chat before the man went on his way. Taking the chance, he looked around and spotted a newspaper. Sneakily- but not really- he reached over and pulled it from another tables chair, the chattering couple not noticing. Flipping the paper around, he huffed softly as he glanced at the front page. The whole town had a bit of a gloom over it, so much gossip. He hadn't paid much attention to the whole thing outside of being warned about going out on the trails that went farther into the woods, but apparently it had turned out to be quite a big deal.
Instead of lingering on the headline news, he skimmed a few pages until he found the comic section.
I am finally home. jebus. 24hr shifts right off the bat is murder. Anyway, working on a post right now! Might be a bit because I still need to eat and shower n' stuff, but it is in the works.
Just a heads up, will have a post out sometime later today/early tomorrow! Got called back into work finally and they're already running me into the ground.
Crew: (Up for grabs, if anyone is looking for a lazy healer to have around! Otherwise he is just gonna' be hanging around until something sticks.)
Occupation/Skillset: Medic. He will never, ever call himself an actual doctor, but due to his Devil Fruit he is able to be a great substitute. He does have enough basic medical knowledge for treating things like a cold, scurvy, and a few diseases. He has a vague idea on how to do stitches too! But he hasn't gotten to give it much practice.
Age: 19 Age Appearance: Early 20's
Stands at roughly five foot six, weighing somewhere around one-hundred and twenty pounds. Black hair that lightens out into a slightly ashy grey color. Hazel eyes that look almost golden in the right lighting. His skin is pale but surprisingly doesn't burn easily in the sun. Like most folks, he has scars. The two most notable scars happen to be the mark of a slave in the middle of his upper back and the distinct circular ring of pink around the lower part of his neck. It is hard to notice these though, if ever, because he religiously wears high turtlenecked clothing, even when he sleeps!
Allegiance: Pirates, The Injured
At his core, Nekane is a kindly soul. A very kind, lazy soul. He is easy to smile at anyone and everyone, friend or foe, and he is rather easy to get along with! Unfortunately he isn't really a man of action until he absolutely must be; he doesn't jump into a fight unless attacked first, he avoids arguments if he can, and tries his best to get out of chores or any kind of work. Daydreaming and stargazing are his favorite things, all day every day. That isn't to say he doesn't put in great amounts of effort for the things he does do. He doesn't half-ass anything, be it relationships, doing the dishes, or crying. His lack of motivation to take action is easily overwritten when someone is injured. It is like a switch is flipped somewhere in his brain and he immediately involves himself in an attempt to help- he cannot stand seeing someone get hurt while he stands by doing nothing. Sadly, his ability to fight... is shiiiiit.
Laugh: "Chichichi~"
Birthplace: Sabaody Archipelago, Paradise
Nekane was born on Sabaody Archipelago, part of the World Noble slave trade business. He had a rather abnormal docile demeanor as a child, because of it he was sold off to a crew off to the Gord-Gon pirates for a small sum. From there his life revolved around intense labor of working on the ship, helping clean, with repairs, and even organizing their plundered treasure. He was rather trusted due to his docility and seeming inability to argue back.
Due to this abnormal amount of trust placed upon him, Nekane accidentally obtained his Devil Fruit sometime after he turned twelve. The Captain did not take kindly to this, but quickly found there to be great use in the Fruit's powers. Instead of being slaughtered so the Devil Fruit could be re-obtained, they kept Nekane alive and thought of many, many cruel ways to make him cry. They all worked, effectively. Unfortunately for them, their attempts worked a bit too well. After some time he would simply start crying if someone so much as looked at him for too long.
This excessive crying quickly turned out to have negative effects; if he cried too much, his tears lost their effective healing ability, up to the point that they returned to normal tears for a time. The Captain, Gor'gu, decided it was a better idea to save his tears for when they were needed. This lead to the next phase of Nekane's life, where he started to become terribly lazy. Despite his status as a slave, due to the Captains orders, if anyone made him cry, they were the ones to be punished. This got him out of all sorts of things he normally would be forced to do normally, such as cleaning or getting scolded over something that wasn't even his fault.
At first it was downright terrifying getting out of having to do work, but he sure couldn't control when his eyes started to water at that point in his life! It was odd for the first few weeks, until people stopped asking things of him and only hunted him down when they needed an injury mended closed. This turned into a habit of him just lazing about until he was called upon. In fact, it became encouraged to have him doing so. He took to his new role easily and rather happily started seeking the injured out rather than having to be called upon.
His time with the Gord-Gon crew came to an abrupt end just before he turned fifteen. An attack on a passing Navy ship at some port near the Red Line went sideways, most of the crew was captured. Without an ounce of hesitation, Nekane took the chance and fled in the chaos. His escape was easy enough. But sadly, having been on a ship his entire life and kept in the dark about many things, he lacked any real ability to survive effectively on his own.
The next several years of his life turned into a constant struggle between learning how the world works and doing his damnedest to avoid getting caught for his bounty. And so far, it has continued to be just like that!
Goal: To obtain a full name, to see the world, and just maybe try to become an actual doctor.
Devil Fruit Name:Chiyu Chiyu no Mi/Heal Heal Fruit Abilities: The Chiyu Chiyu no Mi functions as it does in canon. Though due to a lack of information, such as appearance and limits (save for the shortening of the lifespan for healing inanimate objects), I have worked on some natural limits for it myself. The more/longer Nekane cries, the less effective the tears or water will become until they return to normal tears. The length of which it takes before the tears start becoming less effective is unknown, but the moment they start to loose their effectiveness, it drops off insanely quickly and does not return for several hours. Signature Moves: Unfortunately, due to a severe lack of a 'safe place' to practice, Nekane doesn't have any signature moves quite yet. The most he is able to do is heal people with his tears. He can form water in his hands with the same healing properties as his tears, but he isn't too fond of healing others this way.
Haki Type of Haki: Armament Control: Unnoticed Special Skills: He is able to, on a very minor scale, imbue his knife with his Haki. This is a largely untapped ability though, he lacks awareness of it entirely, seeing as it has only occurred a time or two when he absolutely had no way of noticing.
Type of Haki: Observation Control: Minor Special Skills: While not a skill quite yet, if he focuses really, really hard, he can get a decent sense for the intent of others around him for a short bit. Sadly, similar to his other form of haki, Nekane lacks serious awareness for this forming ability.
Weapons/Equipment Backpack: Nekane keeps his entire life in his backpack. Its decently sized and only has one zipper to open. Anything he owns or values is in his bag. He never takes the damn thing off and will usually try to sleep with it unless someone has some serious objections to it. The contents of the backpack are sparse: A change of clothes, sewing kit, some thick medical book he can hardly read, and some things to tend to his knife.
Knife: Not being a man of action, Nekane doesn't like big bulky weapons like swords or maces, and guns are far too loud for his tastes. In place to defend himself, he carries around a typical hunting knife that is as long as his forearm. The weapon itself is very sharp and hasn't seen much use, at least not for its intended purpose. He has used it to cut up fruit more than once.
Fighting Skills/Attributes Nekane simply isn't much of a fighter, he has issues with confrontation and really avoids it at nearly all costs. When push comes to shove though, he can hold his own, for a little bit. He doesn't hit very hard but he is very fast and agile; mostly just so he can escape. He is skilled in evading attacks and he is durable when it comes to getting thrown around. Since he is able to heal his own injuries on the go, he becomes absolutely fearless if he is positive he can escape, which and lead to a whole slew of problems for anyone trying to actively catch him.