Rules for nation-making:
1. For the purposes of simplicity, there is no magic in this world. There are healers and alchemists, but conjuring fireballs and summoning demons is a big no-no
2. Keep your civilization balanced. No-one likes having to compete with uber-strong, mega-cultured gods
3. Be reasonable. If your nation only has a couple of gold mines, gold will be unlikely to be a major export
4. Fantasy races are acceptable, but try and keep them roughly humanoid. All player races must be sentient. Custom animals are permitted.
5. Don't be a dick. No building Mechagodzillas or airships with Muskets.
6. NPCs are available to everyone for any use, but ask for permission before using a Sentient being you don't own.
7.Creatures you spawn belong to you - no-one else can say what they do without your consent. However, you may NOT spawn in someone else's nation without their permission.
It's a 'Draw your own Borders' kind of map, and functions on a first come, first serve basis. However, keep your borders reasonable.
Some parts of the NS skeleton are optional - it is recommended but not necessary to add them.
Other parts say "Can accept before added" - That means a nation can be accepted whilst this is absent, but it must be added later.
Nation Name:
Flag: (Optional)
Region on map:
Capital:
Capital Population:
Other Major Settlements:
Population: (max 10,000,000)
Racial demographics:
Social dynamics: (What is respectable, how do people re-act to certain things, etc)
Fashion:
Calendar: (Any major celebrations or important dates?) (Can accept before added)
Art: (Can accept before added)
Law:
Education: (Can accept before added)
Type of Government:
Influence and relations: (Any alliances or military pacts?)
(Can accept before added)
Important People:
Trading and tax:
Major industries:
Major Associations: (Optional)
Currency:
Military -
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well.)
(Maximum 1 soldier for 25 civilians)
(Struggling with weapons choices? Anything that isn'ti gunpowder in this list is acceptable) Landscape:
Wildlife: (Can accept before added)
Notable places: (Optional)
Summary: (Optional)
History: (Optional)
Strengths:
Weaknesses:
Name:
Classification: (Animal? NPC? Or Sentient?)
Appearance:
Shared traits:
Natural abilities:
Lifespan:
Relations with other races:
History: (Optional)
Lanuages:
Religious beliefs:
Preferred occupations:
Famous people:
Strengths:
Weaknesses:
Accepted Nations - Please note that I will not add incomplete nations to this list.
Optional and fluff fields can be left empty, and you will be accepted.
Also be aware that if your nation isn't here, you cannot post IC
If you genuinely don't know why you aren't in this list yet, ask me. Otherwise, I'll presume you know.
Naqah - HazmatMedic
The Dominion - Alfhedil
Devaldis-Spes - Darkraven
Helcore - Hounderhowl
Seculcia - Lady Adanae
Suehania - So Boerd
Cravenhart - Wernher
Ralgon Empire - Cosmic Fury
Forsaken Nations - For one reason or another, these perfectly good nations have gone to ruins.
Nations in this list are those that belong to people who are no longer RPing with us
There territory will be free once more, but they may be uncovered as ruins.
Custom races will become NPC, or go extinct.
Quanaxma Deniz - TheSoveriegnGrave
Isbis - Greenleafe
The Imperium - Sauron The Dark Lord