Hidden 11 yrs ago Post by TrulyAwakened
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TrulyAwakened

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I've been dying to create a Fallout/ Fallout themed rp. Let me know if you are interested and a plot, setting, ect can be disussed.
Hidden 11 yrs ago Post by HazmatMedic
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HazmatMedic

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Looks good. Obviously plot has a big effect on interest, but you have me interested
Hidden 11 yrs ago Post by TheObsidianWolf
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TheObsidianWolf

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Are we talking DC area, or New Vegas? Or a completely new area in general?
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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Totes up for a Fallout themed Rp.
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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Totes up for a Fallout themed Rp.
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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I'd be down for a Fallout RP.
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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I'd be down for a Fallout RP.
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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Totes be down for a Fallout RP.
Hidden 11 yrs ago Post by Wanderer of Philosophy
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Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

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I do apologize, it wasn't registering my posts, and then decided to actually register them...all. I don't suppose there's a delete button?
Hidden 11 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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I actually, and I shit you not, was about to make a Fallout Rp interest check when I clicked into the thread and saw this, and this looks as ample a spot as any to talk and try to get some interest for Fallout going, so as a fellow Fallout Fanatic and Loremaster, I am here to present my plot Idea.

The Capital Waste Wars.(Name is highly pending, this is just a placeholder I came up with on the spot.)

It is a undisclosed time frame(roughly twenty years) after the events of the Courier in the West, the New Vegas lands are now free to be held by the Families of the strip. The NCR and Legion were both shoved from the Mojave in force by the Actions of a lone Courier and her Companions. The setting is in D.C.(the same exact mapping as Fallout 3) and the effects of one lassie, the Lone Wanderer, and her father's project sit evident, but only to some degree.. Carlia's actions in the Capital Wasteland were both bold, and subtle in many ways. Her work in Oasis shown across the wastes, as now vibrant trees and foliage span much of the eastern lands, and the lack of Super Mutants were due to her various works in ridding the Capital of it's constantly enraged squatters. The lands, are no less dangerous though, and now more then ever has wildlife taken hold in the east. Her biggest accomplishments still sit proudly among the rubble. The Brotherhood's Citadel and the Jefferson Memorial are both still standing and in better condition then ever, for years the Brotherhood held the Capital Wasteland strongly, without the presence of the removed Enclave, but... where have they gone now? It has seemed that over the past decade the presence of the Brotherhood has decreased and now they seemingly vanished, occasionally a patrol will be seen, but they seem, lifeless and almost delirious, and even then no one has seen a member for years. The Purifier inside the Memorial has been locked down, wanders have tried to get in, to no avail. The Citadel sits the same, locked and with no key under the mat. While the years of distributed clean water was helping the people of the wastes, and especially with farming the new fertile lands, the lack of such has caused a relapse. People are no back to what stores of purified water they had and tainted water to maintain a steady routine. The forested sections of the wastes are mostly near the river and the streams, and even around a few ponds and lakes, but the rest has receded to a plains-like land. The cities have been able to cut lumber to some degree, and at the least use tree sections as building pieces, to reform and refine the structure of their cities.

Megaton has been cleaned up, using a lot of the forest surrounding it and the nearby river to replace all of it's metal structure with word and use the metal to bolster it's plumbing, piping, and general wall. The walkways are all now much cleaner, and straighter, made entirely of wood with metal railing and the beams and supports below the varying levels are now wood. Arefu is now below the freeway remnant that is once sat atop and is gated by a large wooden pike fence that stands like the wooden walls of ancient colonial settlements. Gidershade and it's two residents are gone, dust among the lands in a destructive wave of migrating Mirelurks. Cantebury Commons is gated by large metal doors and they get regular shipments of lumber for their buildings and homes, as they sit in a plans-like area. Rivet City has used litte of the new resource of wood, but has the idea off fertile soil, even if it is irradiated and doesn't grow the same crops as pre-war soil. They opened a rice-like farm along the banks of the river outside the city and have posted a few wooden watchtowers outside of the ship's hull to keep eye on the farms and to protect the farmers. Tenpenny Tower was overrun with a Ghoul Army, which was in-turn wiped out by the Brotherhood during the purification project in the wastes. A town of Cannibals, living under the name of the towns pre-war name, was eradicated after a patrol of Brotherhood were attacked and radioed for back-up. Little Lamp Light and Big town were both destroyed a few years after the Wanderer passed through, and the residents scattered among the waste, some of them finding new homes and others dying. Three Dog still runs the GNR, but in his old age, there is no telling when he will die or when someone will raid the GNR building. Oasis sits now as a Natural Chapel and Memorial to Henry, the bearer of the gift of life to the wastes. The sub-cities and raider infested streets of what is more metroplis-like areas are still very much that way, the streets of the large cities and what remains of them are still too destroyed and expansive to settle. In light of the disappearance of the Brotherhood, raider clans and looter gangs have grown in number, and wiped out both sub-factions, the Regulators and the Falcon Company Mercs.

Wildlife has become more numerous, and has also become more estrange. More and more sub-species or caste species seem to be appearing among the various races of animals, vermins, and mutant beings. Radiation also seems to be increasing in some areas for unknown reasons, and in above-natural waves. Some of the scientist in Rivet City suspect it may be intentional doing by someone or something.
In short, the D.C. Wasteland is now vibrant with foliage, the Brotherhood had grown strong after the aid of the Lone Wanderer and her father, but now they are gone. Life is changing in the eastern wasteland, and our characters are in the center of it. In this plot our characters are going to investigate a serenade mixture of wonderful tales, such as the Brotherhood disappearance, the raising Radiation awareness, the survival of people in the newly forested wastes, and side-quests gallore.

I do have a few particulars with this plot: I do not want anyone making a Faction character, or ex-faction character. I am all too tired of the battle Worn Faction Soldier and etc. I also want there to be minimal, to none in the way of sub-factions or side-factions. I also want this to be more survival-based, then other Fallout Rps, meaning ammo is not handed to us in hordes, or even crates, and materials for survival are scarce. The ideal of running rampant into a camp of baddies, is not advised and will not be tolerated, unless it is with an equally powerful group of our own.(This will be hard ot achieve in a realistic survival rp.)

Secondly: Whether this plot is accepted as "the" plot or not, I want to reserve a few things for my characters. The mutations: Beastmaster's Mutation, Barkskin Mutation, and Night Eye mutation. I also want to reserve the initial right to a beast companion(s) and the spot of CQC combatant.
Hidden 11 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

Member Seen 5 yrs ago

I actually, and I shit you not, was about to make a Fallout Rp interest check when I clicked into the thread and saw this, and this looks as ample a spot as any to talk and try to get some interest for Fallout going, so as a fellow Fallout Fanatic and Loremaster, I am here to present my plot Idea.

The Capital Waste Wars.(Name is highly pending, this is just a placeholder I came up with on the spot.)

It is a undisclosed time frame(roughly twenty years) after the events of the Courier in the West, the New Vegas lands are now free to be held by the Families of the strip. The NCR and Legion were both shoved from the Mojave in force by the Actions of a lone Courier and her Companions. The setting is in D.C.(the same exact mapping as Fallout 3) and the effects of one lassie, the Lone Wanderer, and her father's project sit evident, but only to some degree.. Carlia's actions in the Capital Wasteland were both bold, and subtle in many ways. Her work in Oasis shown across the wastes, as now vibrant trees and foliage span much of the eastern lands, and the lack of Super Mutants were due to her various works in ridding the Capital of it's constantly enraged squatters. The lands, are no less dangerous though, and now more then ever has wildlife taken hold in the east. Her biggest accomplishments still sit proudly among the rubble. The Brotherhood's Citadel and the Jefferson Memorial are both still standing and in better condition then ever, for years the Brotherhood held the Capital Wasteland strongly, without the presence of the removed Enclave, but... where have they gone now? It has seemed that over the past decade the presence of the Brotherhood has decreased and now they seemingly vanished, occasionally a patrol will be seen, but they seem, lifeless and almost delirious, and even then no one has seen a member for years. The Purifier inside the Memorial has been locked down, wanders have tried to get in, to no avail. The Citadel sits the same, locked and with no key under the mat. While the years of distributed clean water was helping the people of the wastes, and especially with farming the new fertile lands, the lack of such has caused a relapse. People are no back to what stores of purified water they had and tainted water to maintain a steady routine. The forested sections of the wastes are mostly near the river and the streams, and even around a few ponds and lakes, but the rest has receded to a plains-like land. The cities have been able to cut lumber to some degree, and at the least use tree sections as building pieces, to reform and refine the structure of their cities.

Megaton has been cleaned up, using a lot of the forest surrounding it and the nearby river to replace all of it's metal structure with word and use the metal to bolster it's plumbing, piping, and general wall. The walkways are all now much cleaner, and straighter, made entirely of wood with metal railing and the beams and supports below the varying levels are now wood. Arefu is now below the freeway remnant that is once sat atop and is gated by a large wooden pike fence that stands like the wooden walls of ancient colonial settlements. Gidershade and it's two residents are gone, dust among the lands in a destructive wave of migrating Mirelurks. Cantebury Commons is gated by large metal doors and they get regular shipments of lumber for their buildings and homes, as they sit in a plans-like area. Rivet City has used litte of the new resource of wood, but has the idea off fertile soil, even if it is irradiated and doesn't grow the same crops as pre-war soil. They opened a rice-like farm along the banks of the river outside the city and have posted a few wooden watchtowers outside of the ship's hull to keep eye on the farms and to protect the farmers. Tenpenny Tower was overrun with a Ghoul Army, which was in-turn wiped out by the Brotherhood during the purification project in the wastes. A town of Cannibals, living under the name of the towns pre-war name, was eradicated after a patrol of Brotherhood were attacked and radioed for back-up. Little Lamp Light and Big town were both destroyed a few years after the Wanderer passed through, and the residents scattered among the waste, some of them finding new homes and others dying. Three Dog still runs the GNR, but in his old age, there is no telling when he will die or when someone will raid the GNR building. Oasis sits now as a Natural Chapel and Memorial to Henry, the bearer of the gift of life to the wastes. The sub-cities and raider infested streets of what is more metroplis-like areas are still very much that way, the streets of the large cities and what remains of them are still too destroyed and expansive to settle. In light of the disappearance of the Brotherhood, raider clans and looter gangs have grown in number, and wiped out both sub-factions, the Regulators and the Falcon Company Mercs.

Wildlife has become more numerous, and has also become more estrange. More and more sub-species or caste species seem to be appearing among the various races of animals, vermins, and mutant beings. Radiation also seems to be increasing in some areas for unknown reasons, and in above-natural waves. Some of the scientist in Rivet City suspect it may be intentional doing by someone or something.
In short, the D.C. Wasteland is now vibrant with foliage, the Brotherhood had grown strong after the aid of the Lone Wanderer and her father, but now they are gone. Life is changing in the eastern wasteland, and our characters are in the center of it. In this plot our characters are going to investigate a serenade mixture of wonderful tales, such as the Brotherhood disappearance, the raising Radiation awareness, the survival of people in the newly forested wastes, and side-quests gallore.

I do have a few particulars with this plot: I do not want anyone making a Faction character, or ex-faction character. I am all too tired of the battle Worn Faction Soldier and etc. I also want there to be minimal, to none in the way of sub-factions or side-factions. I also want this to be more survival-based, then other Fallout Rps, meaning ammo is not handed to us in hordes, or even crates, and materials for survival are scarce. The ideal of running rampant into a camp of baddies, is not advised and will not be tolerated, unless it is with an equally powerful group of our own.(This will be hard ot achieve in a realistic survival rp.)

Secondly: Whether this plot is accepted as "the" plot or not, I want to reserve a few things for my characters. The mutations: Beastmaster's Mutation, Barkskin Mutation, and Night Eye mutation. I also want to reserve the initial right to a beast companion(s) and the spot of CQC combatant.
Hidden 11 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

Member Seen 5 yrs ago

I actually, and I shit you not, was about to make a Fallout Rp interest check when I clicked into the thread and saw this, and this looks as ample a spot as any to talk and try to get some interest for Fallout going, so as a fellow Fallout Fanatic and Loremaster, I am here to present my plot Idea.

The Capital Waste Wars.(Name is highly pending, this is just a placeholder I came up with on the spot.)

It is a undisclosed time frame(roughly twenty years) after the events of the Courier in the West, the New Vegas lands are now free to be held by the Families of the strip. The NCR and Legion were both shoved from the Mojave in force by the Actions of a lone Courier and her Companions. The setting is in D.C.(the same exact mapping as Fallout 3) and the effects of one lassie, the Lone Wanderer, and her father's project sit evident, but only to some degree.. Carlia's actions in the Capital Wasteland were both bold, and subtle in many ways. Her work in Oasis shown across the wastes, as now vibrant trees and foliage span much of the eastern lands, and the lack of Super Mutants were due to her various works in ridding the Capital of it's constantly enraged squatters. The lands, are no less dangerous though, and now more then ever has wildlife taken hold in the east. Her biggest accomplishments still sit proudly among the rubble. The Brotherhood's Citadel and the Jefferson Memorial are both still standing and in better condition then ever, for years the Brotherhood held the Capital Wasteland strongly, without the presence of the removed Enclave, but... where have they gone now? It has seemed that over the past decade the presence of the Brotherhood has decreased and now they seemingly vanished, occasionally a patrol will be seen, but they seem, lifeless and almost delirious, and even then no one has seen a member for years. The Purifier inside the Memorial has been locked down, wanders have tried to get in, to no avail. The Citadel sits the same, locked and with no key under the mat. While the years of distributed clean water was helping the people of the wastes, and especially with farming the new fertile lands, the lack of such has caused a relapse. People are no back to what stores of purified water they had and tainted water to maintain a steady routine. The forested sections of the wastes are mostly near the river and the streams, and even around a few ponds and lakes, but the rest has receded to a plains-like land. The cities have been able to cut lumber to some degree, and at the least use tree sections as building pieces, to reform and refine the structure of their cities.

Megaton has been cleaned up, using a lot of the forest surrounding it and the nearby river to replace all of it's metal structure with word and use the metal to bolster it's plumbing, piping, and general wall. The walkways are all now much cleaner, and straighter, made entirely of wood with metal railing and the beams and supports below the varying levels are now wood. Arefu is now below the freeway remnant that is once sat atop and is gated by a large wooden pike fence that stands like the wooden walls of ancient colonial settlements. Gidershade and it's two residents are gone, dust among the lands in a destructive wave of migrating Mirelurks. Cantebury Commons is gated by large metal doors and they get regular shipments of lumber for their buildings and homes, as they sit in a plans-like area. Rivet City has used litte of the new resource of wood, but has the idea off fertile soil, even if it is irradiated and doesn't grow the same crops as pre-war soil. They opened a rice-like farm along the banks of the river outside the city and have posted a few wooden watchtowers outside of the ship's hull to keep eye on the farms and to protect the farmers. Tenpenny Tower was overrun with a Ghoul Army, which was in-turn wiped out by the Brotherhood during the purification project in the wastes. A town of Cannibals, living under the name of the towns pre-war name, was eradicated after a patrol of Brotherhood were attacked and radioed for back-up. Little Lamp Light and Big town were both destroyed a few years after the Wanderer passed through, and the residents scattered among the waste, some of them finding new homes and others dying. Three Dog still runs the GNR, but in his old age, there is no telling when he will die or when someone will raid the GNR building. Oasis sits now as a Natural Chapel and Memorial to Henry, the bearer of the gift of life to the wastes. The sub-cities and raider infested streets of what is more metroplis-like areas are still very much that way, the streets of the large cities and what remains of them are still too destroyed and expansive to settle. In light of the disappearance of the Brotherhood, raider clans and looter gangs have grown in number, and wiped out both sub-factions, the Regulators and the Falcon Company Mercs.

Wildlife has become more numerous, and has also become more estrange. More and more sub-species or caste species seem to be appearing among the various races of animals, vermins, and mutant beings. Radiation also seems to be increasing in some areas for unknown reasons, and in above-natural waves. Some of the scientist in Rivet City suspect it may be intentional doing by someone or something.
In short, the D.C. Wasteland is now vibrant with foliage, the Brotherhood had grown strong after the aid of the Lone Wanderer and her father, but now they are gone. Life is changing in the eastern wasteland, and our characters are in the center of it. In this plot our characters are going to investigate a serenade mixture of wonderful tales, such as the Brotherhood disappearance, the raising Radiation awareness, the survival of people in the newly forested wastes, and side-quests gallore.

I do have a few particulars with this plot: I do not want anyone making a Faction character, or ex-faction character. I am all too tired of the battle Worn Faction Soldier and etc. I also want there to be minimal, to none in the way of sub-factions or side-factions. I also want this to be more survival-based, then other Fallout Rps, meaning ammo is not handed to us in hordes, or even crates, and materials for survival are scarce. The ideal of running rampant into a camp of baddies, is not advised and will not be tolerated, unless it is with an equally powerful group of our own.(This will be hard ot achieve in a realistic survival rp.)

Secondly: Whether this plot is accepted as "the" plot or not, I want to reserve a few things for my characters. The mutations: Beastmaster's Mutation, Barkskin Mutation, and Night Eye mutation. I also want to reserve the initial right to a beast companion(s) and the spot of CQC combatant.
Hidden 11 yrs ago Post by HazmatMedic
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HazmatMedic

Member Offline since relaunch

Why is everyone multi-posting?
Hidden 11 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

Member Seen 5 yrs ago

Because, for like an hour there, the site was having issues, and it caused people to lag and have a register delay for all posts. It is a horrible thing to have occur, but I am sure it can be looked over. XD
Hidden 11 yrs ago Post by evershadow
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evershadow

Member Seen 3 yrs ago

I'm down for a Fallout RP. Love Fallout and everything about it. ManoftheNorth's plot is also pretty appealing.
Hidden 11 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

Member Seen 15 days ago

I'm interested
Hidden 11 yrs ago Post by DR_TRAPEZOID
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DR_TRAPEZOID

Member Seen 7 yrs ago

I would be interested.
One problem- I've always found the Fallout games interesting, but have never had the time or money to acquire them. Therefore, I know very little about the games, other than that they are about a post-nuclear war setting, and you use bottle-caps as money. Would that be too much of a problem?
Hidden 11 yrs ago Post by Wreck
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Wreck

Member Seen 10 yrs ago

Interested.
Hidden 11 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

Member Seen 5 yrs ago

@Dr. Trapezoid, that shouldn't be too much of an issue, as I personally am a fanatic and Lore-aholic. So long as you don't just boldly and brashly do willy nilly with whatever ideas pop into your head, you should get the feel and knowledge you need to understand everything. ^^
Hidden 11 yrs ago Post by Ace of Jacks
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Ace of Jacks Gamer, Artist, Professional Cuddler

Member Seen 6 yrs ago

Marking this n_n Love Fallout and post-apocalyptic stories. I never finished 3 (on the last mission but refuse to continue until I explore the whole map and do all quest and DLCs :3) and I'm in the middle of Vegas, but I think I could manage.
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