Nation Name: Naqah
Flag:
Region on map:
Outlined in light blue, near the bottom.
Capital: Drakar
Capital Population: 230,000
Other Major Settlements:
Niraph - Birthplace of Lord Lyrus
Arakion - A central mountain village, responsible for the majority of the mining industry in Naqah
Tapira - The woodcutter village, know for its high timber production
Population: 3,800,000
Racial demographics: 80% Naqar, 20% others
Social Dynamics: Everyone is meant to be considered an equal, but women have edged themselves into more important positions than men.
Foreigners are treated with respect and there are 'free religion' laws in place to protect all non-violent religious groups.
Poor families are typically absorbed into richer families as workers. Richer families make money by selling the things their workers produce, whereas poorer families are paid wages.
Fashion: Lower class males can typically only afford tunics or even loincloths, whereas lower class women wear summer dresses and sleeveless vests. Upper class men tend to wear
chitons and robes, and upper class women wear long dresses.The leader of a family wears a cloak with the family insignia on it
Calendar:
The Summer Festival - The first day of summer is celebrated with dancing, feasting and drinking
The Winter Solstice - the shortest day of the year
The Autumn Equinox - also known as the Harvest, this is the last day the farms harvest their grain.
Art: The only major form of art is the beautiful and intricate carvings that seem to cover houses, stones, weapons, armour, tree branches and many other things.
Law: Crimes are divided into four types: Petty, Minor, Major and Military.
Petty crimes are things like harassment, theft or pickpocketing are paid back via fines and compensation payments.
Minor crimes include assault and fraud and are paid back through either community service or temporary thrallship.
Major crimes like murder or rape have a six-week grace period where the accused can prove their innocence. Failure to prove your innocence results in a hanging or beheading. Rapists and child molesters are consider evil and vile, and are typically mutilated before they are executed.
Military crimes include deserting or stealing military equipment. Military crimes result in being demoted, or being sent to the mines to help supply the army.
Education: Most of the population can read, write and count, but only to a basic degree I.e. "This is common way to sentence write". Most jobs give education that will aid work when one gets employed. Nobles are educated privately by tutors.
Type of Government: Benevolent Despotism
Influence and relations: Palmydia - Freindly
-Sea-based trade between Naqah and Palmydia has contributed to a cordial attitude to the northern nation. The Republic is content to deal with Naqah, although the political landscape of the far south has yet to gain any real attention from Palmydia. The border of Naqah is the farthest southeast most Palmydians are willing to travel, and the trade route is carefully patrolled considering Xai Qian’s proximity. Naqah itself is perfectly happy to trade with the northern nation, but lacks any major naval defences, forcing trade ships to rely on Palmydian patrols to protect them.
Naqah is famous for its "armed neutrality" in that it will not get involved with wars until it comes under attack.
Important People (all marriable):
The important people of Naqah are all members of House Crowthorne, and reside in Crowthorne Keep, at the north of Drakar. The Keep is under a state of lockdown - no-one bar important emissaries and messengers get in.
High Lord Lyrus, 24 - Arguably the most powerful member of the House, Lyrus spent his early years in Niraph. Due to the intense secrecy of the House, it is not common knowledge how Crowthorne found Lyrus, or why he seems to dissapear from Niraph aged 8 only to miraculously reappear as High Lord aged 22. What is known, however, is his sheer paranoia. In his rare public appearances, Lyrus can be seen wearing a full-body suit of steel - yes, hyper expensive and rare steel - armour, complete with face-mask. He has known to be kind to his citizens, passing laws that enforce minimum wages, worker fair treatment and widespread equality, including the well-known "Free Religion" act.
Recently, however, Lyrus has begun to suffer vicious and maddening nightmares, a fact that has somehow escaped the keep. Many believe the kindly Lord has lost his mind, wheras others use it as evidence of supposed mistreatment at the hands of the two Ladies, Luna and Aelia.
Lady Luna, 24 - The subject of many rumours, Lady Luna is a force to be reckoned with. With a third of the military at her fingers and a heavy influence on the day-to-day runnings of Naqah, what she wants, she gets.
Keeping with the secrecy of Crowthorne House, little is known about the woman herself. The rumours, though, are wild, including but not limited to: Having contact with the gods, being part Wildling, having a pet Vryhel and, most degradingly, forcing an intimate relationship upon other members of the House, including Lyrus himself.
Lady Aelia, 27 - whilst less powerful than Luna, Aelia is typically the more loved of the two. Civillians and nobles alike seem to enjoy the presence of this classy, refined Lady. Her natural talking ability has earned her a respect rivalled only by Pinkara and Lyrus.
But even Aelia has enemies. Recently, rumours have been spread through the villages that she has abused her young superior, both physically and mentally. Those who believe and spread these rumours point to Lyrus' nightmares as evidence.
Lady Pinkara, 25 - Every family has its party animal. Pinkara is well known for being a bouncy, excitable young elf with a thing for parties. The only member of Crowthorne to be commonly seen on the streets of Dakar, she is the one who commandeers most of the festivities. Some foriegn ambassadors, and even Wildling chiefs have found themselves falling in love with the happy, bubbly Lady.
Of course, she too has a dark side. She has a discomforting habit of carrying a variety of weapons around, including hammers, bonesaws and medicines and poisons. Once, she was taunted by a Wildling warrior, who mocked her cheerful nature and small stature. That Wildling vanished that night and reappeared the next day, horrifically mutated and mauled. And dead.
Lord Tailin, 23 - known affectionately by the population as "little wolf", Tailin is the ultimate coward. He sleeps in the servants quarters, refers to other House members as "My lord/lady" and only talks when spoken to. As of such, there is speculation over the legitimacy of his Lordship.
However, his cowardice has proved attractive to some power-hungry nobles and foriegn leaders, including several Wildling chiefs, as they think this weak Lord is a quick way into House Crowhorne.
Tailin, however, disagrees. Due to the current laws in place, Tailin must consent to marriage and officially proclaim a suitor or suitoress Lord or Lady. Naturally, he has said "no" on all occasions.
General Karus, 32 - Leader of the Soveriegn Guard and Imperial Legions, Karus is a tough, loyal and intelligent warrior. He can typically be found training in the barracks.
Trading and tax: Heavily import any silk, linen or other clothing and heavily export timber, iron, steel and bronze. They are willing to trade supplies for food or clothing. All military units are available for mercenary work.
Major industries: Timber, iron, steel, meat, game, fish, bronze, tin, titanium, gold, silver, Electrum, copper, semi-precious gems, mercenary work
Major Associations: N/A
Currency: The Naqah Keter
Military -
The military is split into three sections: The Royal Regiment, which wear green, The Imperial Legion, which wear red, white and yellow and The Lunar Guard, which wear blue and purple. They are trained independently and fight seperately of each other.
28,000 Warriors - reinforced leather cuirass and greaves, bronze pauldrons, vambraces and boots. Steel Scimitars or Hand-axes, round shields. Well trained and sturdy, but inexperienced
19,000 Mounted Warriors - Same as Warrior, but unarmoured horseback. Carry long spears to deal with other cavalry at the price of using Celtic Swords rather than Scimitars or axes.
18,000 Elites - Bronze cuirass, helmet, pauldrons, vambraces, greaves and boots. Steel Kukris and round shields. Well trained, loyal and experienced.
22,000 Imperial Guardsmen - Similiar to Elites, but with Katzbalgers or Morning-stars rather than Kukris. Well trained and experienced, but somewhat shaky on the battlefield.
22,000 Luna's Chosen - Similar to Warriors, but with two Celtic Swords rather than a sword and shield. Loyal but inexperienced.
15,000 Immortals - Same as Elites, but wield a two-handed weapon (either club or sword). Loyal and experienced, but bloodthirsty and savage.
26,000 Archers - Reinforced leather curiass, vambraces and boots. Bows and steel arrows, with iron Celtic Swords for melee. Accurate, but poor physical fighters.
150 Soveriegn Guard - Helmet, face mask, curiass, pauldrons, vambraces, cestuses, greaves, boots, longsword and tower shield, all made of Orichalcum, a lightweight yet powerful metal. They are well trained, agile and accurate with an array of weapons. Soveriegn Guard are the finest in the Naqah military, but cannot be found outside Crowthorne Keep. On the converse, they are the only guards found in Crowthorne Keep.
Landscape: The north and south borders surrounded by mountain ranges, and the middle of Naqah has a mountain range running through it. What isn't mountain is forest, bar the few areas cleared for planting crops.
Wildlife: Predominantly large herbivores like horses and elks, but there are a few bears and wolves.
Notable places:
Whiteleaf Forest - a huge forest that spans a fifth of Naqah unbroken.
Mount Cairas - The massive central mountain that is chock-full of ore and gemstones
Summary: Pending
History: Pending
Strengths:
Plenty of material
Insanely rich
Powerful upper class
Lower Class is well kept
Enough food to feed the population
Very defendable
Weaknesses:
No major cultural influences
Only one major city - everywhere else is a fortified town or village
Hard for lower classes to rise to high places
Divided military
Mercenary work may cause unwanted attention
No naval defences
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Name: Naqar / "White Elf"
Classifaction: Sentient
Appearance: Very similiar to a human, but a little bit shorter, thinner and with tapered ears. They also have light-blue to albino-white skin.
Shared traits: N/A
Natural abilities: N/A
Lifespan: 90 - 130 years
Relations with other races: N/A
Lanuages: Common and Naqah
Religious beliefs: N/A
Preferred occupations: Merchants, Mercenaries, Hunters
Famous people: N/A
Strengths:
Long Lives
Weaknesses:
...
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