Name: Diane Whimle
Appearance: She is 18 years old. Stands at 160cm tall, weighs 53kg, and has an average build. Her looks tend to stand out but rather than having an incredibly thin figure (she’s not overweight, either) or a perfectly beautiful face, she achieves this with a relatively cute face and her ever-present friendly smile. She has long brown hair, slightly curly. Some say her hair’s curled because straight hair would not be able to keep up with her active personality. Her eyes have a cheerful green tone. Usually wears things that are comfortable and that she considers cute, although her dressing sense can be odd, sometimes. She has, however, a beautiful voice, which she uses to sing, something that she is good at.
Bio: When she was a little girl, a big fire destroyed her village, and just as the rest of the kids that survived, they were sent to various orphanages. Diane was sent to a far away place, where of course she didn’t know anyone, but also where the way they lived was completely different. In a normal situation, any kid would have had problems with such a different life, but she soon became the most cheerful girl of the orphanage. She had decided to lead a happy life, and so strong was her resolve that even on a subconscious level, she was having fun with every single thing. Soon, stories of how she had planted a hundred trees (the number was possibly exaggerated because this is the natural way rumours work) while singing her songs had spread across the city. It was also during that time, that she decided she wanted to learn how to cook. As a little girl, she stated she was thankful for the food the orphanage gave her, and that she wanted to try the most delicious treats. So, being the extremely active person she was, the natural conclusion was that she would try her hand at it. And just as she was good at singing, she became good at cooking. Despite the fact she seems to be happy all the time, she was never a spoiled person, and she knows how not everything comes easily. However, even for that situation she would find a song in her head. It turns out that she “met” her Spirit for the first time as she was singing, still as a little girl. At that time, everyone thought she just had an imaginary friend, but it was much more than that. Diane thought she was lucky to have a singing partner, but with time, her singing friend became a much more important person to her.
She decided to join the Library because she wanted to learn more about singing and cooking, but she also wanted to visit orphanages and spread her way of life.
Diane can act in strange ways, sometimes, as she’s always done whatever she wanted to do. It just so happens that the things she wanted to do were good for the others as well, but she never felt she was doing things for other people’s sake, until she was older enough to see the value of helping others. That’s why she can be a bit over the top with the laughing, joking, and similar things. Despite being rather smart, she has a low attention span. She has a soft spot for sweets.
Branch: Culinary - Medical - Mercenary as a support
Holder: Bishop (was born as a holder).
Spirit: Meena. She was a well-known travelling bard of a far away place. Despite not living a life full of luxuries, she always had the basic things one would need to live, and worked in what she loved the most in the world; singing. She believes that songs can heal minds and that everyone could get along. She would never escape conflict, however.
Spells:
* VANILLA SCHERZO: The spell makes Diane glow in a yellow-like light that makes it harder for her to be hit by an enemy, as well as increasing her AGI 1.5 times. Every 10 SPI points that she earns, she can use the spell for an extra ally. Therefore, 10 SPI means she could use it on herself and 1 ally, while 20 SPI means she could use it on herself and 2 allies. The song that accompanies the spell is fast-paced, carefree and humorous, showing Diane’s own personality. It’s her signature spell.
[Active: Ventriloquy
Expands on Vanilla Scherzo: Almost like a bad joke for their enemies; while this skill is on use, Diane can talk without her song stopping at all. Likewise, the AGI stat of her spell is multiplied by 1.75 instead of 1.5. Skill goes on during 5 turns and she can't stop it before that. Cooldown is 7 turns.]
* SUGAR POLKA: The spell causes sugar grains to appear, and they’re directed towards the enemies at a really high speed. This can cause a variety of relatively small wounds, as well as being particularly troublesome for the eyes and ears. The song that accompanies the spell is party-like and cheerful, although it has a sugary-y touch that makes it sound less march-like than the average polka.
[Active: Sweet explosion!
Expands on Sugar Polka: The sugar grains that are used on the spell can explode when they hit their target, causing a number of different injuries, particularly if they're able to sneak into the enemy's orifices, such as the ears, nose or mouth. And even eyes. The skill needs to go on during 5 turns and she can't stop it before that. Cooldown is 5 turns.]
* CINNAMON INCANTATION: The combination of very thin cinnamon powder in the air along with her magic song causes relaxation and protects Diane and her allies from enemies. The smell would be at its strongest for the enemies, causing them to be less efficient, while the smell would be a lot softer for the allies and her, causing them to feel happier and gain confidence. The song that accompanies the spell is calm and mysterious, with a sweet yet strong touch that relates to the cinnamon.
[Active: Drunken Cinnamon
Expands on Cinnamon Incantation: Alcohol vapour is released into the air along with the cinnamon powder. Just as with the original spell, a light concentration of alcohol gives Diane's allies 1 extra point in their lowest stat every 10 SPI points she has. These extra points do not substitute the original spell's. A higher concentration of alcohol for the enemies causes them to be less efficient and lose 1 AGI point for every 10 SPI points Diane has. The skill needs to go on during 3 turns and she can't stop it before that. Cooldown is 5 turns.]
Note: Since all her spells are songs, they will continue working until she stops singing, she changes spell, or something causes her to stop. Likewise, while she’s using a spell, she can’t speak, and if she speaks, the spell will be broken.
Skills:
Yell 1
Boon 1
Jynx 1
Stats
* POW: 3
* SPI: 14
* AGI: 5