STATUS:
A few irl issues followed up after the PC crash so I haven't been able to get online for a few days. I'm working on responses asap, but I'm very sorry for the lack of warning
8 yrs ago
Current
A few irl issues followed up after the PC crash so I haven't been able to get online for a few days. I'm working on responses asap, but I'm very sorry for the lack of warning
1
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8 yrs ago
Working on dishing out replies to all of my PMs; my computer had a heart attack earlier today and I've only just managed to reassemble the thing. Praise the sun.
@Nariata Oh absolutely; I had the intention of making him a sketchy, nobody-likes-him type fellow. I'll mock something up and see if you like it!
[EDIT]
All done. I hope it's alright.
Name: Craster Eldruin
Gender: Male
Age:???
Race: Andrann
Appearance: The face of the elf known as Craster is unknown to most, for the lithe male will never be seen without a brazen-coloured mask. There are foul rumours claiming that behind the mask, Craster is nought more than a withered corpse; the shell of a once great elven mage. But the voice of the elf is soft, and starkly contrasts the age-old stories which tell of him.
Craster stands an inch or so above six feet, and appears to be ectomorphic in stature. Aside from his trademark mask, he is usually clad in fine, grey coloured cloth, leaving nothing exposed to the air. The cloth itself is wrapped around his torso and limbs, accented with golden trim and occasionally plated with light, bronze armour. The armour in question focuses mostly on his spaulders, gauntlets, and greaves, protecting him from rare instances of close combat. Strangely, the metal seems to be forged into the shape of various grim faces; a staple of fear amongst passersby. The fabric of his shawl is wrapped into a hood, which shades all visible traits of his head aside from the neutral expression of the humanoid mask. Occasionally, dark hair may be seen escaping from the head-wrap beneath the mask.
Personality: Craster is forlorn and cryptic, and often seems to speak in riddles and poetry. He is incredibly literate and is acutely fond of books, and is capable of finding interest even in the most poorly written of prose. Familiars should not be fooled by Craster's soft-spoken nature however, as the elf is a being of loose morals, and thinks little of toying with the concepts of life and death. Craster is a strategist and a schemer, and has no qualms with the usage of pawns and flesh shields; perhaps being the last to turn back for an ally in the midst of danger. Though selfish in that aspect, Craster has few boundaries when it comes to doing as he is asked. He deems every journey and action as a learning opportunity, and takes pride in teaching naive Lords and nobles that the deaths of their loved ones can never truly be turned backwards.
Craster takes residence in an old outpost somewhere outside of central civilisation. He has claimed the title of apothecary, and sells a variety of elixirs and ointments designed to extract disease and illness for a mild price.
History: Little is known regarding the true origins of Craster, and he will always claim that he can barely remember it himself. The elf was once a powerful and vain wielder of fire magic, able to conjure and twist even the most dwindling sources of light. Through his intricate prowess and wisdom, Craster had unknowingly accumulated a small posse of followers, and thus became a mentor to many aspiring mages. But Craster's insatiable desire for knowledge would prove to be his downfall, and the elf sought deeper magic. As he gazed into the fire, he discovered a much darker flame. This flame was small and twisted and provided no light, and the avaricious mage did not hesitate when he took the flame and absorbed it into his breast.
Prolonged life, endless pain. Such were the punishments for Craster's greed. In the shade of exile, he practised his dark spells; conjuring artificial life and reanimating the cadavers of animals. He quickly learned the flaws within this black magic, understanding that crippled corpses would remain crippled, and that the souls dragged from the netherworld would soon perish once more, for they did not belong in the material world.
Rumours of the necromancer in the outpost spread quickly to the capital, and the Lord of coin soon summoned him into his presence. But the Lord's intentions were not ill, for he seeked a way to reverse the death of his daughter, who had been taken by infection. With little thought or explanation, Craster agreed, and so conjured dark words above the corpse of the deceased maiden. But the Lord was horrified by the presentation of his daughter, who wheezed painfully and moved stiffly, and whose face still bore the bloody nature of her infection. The girl could not speak, nor did she understand the words spoken to her. Instead, she only reacted to the haunting tinker of a bell, which hung from the mage's halberd. Demanding to know what Craster had done to his beloved, the necromancer spoke softly.
"You asked for life, and I gave you life. But her soul is gone, long lost to wind. Death may die, but her soul lies eternal, and no one may ever reach it but the God's themselves. And I am no God, dearest Lord. There is no solution for death, but perhaps you might ought to work on preventing it from the start."
Craster's words ran deep, and he was soon summoned once more. This time the Lord had learned the ways of death, and now sought after the cure for his wife's ailment, who had fallen into the same pit as her daughter before. With time, pain, and patience, the conjurer dragged the sickness from her body over a course of days, dispelling its miasma into a small vial which he then stored carefully into his satchel. The Lady's recovery sparked strange respect for the necromancer, who modestly retreated to his outpost abode despite being offered the position of Court Mage at several establishments.
Equipment: ♦ Shepherd's Bell The Shepherd's Bell is a glaive whose pole extends past head-height when tapped onto the floor. It is crafted from dark hardwood and reinforced by climbing metallic 'vines', which eventually blend into the brazen blade. A small, tinkering bell hangs from the curve of the blade, engraved with archaic symbols often too worn to make out. The bell is the tool of Craster's abilities, serving as the control point for all reanimated corpses, shepherding them in their actions. ♦ Apothecary Satchel A sack of medicinal herbs, trinkets and poisons; the source of Craster's trade.
Other: Craster bears a strange, acute sense of smell. He can smell even the earliest stages of disease and infection, and seems to be able to detect dark creatures some time before they make an appearance. In the wilderness, Craster is also able to tell apart edible fauna from poisonous fauna, and makes a point of collecting both. Though his affinity for true fire has long dwindled, the former archmage is still highly knowledgeable on arcane subjects, and is sometimes still able to create sparks which can be used to kindle torches and bonfires.
The monologue of the man before him seemed tiresome, but Craster listened intently nonetheless. He perched against the door frame, distanced from the others, his arms crossed loosely upon his chest. Through the narrow eyes of his mask, he ran his vision over his peers, and for a moment he could not grasp the reason for his summoning. His talents in doctoring were astounding, but after listening to the long explanation given by the apparent head of the posse, he concluded that disease would perhaps be the last thing they needed to worry about. But as the head spoke more of the impending enemy, things began to make sense. The necromancer had been summoned for his knowledge of dark magic and blood rituals. It was almost off-putting, but the concept of someday obtaining a demonic sample was undeniably enticing.
"What is there to gain?" A selfish question, but a simple one. Such was the way of Craster. Whilst he was perfectly comfortable with following orders, he had no desire for fame or glory, and felt no commitment to preserving the realm from the grips of this terrible enemy. The magus sought after nought but knowledge and thought ill of trying to prolong the inevitable. Craster understood that the age of men and their kin would not last forever, and desired to know what he would gain from assisting this rabble in pushing it back.
I'm quite charmed by this! Before I start a CS, would a character who practices in necromancy be acceptable? I was thinking of perhaps an odd fellow with an affinity for death and disease, and a strangely acute sense of smell when it comes to sniffing out demon-kind.
A small portion about myself: 19 ♦ Female ♦ Games Design Student ♦ GMT
Hello! I'm a new user around these parts, but I'm certainly no stranger to roleplaying. I've been playing around on various websites for more years than I've cared to count, and would most likely settle myself somewhere in between the casual and advanced level of writing. My written quality is usually well-drafted, though it may flutter a little if I'm using my phone whilst I'm out and about. As for quantity, I'm able to dash out anywhere between two to ten paragraphs at one time, depending on the events of the roleplay itself!
Limits: Whilst I'm not particularly restrictive in writing, fetish RPs and the like are a no-go. I've also found that I'm not often into smut-focused plots either, so I'd prefer to stay away from those too. However, that's not to say I'm uncomfortable with adult scenes; I'd just rather not base my writing entirely on the subject.
**As a forgetful mention, I am quite comfortable with playing both male and female roles.
Plots!
Enough about me! Here are a few prompts and ideas I'd quite like to play out. Don't be put off by the list; I'm an easy-going human being and I'd love to hear your ideas too!
1.Fantasy/Medieval: A lady seeks a knight to take her home. The knight she is given is brusque, beastly and foul; but perhaps there is more to this warrior than his intimidating appearance. The plot will perhaps revolve around a long journey, detailing on character development and the hazards they both encounter.
2.Fantasy: A traveller is injured on the road, and an odd creature shelters and takes care of them. They offer to accompany the traveller on their journey, feeling concerned and ever curious about where they are headed. In short, this will be a journey shared by two contrasting, mysterious characters. Lots of secrets!
3.Modern: Character A in an Angel who occupies Earth with the purpose of weeding out the imps and demons who might wish to stir up misfortune for humanity. Character B is a demon, tasking themself with the pleasure of causing all kinds of trouble. Both are disguised as humans. On a particularly gloomy evening, they find themselves stuck in an elevator together, unknowing of the true nature which lies beneath their faces.
4.Fantasy: A girl is cursed and suffering. The nature of the curse is entirely up to you, but she is an outcast; feared by her peers. One day, she is approached by a magical anomaly. The anomaly appears to be human, but speaks words of wisdom long forgotten, and claims to know the cure for the girl's malady.
5.Fantasy: The heir of a noble family of werewolves is to be betrothed to the daughter of a smaller pack, claiming her as a peace offering. The family takes residence in a stone fort, and holds onto its fearsome and gruesome reputation among the realm. It is known widely for its leader, The Beast King, and his sons below him. The eldest son and heir takes almost perfectly after his father, and after accepting the gift of marriage from an outside family, he orders their deaths anyway.
6.***Fantasy/Post-Apocolyptic: Humans have long forgotten the world before its fall, and have reduced themselves to small civilisations dotted amongst a deadly landscape. The settlements are surrounded by nought but wasteland and ancient ruins, inhabited by creatures too foul to imagine. The settlements, though vastly different in their customs, share the same fear of venturing too far past their walls. On a frail evening in the midst of this dead land, two unlikely characters meet. A monk of a mountainous civilisation seeks to earn her initiation by bringing back a piece of an ancient temple, and a necromancer seeks new land, after the farms of his cavernous home became poisoned.
(I have a whole lot of lore and such on this one - more than I'd like to share on the forums. If you're interested in hearing about this world setting and prompt, let me know!)
Fandoms aren't really my thing, but I'd quite like to work something out among these settings. I'd prefer to use OCs, if possible!
♦ Dark Souls ♦ Skyrim ♦ Lord Of The Rings ♦ Game Of Thrones ♦ Assassin's Creed
♠ Bleach ♠ Hellsing ♠ Parasyte ♠ Claymore ♠ Attack on Titan ♠ Seven Deadly Sins