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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

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One look at the surface of Katra from the network feed in the shuttle and Gil Pavan understood why TF244 was assembled so quickly with whomever could be pulled together. They had footage from Signal Mountain's monitoring systems, the ones that stormtroopers had not already neutralized in the process of a siege. The countryside around the rebel facility was a wreckage of jagged tree stumps, truncated terrain bladed through by explosions and blaster fire, and everything overlaid with a fine soot from the scorching of flights of TIE Bombers. Scorched divots in the ground showed where the TIE's had raked over the troops.

It was all there to be read, the same story of the Rebellion simply not having the ability to do much for their own when their secrecy was compromised.

Signal Mountain had spent some time holding out, it was that obvious to a veteran's eye, but these concentric rings of destruction showed where the Rebels had started and how they'd had to fall back after grimly selling blood for time, begging Rebel Command to rescue them.

Now there were signs of Imperials occupying those defensive positions, clearing out room to bring in the heavy equipment and tighten the noose. There were containers of supplies and soldiers moving about, making it clear that they intended to fight hard and spend what it took to get the rebels in that facility.

They would have never made it this far, slipping out of hyperspace and plotting a path that evaded detection as much as possible. DISPATCHER was flying the ship, and not gently, using the thrusters in way that organics would not think of.

Then DISPATCHER authorized the launch of U-wings, four of them, carrying the assaulter elements intended to catch the convoy on the fly. It's voice was flat and metallic, something utterly inhuman that set his horns to itching and the hackles up as it coldly described the situation and adaptions to the mission.

"You are on approach vector to intercept the Imperial convoy. Expect crews of two men each in the juggernaut transports, and unknown contents in the actual convoy that may be expedient to the next phases of the operation. The transports have been fitted with door mounted ion cannon to temporarily neutralize vehicles. Eliminate all Imperial personnel."

The U-Wing transport, filled with seven other beings, was stifling, but everyone was listening intently with various types of expression-- the gamut from a hard line of the mouth and tension as they prepared themselves emotionally for what was coming next, the adjustment of one last bit of kit to ensure that what needed to be grabbed quickly, could be grabbed quickly, and function checks. No one was comfortable with DISPATCHER, this strange series of droid brains wired together, quirky, and its loyalty to this operation ambiguous, but at least the Rebellion was actually coming this time. They were drowning people grabbing onto a reed.

Gil's hands went over his blaster, checking the essential power systems for integrity and ensuring a full charge on the battery, a familiar motion that helped keep him from shaking. He was not the only one, other veterans got the shakes too, but there was an unspoken taboo against sharing the feelings that each being had to wrestle with in there. Some remembered that they were on the right side, others had hate to keep them warm, dead families and friends, or entire cities and planets.

When the cloud cover broke, they saw what was waiting for them down there; DISPATCHER managed to guide the flight right where it said the enemy would be, and managed to evade compromise.

Muscle memory took it from there when the doors opened and the ion-blasters opened up at bursts of full cyclic, gunners minding the power conduits and battery heat, onto the juggernauts. Trying to evade, the drivers of one juggernaut broke the convoy, which was the point of landing a U-wing across the route. His own craft banked at the head of the formation, even as the cabin filled with the charged smell of ionized air from the weapons fire and the gunners regulating power to ensure systems were disabled, but that circuits were not fried. Exposing the vehicle's side allowed them to target the most vulnerable spots to achieve that. It was unbelievable precision with a heavy weapon fired from a moving vehicle.

They needed these vehicles. The U-wing settled onto landing with a loud *THUMP* and, like the other eight troopers, he was sliding off his bench and boots onto the ground before he even realized what he was doing, anticipating the moment like an experienced trooper. Wide open spaces, bisected by road, broken tree trunks here and there, rock formations, and ash everywhere meant danger every time, out in the open, but he knew his job; hold perimeter, trust the other one to hold their bearing and spot contacts before they could spot them.

Gil was already feet down, blaster up and pulling a security around the LZ of the U-Wings, taking in the sight, which he was already familiar with, of the place, but also the smell, the bit of breeze stirring up the smoke, and, of course, the fold in the ground where a smart Imperial might jump up at him. It was the veteran reflex to see that curvature in the ground and know that it was dead space, a place where one had no idea what was behind the visual obstruction.

Behind him, heard but not internalized, was the sound of the others doing their job. First the explosion of sonic, smoke and concussion grenades against the crew cabins of the Juggernauts, but then the sound of blaster fire, heralding the summary execution of enemy combatants. Some of them were, no doubt, true believers, but others were scared folk trying to get by. Every blaster shot was a death, the rhythm of the shooting, single shots here and there, was evidence enough.

The people shooting them probably enjoyed it, either the actual act itself, transgressive against moral codes, or because it was revenge for a life taken in the dark times, they all had their demons. As perimeter, he wasn't on tap for that work this time, but he'd been the breacher before, and it was luck of the draw.

"RUNNER RUNNER RUNNER" shouted one of the assaulters, and that caused Gil to rotate his torso, blaster rifle already shouldered in the pocket, snapping the crosshairs of the sight to his eyeline automatically and engaging with a short burst of fire. A shape in a gray uniform with a helmet and armor, a regular conscript, went down like a marionette with its strings abruptly sliced through, the run broken from the blaster's impact that turned him in mid-motion and caused him to roll once before never moving again on his own. The Imp's back hit the dirt hard enough to create a puff of sooty dust to herald, perhaps, the end of a life, eyes staring at the sky, smoking hole in his front and backplate, because Gil used an A280 with more than enough juice to ensure what was hit stayed down.

"He's down," confirmed Gil.
Main Characters

- DISPATCHER - a Mandalorian/Underworld custom computer/droid system that creates navigation routes past security, pirates, the Empire and other impediments to insertion on planet. DISPATCHER might not be at the same level some of the truly powerful Imperial or government systems, but it is a highly efficient specialist network unique to the Outer Rim. DISPATCHER is not perfect, but it can facilitate planning on the fly when situations arise and is very good at aggregating information reported to it. It is also a peculiar system, using IG droid operating system software as the basis of its creation, and so it is bound by rigid constraints, including offering to self destruct any time someone from Rebel Intelligence tries to probe it too deeply. Nonetheless, DISPATCHER is willing to be moved onto a ship and provide its support to TASK FORCE 244.

- Darrik Alshaahin - Human male Mandalorian currently fighting in the siege of Signal Mountain. He is the son of the OREX shotcaller/owner, Kel Alshaahin, and has administrative access to DISPATCHER. Typical Mando, when ordered to leave his cell of Rebels, his answer was, "Make me." Dar, as he is known to comrades, made Lieutenant once, but promptly was demoted to private for insubordination. While he is technically now a corporal, he is also, on Signal Mountain "The" Lieutenant.

Active Short Term

- Gil Pavan - Zabrak male, Rebel Alliance member of Task Force 244, Sergeant Gil Pavan of the Rebel Alliance, a former mining engineer and explosives/demolition specialist as well as an experienced infitrator, Pavan is one of the front line fighters of the rebellion, a participant in the shadow wars while higher command dithers on whether or not to even get in the fight. Favors a Blastech A280 blaster to punch through the armor that all his enemies use.

- Rhysial "Rhys" Xano - indeterminate (unknown species) male, a member of the Signal Mountain rebels. Tech Officer/droid specialist. Is a gastropod species, uses eyestalks and other things to coordinate technology. He has eight eyestalks that can operate independently.

Inactive Short Term

Deceased
How to post a character

To wit, keeping it simple.

1) Use one post and edit to add new characters.

2) A couple sentences to explain the role of the character.

3) Characters sorted/indexed by "Active Short Term" "Inactive Short Term" "Deceased" or "Main Character."

4) Characters listed by affiliation (apparent) but run double agents by me privately.

5) Example below, as I put together a couple of them.
The Story

1 BBY - As the empire tightens its grip on systems, some are singled out as special examples, to let the galaxy know who is in control.

One of those systems is Mandalore, but not all Mandalorians were on there during the Great Purge. One such clan, Alshaahin, had a strong line of business: The Outer Rim Express (OREX), a family owned business that dabbled in the delivery of bounties on behalf of hunters as well as the transportation of money and other items off the grid -- not precisely illegal, but gray area for certain, legal enough for the lethargy of the Old Republic.

But the Empire, vigorous and paranoid in its supremacy, was on the lookout for threats, particularly as the whispers of rebellion persisted and grew. It was hard to say if Kel Alshaahin, the head of OREX, was a rebel operative or not, but someone in the Empire got it in his head that a man that contracted a much larger network of trusted and vetted freelancers of varying talents perhaps best described as "very useful in the Outer Rim" might well be a piece of the puzzle worth denying the Rebellion. What the Empire didn't know, or perhaps underestimated, was how much of the reason of OREX's success had to do with it's data -- and killing Kel Alshaahin, a botch job by imperial forces, didn't amount to much in obtaining that data.

The Rebellion, for its part, fell into possession of DISPATCHER, a computer system cobbled together from the brains of multiple droids - notably IG, R2 and HK series droids. Through a series of modifications to the housing systems, wiring and the programming of the brains themselves, the system functions to create safe dispatch routes for delivery routes, and the system itself, given its peculiar loyalty to the family that owns OREX, insists upon locating and finding Darik Alshaahin before turning its services over to the Rebellion, pointing out that it has the capability to substantially assist on special operations planning and deliver a new core capability to the Alliance in assigned areas.

But without a family member around to give it certain authorizations, the system itself is limited in what it can do, which includes system upgrades. While no match for Imperial systems head to head, DISPATCHER is a highly capable system and is unique. DISAPATCHER itself has insisted to Rebel High Command that with admin access, it can be told to begin upgrades specific to special operations, which is not a huge leap for a system already designed to outfox system security, pirates, smugglers bounty hunters or other unsavory types from disrupting OREX courier routes, which often involve hot insertion of couriers to deliver the goods under fire in the Outer Rim.

That, of course, is where Task Force 244 comes into play on OPERATION SILK ROAD, the evacucation one Darrik "Dar" Alshaahin, who currently fights alongside the garrison at Signal Mountain, an observation post on the moon of Kashal, which orbits Patra 7. The complication is that Signal Mountain was compromised during an evacuation and the Empire has put it under siege. And Darik Alsaahin already told Command to 'try it' with typical Mandalorian understatement when ordered to evacuate himself and leave others from his cell behind. TF-244 has a hitch; DISPATCHER requires that it authenticate Dar's access privileges, which requires a starship in orbit. It also stipulates that Dar's stipulations stand. The rebellion finds itself having to figure out how to break a siege and evacuate an entire facility.

The Back End

The intent of this RP is to create a plot line, the story of core characters, as well as the possibility for others to drop in and write a role as guests, particularly those that help move the plot in some way. I feel as if this gives people a degree of creativity...but also allows us to write them out if you lose your interest. Also, this RP will always be open to recruiting new 'main characters' and the option to play a short term NPC lets people feel the vibe out.

So what would a character concept be? Fuckit, let's try one or two sentences to convey the idea of the character and write the rest, instead of fucking around. :)

So what are next steps if interested? Well, likely we'll work off of messaging here and via discord and set up a Cryptpad for posts, just to work out the flow of plot and dialogue and toss notes to each other on the shared document.

Character Roles - Not a final list

As follows:

- Alliance Intelligence Task Force 244 (TF244) members; these are probably the typical Rebel intelligence, infiltrator and sabotage types. One of the great advantages of the Alliance is that it recruited experienced nonhumans that have been targeted by the Empire, giving it an array of unexpected abilities that the ISB and Imperial Intelligence foolishly handed right over to the Rebels. These characters could be a mixed bag of skills and backgrounds.

- Signal Mountain Rebels - These are combatants and other support staff, that may include a number of different types of rebellion members from various backgrounds. Signal Mountain is envisioned more as a staging base for ops, and the Empire managed to score a coup by locating it and pinning down its inhabitants. They are dead people walking, including Darik Alshahahin, who will not evacuate willingly and is, by all accounts, . Who else is down there worth saving?

- Outer Rim Types - Smugglers, bush pilots, couriers, salvagers, bounty hunters and other types of mercenary. The DISPATCH has their dossiers, contact info and secure means of bringing them in. It may well have chosen to use OREX funds (which it also controls on default) to hire the right people from this database of freelance operatives. Of course, things change, and operatives may well be double agents. But OREX always had a reputation of scrupulous dealings with its contractors and has built up relationships, an invaluable gain for a Rebel intelligence corps that focuses on the Core, rather than the Rim.

- Bad guys - I have at least a couple of ideas in mind, but if someone wants to do a role of an antagonist, we can work out how to fit them into a storyline with other enemies and overall themes as well the arc of the story, which is traditionally that the main villain is not at the forefront until later.

- Jedi - Recurring but not main character, probably just one, make them something unusual, given that it is the Dark Times and they are in hiding...and likely cannot expose themselves without the 501st Legion under Lord Vader showing up to play.

- Mandalorians - Welcome, but let's make sure to be tasteful in how we handle it. Obviously, people on this thread should have seen spoilers related to Mandalorian culture and understand the various factions and viewpoints inherent in the group, which Favreau and Filoni have clearly been building from a singular viewpoint in the first season of Mandalorian, and have built out. We're fully on board with retconning anything that is made invalid by subsequent canon changes. But by all means, bring your Mandos, but OREX is run by a clan that is neither Death Watch nor of the factions led by Clan Kryze. All the same, they follow the Creed in most respects. We welcome the typical Mandalorian infighting. :)

So yo, if this list doesn't include your idea, give us a few sentences (not a whole ass sheet) and let's see where the plot twists take the story. DISPATCHER is definitely the main NPC that I'll be playing here, guiding the characters that are introduced first, ie TF244, on their first mission.
The Story

1 BBY - As the empire tightens its grip on systems, some are singled out as special examples, to let the galaxy know who is in control.

One of those systems is Mandalore, but not all Mandalorians were on there during the Great Purge. One such clan, Alshaahin, had a strong line of business: The Outer Rim Express (OREX), a family owned business that dabbled in the delivery of bounties on behalf of hunters as well as the transportation of money and other items off the grid -- not precisely illegal, but gray area for certain, legal enough for the lethargy of the Old Republic.

But the Empire, vigorous and paranoid in its supremacy, was on the lookout for threats, particularly as the whispers of rebellion persisted and grew. It was hard to say if Kel Alshaahin, the head of OREX, was a rebel operative or not, but someone in the Empire got it in his head that a man that contracted a much larger network of trusted and vetted freelancers of varying talents perhaps best described as "very useful in the Outer Rim" might well be a piece of the puzzle worth denying the Rebellion. What the Empire didn't know, or perhaps underestimated, was how much of the reason of OREX's success had to do with it's data -- and killing Kel Alshaahin, a botch job by imperial forces, didn't amount to much in obtaining that data.

The Rebellion, for its part, fell into possession of DISPATCHER, a computer system cobbled together from the brains of multiple droids - notably IG, R2 and HK series droids. Through a series of modifications to the housing systems, wiring and the programming of the brains themselves, the system functions to create safe dispatch routes for delivery routes, and the system itself, given its peculiar loyalty to the family that owns OREX, insists upon locating and finding Darik Alshaahin before turning its services over to the Rebellion, pointing out that it has the capability to substantially assist on special operations planning and deliver a new core capability to the Alliance in assigned areas.

But without a family member around to give it certain authorizations, the system itself is limited in what it can do, which includes system upgrades. While no match for Imperial systems head to head, DISPATCHER is a highly capable system and is unique. DISAPATCHER itself has insisted to Rebel High Command that with admin access, it can be told to begin upgrades specific to special operations, which is not a huge leap for a system already designed to outfox system security, pirates, smugglers bounty hunters or other unsavory types from disrupting OREX courier routes, which often involve hot insertion of couriers to deliver the goods under fire in the Outer Rim.

That, of course, is where Task Force 244 comes into play on OPERATION SILK ROAD, the evacucation one Darik Alshaahin, who currently fights alongside the garrison at Signal Mountain, an observation post on the moon of Kashal, which orbits Patra 7. The complication is that Signal Mountain was compromised during an evacuation and the Empire has put it under siege. And Darik Alsaahin already told Command to 'try it' with typical Mandalorian understatement when ordered to evacuate himself and leave others from his cell behind. TF-244 has one hitch; DISPATCHER demands to be installed into a has fitted itself with droids as part of its network to reduce the number of organic crew.

The Back End

The intent of this RP is to create a plot line, the story of core characters, as well as the possibility for others to drop in and write a role as guests, particularly those that help move the plot in some way. I feel as if this gives people a degree of creativity...but also allows us to write them out if you lose your interest. Also, this RP will always be open to recruiting new 'main characters' and the option to play a short term NPC lets people feel the vibe out.

So what would a character concept be? Fuckit, let's try one or two sentences to convey the idea of the character and write the rest, instead of fucking around. :)

So what are next steps if interested? Well, likely we'll work off of messaging here and via discord and set up a Cryptpad for posts, just to work out the flow of plot and dialogue and toss notes to each other on the shared document.

Character Roles - Not a final list

As follows:

- Alliance Intelligence Task Force 244 (TF244) members; these are probably the typical Rebel intelligence, infiltrator and sabotage types. One of the great advantages of the Alliance is that it recruited experienced nonhumans that have been targeted by the Empire, giving it an array of unexpected abilities that the ISB and Imperial Intelligence foolishly handed right over to the Rebels. These characters could be a mixed bag of skills and backgrounds.

- Signal Mountain Rebels - These are combatants and other support staff, that may include a number of different types of rebellion members from various backgrounds. Signal Mountain is envisioned more as a staging base for ops, and the Empire managed to score a coup by locating it and pinning down its inhabitants. They are dead people walking, including Darik Alshahahin, who will not evacuate willingly and is, by all accounts, . Who else is down there worth saving?

- Outer Rim Types - Smugglers, bush pilots, couriers, salvagers, bounty hunters and other types of mercenary. The DISPATCH has their dossiers, contact info and secure means of bringing them in. It may well have chosen to use OREX funds (which it also controls on default) to hire the right people from this database of freelance operatives. Of course, things change, and operatives may well be double agents. But OREX always had a reputation of scrupulous dealings with its contractors and has built up relationships, an invaluable gain for a Rebel intelligence corps that focuses on the Core, rather than the Rim.

- Bad guys - I have at least a couple of ideas in mind, but if someone wants to do a role of an antagonist, we can work out how to fit them into a storyline with other enemies and overall themes as well the arc of the story, which is traditionally that the main villain is not at the forefront until later.

- Jedi - Recurring but not main character, probably just one, make them something unusual, given that it is the Dark Times and they are in hiding...and likely cannot expose themselves without the 501st Legion under Lord Vader showing up to play.

- Mandalorians - Welcome, but let's make sure to be tasteful in how we handle it. Obviously, people on this thread should have seen spoilers related to Mandalorian culture and understand the various factions and viewpoints inherent in the group, which Favreau and Filoni have clearly been building from a singular viewpoint in the first season of Mandalorian, and have built out. We're fully on board with retconning anything that is made invalid by subsequent canon changes. But by all means, bring your Mandos, but OREX is run by a clan that is neither Death Watch nor of the factions led by Clan Kryze. All the same, they follow the Creed in most respects. We welcome the typical Mandalorian infighting. :)

So yo, if this list doesn't include your idea, give us a few sentences (not a whole ass sheet) and let's see where the plot twists take the story. DISPATCHER is definitely the main NPC that I'll be playing here, guiding the characters that are introduced first, ie TF244, on their first mission.

TL;DR Summary



  • Short character sheet format and lore stub format created to allow for players to submit setting info and help craft the world they interact with in the RP.
  • Modern day in the United States, but an alternate history where the federal government is kept weak and in the dark by rival supernatural factions.
  • A goth-punk sort of world ruled by supernatural factions that keep the knowledge of their existence tightly controlled.
  • In Afghanistan, a young Alpha of werewolves emerges from the firestorm of strife and blood.
  • They return to America and wind up becoming the Wild Hunt, the reincarnation of an old MC that a Vietnam veteran ancestor belonged to; they revive the badge and the culture.
  • There is a price, the club/pack owes debts.
  • Character process: we are using abbreviated stubs that don't require writing a novel to put in a character. Basics and a sentence or two of narrative about who they are.
  • Must have a main character that is a patched member of the Wild Hunt, but then you can create NPC's and peripheral/related characters of various types/factions.
  • It's 2020something, so the Alpha can be a woman. The members can be women. Even the combat vets. We're modifying history to say that women have been serving in combat roles longer than in our real world timeline to facilitate freedom of background.
  • Without committing to one thing or another, I'm going with the idea of social unrest, climate change, pandemic...stuff causing a lot of social upheaval anyway. Winds are blowing, arguments are already happening, people are fed up. This includes the supernatural world, taking the mortal zeitgeist like wind in sails.
  • Inspired by "The Wild One," "Easy Rider," Hunter S. Thompson, every shit biker flick made in the 70's (damn there were a lot of them), Riverdale (ask in discord? :) ) and other items.
  • HeySeuss#6650 on Discord for anyone that wants to brainstorm/talk through ideas.

In Character


Werewolf history is full of tales of glorious struggle and bloody defeat. Many warlords, raiders, rebels and barbarians were led by packs of such, which were ruthlessly ground down by civilizations like the Roman Empire or the French monarchs, controlled by other, more sophisticated, more subtle fashions. Nonetheless, these legends persist, handed down as folklore among the bloodlines of werewolves.

Werewolves were always kept on a leash. When the last great revolt with an Alpha king at the head was put down, Werewolves, their capabilities substantially reduced, became the bellboys, the doormen, the legbreakers of other supernatural beings that were more sophisticated at finance, commerce and politics. There were, of course, rumors of werewolf bloodlines producing an alpha, who could make new werewolves with a bite, but the rumors also were that other supernaturals were adept at finding and killing these individuals when they arose before they could surround themselves with others.

Alphas are not merely a matter of bloodline; they are born in battle. Someone of werewolf blood may well have the potential to be an alpha, but the process of becoming one is not well understood beyond the essentials - blood fury, or adrenaline from struggle is thought to create the hormonal cocktail that starts the change into an Alpha. They come from brutality, and they often die violently for they are of a type that lead from the front. There are few cautious Alphas, and no one ever became an Alpha by tending a garden.

The other supernaturals know this and try to keep an eye on warzones and battlefields, but these are inherently chaotic places. Things are missed. Despite today's information technology, the fog of war is still very much a thing.

In Afghanistan, there is a young US Army Ranger that is. part of a patrol that is cut off. The weather is awful, they can hear the Taliban foot soldiers moving around and calling to each other in the darkness when they aren't opening fire, seemingly from any direction. They are cut off, their platoon leader is dead and the situation looks bleak. And that's when the Alpha is born. The Alpha makes friends into werewolves.

What comes after is a collective scar on the psyche of Taliban fighters that neither the British nor the phalangites of Alexander the Great manage to inflict on these rugged mountain warriors. After that first battle and in the course of the subsequent months, they learn fear deep in their bones. There are legends of things of fur and fang in the darkness that hunt them. The Taliban starts going dormant every full moon, and whether that's a planned thing or a collective subconscious reaction is hard to tell, but it's real.

The new Alpha came back to the world with their military buddies. They found a nice place to lay low, the town of Mineral Springs California, but they had the bad luck to find themselves in the fief of a vampire prince that was old but less than talented, even if he was ambitious -- or, it was perhaps accurate to say, he was querulous and thought that he was entitled to more than he had. The extortion bled the town dry and stunted its growth, and when the legbreakers came to the Lupo Motorworks, they aroused the bloodlust of the werewolves, who struck back with unexpected ferocity. Skilled warriors even before they were bitten and turned into werewolves and led by an Alpha, they used their skills to utterly destroy the goons, their town sheriff, other thralls that supported them, and, finally, the vampires and their prince that considered the town part of their territory, an absentee landlord that resented anyone else being there and doing something without their approval.

Making all those actions and corpses disappear was complicated, but necessary. The Club went into deep debt with their fixer, a dragon pulling at the strings of the world's financial and legal interdependencies from a cave somewhere near Mount Shasta, who demanded a seemingly innocuous payment; nine 75th Ranger Regiment challenge coins, sawed through, which entitled the bearer to a favor from the Club, if in their power, to not be refused. The fixer did not keep all of these as they too had debts to pay, after all. But this was the price of calling off the heat, and it was necessary. One of the bearers immediately demanded money, so the Club had to get to work in the only way that it could make the kind of money being demanded -- by breaking the law. It was the price of their freedom and lives.

Now, with a base of operations in California and debts to pay off, they had to figure out what to do.

This is the saga of the Wild Hunt, the Werewolf biker gang, and its fight against the cabals and conspiracies of the world arrayed against them.

Out of Character Info


Werewolf bikers.

I am going to break the convention and make the gang multi-ethnic and multi-gendered to allow people to create a great character that they feel. The Alpha, of course, is a werewolf of great power and influence, but also will be hunted by anyone supernatural who comes across them out of fear -- even the ones that doing have were's doing servant work for them aren't going to relish the destabilization of their cushy lives. Without an alpha, Werewolves are few in number and less potent, docile and content to serve other supernatural factions and live off the bones they gnaw, figuratively (sometimes literally.)

With an Alpha in play, the game changes. Some weres are so far gone in their servitude that they will fight against them, but others are potential recruits to the cause. The Alpha's leadership is primal and magnetic, they are a natural leader among their kind. Of course, the Alpha is also in danger. Not all werewolves are apt to follow, particularly if they are kept addicted to drugs or are otherwise being controlled by a rival being. Of course, by the same token, wolves in an Alpha's pack are not easy to subvert by mind domination and charm magic; they are bonded in spirit and that much more dangerous. Not only that, the bite of an Alpha can make new werewolves. Without an Alpha, it's all about who has the wolf-blood, descended from bitten werewolves.

Also, I am thinking there is an ebb and flow to the werewolves and their powers. At the full moon, they are at their most violent and dangerous, whereas the opposite applies at a new moon, it's a time for them to sleep it all off. By the same token, they can rouse themselves to fight at any time, but it's harder in a new moon and all too easy to see red during the full. I am definitely looking for them to be able to go to that wolf-man form that the movies like to show off, and maybe see if they do a normal wolf form as well.

What we have here is a skeleton -- in the interest check, people asked "how do were's become were's?" and I came up with the 'bloodlines and Alpha's bite' system. Hopefully, we can flesh out the plot and the factions more as we proceed. The Alpha's bite is pretty disruptive to the ole bloodlines system, so there's lots of friction to look at there.

Character sheets are kept very minimal, the necessary information to understand the character, a sentence or two of summary. The first character must be a werewolf and a member of the club. After that, you're free to come up with characters that are related to the plot in some way. After all, there are eight more coin halves out there, eight more favors owed.


Teal Deer


- Fantasy set in a world in the 15th century level of tech. A world of where reason and science are just starting to slightly change the world.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- Character should be someone that is capable on their own of handling business; including assassins, uprisings and leading an army. Well-educated, politically astute. In this setting, women can rule.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. Since your character is coming from the modern world, it makes sense that you should take lead on that design (but I'll definitely be able to help extensively.)
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era. Humanity reverted to an earlier time and where the rule of Jovon's line continued on one continent, others faded into mist and legend.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets and halberds of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would create a crisis in the Empire...of course, unless a crisis were already happening. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress. Ideally, your character is someone that is capable on her own, able to make tough decisions, solve problems and kick ass as needed, not some damsel being dragged around by a rescuer so much as someone that has her own hand of cards to play in the strife to ensue.

After all, she might well decide that Ciron is too dangerous to keep loose. Imperial politics is play for keeps and the family knows that they might have to put down a governor that they know personally and socially, because it is necessary.

As for the rest of the setting, there are other continents, but they are barely discovered. They could come into play later. It is entirely possible that, in this era, there are legendary and undiscovered landmasses/civilizations.

End of the day, the setting is absolutely intended to be a world undergoing a period of upheaval, uncertainty, change and strife, as is often the case when something new threatens an existing power structure and those that have try to hold on while others take as they can and carve out something new, but not necessarily better. If you know the broad strokes of the Protestant Reformation/Counter-reformation, you have a good basis for imagining how some of this might well play out, particularly with any religious institution that gets developed within the framework of this setting. As the setting goes, I tried to set down only what was necessary to flesh out a plot so things like the nature of the religion or architecture or whatnot is pretty dependent on what is arrived at in creative partnership. Open field.

If that's your kind of plot, please reach out and thanks for reading!

Also, about me: I currently work, but am always online. I don't always login here, but my Discord is always yup at HeySeuss#6650.
I realize that I am breaking a long hiatus, but down for this. I'll try it with a different character though. "Butting heads with the wizard cops" made me realize that I could work up an ex-wizard cop or something similar.

Edit: Donnie Brasco meets Harry Dresden / the Departed meets Supernatural


Teal Deer


- Fantasy set in a world in the 15th century level of tech. A world of where reason and science are just starting to slightly change the world.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- Character should be someone that is capable on their own of handling business; including assassins, uprisings and leading an army. Well-educated, politically astute. In this setting, women can rule.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. Since your character is coming from the modern world, it makes sense that you should take lead on that design (but I'll definitely be able to help extensively.)
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era. Humanity reverted to an earlier time and where the rule of Jovon's line continued on one continent, others faded into mist and legend.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets and halberds of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would create a crisis in the Empire...of course, unless a crisis were already happening. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress. Ideally, your character is someone that is capable on her own, able to make tough decisions, solve problems and kick ass as needed, not some damsel being dragged around by a rescuer so much as someone that has her own hand of cards to play in the strife to ensue.

After all, she might well decide that Ciron is too dangerous to keep loose. Imperial politics is play for keeps and the family knows that they might have to put down a governor that they know personally and socially, because it is necessary.

As for the rest of the setting, there are other continents, but they are barely discovered. They could come into play later. It is entirely possible that, in this era,

If that's your kind of plot, please reach out and thanks for reading!

Also, about me: I currently work, but am telecommuting. So long as that is the case, I can generally get replies out on a daily basis, though I might get bogged down and will try to communicate on that front.


Teal Deer


- Fantasy set in a world in the 17th century level of tech. A world of reason, where education and technology are starting to take off.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- Character should be someone that is capable on their own of handling business; including assassins, uprisings and leading an army. Well-educated, politically astute. In this setting, women can rule.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. Since your character is coming from the modern world, it makes sense that you should take lead on that design (but I'll definitely be able to help extensively.)
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era. Humanity reverted to an earlier time and where the rule of Jovon's line continued on one continent, others faded into mist and legend.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets and halberds of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would shatter the Empire anyway. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress. Ideally, your character is someone that is capable on her own, able to make tough decisions, solve problems and kick ass as needed, not some damsel being dragged around by a rescuer so much as someone that has her own hand of cards to play in the strife to ensue.

After all, she might well decide that Ciron is too dangerous to keep loose. Imperial politics is play for keeps and the family knows that they might have to put down a governor that they know personally and socially, because it is necessary.

As for the rest of the setting, there are other continents, but they are barely discovered. They could come into play later.

If that's your kind of plot, please reach out and thanks for reading!
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