Full Name: Sigmund O'Welles
Nicknames/Aliases: Sig
Age: 16
Gender: Male
Primary: Necromancy
Secondaries of Interest/Secondaries: MWI, Levitation
Description:
Height: 5'8"
Weight: 120 Lbs
Build: Thin, willowy
A lean young man with angular features, Sig tends to favor heavier winter clothing, as though he is always a little cold. What he wears tends to be crooked and ill fitted, his hair normally unkempt and sticking up at odd angles. He gives the impression of a person who doesn't care about his appearance, likely not out of any stylistic choice but rather a complete disregard for social conventions.
Personality: At first brush, you might assume Sig is on something, or perhaps should be on something he has neglected to take. Ditzy, forgetful, and just a touch manic, he seems to approach problems from complicated and illogical angles. Whether the question is social or academic, he under and over thinks things seemingly at random. He seems to be in a perpetually good mood, though this is likely attributed to by his lack of self awareness.
A 'get along, go along' type of person, he's more inclined to make friends than enemies, though he makes no obvious effort in the pursuit of either. He has a flair for the dramatic and unconventional, but his strange and often complex plans frequently fall apart once he forgets what he was doing in the first place.
Crush:
Skills: A naturally gifted corporeal necromancer, Sigmund favors skeletons for their simple and highly modular qualities. Combined with specific enchantments, he cobbles bones together like abstract walking art projects, favoring aesthetic over practicality. Questions like "why" are generally pushed aside in favor of questions like "how" when building a necromantic construct.
Weaknesses: Aside from the other drawbacks of being a spacey oddball, his compulsion to over complicate every conceivable situation means that a focused and lateral thinker could easily run circles around him.
Brief History: For generations, the O'Welles clan has been content to keep to their own devices. Being a family of eccentric misanthropes has never been something worth raising an eyebrow over in the magical world at large. A nomadic people by nature, stories from the old days paint fantastical pictures of great roving caravans, pack animals and vehicles alike all constructed from ambulatory bone.
As the world grew and became more interconnected the family diluted out into greater society, forsaking their reclusive nature in favor of survival.
Sigmund himself hails from what his family consider "the last remnants of the old blood", though their lack of record keeping makes this a highly contentious claim. His immediate family runs the "Oddities Arcanum" in Denver, an avant garde art museum catering specially to the magic community.
Nicknames/Aliases: Sig
Age: 16
Gender: Male
Primary: Necromancy
Secondaries of Interest/Secondaries: MWI, Levitation
Description:
Height: 5'8"
Weight: 120 Lbs
Build: Thin, willowy
A lean young man with angular features, Sig tends to favor heavier winter clothing, as though he is always a little cold. What he wears tends to be crooked and ill fitted, his hair normally unkempt and sticking up at odd angles. He gives the impression of a person who doesn't care about his appearance, likely not out of any stylistic choice but rather a complete disregard for social conventions.
Personality: At first brush, you might assume Sig is on something, or perhaps should be on something he has neglected to take. Ditzy, forgetful, and just a touch manic, he seems to approach problems from complicated and illogical angles. Whether the question is social or academic, he under and over thinks things seemingly at random. He seems to be in a perpetually good mood, though this is likely attributed to by his lack of self awareness.
A 'get along, go along' type of person, he's more inclined to make friends than enemies, though he makes no obvious effort in the pursuit of either. He has a flair for the dramatic and unconventional, but his strange and often complex plans frequently fall apart once he forgets what he was doing in the first place.
Crush:
Skills: A naturally gifted corporeal necromancer, Sigmund favors skeletons for their simple and highly modular qualities. Combined with specific enchantments, he cobbles bones together like abstract walking art projects, favoring aesthetic over practicality. Questions like "why" are generally pushed aside in favor of questions like "how" when building a necromantic construct.
Weaknesses: Aside from the other drawbacks of being a spacey oddball, his compulsion to over complicate every conceivable situation means that a focused and lateral thinker could easily run circles around him.
Brief History: For generations, the O'Welles clan has been content to keep to their own devices. Being a family of eccentric misanthropes has never been something worth raising an eyebrow over in the magical world at large. A nomadic people by nature, stories from the old days paint fantastical pictures of great roving caravans, pack animals and vehicles alike all constructed from ambulatory bone.
As the world grew and became more interconnected the family diluted out into greater society, forsaking their reclusive nature in favor of survival.
Sigmund himself hails from what his family consider "the last remnants of the old blood", though their lack of record keeping makes this a highly contentious claim. His immediate family runs the "Oddities Arcanum" in Denver, an avant garde art museum catering specially to the magic community.