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  • Old Guild Username: Hotshot
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    1. Hotshot 11 yrs ago

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No worries man.
The OOC: http://www.roleplayerguild.com/topics/27952/posts/ooc?page=1

Greetings, all.

I am an avid Star Wars roleplayer, and have GMed many Star Wars roleplays in my time. I even GMed a roleplay to completion on the original RPG, and would like to find that same success here. However, while normally I propose a single plot and people sign up for it, I would like to try a different approach now, where I propose several plots and allow people to vote for which they would prefer, in order to have the most user-friendly and user-popular outcome, with the most player interaction as possible. So please, if you are interested, please rank the plots in the order in which you would like to participate in them. If there are enough votes, I would not be opposed to running two.

-Large-scale conflict: The New Republic and Empire are struggling over a key star system. A number of roles can be played on the ground, in the air, in space, and in the background. This would be run roughly in the 4 ABY-6ABY timeframe, so a maximum of 1 Jedi/Dark Jedi per side would be allowed. Expect massive troop movements, big, sweeping political actions, and a lot of intrigue.

-Small-scale conflict: The Empire is planning something sinister, something which would help turn the tide of the war against the New Republic but at the cost of millions of innocent lives. Is it worth it? Play a Republic agent trying to stop it, an Imperial brutally trying to execute it, or someone caught in the middle, unsure of what to do. Again, same timeframe as above and same restrictions on Jedi/Dark Jedi.

-Scum and Villainy: We are the seedy underworld of the Star Wars universe. We live for profit, be it by smuggling, murder, or bounty hunting. We find ourselves struggling not only to make a quick credit, but also to save our lives when a series of deals finds us on the wrong side of our employer, and the law.

-Sandbox: Either taking place in a custom sector, or in the Corporate Sector, a freeform roleplay where you can be any number of characters doing any number of things, supporting any faction you wish. Looser restrictions on Jedi and Dark Jedi, this will take place in 15 ABY.
Bump!
Patrick listened as Captain Hightower gave his report about the status of OP Alpha, and nodded. "Alright, Captain, sounds good," he replied. "Go ahead and begin moving your platoon up there as soon as possible."

Reaching over to his comm button pinned to his load carrier vest, Patrick pressed it and spoke quietly into his headset, "Ghost One, this is Action Six, over."

A few moments later, the reply came back from the Pathfinders, "Action Six, Ghost One."

"Ghost One, Action One-Six has arrived at OP Alpha and will begin occupying it shortly," said Patrick. "What's your SITREP, over?"

"Action Six, still moving to OP Bravo," said the Pathfinder team leader. "Negative enemy contaact, nothing significant to report. We should be no more than ten mikes out, over."

"How does it look thus far?" asked Patrick.

"All clear for movement, Action Six," said the Pathfinder.

"Roger that," said Patrick. "Once you have reconned OP Bravo, go ahead and set up a short-duration OP while we emplace at OP Alpha."

"Copy, Action Six," said the Pathfinder.

"Action Six out," said Patrick. Looking back at Hightower, Patrick said, "Whenever you're ready, go ahead and lead us up to Alpha."
Bump.
Since I don't have the original, there will be times that I am missing information, such as the specific callsigns and the name of the Pathfinders. Can you send me a list of the strike team's members that I created, and correct me when I have incorrect information like callsigns, that would be great.

EDIT-Whoops, realized I put the post in the OOC. It's in the IC now.
Looks good thus far.
Hey, Gunther! Good to see you. Accepted.

And Grim, you can play a lower-level officer if you wish.
STAR WARS: The War for Exaron




Conventional Rebel forces have begun to move into the Exaron System, including Army, Navy, Intelligence, Special Forces, and Special Operations elements. They have linked up with the local criminal underworld elements who pledged their support to the Alliance, and have started their planning of open warfare against the Imperial forces on Exaron and in the Exaron System. The Imperials still hold the planet under their control, but the loss of the intelligence concerning Operation Vibrowire and the subsequent failing of that operation led to a systematic punishment and quasi-purging of the highest levels of Imperial leadership on Exaron; as a result, a number of new officers have arrived on the planet to take the reins of command. The stage is set for a massive war which will decide the fate of Exaron: will the Rebellion free the planet from the Empire, or will Exaron's subjugated existence continue? Yet as the Rebellion suddenly strikes a critical blow to the Empire at Endor, the galactic situation is altered, and the Empire must make strategic changes. Strange shipments have been arriving on Exaron, and there may be more to the upcoming fight than meets the eye...

This roleplay is a sequel to The Fires of Exaron, a roleplay which ran from early January to late July, 2012, beginning as Casual and transitioning more to the Advanced side as the roleplay continued. You need not have participated in the original to roleplay in this sequel, as the majority of the main characters left Exaron at the conclusion of Fires of Exaron.

There are going to be two main plotlines which run throughout The War for Exaron, on different levels of the war. The first plotline is the overarching backdrop, which is the war for Exaron itself. Characters involved in this plotline will be more concerned with the higher-level things such as capturing cities, maneuvering companies, battalions, and regiments, and securing Exaron for either the New Republic or the Galactic Empire. Suggested characters for participating in this facet of the roleplay are army officers in command of ground units (from platoon sized up to regiment or division sized), naval officers in command of ships or the system fleet (information on specific ships available will be given if asked), members of the criminal underworld who are fighting as guerillas for the New Republic (crime lords in the Republic employ), and even politicians and the like. Events which occur in this realm of the roleplay will be tracked with an overarching War Progress system, which will quantify each side's gains territorially, militarily, and politically in seizing control of Exaron for their side. A simple system based on number/type of troops involved, equipment, and a little luck will determine major battles to keep things fair if needed and to ensure there is no godmodding or metagaming.

The second major plotline will concern itself with the secretive Imperial shipments which have begun arriving on Exaron. In contrast to the first plot, this second plot will be much more espionage and intrigue-based, with the Republic personnel trying to uncover what these shipments are and their purpose, while the Imperials try to keep it a secret and bring these shipments to their fruition. Imperial players in this plotline will be told what the shipments are at the beginning of the roleplay so they can roleplay accordingly. Characters in this plotline should be intelligence or special-forces styled characters given the nature of the plot.

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