Avatar of HueMan
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 474 (0.15 / day)
  • VMs: 0
  • Username history
    1. HueMan 9 yrs ago
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Status

Recent Statuses

7 yrs ago
Current We attack Japan. Wir greifen Japan an. 日本を攻撃する. 일본을 공격한다.
1 like
9 yrs ago
So etwas gibt es nicht.

Most Recent Posts

@Project
Everything except Evasion Skill looks good. Evasion is included with Acrobatics so you don't need to put points into Evasion. Good pickup on the canteen.

@Tybalt Capulet
Accepted! Everything looks good.
@hagroden
If you want. As long as the game has not started, I'm accepting of any kind of CS edits.
@hagroden
Well considering how Alchemist is a Subclass.... naturally no. But no you guys don't have a "magic damage" Class. Alchemist isn't exactly that, they are more like.... a Tinker if Tinker was a Mage. Kind of.
@Thecrash20
To elaborate further, Strength will matter if you want to wield bigger, heavier items. But not too much even if you wanna carry around a handcannon or something. Intelligence won't really matter to Tinker unless you wanna go into Smithing (Magic Item) route in which case Intelligence will matter. And yes HP and MP is always a solid investment. HP just so you don't die and MP so you can use more Actions. But like I said, Tinker isn't too dependent on Attributes.
Feel free to put your CS down in the CS section, everything looks like its in order.

@Tybalt Capulet@demonspade64

So I think just about everyone posted their CS except you guys and TheCrash (he is playing Tinker). Swordsman is the only Class no one has picked up but don't feel compelled to not double up on Classes. For instance, there is only 1 Mage player but there are at least 3 separate ways to play Mage.
@Blueflame
PM me with details of your idea and we'll see where it goes.

@Ithradine
@Blueflame
PM me with details of your idea and we'll see where it goes.

@Ithradine
@Ithradine@Project

I will not be a player. Just GM.
@Thecrash20
Not a bad idea. You'll work more like an Archer on the battlefield but that'll be cool to see. And yes, if you can send me pics I'd really appreciate it.
So every Class (more or less) has things they need and things they don't need. In case for Tinkers, Attributes don't matter nearly as much. Tinkers will mostly need high Skills. Although Agility will decrease their reload times. As for dealing with cost for early game, I'd suggest taking your shots carefully. Let your friends take care of weak minions, go for that high-damage shot on the boss or something.
@Airalin
Yes you can. Go and check out the Skill section. Knife(Dual) Wielding should be a thing.
@Airalin

Looks good! Just read Rules/Guidelines and then post it in the CS section.
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