Avatar of icicle
  • Last Seen: 6 yrs ago
  • Old Guild Username: Icicle
  • Joined: 11 yrs ago
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    1. icicle 11 yrs ago

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9 yrs ago
Current It's pretty chilly today. :3
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If you are reading this, Send me a message. I do not care what you send, just send me something. :P

Most Recent Posts

zebidiahjethro said
yes, you can, that'll raise your repair skill by ten. speaking of skills, they are up. But, I am having a hard time configuring the actual gameplay, The actual system in fallout is pretty complicated, that being said, does anyone have any suggestions to how this'll be ran? I know that's my job but I'm slowly chipping away at this, the more help I have the faster this game will be ready to play. What I need help with is skill calculations for combat and other actions, thats all I really need at this point.


How do S.P.E.C.I.A.L. stats play in to our skills? Do we just have base values, then add or subtract skill points based on our S.P.E.C.I.A.L., or just leave them as they are?

Edit: Just so you know what I am talking about...
Each point in Strength provides +2 points to the Melee Weapons and Big Guns skills and adds +25 carrying capacity, and each point above Str 7 adds +5% chance to shrug off a killing blow
Each point in Perception provides +2 points to Lockpicking, Explosives and Survival skills, and varying degrees of additional accuracy on various weapons, excluding unarmed and melee, which gain additional crit chance or better counter chance
Each point in Endurance provides +20 points to Health and +5 rad, poison and fire resistance per point, and reduces the need for supplies and/or the chance to become addicted to chems
Each point in Charisma provides +2 points to the Speech and Barter skills (Charisma was really under powered in FO3, I dunno what else it would be useful for. Maybe the bad guys have a chance to stop and admire your pretty looks every once in awhile during combat at the higher levels)
Each point in Intelligence provides +2 points to the Energy Weapons, Repair, Medicine, and Science skills and every point above Int 5 gives +1 extra usable skillpoint per level
Each point in Agility provides +2 points to the Small Guns, Sneak, and Unarmed skills along with +10 AP per point.
Each point in Luck provides +1 point to all skills and +1% additional critical chance per point along with +1/3 per point of luck added to every dice roll under 5.

Note all the additional stuff I added and changed. That's from mods I have found, which I liked the concept of or accidentally misunderstood but wrote down anyways. Also, there needs to be a downside to having low special as well, for instance, low luck means your enemies might decide to target you more often, or low agility means reloading requires more AP.

And, we really need an explosives skill, unless it falls under repair.

Plus, just to add in, this is a fairly well-done combat system. If you know how to compile, it'd be pretty easy to make a C++ calculator for each character in the roleplay to save you a lot of button-presses later on.
Done
Wow, this thread woke up fast. Yay!

Hey Zeb, Isaac should start out with a hunting rifle and a tool kit(it's from a FO3 mod). Well, either a tool kit or the robot expert perk. I don't know which one fits his history better, if any at all...
So Boerd said
Is there a waitlist?


Carefully read the first post of this thread. CAREFULLY.

Enalais said
i think this one died >.> <.<


It is not "dead," it never started. Zeb has decided to take a vacation without telling us, so we have to wait until he returns.
dndragons said
You sound a little impatient.


As I said, "I may be jumping the gun here." Also, from what you said in previous posts, you seemed quite intent on having a "suggested image" whereas you proposed that you "can make a character also when the system is done as well," quoting directly from your post four days ago. What I wrote was based on this information. If that is not what you intended, you should have edited the post so as to not misinform us, as is the case with all internet documentation.

I do not have a problem with you waiting for Zeb's system before proposing your character sheet, I just wanted you to know that the rest of us were waiting on you and Zeb. I know that we are all quite eager to get started. Or at least I hope so. Meow~
Hey people. Brief update on who we're waiting for and why.

Zeb:
-Inform us on your progress with the system
-Answer von's question about dice
-Approve/Decline/Critique von's and Dr Trapezoid's characters
-Make a list of everyone in the roleplay with their characters' names provided (optional - future addition for convenience)

dndragons:
-Make a character sheet. (the image is not a requirement, so it should not be your primary focus, especially when it delays our progression as a group)

That's all I can think of. Neither dndragons nor zeb have posted anything in three days. I may be jumping the gun here, but I was promised a system for this roleplay two days ago and have not got a reason for the delay.

Edit: Also, Zeb, from looking at the other character sheets, it would appear that none of our characters are "fresh out of the vault" or have amnesia, as is the case in FO3 and FNV. As a result, I propose that all of our characters start out at either level 5 or level 10 with all of the perks, skills, and traits which result from their experiences. I also propose that Isaac and Thomas have racial bonuses, as ghouls are definitely more resistant to radiation, and the Shi are obviously better attuned with technology than are normal wasteland dwellers. Of course, the same would apply to racial penalties, as Shi will not be able to speak English with great proficiency and ghouls are...ghouls...
In Two-Man Army 10 yrs ago Forum: 1x1 Roleplay
This roleplay is now officially:

[Discontinued]

Due to:

[Disertion by Proposing Member - MatthiasAngel]

Specifically for the reason:

MatthiasAngel said I'm going to have to withdraw. I've been under conviction for being a Christian and not being open about it on the internet.


Partner agreement:

[Unwilling Positive]
Image by image, I'll give my opinions.

1: Not recommended. If you're going for a femme fatale, I suppose this works. I'd recommend a picture of what the character would look like "most of the time" for convenience.

2: Recommended. Looks like an identification photo. It doesn't show her physique much if at all, but it could work.

3: Not recommended. Extremely sketchy and unrefined. I wouldn't recommend it for any character.

4: Not recommended. That's going to be annoying to look at for reference due to the slant. Also, it doesn't really fit the environment of Fallout.

5: Recommended. This seems to fit the setting really well. It looks a bit sketchy, but I would recommend it as a reference for convenience sake.

6: Not recommended. Fairly basic, but refined and easy to look at. The angle isn't the best(as in, it's pointed at the side of her head), but I guess it's alright if you really want to use this picture.

7: Recommended. I would recommend the use of this picture, albeit only because it fixes what #6 gets wrong. It's anime, so what remaining concerns I have relate to that fact.
I always wanted to be a cat...
zebidiahjethro said
Man, you guys sure do know your Fallout lore!


After editing your words to reflect the truth:

"Man, Icicle sure can read the fallout wiki!"

Because I only played Fallout 3.

Also, thanks for accepting Isaac. I always wanted to play a cowardly character in Fallout. It just doesn't make sense in the actual game.
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