Avatar of Imperfectionist
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  • Old Guild Username: ^-^ Still the same old Impy.
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    1. Imperfectionist 11 yrs ago

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In RPGN ver 7.4.14 10 yrs ago Forum: News
:) Wonderful. I'm sure everyone could reason the question from the answer, but clarification is always nice. By the way, Jorick, fantastic interview. Probably my favorite of the last several newsletters.

I don't have the hardware for good, actual real-time collabing (all of my computers and things are pitifully obsolete, I mean, we're talking fifteen years old here), but it's super-fun whenever I manage it. I think, for me at least, it bridges part of the gap between play-by-post and true physically-around-a-table tabletop gaming... Which is just great.

EDIT: Now, when someone comes up with a way to mix voice-acted RPing with active collaborations... -sigh- I can but dream.
I like Sweden's.

And also Kazakhstan's.
In RPGN ver 7.4.14 10 yrs ago Forum: News
Hello, RPGN! Big fan of the newsletters, especially the interviews. It's always great to hear people talk about their views and experiences in roleplaying.

I don't believe I would be able to commit to being a part of the staff, but here's my own tiny contribution for this one: there are a few small errors that I noticed in the newsletter, and it's particularly odd because I don't believe I've seen any in previous months. Um, first, in the interview, it appears that Asuras responds to a question that Jorick asks, but the question itself is omitted from the final post.

RPGN said
Jorick: Alright, so it's great for dialogue and actions. One objection I can think of is that it may be restrictive for adding character thoughts into a post, which a lot of people use for character development. Another is that it may interfere with giving details to objects and scenery, that the pacing of back and forth dialogue or actions in a collab post just don't allow for that kind of thing. Do you think that's the case, or can collab posts contain those elements without any issues?

Asuras: There's no reason someone couldn't input those sorts of things. I encourage players in roleplays I GM to input whatever they like wherever they like during a collab. Otherwise, it's best to simply say, "done," when you've finished with whatever it is you're describing. Then the next person can respond.

Player A could begin writing a dialogue response and then afterwards input his/her character's thoughts. During that time, Player B might be inclined to put in a response of their own between Player A's dialogue and the thoughts; this might change Player A's thoughts before he even finishes. Once again, in the real world people don't have the luxury of getting time to think whenever they want.

Of course, if it's a really short thought process that barely even needs focus, it could be input at any time. The time it takes to think, "I like this guy," is negligible.

On the topic of scenery and objects, discerning what something looks like is instant. One could describe a scene between dialogue (if such were ever to be needed), without it detracting from the realism. While you and I walk into a grocery store, we can still maintain dialogue and realize we're in a gorcery store.

<------- Jorick's omitted question should go here.

Asuras: Of course. It requires attentiveness. Because the collab is on a different site, players have to check in regularly if they want to progress the post. Normally in the Guild players merely have to see that something new has been posted in the IC, whereas in collabing they must go somewhere else to check. It's not tough to do, but it's an extra step that might make players who are tired or distracted less likely to input more text.

It's also sometimes difficult to guage when the post should stop. In normal posting structure you simply input what is needed; during a collab you're writing out an entire scene, possibly more. It would be strange to post it up on anything other than a cliffhanger of some sorts, and so you and the others have to decide when that is, or how to write one in that works well.

If they're very long posts (and they often are), players in the rp who are uninvolved with the collab might be less inclined to read it. This can lead to a division in the roleplay where players focus entirely on their own characters and the ones they're collabing with. It practically seems like several different rp's in the same thread at times.

A tiny second and third, in the Notable Interest Checks and Notable Roleplays respectively:

-the "Arena Interest Check" section has no roleplay or link, nor any note stating a lack of options or choices to put in the newsletter.

-the "Arena Roleplay" link to Star Wars: Duel of Fates has an incomplete Bold QQCode.

:) This is no insult at all to this wonderful newsletter or its staff, just a few things I noticed.
:) Well, I'm still in the process of making the Natural Arts Professor, so that'll be one more teacher for the list. Once she's done, though, we'll probably need to have a discussion about the state of the integration and Subtle/Overt relations... Um, for now I'll just write what I think makes the most sense, and once it's done we can see if you think it meshes.
I'm not Christian, Brovo. I said as much above. And the seething hatred is not quite seething, as I also said. It is gut-wrenching, and sad.

It makes me sick that such an intelligent person (much more intelligent than me) can't see the negative effects of his own words and actions, can't see that he is actively campaigning against people who have done no wrong. Gwazi approaches this concept from what I truly believe to be a harmful angle, and I hate him for it. He could do so much more. Instead of engaging perfectly moral people in bullshit "debates" on the Guild, he could use his obvious strengths in logic and rhetoric to argue against the actions of the immoral, twisted people he actually has a case against.

Wasted potential, Brovo, and wasted energy, on all our parts. That is what this thread represents.
I saw that things can be reserved, so I assume that has to do with Staff positions? Um, if so, I'd like to reserve the Natural Arts/Classical Magic spot, with intent to have the character be the head of Solis House.

Hope that's okay.
I'm a hypocrite at times, but at least I don't pretend I'm "lightening the mood". I deliberately attempted to get under your skin. I'm glad you noticed.

At this point, Gwazi, I really do just feel sad. You're further gone than I thought, and it's a little goddamn ridiculous. It smacks of an incredible lack of empathy, and an unhealthy fixation on the wrong things. The sad part is, I feel you.

I know how awful religious institutions can be (see my earlier "universal morality" argument). I know that religious differences are a factor in the ongoing deaths of... too many people. I hate those institutions. I hate the people (mostly men, the fucks) who would use martial might to oppress those who are not like them. I hate the people who instill guilt and fear into the minds of children, who say that homosexuality is wrong, who discriminate openly and otherwise against those who are not like them. I hate them all. They make me sick. They are reprehensible, and that is nowhere near a full list.

I want things to change. You want things to change. We should be on the same side here. But, you're too caught up in your own head to see the harm your words can do to others. You can rationalize all you want, but you are just as guilty as the people on that list. Just as oppressive. So, Gwazi Magnum, I hate you. You make me sick. You are not part of the solution, but part of the problem, and until you realize what that problem really is, we have no more to say to each other.
:) For anyone who might be interested, here's another, massive map of the Avatar world. It even has routes taken and tags for the locations of various episodes.

It's pretty cool.
Interesting. Well, I'm glad my beliefs are satisfactory in your eyes, Gwazi. I don't think I'd be able to sleep at night otherwise.

Again, though, you are revealing your raised-Christian bias. What you don't like, as I said on the last page, is the Christianity of your past, and you lump all faith-based thought in with that, placing it in the "to be avoided" category. Which is sad.
Now, THIS is interesting. Set in the future, Muggle/Wizard integration, a focus on traditions other than Classical magic...You've done it again, HOAL.

:) I'll see what I can come up with. I've got oodles of ideas, especially for Half-bloods or Muggle-borns and the integration of magic's utility with various problems of the Muggle world...

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