Nug Soth said
You also have Sikhism, Buddhism, Hinduism
Just wanted to point out, these three all originated on the Indian Subcontinent, quite a bit further East than the Middle East.
:) But yeah, all of those ancient mesopotamians and Persians and the like had some very interesting culture, and I can definitely see how you could draw on that to devise something Lovecraftian! I'm sorry if I've seemed standoffish, it's not because people were suggesting non-traditional folklore, but because a very well-established piece of folklore (jinn) was being misinterpreted, and it bothered me.
Anyway, I
love Lovecraft, and I greatly look forward to seeing your character, Nug Soth.
EDIT:
Assallya said
Perhaps one might consider a half-djinn sort of character. The character searching the land for his or her mortal parent. After all, he or she would never fit in among the djinni.
I was considering a D&D styled Sha'ir, one that uses the most minor of djinni as familiars, little one foot tall djinni that have very little power to speak of. They send the "gen" to fetch the spells they need.
A little thing, I know, but the plural is d/jinn, and the singular is d/jinni. The collective noun would be "the d/jinn", as in "she would never fit in among the d/jinn." It's an easy mistake to make, definitely. I catch myself doing it all the time.
:) My real point is a question. The idea of the Sha'ir (a sorcerer who uses a small familiar as an envoy to the Outer Planes) works fine in D&D, considering that jinn in that game are natives of the those Planes and all, but how would it work without the defined Planes to travel to? The best I could come up with was that the Sha'ir sends the gen to make arrangements with various higher jinn, who then travel to her location and assist her with their power. Would she trade favors with them, or perhaps wealth? It's an interesting thought: what does a jinni
want?