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    1. IncredibleBee 11 yrs ago

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I mean that makes sense. I was more peeved about the "he solves the problem and walks away" shit which is ACTIVELY anti-RP


Alright, that works for me. Sorry about that deal; I'll edit.

Edited
Yeah but it kinda rushes through several steps in the interaction and skips right to you winning. Which is both dumb and RP-halting.


I guess I can edit it to stop at the chair swing?

That still leaves it up to him to figure out how to avoid chair swing, though.
Not 100% how I feel about the chair incident (which got posted while I wrote my post), under the circumstances I think I still wouldn't have been hit with it no questions asked, grabbed arms leave quite a bit of wriggle room. I'll leave my post as is for now, if others think it would have played out like that then I'll factor it into my next post, a small delay shouldn't hurt that much considering the vagueness as to the time he did it.


Being grabbed by the arm doesn't leave much wiggle room, especially when it comes to dodging chair swings.
@IncredibleBee what's the point of your post? That is a LOT of god mode with no purpose. Especially because it disregards most of the prior interaction.


The point is solving the problem the way only Lance Hardcheese can.
Lance Hardcheese cruised around, the Challenger gliding through the streets like a black hearse carrying death. On either side he could sense the trash and disease that festered in the gutters. A fire was rising and soon it would cleanse this town. The war would go on.

The car pulled into the parking lot of a local diner. Even if he was the tool of their destruction, he was still only a man. Zipping up his jacket, he stepped out, locking the door behind him. Inside were a pair arguing and fighting. It was a lover's spat, no doubt. Lance shrugged, and went to the counter, ordering a beef bowl and some coffee. Even a foreign place like Japan knew the value of meat and grains. As he waited for his food to arrive, a mug of steaming black liquid was filled up before him. Still, he found himself grinding his teeth as a trio argued to his side. Some punk was trying to weasel his way into a free meal, and the other two were far too indirect to solve this. At least the woman had no patience for his games, but she was using words. Game Warden knew that words never mattered. Not in the war.

Standing up, he picked up a nearby stool. Walking at a brisk pace, he shifted the weight of the furniture around, then brought it in a downward arc towards Dancing Jack.
<Snipped quote by IncredibleBee>

I just assume if you try and fight back they'll kick the shit out of you.


Fight back against what? Getting your cherry popped?
That's not how a brothel works. Like, at all.
Lance Hardcheese stared at the portrait of his father on his desk, taking a swig from a bottle of Smirnoff before standing, his pecs rippling underneath his form fitting shirt.
Outside that window of his apartment, the soft glow of the red light district's neon signs reminded him of all the scum and evil in this world. The enemy was still running free to rampage and cause death and chaos and lies, clogging the lifeblood of this world with their scum until they died. The people had grown callous to the cancer eating the society, but Lance, no, Game Warden was the cure. He would cut away the tumor until his blade rusted and dulled and failed him, his gun grew too heavy for his hand, and he knew that one day, he would fall and die and rot into the ground like any other bag of shit.

And the war would go on.

Thick, callused fingers opened a closet, revealing a row of various firearms. Lance pulled out a Mossberg 500 with no stock. This sort of weapon would do well in crowded alleys, and his car had a shotgun rack mounted in the trunk, for concealment. Placing it aside, he pulled out a pair of m1911 handguns. Thanks to the wealth of aftermarket parts, these were modified to have a higher magazine capacity and combat sights, as well as bottom mounted rails; these two sported flashlights for dark areas. Placing the pair in his shoulder holsters, he grabbed a large combat knife, placing it horizontally on the back of his belt. A smaller bootknife was hidden in his boot. Next was a ballistic knife, placed in his other boot. Next, he slipped on his wrist watch, which had two secret compartments- one contained a length of piano wire, and the other had a handcuff key. To conceal his getup, he put on a sizable brown coat, checking to make sure it would hang past his belt. The coat itself had a snub-nosed .38 sewn inside the chest.

Walking to the garage, he placed the Mossberg onto the shotgun rack of the trunk door of his 1986 Dodge Challenger. Inside the trunk was a shovel, baseball and bat, box of garbage bags, and several jumper cables. Sitting inside the driver's seat, he did a brief check to confirm he still kept a Tec-9 and a frag grenade under the seat. As the engine roared to life, his face grew even more solemn, and Lance Hardcheese was the Game Warden.

There would be a battle this morning. He felt it in his gut.

The war went on.
Aight
Name: Lance Hardcheese, A.K.A the Game WARden

Appearance: Tall, heavily built with a chiseled jaw and a grayed crew cut, Game Warden is a veritable beefslab, possessing a burly physique that can overpower most normal people with ease. His eyes however, are beady, hateful slits that can display only his thirst for vengeance.
Game Warden blends in with the crowds, mostly wearing dark clothing, including long black leather coats to conceal whatever firearms he's brought to wage his war.
His moniker is that on his shirt he wears a white deer skull.

Age: 55

Gender: Male

Hero/Villain/Neutral: Neutral.

Powers: None, perhaps excepting his uncanny ability to procure heavy ordinance.
However, Game Warden is an expert in the use of firearms, explosives, and CQC. He has years of military training and decades of experience that make him about as dangerous as any non-metahuman can get.

Weapons: All manner of firearms, explosives, and other assorted military hardware. If it shoots bullets, he probably uses it.

Personality: Game Warden is a man consumed by his one man war against his greatest foe, lost in a single minded haze of violence, his thoughts obscured by the scent of gore and gunpowder. As gruff as he is angry, his hello is a shot of whiskey and his goodbye is a bullet to the throat.

History: When he was a child, Lance Hardcheese was a normal boy: youthful, and happy. All that changed one day when, while out for a drive, his single father accidentally hit a deer, crashing the car. When Lance came to, he saw that the deer's antler had been torn off, spearing his father in the throat. On that day, Lance Hardcheese made a vow: he would exterminate every last deer.

The journey was not easy. Lance spent years training in every military force that would take him. Black Ops, Delta Force, Delta Green, Blackwater, and even more obscure and dangerous mercenary groups. As the years passed, Lance built up not just his skills, but his contacts, procuring weapons and supplies. He has safehouses and stores of weapons hidden in every major city, contacts in every gang of gutter rats.

After almost three decades of this war, Game Warden is a legend carried on the whispers of frightened hunters and burned out crack heads. But now, his sights have turned on Neo-Tokyo. The population is about to get a whole lot lower.

Weakness: Game Warden doesn't actually possess any superpowers.

Other: Theme Song: https://www.youtube.com/watch?v=7W35dyPTh6o
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