Name: Al Valkanos
Age: 20
Gender: Male
Race: Human
Race Overview: HUMANITY
Titles: Al's not quite famous enough to have earned a title
Appearance: Al's taller than average, with decent muscle tone, but his long body makes him look leaner. His hair is a messy, unkempt mop of muddy brown hair, and his facial features are surprisingly soft. Albeit, he's usually got a bruise or bandage marring them.
His dress style is pretty comfy; he mostly wears loose fitting traveler pants and tightly buckled boots boots, with a cotton shirt and dingy longcoat up top, with the sleeves rolled to his elbows for a can-do look. His right hand and lower arm is wrapped in bandages for better wrist support and also so he doesn't lose his grip. On his back he has a heavy greatsword kept in a sling. He made a necklace out of a a beast's fang, and wears it as a lucky charm.
Weapons: Al's weapon of choice are greatswords. Currently, he wields a claymore a little over five feet in length. It's steel, and weighs in at about nine pounds, much heavier than average.
He's not terribly picky about substitute or auxiliary weapons.
Steed: A small, rickety cart drawn by a single horse. The cart contains his few worldly possessions. The driver's seat is too big for one person, but too small for two.
Abilities: Al is strong - much stronger than his frame would even suggest; he spent his youth wrestling animals for fun, when he wasn't toiling away with hard labor. He can dent metal with his fists, and can lift and throw even very heavy objects. He's durable to boot- It's pretty common for enemies to take a sledgehammer to his face, because anything less probably won't phase him. On top of all this, he has a frighteningly high pain tolerance. One can only wonder how many concussions he's received.
Talents: Naturally, his self-taught fighting style takes advantage of his strength and constitution, and focuses on Al throwing his momentum around to deliver maximum impact haymakers. Drop kicks are common, as are wild punches, suplexes, and throwing whatever's handy, up to and including the enemy. Additionally, Al carries around some form of greatsword, since he finds their length and mass are good for slinging around. A solid blow from him can cleave through bone or failing that, batter the enemy like a heavy iron club. They also make handy throwing weapons.
Magic: No magic. Physical skills only.
Backstory: It's not precise to say Al's forgotten his past due to amnesia. It is, however, accurate to say he's forgotten where it is. However, when growing up, he was always considered a strong boy, even in a rural community where the pastime was wrestling wild animals. Al, however, couldn't be content living a life of mostly farming and whiling away the hours on the porch. He was the sort of child who liked to wander. One day, the year he became a man, he wandered a bit too far, and ever since then has gotten increasingly lost. Determined not to let that get him down, the then fifteen year old began a new life, the life of an adventurer, sellsword, and treasure hunter.
For most of his career, Al's worked alone, getting by the skin of his teeth. However, that changed when he shared a meal of boot leather soup with a young orphan. Since then, he's found a traveling companion in Serpica.
Together, the pair have headed west. The bounty offered by the empire is more than lucrative enough to put an end to all their financial troubles.
Starting Location: Actium