Quote:
"Cope with it, kid...",
"Quit it...",
"I told you so..."Name: Alan Johnes
Age: 43
Species: Human
Blood%: 100% Human
Gender: Male
Sex Preference: Casually Hetero, but with his level-headidness on everything, he seems like an asexual.
Height: 176 cm (1,76m)
Weight: 75 kg
Physical appearance:
Alan is in top shape for his age. His body is well-built, with sword and bullet scars on his arms and torso, received from battle simulations and extensive training sessions. He is marked with a tattoo on his right wrist with the phrase "Acta Non Verba(Deeds, not words)". Alan dons a goatee, which, along with his hair, is totally white. He misses an eye, because of a mission. He has the typical wrinkles for a man of his age, but he is considered charming, as one would say.
Apparel: Impact-absorbing armor, composed of body armor, gloves and boots. The armor is made from highly-advanced, synthetic polymers, which make the armor bulletproof and resistant (to a degree) to physical damage. The armor is NOT Heat or Cold Resistant and NOT Spell-Resistant. No headgear. Wears an eyepatch
Vehicle: None.
Personality: Alan has, despite the environment he grew up, many redeeming qualities, most of them coming from experience. Patient and collected, he is usually the last man to speak in a conversation, wanting to listen the opinions of others first, so he can make fair judgements. He is usually honest, knowing that a painful truth will help someone more than a well-thought lie. A good listener, Alan is always available to listen to someone's problem and help out as long as he is capable of doing so. However, Alan is not opening out to others easily and his fundamendal principle is to not trust anyone, mainly due to his line of work. His hobbies inlude reading and training to keep in shape.
Occupation: Special agent of the secret agency. Also participated in other agencies' missions.
Faction: None
Pet: None
Adv. App.: None
Exp: Blade Specialist. Alan is an expert on any kind of sword. He received training from the Headquarters of the secret agency from a very young age. His blades or not, only one word can describe him...lethal. Up to this point, not a single human target escaped Alan's swords.
Spells: None
Abilities/Powers: Bio-engineering:
Lesser Accelerated Healing Factor: Alan can instatly heal from minor wounds and he can recover from lethal injuries within days, as long as he doesn't die.
Keen Senses: Alan's senses are more than an ordinary human could ever achieve. His eyesight and hearing have perceptive qualites second to none (human). His reaction time is good enough to dodge bullets and avoid hits from even the highest trained personel in the agency.
Hindrances: First of all, he is 100% human. That means, he dies, simple as that. Second, without his weapons, although proficient, Alan cannot fight against the threats of Protogonos. Third, his lack of experience first hand about what he is about to face could prove fatal, but, on the other hand, being too cautious could also prove lethal, since he has to be constantly on his feet.
Unknown Weaknesses: Using mind-affecting spells to relive past memories could cause severe trauma to him. Some poisons could also affect him more than normal, due to his altered biology (I leave the second one to the GM's descretion)
Weapons: If two katanas count as one weapon, then that, or else, one katana. The katana Alan wields are synthesized from an unknown to the rest of the world alloy, making them unbreakable (as far as the agency believes) and capable of cutting even the hardest of known alloys.
History: Alan's brief history could be summed in two words. Genetic experiment. He is the result of a combination of many experiments on bio-engineering and genetic enhancements, along with selective breeding between former guinea pigs. After many years, Alan came out on top as the biggest success of the agency. An enhanced human, with abilites unparalleled to his kind. Starting from as soon as he could remember, Alan's life was consisting of strictly three things: Extensive physicaltraining regimes, lessons on tactics and strategies and polishing all the skills an assassin would need. At age 15, Alan decided to put his knowledge to use and escape the agency, so he could see the life outside of it, with success. He managed to sneak out of the agency and run away. After 3 years spent running, he evacuated to the countryside, in an isolated village, where he met Sarah, the teacher of the village. It was with her, that he developed a passion for reading, that he eventually came to understand others' feelings, but, more importantly, he learned about love. Eventually he and Sarah married, but, aged 26 now, Alan lived a tragedy. He returned, only to see the village burnt, the citizens all dead and the only building still intact being the school. Arriving there, members of the agency had Sarah and the children captives. Pleading to spare their lives, Alan agreed to return to the Agency, but, as a reminder, the members of the agency killed every single one of the children and took Sarah away. Accepting his fate, Alan, heartbroken and shaken, returned to the agency, turning into the killing machine he was made to be. The only thing that kept him sane was the hope that Sarah would still be alive and that he would meet her again. The remaining 17 years of Alan's life consisted of honing his abilites to the fullest and carrying out missions for his secret agency, along with other agencies from time to time. Now, he is sent to Protogonos to assist finding the treasure his agency wants.
Trivia:
- Alan is playing with his goatee whenever he is thinking.
- Alan never leaves the eyes of his target open.
- His Blood Type is A-.
- Although never in the mood to do so, Alan has an exceptionally good voice for singing.
- The theory behind the experiments made of Alan, also included minimizing energy consumption. That's why, Alan was made to not do some basic functions that consumed even the slightiest of energy consumption like sneezing, snoring and yawning!!