This roleplay will have a hidden stat system that determines the outcomes of certain spells, abilities, attacks, and more. Here is what it looks like.
Spell and Ability Elemental StatsCharacters will have levels to their effectiveness with the various types of spells/attacks/abilities.
Fire: 0 Tyro 100% +10
Water: 0 Lassa 100% +10
Wind: 0 Oro 100% +10
Earth: 0 Oro 100% +10
Light: 0 Sol 100% +10
Dark: 0 Nayu 100% +10
Divine: 0 Seraphim 100% +10
Chaos: 0 Dragon 100% +10
Insect: 0
Electric: 0 Lassa 100% +5
Striking: 0 Tyro 100% +5
Spirit: 0
Telepathy: 0 Sol 100% +5
Plant: 0 Sol 100% +5
Ice: 0
Blunt: 0
Poison: 0 Nayu 100% +5
Steel: 0
Effectiveness rating scale1 - 15 Able to produce potentially effective results.
16 - 30 Able to produce slightly effective results.
31 - 45 Able to produce mildly effective results.
46 - 60 Able to produce effective results.
61 - 75 Able to produce more than effective results.
76 - 90 Able to produce highly effective results.
90 - 100 Able to produce super effective results.
Schools of Magic affinities/ Resistances & Weaknesses100% Sol - AffinityElement: Light
Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5
Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten
Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2
100% Nayu - AffinityElement: Dark
Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6
Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
100% Tyro - AffinityElement: Fire
Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2
Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Agro, Poison 3/ Poisoned
Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5
100% Lassa - AffinityElement: Water
Schools: Evocation 7, Abjuration 4, Conjuration 3, Enchantment 7, Transmutation 3
Weakness- Wind 4/ Off-Balance, Light 3/ Dehydration, Fire 2/ Dehydration, Plant 4/ Absorption, Insect 1/ Feeding
Resistance- Water 8, Earth 4, Electricity 5, Dark 3, Poison 3, Ice 4
100% Oro - AffinityElement: Earth / Wind
Schools: Abjuration 7, Conjuration 5, Enchantment 4, Evocation 3, Transmutation 7
Weakness- Water 5/ Sinking, Striking 7/ Shatter , Plant 5/ Binding, Fire 3/ Melding , Steel 3 / Chipping , Telepathy 8/ Confusion , Insect 3/ Swarmed
Resistance- Rock 8 , Wind 8, Ice 5, Poison 4, Electric 7, Blunt 7, Divine 3, Dark 3, Chaos 3, Light 3
100% Seraphim - AffinityElement: Divine
Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5
Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned
Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4
100% Dragon - AffinityElement: Chaos
Schools: Evocation 8, Transmutation 6
Weakness- Divine 8/ Soul Damage, Telepathy 7/ Agro, Spirit 6/ Possession, Chaos 5/ Soul destruction, Steel 4/ Piercing
Resistance- Electricity 5, Fire 5, Water 5, Wind 5, Earth 5, Ice 5, Dark 3, Light 3
Max Wounds - This will essentially be the characters hit points. However unlike games where HP allows a character to fight at top strength until they reach 0 characters receiving wounds will be at the brink of death and immobility by the time they get near their maximum.
Highly effective attacks - If a character is hit with something that is of an attack / spell type they are weak against (Rating 1-10) It will count more toward the wound that is inflicted.
Wound levels
Minor Wound - Two of these count as a wound.
Wound - A simple wound that no one would want to have one of. But it is no where near a death sentence.
Major Wound - This counts as two to three wounds.
Deadly Wound - This counts as three to five wounds.
Combined attacks
These attacks combine two or more elements of a character's ER level for an attack or an action. Depending on the number of stats being used divide them by the total number of stats being used.
Examples: 2 stat combo (1/2)
3 stat combo (1/3)
4 stat combo (1/4)
(x3: Fire: 20 Water: 100 Dark: 5)
20/ 3 = 7 (rounded ^)
100/ 3 = 33 ( rounded v)
5/3 = 2 (rounded ^)
total = 42 ER